The only flex spots i have are the duskwatch. It helps if we can use his ability or transform him to get the other ability, which is also good imo. Or be a lightning rod.
If DP comes in it would be a straight swap.
Looks good in theory but i guess i'll nd to try it out b4 coming to a conclusion
I'll start with my thoughts on some of the matchups (in rough order of Tier representation)
vs Jund (favored)
They constantly disrupt then have a lot of 1 for 1 removal, which is not great against us. With them emptying their hand often, it makes Reality Smasher even more difficult to deal with. Bolt / Seal of Fire / Abrupt Decay misses a lot of our targets. Our creatures that come into play with a scion like Skyspawner / Drowner make saccing to Lilianna easy as well.
Sideboarding:
IN - 1 Thragtusk, 1 Celestial Purge, 1 World Breaker
OUT - 1 Bird, 1 Skyspawner, 1 Spellskite
GR Tron (slightly unfavored)
Our combination of disruption with pressure is how we win here. Displacer and Drowner can keep their big resolved creatures at bay while you swing in with a singleton Smasher/Drowner for victory sometimes. Ugin does nothing against us so we can ignore him as long as he isn't near ultimating. However, if we draw the wrong side of our deck or are too slow, we can quickly get outclassed and Ulamog will wreck our day.
Sideboarding:
IN - 2 Stony Silence, 1 World Breaker, 1 Stubborn Denial
OUT - 2 Drowner, 1-2 Spellskite, 1 Bird
Infect (fairly even, slightly favored post-board)
We have a few main-deck answers to Infect so it's a matter of drawing them or not game 1. Displacer, Drowner, Spellskite, Skyspawner, and Path as you would expect are excellent here. Smasher provides a quick clock - especially considering they generally play very aggressively with their life total with fetch/shock, and phyrexian spells.
Sideboarding:
IN - 1 Gutshot, 1 Dismember, 1 Stubborn Denial
OUT - 2-3 Matter Reshaper, 1 Drowner/TKS/Bird
---
Interested to hear others thoughts on those matchups - this is how I've been sideboarding at the moment.
I think we are pretty favored against tron. On paper it really feels like we shouldn't be advantaged but I can't stop beating them. I've faced four different pilots and the games weren't all that close. Karn and ulamog are the only real threats. And ulamog only for his cast trigger. I bring in silences and counterspells. The idea being we counter their karns and sylvan scryings and keep a displacer or drowner around to handle any creatures.
I'm wouldn't say "pretty favored". At best "slightly favored", but probably closer to even. I have won more often than not against Tron, but with only about 5 matches against them with this deck I wouldn't conclude too much from it. Theoretically we should not be favored - we are a slightly faster than usual midrange deck that goes bigger than other ones. We don't race quick enough or provide enough early disruption with our pressure to make it that favorable a matchup.
I'll start with my thoughts on some of the matchups (in rough order of Tier representation)
vs Jund (favored)
They constantly disrupt then have a lot of 1 for 1 removal, which is not great against us. With them emptying their hand often, it makes Reality Smasher even more difficult to deal with. Bolt / Seal of Fire / Abrupt Decay misses a lot of our targets. Our creatures that come into play with a scion like Skyspawner / Drowner make saccing to Lilianna easy as well.
Sideboarding:
IN - 1 Thragtusk, 1 Celestial Purge, 1 World Breaker
OUT - 1 Bird, 1 Skyspawner, 1 Spellskite
GR Tron (slightly unfavored)
Our combination of disruption with pressure is how we win here. Displacer and Drowner can keep their big resolved creatures at bay while you swing in with a singleton Smasher/Drowner for victory sometimes. Ugin does nothing against us so we can ignore him as long as he isn't near ultimating. However, if we draw the wrong side of our deck or are too slow, we can quickly get outclassed and Ulamog will wreck our day.
Sideboarding:
IN - 2 Stony Silence, 1 World Breaker, 1 Stubborn Denial
OUT - 2 Drowner, 1-2 Spellskite, 1 Bird
Infect (fairly even, slightly favored post-board)
We have a few main-deck answers to Infect so it's a matter of drawing them or not game 1. Displacer, Drowner, Spellskite, Skyspawner, and Path as you would expect are excellent here. Smasher provides a quick clock - especially considering they generally play very aggressively with their life total with fetch/shock, and phyrexian spells.
