Personally I think 3x Cavern is fine (it's what I've been running). You still have a 38% chance to have it in your opening 7 or mull to 6 and you really only NEED it against control. For being a $60 chunk and one of only a few expensive cards in the deck.. I think #4 can wait.
Oh, I already own the Caverns, part of why I am so happy to build this deck. Just wondering if it's better than the other lands in the list and which one I should replace. I haven't gotten to run the deck at a FNM or anything yet, so I'm happy to take criticisms right now and I'll be back with results once I have something to contribute
Personally I think 3x Cavern is fine (it's what I've been running). You still have a 38% chance to have it in your opening 7 or mull to 6 and you really only NEED it against control. For being a $60 chunk and one of only a few expensive cards in the deck.. I think #4 can wait.
Oh, I already own the Caverns, part of why I am so happy to build this deck. Just wondering if it's better than the other lands in the list and which one I should replace. I haven't gotten to run the deck at a FNM or anything yet, so I'm happy to take criticisms right now and I'll be back with results once I have something to contribute
Most lists are only running 1 GQ. I think it's a bit luck of the draw in order to find it anyway and getting #2 doesn't help all that much (since it's primarily for manlands). Also you need your mana to effectively race those aggro decks. My meta is full up on Control so Caverns do wonders for me (don't be afraid in non-control matchups to drop it on Human or Bird if you need to drop that turn 1 dork.
Personally I think 3x Cavern is fine (it's what I've been running). You still have a 38% chance to have it in your opening 7 or mull to 6 and you really only NEED it against control. For being a $60 chunk and one of only a few expensive cards in the deck.. I think #4 can wait.
Oh, I already own the Caverns, part of why I am so happy to build this deck. Just wondering if it's better than the other lands in the list and which one I should replace. I haven't gotten to run the deck at a FNM or anything yet, so I'm happy to take criticisms right now and I'll be back with results once I have something to contribute
Most lists are only running 1 GQ. I think it's a bit luck of the draw in order to find it anyway and getting #2 doesn't help all that much (since it's primarily for manlands). Also you need your mana to effectively race those aggro decks. My meta is full up on Control so Caverns do wonders for me (don't be afraid in non-control matchups to drop it on Human or Bird if you need to drop that turn 1 dork.
The other thing about Cavern is that it is a pain-free dual color land for our U and W Eldrazi while also giving colorless, just to make it clear to players that it isn't only good for the control match-ups it is also an awesome source of fixing for every Eldrazi in the deck.
Personally I think 3x Cavern is fine (it's what I've been running). You still have a 38% chance to have it in your opening 7 or mull to 6 and you really only NEED it against control. For being a $60 chunk and one of only a few expensive cards in the deck.. I think #4 can wait.
Oh, I already own the Caverns, part of why I am so happy to build this deck. Just wondering if it's better than the other lands in the list and which one I should replace. I haven't gotten to run the deck at a FNM or anything yet, so I'm happy to take criticisms right now and I'll be back with results once I have something to contribute
Most lists are only running 1 GQ. I think it's a bit luck of the draw in order to find it anyway and getting #2 doesn't help all that much (since it's primarily for manlands). Also you need your mana to effectively race those aggro decks. My meta is full up on Control so Caverns do wonders for me (don't be afraid in non-control matchups to drop it on Human or Bird if you need to drop that turn 1 dork.
The other thing about Cavern is that it is a pain-free dual color land for our U and W Eldrazi while also giving colorless, just to make it clear to players that it isn't only good for the control match-ups it is also an awesome source of fixing for every Eldrazi in the deck.
I mean sure but that has come up very very little in my playing (as I almost always find a fetch to get a shock land tapped before that becomes necessary.
I have been having very good success with the deck lately 4-0 and 3-1 my modern FNMs in a relatively competitive meta. Here are some observations:
1) Skyspawner > Reshaper. Skyspawner is great for infect, affinity, delver. Reshaper is great for mirror (allows you to come back into the game if they are faster), jund, zoo. Skyspawner is way better under blood moon. I run a basic island in my build. With a basic island out, spawner gives you C, just like drowner. There is no other way to make C under blood moon with common builds of this deck.
2) Displacer and spellskite are key to infect matchup. Many builds have very few ways of removing skite game one. Don't overextend into threats and keep up as many displacer activations as you can until you can drop a displacer. Skyspawner helps to stabilize against inkmoth. Always bluff path to exile.
