Quote from Polymorph »Hey bro's,
here are some initial thoughts on teh past couple of comments:
1st: Selfless Spirit
BW Eldrazi is a Midrange-Deck in it's purest form, so therefore it's mandatory to avoid situational Cards like Spirit.
One thing this deck should be build around is, that as many cards as possible must be good topdecks.
Spirit doesn't fit that bill. The thing that it does add to teh deck, it's that it prevent a huge supreme verdict blowout.
It does not prevent terminate or path in a reliable way - that's where Spellskite really shines (a card
i highly advise if you need a reliable 2-Drop). It even slows down valakut, the molten pinnacle.
If we are concerned 'bout Anger or Verdict, i expect it's better to not over-extend into it or strip those Cards wiht Discard-Spells.
I always board a burrenton forge-tender against decks with Anger. That's totally fine.
Quote from Polymorph »Ok, so i've ran the deck to a 2-2 finish yesterday.
Round 1: BW Tokens
Match 1 he had a slow start and stripped my Sorin, Solemn Visitor.
I did Brutality and knew from there on that he had no Gas.
I drew into some Eldrazi and overwhelmed him. 1-0
Match 2 was literally teh same. He had Spectral Procession, but i traded favorably with Matter Reshaper
and finally overwhelmed him again. 2-0
Round 2: UWr Nahiri
I had to mull, but he was stuck on 2 Lands for a couple of turns. I couldn't handle Ancestral vision and he drew 3 Cards off it.
What to expect of 3 CArds? He drew into 3 Lands and finally couldn't keep up. 1-0
Match 2 i saw his hand (collective brutality) and he had 4 path to exile!
I slammed Eldrazi's and brought him down to 2 life until he dropped a elspeth, sun's champion.
I had no board and was out of Cards. My opponent had quartered my sea gate wreckage.
He passed and i topdecked reality smasher ftw. 2-0
Round 3: Green Stompy
Here's where my luck ended.
Match 1 i was totally screwed. I mulled to 6 and was stucked on 2 Lands for a long time being.
I finally did TKS, but his leatherback baloth + aspect of hydra were enough to beat me finally.
Match 2 i was screwed too. I've mulled to 6 with a mediocre hand. He dropped threat after threat and i found 0 Removal.
Round 4: UR Thing in the Ice
Match 1 i saw Monastery swiftspear and put him on Delver.
Then Thing in the ice came. Ok.
I had no removal for TiTi and put out Spirit tokens and Strangler.
TiTi flipped and killed my with double mutagenic growth + Apostel's blessing.
I was pretty damned sure he had no Blood Moon, as he told me a week ago.
Now he had and i wasn't prepared.
Match 2 i fetched Shrine and dropped Matter reshaper, which hits for 12 consecutive damage.
He dropped T3 Moon and i was overall screwed. He bolted Reshaper and i found another one off of my deck.
Then came Bedlam Reveler and Titi on his side, which closed teh game in like 2 Turns.
After these Matches i instantly switched teh following:
- 1 (of 2) Brutality
- 1 Sorin
- 1 IoK
+ 2 thoughtseize
+ 1 timely reinforcements
As you can see - 2 Discard, + 2 Discard, - 2 Lifelink-Card, + 1 Lifelink-Card.
I had teh feeling i needed more B-Discard and IoK had been a bit underwhelming.
I'm really looking for something else instead of Reinforcements. Sorin was too low of an impact,
so i switched him to my sideboard. Isn't there any relevant 4-Drop for us, kind of Siege Rhino?
I had also teh idea to pack 1 Card for grind-MU's.
Maybe Sorin, Grim Nemesis or Ob nixilis reignited?
Quote from deaddrift »I got 3rd/4th in a small GPT on Sunday, going 3-1 in the Swiss and losing in the semifinals.
I played the same list I’ve been on for the past couple months with a small tweak to the SB to improve the match against Dredge and hopefully Valakut decks:
herfs's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land (24)4 Eldrazi Temple4 Caves of Koilos3 Marsh Flats3 Ghost Quarter2 Godless Shrine2 Shambling Vent2 Swamp1 Isolated Chapel1 Plains1 Cavern of Souls1 Vault of the ArchangelCreature (15)4 Reality Smasher4 Thought-Knot Seer4 Wasteland Strangler3 Matter ReshaperInstant (6)4 Path to Exile1 Go for the Throat1 Anguished UnmakingSorcery (8)4 Lingering Souls3 Thoughtseize1 Collective BrutalityArtifact (6)4 Relic of Progenitus2 Mind StonePlaneswalker (1)1 Sorin, Solemn VisitorSideboard (15)2 Pithing Needle2 Ratchet Bomb2 Blessed Alliance2 Surgical Extraction1 Wrath of God (still wanting Damnation back dammit)1 Stony Silence1 Anguished Unmaking1 Collective Brutality1 Timely Reinforcements1 Declaration in Stone1 Wastes
vs. Naya Burn: 2-0 (1-0)
I now feel that this match is pretty favorable overall, best of three. Brutality is an absolute house, and Strangler and Reshaper are both outstanding here as well. Lifegain from the side is also important, though I didn't need it this time.
Notable plays: processed a Rift Bolt to kill a Swiftspear in G1; took zero damage from Eidolon over three turns in G2, landing Seer, Smasher, and then Sorin.