Sideboarding:
IN - 1 Gutshot, 1 Dismember, 1 Stubborn Denial
OUT - 2-3 Matter Reshaper, 1 Drowner/TKS/Bird
---
Interested to hear others thoughts on those matchups - this is how I've been sideboarding at the moment.
I think we are pretty favored against tron. On paper it really feels like we shouldn't be advantaged but I can't stop beating them. I've faced four different pilots and the games weren't all that close. Karn and ulamog are the only real threats. And ulamog only for his cast trigger. I bring in silences and counterspells. The idea being we counter their karns and sylvan scryings and keep a displacer or drowner around to handle any creatures.
I'm wouldn't say "pretty favored". At best "slightly favored", but probably closer to even. I have won more often than not against Tron, but with only about 5 matches against them with this deck I wouldn't conclude too much from it. Theoretically we should not be favored - we are a slightly faster than usual midrange deck that goes bigger than other ones. We don't race quick enough or provide enough early disruption with our pressure to make it that favorable a matchup.
Exactly. I was in the "well I guess we just destroy Tron" camp as I wrecked my first several Tron matchups. Then I had several draw nuts on me.. spoiler.. you can't beat their nut draws still. I've had my opponents win through Stony Silence, GQ, Pithing Needle and Stubborn Denial on their first tutor target because they had Natty Tron x2 (meaning 2 copies of their first 2 pieces) plus Karn, Ulamog and Ugin in hand. Sometimes you just can't win.
Sure but that doesn't really mean anything. Pretty much all our bad matchups are still totally winnable if we just get the nuts of noble > tks > smasher > smasher, but the matchups are still bad overall. Basing a matchup on the nut draws is pointless. On the whole I'm pretty sure we win against tron more than we lose.
Sure but that doesn't really mean anything. Pretty much all our bad matchups are still totally winnable if we just get the nuts of noble > tks > smasher > smasher, but the matchups are still bad overall. Basing a matchup on the nut draws is pointless. On the whole I'm pretty sure we win against tron more than we lose.
I think so as well but I think it can be pretty close. Since I've added Pithing Needles to my sideboard I've been a lot happier though. Being able to drop Stony Silence and call Karn with a Needle really limits their outs.
Has anyone tried beast within? Seems good, easy to cast, destroys ANYTHING and the downside of an opposing 3/3 doesnt seem so bad against a deck so full of beef as ours.
Has anyone tried beast within? Seems good, easy to cast, destroys ANYTHING and the downside of an opposing 3/3 doesnt seem so bad against a deck so full of beef as ours.
i was thinking of it too, though not sure what we should board out for it?
So how important is the one-of Eldrazi Mimic? I'm thinking of trying something else in it's place. As a one of I hardly ever see it, as a two drop it's a bit awkward for the curve sometimes, and I imagine it's a terrible topdeck. I have won two or three games from Mimic>Seer>Smasher but that's like a one in a million chance.
I haven't liked Mimic. I've put an Oath of Nissa in it's place as a 5th Stirrings basically. I know it's blasphemy, but I've liked the feel of Oath of Nissa so much I even trimmed a Drowner down to 3-of, to make room for a 2nd Oath. Drowner, though still excellent, sometimes just isn't what I need and having so many 6-drops can lead to some awkward draws. Oaths help smooth that out a lot.
Personally I preferred the Sam Pardee list (2 birds and 2 spellskite) over the Pascal Maynard list that had the mimic in. I just feel that the mimic doesn't do enough in a general draw. Yes it's fantastic in the nut draw, but it's not a great top deck in the mid to late game.
I prefered Pascal's overall list and it's the base for what I have mine on but I agree that I didn't like the mimic and so it was replaced. I don't like a 2nd BoP though, I barely like the first to be honest.
Im also on the train that without the explosiveness of Eye of Ugin, we need more consistency.