3) Ghost quarter is amazing. I run one more in the side. It's great against infect, affinity, tron, mirror, jund.
4) Spellskite is key to infect (as discussed), bogles, mirror and burn (pre-board). Do not keep them against burn post-board! It's a trap! Side them out for some life gain instead and let their destructive relevries rot in their hand.
With regards to Ghostfire Blade... very few decks run equipment at all. If they do it has to be nearly broken in strength - think Cranial Plating in Affinity. Giving +2+2 to a creature alone isn't strong enough to play - there's also the question of what card is being cut for this and would that be better for the deck or not?
Well deserved promotion for such a beast of a deck! I was floored by how many at my LGS were playing it already - and as mentioned in my quick summary, all of them went 3 or more wins in the 4 round event last time - also worth mentioning one of them only went 3 wins because he lost the mirror match (to me).
What do you think are the worst matchups for the deck?
Game 1s I have trouble beating Melira Company and almost any combo deck barring some god draws into T2 TKS and then pressure and more TKS.
Scapeshift seems a rough matchup even post sideboard since I just bring in World Breaker, Stubborn Denial, and Thragtusk for some earlier pressure. Very draw dependent on getting Cavern and TKS out basically.
I've also had issues beating BW Tokens. Their going wide plan with vigilance and constant disruption and life-gain is difficult for the deck to deal with. Drowner isn't so great to tap down Bitterblossom / Spirit tokens. We are a fair deck with some potential explosive starts, so very draw dependent on getting that out uninterrupted. Explosive Engineering and World Breaker help a decent amount in the sideboard, but still a rough match in my experience.
Could someone give me advice on side boarding vs. elves please? I lost in the semis today against the deck at a GPT. Also lost to the same deck in swiss and it seems like a bad matchup...very frustrated. Here's what I ran today:
Could someone give me advice on side boarding vs. elves please? I lost in the semis today against the deck at a GPT. Also lost to the same deck in swiss and it seems like a bad matchup...very frustrated. Here's what I ran today:
I second EE as a great answer. EE on 1 to wipe out the majority of their creatures, then you should be able to stomp over the rest. Save paths for the lords if possible.
With your SB I would bring in:
1 Gutshot (Heritage Druid being the main target)
1 Dismember (Lords or Heritage Druid to slow them down)
2 EE (set on 1 or 3) - I know yours was Ratchet Bomb, which is slower as you noticed. You should be able to get a 2 for 1 or better with this pretty easily.
0-2 Cage - turns off their CoCo and Chords
0-1 Negate and/or 2 Stubborn Denial - hit the Chord/Coco/Lead Stampede
0-1 Thragtusk - Buys time and a big body that replaces itself with another. Flickering with Displacer also buys you even more time.
As to cards to cut...
2 Spellskite (does nothing here)
2-3 Drowner, 1-2 Smasher, 0-1 TKS (cut a little top end for earlier interactions)
0-2 Flex (Skyspawner, Reshaper, Displacer, Birds, Mimic - something of that nature)
It's a tough matchup indeed - as are many other go wide strategies for this deck.
Great, thanks guys! Bottom line is I need to get some EE's it sounds like. I was following the plan Effort listed above (minus EE of course) so at least I had somewhat of a clue in my first matchup against Elves lol. They just ran me the eff over. Really liking Bant Eldrazi, TKS is the real deal and I caused so many *sighs* when it came out.
So now we've been promoted to Tier 2, we should really try and get some ideas down for match ups and side boarding. Anyone have experience with making a primer before?
Was thinking the same! I can offer to make a nice header image
I'll start with my thoughts on some of the matchups (in rough order of Tier representation)
vs Jund (favored)
They constantly disrupt then have a lot of 1 for 1 removal, which is not great against us. With them emptying their hand often, it makes Reality Smasher even more difficult to deal with. Bolt / Seal of Fire / Abrupt Decay misses a lot of our targets. Our creatures that come into play with a scion like Skyspawner / Drowner make saccing to Lilianna easy as well.
Sideboarding:
IN - 1 Thragtusk, 1 Celestial Purge, 1 World Breaker
OUT - 1 Bird, 1 Skyspawner, 1 Spellskite
GR Tron (slightly unfavored)
Our combination of disruption with pressure is how we win here. Displacer and Drowner can keep their big resolved creatures at bay while you swing in with a singleton Smasher/Drowner for victory sometimes. Ugin does nothing against us so we can ignore him as long as he isn't near ultimating. However, if we draw the wrong side of our deck or are too slow, we can quickly get outclassed and Ulamog will wreck our day.
