Quote from MarcWizard »How many copies of Kaya's Guile should we be playing in the maindeck?
Quote from login »Quote from MarcWizard »How many copies of Kaya's Guile should we be playing in the maindeck?
3 minimum, maybe 4. The only bad part is we can't choose one of the modes twice.
Quote from pzbw7z »Quote from MarcWizard »How many copies of Kaya's Guile should we be playing in the maindeck? I don't know that I'm going to run any. It doesn't appeal to me. The token is a insignificant bonus and all of the other effects will often be wanted a turn or two earlier.
Quote from tarotplz »Quote from pzbw7z »Quote from MarcWizard »How many copies of Kaya's Guile should we be playing in the maindeck? I don't know that I'm going to run any. It doesn't appeal to me. The token is a insignificant bonus and all of the other effects will often be wanted a turn or two earlier.
I'm uncertain about this one tbh.
At first glance I wasn't particularly impressed by the card. I definitly don't think that this is what B/W tokens needed to suddenly become relevant.
On the other hand, I do think that this is almost definitly better than Start // Finish by at least a little bit. So for those of us that run it, I think testing Kaya's Guile could be worth it.
The thing that bothers me about the card is that aside from making a 1/1, all the other modes on this cards seem to be very matchup dependant. Lifegain and Grave-Hate is simply not going to be relevant in a good number of matchups. The edict is a bit more versatile, but I think that 90% of the time this'll just be edict + token, which i guess is not horrible for 3 mana.
It saves us the 3 mana from activating the Finish half of Start // Finish and leaves us with a better token. However it will never make 2 tokens and allow us to race a bit faster (the flying doesn't always matter) or to double block with them.
Lastly, Start // Finish has fallen off as a card. If you're on History of Benalia you're probably not even running it anymore and I don't think I would want to replace any other card in the deck with Kaya's Guile.
Quote from GreatCrow »Also with MTG Salvation going away, does BW tokens have a Discord server? I'd love to keep discussing cards and strategies with you guys.
Quote from Airebos »Guys, seeing that this thread is in desperate need of a discord server and as multiple requests came in, I created a starting point to build from.
Here is a link to the discord server:
I will grant admin rights to the most active members is this thread so far, so that I am not the one having all the rights to the server (I don't recall posting anything in this thread, I only follow it to improve my deck from time to time).
Quote from AdorableCentipede »Hey guys, I'm new here. I've played the deck a long time ago and trying to catch up to the meta.
As I see it, this deck has its best cards in the 1 drop and 4 drop. It has pretty much the best removals in fatal push and path to exile, which are important to keeping the deck alive to employ its late game win cons. It's actually ridiculous how many great planeswalkers are in black and white, arguably many of the best are in this color like the new Serra, Sorin SV, Gideon AZ, etc. It's honestly tempting to just go full out control rather than having half the deck dedicated to a midrange token strategy.
While the 3-drops like Lingering Souls are insanely good, it seems in general the 2-3 cmc cards are where this deck loses a lot of momentum. Let's look at some of the cards:
History of Benalia - not sure how I feel about this, ranges from bad to good
Raise the Alarm - can range from meh to very good but very good when the deck needs an aggro pressure and can double as removal
Liliana - can range from meh to very good. I've ran fetid heath to cast this more easily. The key is its versatility as it is 80% of the time going to put some kind of pressure on your opponent.
Bitterblossom - either really good or really bad. No in between. The card is absurdly slow unless it's played on turn 2. Drawing it late sucks.
Auriok Champion - I'm not entirely sure how good it is in the meta. If someone can chime in, that would be appreciated. This thing would be consistently good if the deck had access to Stoneforge Mystic.
Kaya's Guile - versatile but the deck has such a high mana curve already. It also already has access to the best removal spells. To me, this is overkill and not nearly as versatile as something like K-command to justify playing.
Hidden Stockpile - has been very bad for me, I question why people play it. It's just too slow most of the time. But I would love to hear counterarguments.
Legion's Landing - I've only been able to test this a couple times. Being able to serve as a land later on seems like it would help enable a heavier PW oriented strategy.
Quote from tarotplz » The correct number of Silent Clearing has yet to be determined.
Quote from MisterMuffin21 »Quote from tarotplz » The correct number of Silent Clearing has yet to be determined.
I'm thinking running 3 or 4 and going to 24 lands. Seriously, this land is exactly what I was waiting for. It won't stop me from complaining from getting the occasional mana screw, but it will definitely shut down the little voices in my head that made me doubt wether 23 or 24 lands is the good amount for this deck. I can tell you I've been sleeping better since the reveal of this card.
We'll probably need additional ways to gain life tho. Sorin, vent and Vault might not be enough if we run this land. I'm thinking Timely reinforcements and/or Auriok Champion.