Oath of Nissa is the closest thing to Stirrings, of course, if we could play 6-8 Stirrings it would be a whole lot better, but rules....
I feel that im constantly trying to find quick hands. This leads me to mulligan a lot, like Eldrazi pre-ban.
The thing is that this deck can´t mull a lot because you still need some pieces to work with. 1-mana cantrips makes mulligan and not mulligan a lot more smoother.
I will try Oath and Serum Visions, but neither as 4-of.
Im also on the train that without the explosiveness of Eye of Ugin, we need more consistency.
Oath of Nissa is the closest thing to Stirrings, of course, if we could play 6-8 Stirrings it would be a whole lot better, but rules....
I feel that im constantly trying to find quick hands. This leads me to mulligan a lot, like Eldrazi pre-ban.
The thing is that this deck can´t mull a lot because you still need some pieces to work with. 1-mana cantrips makes mulligan and not mulligan a lot more smoother.
I will try Oath and Serum Visions, but neither as 4-of.
I think it's matchup based. I tend to keep hands that aren't as explosive if they have pieces to get there. Sometimes you will draw into your explosive card and will be fine or you can Ancient Stirrings and try and set yourself up. Granted, of my matchups (still hovering around 60%) have been against Control decks. They give you time you just need to keep dropping threats.
Huh, pretty funny that I haven't been receiving notifications that anyone was even posting in this thread, I would have been participating if I had known about the renewed interest. Oh well.
Before the Pro Tour, I was into the Black White Eldrazi decks that had been putting up decent showings at star city events, so after the pro tour when the eldrazi deck exploded I figured I get into the more competitive build. I started playing bant eldrazi during Eldrazi Winter before the GPs that blew up the blue white version, which I was basically on at the time splashing for World Breaker. After a few decent showings at some FNMs I decided that the deck in it's current form at the time was relying too much on the random explosiveness of Eye of Ugin plus Eldrazi Mimic to be fun for me (I'm more of an interaction is fun kinda guy) so I sold the deck before my LGSs stopped buying Eldrazi pieces. I'm pretty out of the deck now obviously, and I'm only mildly aware of the new mana dork versions so If you guys want to take over from here that's fine. I'll message the admins.
Huh, pretty funny that I haven't been receiving notifications that anyone was even posting in this thread, I would have been participating if I had known about the renewed interest. Oh well.
Before the Pro Tour, I was into the Black White Eldrazi decks that had been putting up decent showings at star city events, so after the pro tour when the eldrazi deck exploded I figured I get into the more competitive build. I started playing bant eldrazi during Eldrazi Winter before the GPs that blew up the blue white version, which I was basically on at the time splashing for World Breaker. After a few decent showings at some FNMs I decided that the deck in it's current form at the time was relying too much on the random explosiveness of Eye of Ugin plus Eldrazi Mimic to be fun for me (I'm more of an interaction is fun kinda guy) so I sold the deck before my LGSs stopped buying Eldrazi pieces. I'm pretty out of the deck now obviously, and I'm only mildly aware of the new mana dork versions so If you guys want to take over from here that's fine. I'll message the admins.
Yeah man, check out Pascal Maynard's performance at GP LA. This deck is moving in a pretty sweet direction (and is a lot more interactive than the aggro variants which I also hated. Though the way this one interacts is blink your things or tap them down, rip your hand and murder yo face)
A guy at my LGS tried a version with some Training Grounds in the main. I didn't get to talk to him after the matches. From what I saw with him against a control deck (I think Grixis Control), it didn't really matter - his board state when he lost a game was 2 Training Grounds. In games vs decks with little removal and counters it seems like a decent sideboard card I would say.
Weird night last night folks at Thursday Modern. There were only 32 people (which is the lowest it's been in a while) and it felt like 75% of the room was on crazy nonsense. I had a miserably bad night luck wise, went 0-2 and my round 3 opponent no-showed so I dropped and went home... ug.. I just wanted to play some magic.