Sideboarding:
IN - 2 Stony Silence, 1 World Breaker, 1 Stubborn Denial
OUT - 2 Drowner, 1-2 Spellskite, 1 Bird
Infect (fairly even, slightly favored post-board)
We have a few main-deck answers to Infect so it's a matter of drawing them or not game 1. Displacer, Drowner, Spellskite, Skyspawner, and Path as you would expect are excellent here. Smasher provides a quick clock - especially considering they generally play very aggressively with their life total with fetch/shock, and phyrexian spells.
Sideboarding:
IN - 1 Gutshot, 1 Dismember, 1 Stubborn Denial
OUT - 2-3 Matter Reshaper, 1 Drowner/TKS/Bird
---
Interested to hear others thoughts on those matchups - this is how I've been sideboarding at the moment.
Some more thoughts on matchups I've played a few times, again roughly in order of current meta representation:
Jeskai Control / Nahiri Control (even to slightly favored)
If they mainboard Supreme Verdicts it's a big problem. Otherwise, if you get a Cavern out you should eventually overwhelm their removal. Thought-Knot Seer and Cavern are the key cards here.
Burn (slightly unfavored pre-board, about even post-board)
Thought-Knot Seer puts a big roadblock in their plans and Smasher does a great job racing them. Spellskite is okay. Don't expect your Hierarch/Bird to live long here. Eidolon of the Great Revel whiffs on the majority of our deck as well.
Sideboarding:
IN - 2 Timely Reinforcements, 1 Thragtusk, 1 Celestial Purge, 0-1 Engineered Explosives
OUT - 3-4 Drowner, 0-2 Flex (Skyspawner, Bird, or Displacer perhaps)
Abzan Company (unfavorable pre-board, slightly better but still unfavored post-board)
Game 1 mostly hope they don't get lucky and you draw god hands to race and disrupt them. Game 2 and 3 sideboard only helps out slightly - don't let them combo out (MUCH easier said than done) and you should win. Tough match but by no means unwinnable. Keep in mind what they can Chord for each turn and what is in their grave for them to E-Witness back.
Sideboarding:
IN - 2 Cage, 1 Stubborn Denial, 1 Dismember, 0-1 Gutshot (only for Seer really), 0-1 Celestial Purge (also for Seer), 0-2 Engineered Explosives
OUT - 2 Spellskite, 2-4 Drowner, 2+ Flex (Skyspawner, Bird, Reshaper)
Affinity (even to slightly favorable post-board)
Very similar to the Infect matchup other than Spellskites don't do much here. Skyspawner, Displacer, Paths, and Drowner are excellent here as expected. Keep in mind they can instant-speed move the plating around. Also Etched Champion is worthless against all your devoid creatures.
Scapeshift (unfavorable and not much better post-board either)
Nightmare matchup. You need to have the god hands of acceleration + disruption + Cavern + Smashers to win this. Mulligan aggressively.
Sideboarding:
IN - 1 Thragtusk, 1 Worldbreaker, 1 Stubborn Denial
OUT - 2-4 Paths, 0-1 Drowner
-------------
Again, interested in others experiences / sideboarding with these matchups.
More like Selesnya Eldrazi! No blue at all! I've really been liking Skyspawner lately for Affinity/Infect and Drowner though a great card I've trimmed down to 3. Interesting to consider this version but not sure about it. Allows for a more consistent mana base and ability to go up to 2 or more Ghost Quarters. Tarmogoyf is typically pretty small in this shell. I would probably just go -4 Goyf for 2 Spellskite, 1 Bird, 1 Oath of Nissa (been liking this lately as my 5th Stirring). Thalia is another consideration for the 2 drop slot that Pascal Maynard (I believe?) tried out a while back. Oblivion Sower has a huge butt and an okay on-cast trigger - can only really be abused possibly by getting more lands for more mana to flicker the opponents stuff in this build really (other than flickering TKS to mill them out / strip cards). So Displacer isn't as good here in my opinion. Also the sideboard loses out on any form of counter magic which can make combo matchups even more of a nightmare. Not sure, but worth trying out.
