Quote from tarotplz »
However, discarding Pact from their hand is a LOT less efficinet than dealing with it in other ways. First up it's an instant, they can just cast it in respone if they want to. At that point your CB will likely just fizzle.
Killing their enablers is nice, but not necesary. If you spend your early turns on just that, you won't actually bother them that much. They don't need their enablers to combo. Sure, it'll slow them down by a turn or so (it will also slow you down), but getting their first Titan on 3 or on 5 doesn't matter as much vs a slow deck like ours.
Additionally, Sakura-Tribe Scout will usually activate in response to your removal anyway, so they get the land they wanted. With Asuza, the problem is that they drop 3 lands on the turn they play her, after that she's done her job. She'll be nice to have and make them more dangerous, as they can then do bounce shananigans with Radiant Fountain or Bojuka Bog etc. but the actual getting closer to 6 mana part is already done if you plan to remove her at sorcery speed.
Quote from YoungQuakerBoy »So, with the new B/G cards spoiled so far, people are thinking Jund and such are on their way back. How would that set us in the meta? Seems like it would be good for us.
Quote from LCD35 »Gonna go play in a modern tourney today for the first time with BW Tokens. Here's my deck:
Can anyone offer side boarding strategies? I've got a rough idea of what cards I want IN, but what to remove for specific matchups I'm a little fuzzy on. Super competitive store with current and past Korean national champs. Thanks!