Round 1 UB Mill (0-2): Game 1 He had double Hedron Crab into Fetch Fetch Ensnaring Bridge... ew. Game 2 I got him down to 4.. he cast Crypt Incursion and went back up to 26. I got him back down to 5 with lethal on board. He cracked his shelldock Isle for a Visions from beyond and tapped out into another Crypt Incursion and double mill 10's for the kill. Whatever. I'm not even concerned about this matchup. If we lose it we lose it. The hate cards we would need hit nothing else really of relevance and all in all I'm not concerned.
Round 2 Jeskai Ascendency (0-2): Game 1 I play a T3 TKS and see he has nothing of any relevance in hand. I take Manamorphos and pass the turn back to him. He topdecks Jeskai Ascendency and proceeds to win on his turn 3. Game 2 I had T4 lethal in opening hand. Double Heirarch, Double Smasher, Temple and Brushland for mana to get there. He kills me on his turn 3... Sometimes you just have a night where nothing is going to go your way.
Anyway, frustrating night because my opponents had magic christmas times and top decks. Nothing you can really do about it but shrug it off and hope to face more actual decks the next time.
I also had a frustrating Thursday modern, still went 2-2 overall though.
Round 1 vs Jeskai Nahiri (2-1)
G1: I mulled to 5 and had a lousy opener of Hierarch, Hierarch, Land, Land, Spellskite but I wasn't going down to 4 and I had plenty of early plays and it could develop to better with all the acceleration I had, and then Spellskite can protect whatever threat I get. Of course he just had Cryptic by the time I was able to draw and play a threat though so it didn't matter.
G2: I kept a good 7 and he just didn't draw the answers he needed for my threats. I also had a Cage out so when he cast Snapcaster I just pointed at the cage and he had to re-read it. Ambush Viper Snapcaster is fine vs my Smasher and crew.
G3: I mulled to an okay 6. Started off pretty plain - Matter Reshaper getting bolted and getting a land. Play a Smasher that resolves, but he paths it. I later on went Stirrings to grab a Worldbreaker and played it that same turn (had 3 temples in play + some other lands and a mana dork) exiling a Hallowed Fountain. Next turn he brings out a Colonnade. I had a Stubborn Denial in hand and he attacked with Colonnade that next turn, I blocked knowing he just wants me to block and kill my World Breaker somehow, which I would then deny. Thinking about it afterwards, I could have just let it happen - he bolted my Worldbreaker which would be fine since I would just recur it anyways. Stubborn Denial could have been saved for something better. Either way I got to cleanly kill the Colonnade and the game was massively in my favor at this point. Shortly after he Wrathed my Breaker, and I recurred it at the end step to then exile his Colonnade. World Breaker beatdowns sealed the deal here.
Round 2 vs Small Zoo (1-2)
G1: I mulled to a lousy 5 with Hierarch, Spellskite, Spellskite, land, land. He had a pretty busted started so chump blocking and redirecting some burn to Spellskite wasn't enough.
G2: He mulls to 5 and I keep a great 7 with something like EE, Timely, 2 lands, Hierarch, Reshaper in hand. Couldn't ask for better really. I ended up never even using the EE since his start was much slower and I won with Reality Smasher beatdowns.
G3: We both keep our 7s and I already had a Timely in hand and drew into EE early on. His start was about as busted as they come though - something like T1 Cat, T2 Experiment One, Guide, T3 Emissary, Atarka's Command, Bolt. I could have played the EE a turn earlier than I did, but I greedily held onto it and resolved a Timely Reinforcements first. I did get like a 5 for 1 with EE still. He continued to draw gas and also had a Torpor Orb out to blank a few of my cards. Like I ended up going Stirrings into Drowner, which then didn't give me enough blockers to stabilize while I was at 2 life as he drew into another haste threat / burn spell. I think I could have won this had I just done EE for a 3 for 1, then Timely the following turn (though 5 for 1 felt really good I must say).
Round 3 vs Lantern Control (1-2)
G1: I made a bad keep here of my 7: 5 lands (including a Cavern), Bird, and TKS. I was thinking I'll very likely get a T3 TKS. Of course I didn't as he Inquisitioned me T1 discarding my bird. Within a few turns he had Bridge in play and I knew my only outs was Displacer + TKS or Hierarch exalted triggers for attacking through the bridge, so I conceeded for the sake of time. Plus he already had Lantern + Shredder out so it would be very difficult to get what I needed anyways.