I'll start with my thoughts on some of the matchups (in rough order of Tier representation)
vs Jund (favored)
They constantly disrupt then have a lot of 1 for 1 removal, which is not great against us. With them emptying their hand often, it makes Reality Smasher even more difficult to deal with. Bolt / Seal of Fire / Abrupt Decay misses a lot of our targets. Our creatures that come into play with a scion like Skyspawner / Drowner make saccing to Lilianna easy as well.
Sideboarding:
IN - 1 Thragtusk, 1 Celestial Purge, 1 World Breaker
OUT - 1 Bird, 1 Skyspawner, 1 Spellskite
GR Tron (slightly unfavored)
Our combination of disruption with pressure is how we win here. Displacer and Drowner can keep their big resolved creatures at bay while you swing in with a singleton Smasher/Drowner for victory sometimes. Ugin does nothing against us so we can ignore him as long as he isn't near ultimating. However, if we draw the wrong side of our deck or are too slow, we can quickly get outclassed and Ulamog will wreck our day.
Sideboarding:
IN - 2 Stony Silence, 1 World Breaker, 1 Stubborn Denial
OUT - 2 Drowner, 1-2 Spellskite, 1 Bird
Infect (fairly even, slightly favored post-board)
We have a few main-deck answers to Infect so it's a matter of drawing them or not game 1. Displacer, Drowner, Spellskite, Skyspawner, and Path as you would expect are excellent here. Smasher provides a quick clock - especially considering they generally play very aggressively with their life total with fetch/shock, and phyrexian spells.
Sideboarding:
IN - 1 Gutshot, 1 Dismember, 1 Stubborn Denial
OUT - 2-3 Matter Reshaper, 1 Drowner/TKS/Bird
---
Interested to hear others thoughts on those matchups - this is how I've been sideboarding at the moment.
I think we are pretty favored against tron. On paper it really feels like we shouldn't be advantaged but I can't stop beating them. I've faced four different pilots and the games weren't all that close. Karn and ulamog are the only real threats. And ulamog only for his cast trigger. I bring in silences and counterspells. The idea being we counter their karns and sylvan scryings and keep a displacer or drowner around to handle any creatures.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Which video. He uploaded one but if you listen to him it was recorded during his prep for GP LA (with the old list).
Oh, I already own the Caverns, part of why I am so happy to build this deck. Just wondering if it's better than the other lands in the list and which one I should replace. I haven't gotten to run the deck at a FNM or anything yet, so I'm happy to take criticisms right now and I'll be back with results once I have something to contribute
Most lists are only running 1 GQ. I think it's a bit luck of the draw in order to find it anyway and getting #2 doesn't help all that much (since it's primarily for manlands). Also you need your mana to effectively race those aggro decks. My meta is full up on Control so Caverns do wonders for me (don't be afraid in non-control matchups to drop it on Human or Bird if you need to drop that turn 1 dork.
The other thing about Cavern is that it is a pain-free dual color land for our U and W Eldrazi while also giving colorless, just to make it clear to players that it isn't only good for the control match-ups it is also an awesome source of fixing for every Eldrazi in the deck.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
I mean sure but that has come up very very little in my playing (as I almost always find a fetch to get a shock land tapped before that becomes necessary.
1) Skyspawner > Reshaper. Skyspawner is great for infect, affinity, delver. Reshaper is great for mirror (allows you to come back into the game if they are faster), jund, zoo. Skyspawner is way better under blood moon. I run a basic island in my build. With a basic island out, spawner gives you C, just like drowner. There is no other way to make C under blood moon with common builds of this deck.
2) Displacer and spellskite are key to infect matchup. Many builds have very few ways of removing skite game one. Don't overextend into threats and keep up as many displacer activations as you can until you can drop a displacer. Skyspawner helps to stabilize against inkmoth. Always bluff path to exile.
3) Ghost quarter is amazing. I run one more in the side. It's great against infect, affinity, tron, mirror, jund.
4) Spellskite is key to infect (as discussed), bogles, mirror and burn (pre-board). Do not keep them against burn post-board! It's a trap! Side them out for some life gain instead and let their destructive relevries rot in their hand.
Remember, very few things beat T2 TKS in modern
Cardsphere MTG Draft Simulator
Cardsphere Blog - Original Content
EDH: Rakdos, Lord of Riots
Not the exact list, due to busget restraints. Something like this.