G2: I TKS a Bridge away while having a Fracturing Gust in hand. I just beat him down and he never gets a Bridge out.
G3: I keep a great hand with a Stony Silence in hand - again he Inquisitions it away. He quickly gets Shredder + Lantern online and mills my other Stony Silence. He also mills my Fracturing Gust. And right when I have Worldbreaker at the top of my deck, I was thinking "I don't care if he mills that one!" (to recur it) he plays Pyxis of Pandemonium and exiles it. Well, I'm pretty dead here. Other noteable sick points of this game was me drawing both my Engineered Explosives, him having a Bridge out, but he had Academy Ruins and I would not be able to swing for lethal (I would kill a Reshaper and a Displacer in the process). So I waited until I had lethal on board, but right at that point he plays a Welding Jar, which he could also recur as needed. Disgusting game. I ended up with a Displacer and TKS on board, but he had Spellskite out to redirect anyways so it didn't matter. Very frustrating - but that's Lantern for you. He did draw insanely well this game too.
Round 4: 8 rack (2-0)
G1: He plays a Rack T1 and Inquisition takes a Skyspawner away soon after. I TKS away a Victim of Night (he was tapped out then so couldn't cast it). TKS plus Hierarch exalted trigger beatdowns get there. I path some weird creature of his (7/7 creature that gets -1-1 for each card in my hand or something).
G2: Plays out very similarly. Nothing noteworthy to mention. Quick beatdowns and he doesn't disrupt me or deal with my threats well enough. He's on some budget version of the deck anyways so made some concessions there.
Overall... (2-2)
Though I lost to Zoo I feel like it was a pretty even matchup. We can get enough blockers out to stabilize and then slowly beat them down while leaving a few back usually. EE and Timely are total all-stars here for sure. And Lantern... well... **** Lantern what can I say. No one likes playing against it. That stupid Bridge...
I've been considering adding another World Breaker to the 75 - 1 in the main and the 2nd in the side. He has been great in a lot of matchups and any deck that isn't saving a Path for him he ends up being an all star in.
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Modern: Bant Eldrazi EDH: Rakdos, Lord of Riots
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http://tappedout.net/mtg-decks/28-05-16-bant-eldrazi/
I have my list here and i'm wondering if Descendants Path would be sweet in it?
Tell me what u guys think
If DP comes in it would be a straight swap.
Looks good in theory but i guess i'll nd to try it out b4 coming to a conclusion
I'm wouldn't say "pretty favored". At best "slightly favored", but probably closer to even. I have won more often than not against Tron, but with only about 5 matches against them with this deck I wouldn't conclude too much from it. Theoretically we should not be favored - we are a slightly faster than usual midrange deck that goes bigger than other ones. We don't race quick enough or provide enough early disruption with our pressure to make it that favorable a matchup.
EDH: Rakdos, Lord of Riots
Exactly. I was in the "well I guess we just destroy Tron" camp as I wrecked my first several Tron matchups. Then I had several draw nuts on me.. spoiler.. you can't beat their nut draws still. I've had my opponents win through Stony Silence, GQ, Pithing Needle and Stubborn Denial on their first tutor target because they had Natty Tron x2 (meaning 2 copies of their first 2 pieces) plus Karn, Ulamog and Ugin in hand. Sometimes you just can't win.
I think so as well but I think it can be pretty close. Since I've added Pithing Needles to my sideboard I've been a lot happier though. Being able to drop Stony Silence and call Karn with a Needle really limits their outs.
i was thinking of it too, though not sure what we should board out for it?
EDH: Rakdos, Lord of Riots
I prefered Pascal's overall list and it's the base for what I have mine on but I agree that I didn't like the mimic and so it was replaced. I don't like a 2nd BoP though, I barely like the first to be honest.
Oath of Nissa is the closest thing to Stirrings, of course, if we could play 6-8 Stirrings it would be a whole lot better, but rules....
I feel that im constantly trying to find quick hands. This leads me to mulligan a lot, like Eldrazi pre-ban.
The thing is that this deck can´t mull a lot because you still need some pieces to work with. 1-mana cantrips makes mulligan and not mulligan a lot more smoother.
I will try Oath and Serum Visions, but neither as 4-of.
I think it's matchup based. I tend to keep hands that aren't as explosive if they have pieces to get there. Sometimes you will draw into your explosive card and will be fine or you can Ancient Stirrings and try and set yourself up. Granted, of my matchups (still hovering around 60%) have been against Control decks. They give you time you just need to keep dropping threats.
Before the Pro Tour, I was into the Black White Eldrazi decks that had been putting up decent showings at star city events, so after the pro tour when the eldrazi deck exploded I figured I get into the more competitive build. I started playing bant eldrazi during Eldrazi Winter before the GPs that blew up the blue white version, which I was basically on at the time splashing for World Breaker. After a few decent showings at some FNMs I decided that the deck in it's current form at the time was relying too much on the random explosiveness of Eye of Ugin plus Eldrazi Mimic to be fun for me (I'm more of an interaction is fun kinda guy) so I sold the deck before my LGSs stopped buying Eldrazi pieces. I'm pretty out of the deck now obviously, and I'm only mildly aware of the new mana dork versions so If you guys want to take over from here that's fine. I'll message the admins.
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
Yeah man, check out Pascal Maynard's performance at GP LA. This deck is moving in a pretty sweet direction (and is a lot more interactive than the aggro variants which I also hated. Though the way this one interacts is blink your things or tap them down, rip your hand and murder yo face)
http://www.wizardryfoundry.com
Current Deck:
EDH: Rakdos, Lord of Riots
Thalia make the MU very easy
Round 1 UB Mill (0-2): Game 1 He had double Hedron Crab into Fetch Fetch Ensnaring Bridge... ew. Game 2 I got him down to 4.. he cast Crypt Incursion and went back up to 26. I got him back down to 5 with lethal on board. He cracked his shelldock Isle for a Visions from beyond and tapped out into another Crypt Incursion and double mill 10's for the kill. Whatever. I'm not even concerned about this matchup. If we lose it we lose it. The hate cards we would need hit nothing else really of relevance and all in all I'm not concerned.
Round 2 Jeskai Ascendency (0-2): Game 1 I play a T3 TKS and see he has nothing of any relevance in hand. I take Manamorphos and pass the turn back to him. He topdecks Jeskai Ascendency and proceeds to win on his turn 3. Game 2 I had T4 lethal in opening hand. Double Heirarch, Double Smasher, Temple and Brushland for mana to get there. He kills me on his turn 3... Sometimes you just have a night where nothing is going to go your way.
Anyway, frustrating night because my opponents had magic christmas times and top decks. Nothing you can really do about it but shrug it off and hope to face more actual decks the next time.
Round 1 vs Jeskai Nahiri (2-1)
G1: I mulled to 5 and had a lousy opener of Hierarch, Hierarch, Land, Land, Spellskite but I wasn't going down to 4 and I had plenty of early plays and it could develop to better with all the acceleration I had, and then Spellskite can protect whatever threat I get. Of course he just had Cryptic by the time I was able to draw and play a threat though so it didn't matter.
G2: I kept a good 7 and he just didn't draw the answers he needed for my threats. I also had a Cage out so when he cast Snapcaster I just pointed at the cage and he had to re-read it. Ambush Viper Snapcaster is fine vs my Smasher and crew.
G3: I mulled to an okay 6. Started off pretty plain - Matter Reshaper getting bolted and getting a land. Play a Smasher that resolves, but he paths it. I later on went Stirrings to grab a Worldbreaker and played it that same turn (had 3 temples in play + some other lands and a mana dork) exiling a Hallowed Fountain. Next turn he brings out a Colonnade. I had a Stubborn Denial in hand and he attacked with Colonnade that next turn, I blocked knowing he just wants me to block and kill my World Breaker somehow, which I would then deny. Thinking about it afterwards, I could have just let it happen - he bolted my Worldbreaker which would be fine since I would just recur it anyways. Stubborn Denial could have been saved for something better. Either way I got to cleanly kill the Colonnade and the game was massively in my favor at this point. Shortly after he Wrathed my Breaker, and I recurred it at the end step to then exile his Colonnade. World Breaker beatdowns sealed the deal here.