For more information on the May metagame update, please check this post in the Metagame Thread:
http://www.mtgsalvation.com/forums/the-game/modern/566735-modern-metagame-discussion-thread-updated-6-7-2016?comment=1210
What do you think are the worst matchups for the deck?
Game 1s I have trouble beating Melira Company and almost any combo deck barring some god draws into T2 TKS and then pressure and more TKS.
Scapeshift seems a rough matchup even post sideboard since I just bring in World Breaker, Stubborn Denial, and Thragtusk for some earlier pressure. Very draw dependent on getting Cavern and TKS out basically.
I've also had issues beating BW Tokens. Their going wide plan with vigilance and constant disruption and life-gain is difficult for the deck to deal with. Drowner isn't so great to tap down Bitterblossom / Spirit tokens. We are a fair deck with some potential explosive starts, so very draw dependent on getting that out uninterrupted. Explosive Engineering and World Breaker help a decent amount in the sideboard, but still a rough match in my experience.
EDH: Rakdos, Lord of Riots
2 Ratchet Bomb
1 Fracturing Gust
1 Dismember
1 Gut Shot
2 Stubborn Denial
1 Negate
2 Cage
1 Mimic
1 Timely Reinforcements
2 Natural State
1 Thragtusk
Should this deck be running Wrath of God for elves? Basically my meta is all aggro in some form.
Thanks
I won 2-1 today against those bugs. It is hard indeed.
The thing your Sb lacks a lot is Engineered Explosives, it slows them down, and it´s best to set it on 1 and 3.
Dont get too greedy with those because they can go for combo or Coco, or whatever they want since every creature generates mana.
With your SB I would bring in:
1 Gutshot (Heritage Druid being the main target)
1 Dismember (Lords or Heritage Druid to slow them down)
2 EE (set on 1 or 3) - I know yours was Ratchet Bomb, which is slower as you noticed. You should be able to get a 2 for 1 or better with this pretty easily.
0-2 Cage - turns off their CoCo and Chords
0-1 Negate and/or 2 Stubborn Denial - hit the Chord/Coco/Lead Stampede
0-1 Thragtusk - Buys time and a big body that replaces itself with another. Flickering with Displacer also buys you even more time.
As to cards to cut...
2 Spellskite (does nothing here)
2-3 Drowner, 1-2 Smasher, 0-1 TKS (cut a little top end for earlier interactions)
0-2 Flex (Skyspawner, Reshaper, Displacer, Birds, Mimic - something of that nature)
It's a tough matchup indeed - as are many other go wide strategies for this deck.
edit: neglected to include Cage
EDH: Rakdos, Lord of Riots
That'll be cool!!
vs Jund (favored)
They constantly disrupt then have a lot of 1 for 1 removal, which is not great against us. With them emptying their hand often, it makes Reality Smasher even more difficult to deal with. Bolt / Seal of Fire / Abrupt Decay misses a lot of our targets. Our creatures that come into play with a scion like Skyspawner / Drowner make saccing to Lilianna easy as well.
Sideboarding:
IN - 1 Thragtusk, 1 Celestial Purge, 1 World Breaker
OUT - 1 Bird, 1 Skyspawner, 1 Spellskite
GR Tron (slightly unfavored)
Our combination of disruption with pressure is how we win here. Displacer and Drowner can keep their big resolved creatures at bay while you swing in with a singleton Smasher/Drowner for victory sometimes. Ugin does nothing against us so we can ignore him as long as he isn't near ultimating. However, if we draw the wrong side of our deck or are too slow, we can quickly get outclassed and Ulamog will wreck our day.
Sideboarding:
IN - 2 Stony Silence, 1 World Breaker, 1 Stubborn Denial
OUT - 2 Drowner, 1-2 Spellskite, 1 Bird
Infect (fairly even, slightly favored post-board)
We have a few main-deck answers to Infect so it's a matter of drawing them or not game 1. Displacer, Drowner, Spellskite, Skyspawner, and Path as you would expect are excellent here. Smasher provides a quick clock - especially considering they generally play very aggressively with their life total with fetch/shock, and phyrexian spells.
Sideboarding:
IN - 1 Gutshot, 1 Dismember, 1 Stubborn Denial
OUT - 2-3 Matter Reshaper, 1 Drowner/TKS/Bird
---
Interested to hear others thoughts on those matchups - this is how I've been sideboarding at the moment.