Round 2 vs Small Zoo (1-2)
G1: I mulled to a lousy 5 with Hierarch, Spellskite, Spellskite, land, land. He had a pretty busted started so chump blocking and redirecting some burn to Spellskite wasn't enough.
G2: He mulls to 5 and I keep a great 7 with something like EE, Timely, 2 lands, Hierarch, Reshaper in hand. Couldn't ask for better really. I ended up never even using the EE since his start was much slower and I won with Reality Smasher beatdowns.
G3: We both keep our 7s and I already had a Timely in hand and drew into EE early on. His start was about as busted as they come though - something like T1 Cat, T2 Experiment One, Guide, T3 Emissary, Atarka's Command, Bolt. I could have played the EE a turn earlier than I did, but I greedily held onto it and resolved a Timely Reinforcements first. I did get like a 5 for 1 with EE still. He continued to draw gas and also had a Torpor Orb out to blank a few of my cards. Like I ended up going Stirrings into Drowner, which then didn't give me enough blockers to stabilize while I was at 2 life as he drew into another haste threat / burn spell. I think I could have won this had I just done EE for a 3 for 1, then Timely the following turn (though 5 for 1 felt really good I must say).
Round 3 vs Lantern Control (1-2)
G1: I made a bad keep here of my 7: 5 lands (including a Cavern), Bird, and TKS. I was thinking I'll very likely get a T3 TKS. Of course I didn't as he Inquisitioned me T1 discarding my bird. Within a few turns he had Bridge in play and I knew my only outs was Displacer + TKS or Hierarch exalted triggers for attacking through the bridge, so I conceeded for the sake of time. Plus he already had Lantern + Shredder out so it would be very difficult to get what I needed anyways.
G2: I TKS a Bridge away while having a Fracturing Gust in hand. I just beat him down and he never gets a Bridge out.
G3: I keep a great hand with a Stony Silence in hand - again he Inquisitions it away. He quickly gets Shredder + Lantern online and mills my other Stony Silence. He also mills my Fracturing Gust. And right when I have Worldbreaker at the top of my deck, I was thinking "I don't care if he mills that one!" (to recur it) he plays Pyxis of Pandemonium and exiles it. Well, I'm pretty dead here. Other noteable sick points of this game was me drawing both my Engineered Explosives, him having a Bridge out, but he had Academy Ruins and I would not be able to swing for lethal (I would kill a Reshaper and a Displacer in the process). So I waited until I had lethal on board, but right at that point he plays a Welding Jar, which he could also recur as needed. Disgusting game. I ended up with a Displacer and TKS on board, but he had Spellskite out to redirect anyways so it didn't matter. Very frustrating - but that's Lantern for you. He did draw insanely well this game too.
Round 4: 8 rack (2-0)
G1: He plays a Rack T1 and Inquisition takes a Skyspawner away soon after. I TKS away a Victim of Night (he was tapped out then so couldn't cast it). TKS plus Hierarch exalted trigger beatdowns get there. I path some weird creature of his (7/7 creature that gets -1-1 for each card in my hand or something).
G2: Plays out very similarly. Nothing noteworthy to mention. Quick beatdowns and he doesn't disrupt me or deal with my threats well enough. He's on some budget version of the deck anyways so made some concessions there.
Overall... (2-2)
Though I lost to Zoo I feel like it was a pretty even matchup. We can get enough blockers out to stabilize and then slowly beat them down while leaving a few back usually. EE and Timely are total all-stars here for sure. And Lantern... well... **** Lantern what can I say. No one likes playing against it. That stupid Bridge...
I've been considering adding another World Breaker to the 75 - 1 in the main and the 2nd in the side. He has been great in a lot of matchups and any deck that isn't saving a Path for him he ends up being an all star in.
EDH: Rakdos, Lord of Riots