EDH: Rakdos, Lord of Riots
Jeskai Control / Nahiri Control (even to slightly favored)
If they mainboard Supreme Verdicts it's a big problem. Otherwise, if you get a Cavern out you should eventually overwhelm their removal. Thought-Knot Seer and Cavern are the key cards here.
Sideboarding:
IN - 1 Worldbreaker, 1 Stubborn Denial, 1-2 Cage (if Nahiri), 0-1 Celestial Purge (if Nahiri/Kiki/expecting Blood Moon)
OUT - 2 Spellskite, 1 Bird, 1 Drowner
Burn (slightly unfavored pre-board, about even post-board)
Thought-Knot Seer puts a big roadblock in their plans and Smasher does a great job racing them. Spellskite is okay. Don't expect your Hierarch/Bird to live long here. Eidolon of the Great Revel whiffs on the majority of our deck as well.
Sideboarding:
IN - 2 Timely Reinforcements, 1 Thragtusk, 1 Celestial Purge, 0-1 Engineered Explosives
OUT - 3-4 Drowner, 0-2 Flex (Skyspawner, Bird, or Displacer perhaps)
Abzan Company (unfavorable pre-board, slightly better but still unfavored post-board)
Game 1 mostly hope they don't get lucky and you draw god hands to race and disrupt them. Game 2 and 3 sideboard only helps out slightly - don't let them combo out (MUCH easier said than done) and you should win. Tough match but by no means unwinnable. Keep in mind what they can Chord for each turn and what is in their grave for them to E-Witness back.
Sideboarding:
IN - 2 Cage, 1 Stubborn Denial, 1 Dismember, 0-1 Gutshot (only for Seer really), 0-1 Celestial Purge (also for Seer), 0-2 Engineered Explosives
OUT - 2 Spellskite, 2-4 Drowner, 2+ Flex (Skyspawner, Bird, Reshaper)
Affinity (even to slightly favorable post-board)
Very similar to the Infect matchup other than Spellskites don't do much here. Skyspawner, Displacer, Paths, and Drowner are excellent here as expected. Keep in mind they can instant-speed move the plating around. Also Etched Champion is worthless against all your devoid creatures.
Sideboarding:
IN - 2 Stony Silence, 2 Engineered Explosives, 1 Fracturing Gust, 1 Gut Shot, 1 Dismember
OUT - 2 Spellskite, 2-4 Matter Reshaper, 1-2 Thought-Knot Seer, 0-1 Drowner, 0-1 Bird
Scapeshift (unfavorable and not much better post-board either)
Nightmare matchup. You need to have the god hands of acceleration + disruption + Cavern + Smashers to win this. Mulligan aggressively.
Sideboarding:
IN - 1 Thragtusk, 1 Worldbreaker, 1 Stubborn Denial
OUT - 2-4 Paths, 0-1 Drowner
-------------
Again, interested in others experiences / sideboarding with these matchups.
EDH: Rakdos, Lord of Riots
More like Selesnya Eldrazi! No blue at all! I've really been liking Skyspawner lately for Affinity/Infect and Drowner though a great card I've trimmed down to 3. Interesting to consider this version but not sure about it. Allows for a more consistent mana base and ability to go up to 2 or more Ghost Quarters. Tarmogoyf is typically pretty small in this shell. I would probably just go -4 Goyf for 2 Spellskite, 1 Bird, 1 Oath of Nissa (been liking this lately as my 5th Stirring). Thalia is another consideration for the 2 drop slot that Pascal Maynard (I believe?) tried out a while back. Oblivion Sower has a huge butt and an okay on-cast trigger - can only really be abused possibly by getting more lands for more mana to flicker the opponents stuff in this build really (other than flickering TKS to mill them out / strip cards). So Displacer isn't as good here in my opinion. Also the sideboard loses out on any form of counter magic which can make combo matchups even more of a nightmare. Not sure, but worth trying out.
EDH: Rakdos, Lord of Riots
I think we are pretty favored against tron. On paper it really feels like we shouldn't be advantaged but I can't stop beating them. I've faced four different pilots and the games weren't all that close. Karn and ulamog are the only real threats. And ulamog only for his cast trigger. I bring in silences and counterspells. The idea being we counter their karns and sylvan scryings and keep a displacer or drowner around to handle any creatures.