SIDE IN: Alliance x2, Timely x1, Bomb x2, Brutality x1, Wastes x1
SIDE OUT: Thoughtseixe x3, Unmaking x1, Relic x2, Cavern x1
vs. Mono-W Death & Taxes: 1-2 (1-1)
Awesome match with crazy game states. In G1 I removed his T2 Vial with my sole maindeck Unmaking before it could come online, which led me to feel pretty confident. I ended up stabilizing at 4 life with Spirit token blockers and a hand full of power, but he was able to slip past my Spirits by using Brave the Elements. In G2 he landed a T2 Arbiter while I had white mana up. I Pathed his Dryad Militant EOT (having Souls in hand) and then used a Ghost Quarter to get one of his lands. Over the next few turns we worked together to play a total of FIVE Ghost Quarters and THREE Paths (!) under that same Arbiter, before I removed it with Ratchet Bomb. After I killed his dude he was left mana-less as I drew lands to cast my hand full of Spirits and Eldrazi. In G3 I once again stabilized at low life with Spirit chumps, but lost to a topdecked Brave the Elements.
Notable Plays: Using my own GQs to wreck his manabase (with no Vial in play) under his Arbiter.
SIDE IN: Needle x2, Bomb x2, Alliance x2, Unmaking x1, Brutality x1, Wastes x1
SIDE OUT: Relic x4, Thoughtseize x3, Cavern x1
vs. Sun and Moon: 2-0 (2-1)
I’d never played against this deck before, and I don’t usually track changes to the meta closely, so it was new to me. I wondered what he was up to after he mulled to 6, opened with a maindeck Leyline of Sanctity, and then passed without playing a spell for the first few turns (no Moon or Chalice). In G1 two Smashers were key in removing Chandra and Gideon, while Vent was essential in cleaning up walkers too, after they’d minused to remove the creature threats I was landing. In G2 I played around Moon by Pathing a Strangler in response to it, getting a Wastes. Two more Smashers closed that game out for me as well.
Notable plays: Playing around Blood Moon using Path; Ghost Quarter can also do this when needed.
SIDE IN: Unmaking x1, Bomb x2, Needle x2, Extraction x2 (had nothing else good and hoped to possibly hit a walker), Wastes x1
SIDE OUT: Relic x4, Go for the Throat x1, Brutality x1, Cavern x1
vs. BR Bridgeless Rack brew: 2-1 (3-1)
This was a pretty easy match--because no Bridge--but also a weird one. In G1 I got 3x Lingering Souls in hand by like T4 and easily won with an army of flyers while he drew zero sweepers. In G2 I stupidly played right into a T3 Blood Moon that I should have seen coming, and ceded at 20 life after he landed a Kalitas and I had only Mountains on the field and in hand.
Notable plays: In G3 I kept my Relic active and used it as I intended to save my own Smashers from his Surgical Extraction, which is a card that always features in Rack decks.
SIDE IN: Timely x1, Alliance x2, Bomb x2, Unmaking x1, Wastes x1 (in G3)
SIDE OUT: Thoughtseize x3, Brutality x1, Go for the Throat x1, Cavern x1 (in G3)
vs. BR Rack: 2-0 (1-0)
Same guy, same story, easy win. However in G2 he sided in his entire board (!) but somehow managed to flood anyway in the late game. BUT he also managed to Extract all my Smashers, Slaughter Games all my Seers, and then look at my hand later in the game using Thoughtseize to take a Reshaper, leaving me with only all 4 Paths in hand (!) which he got with another Games on the next turn. Bizarre. Vent closed this one out for me as he failed to draw a Bolt.
vs. Grixis Delver: 1-2 (1-1 and eliminated)
Usually this match isn’t too bad if I can get rid of an early Delver. In G1 2x Lingering Souls plus TKS made it easy, but in both G2 and G3 I somehow managed to miss all my removal save one card (Path in G2 and Blessed Alliance in G3) in each game. It was a frustrating loss, as I have a gazillion ways to kill a Delver when I need to, but couldn’t find any of them in these games. I also drew all four Relics in BOTH of these games, cracking them to draw more lands, more Relics, and stuff like the easily-chumped Reshaper. Bummer. I think I should have sided differently in this match.
Notable plays: In G2 I intentionally threw my only in-hand Path into a Mana Leak I’d seen earlier on his T3 EOT , in order to make way for my own T3 Seer. Turned out that Delver killed me. I also mis-sequenced in G3 and cast a Souls into a Spell Pierce I could have avoided by being smarter.
SIDE IN: Alliance x2, Bomb x2
SIDE OUT: Unmaking x1, Sorin x1, Brutality x1
Thoughts: Mind Stone proved its worth again today by getting me to 4 mana when I would have been dead without it in G1 of round 4 in the Swiss. It is also part of the plan against Blood Moon and I view it as essential to the build.
I don’t worry about Blood Moon anymore, by the way; with three B/W fetches, four basics in all my “colors" post-board, three Ghost Quarters, four Paths, and two Stones, I can just about always find a hand that will allow me to get the mana I need. Thoughtseize (or Seer on the play, with Temple) can rip Moon out of hand, and Bomb can get it after it has landed. Unmaking can hit it as well, if the Swamp and Plains are in play, as they are a surprising amount of the time. Most decks with Moon are not very fast and leave me enough breathing room to pull these tricks off, as long as I am playing with this end in mind.
If I hadn’t misplayed (and gotten a little unlucky) in the semis, there is no reason I couldn’t have won the event, since Affinity was the other player in the finals. I feel the deck is pretty well-placed—as much as any midrange deck is right now anyway—and I still enjoy the many angles of attack, and the versatility, a great deal.
Quote from Pariah »Has anyone seen the new spoiler for Yahenni's Expertise?
Here's the link: http://mythicspoiler.com/aer/cards/yahennisexpertise.html
This card seems insane for us, as it doesn't kill our big dudes, and deals with selfless spirit
Quote from Diggertron »
I dunno, doesn't seem super great, can't cast any of our strong creatures off of it and like Sburani said for 4 mana I'd prefer to cast Damnation. That being said against go wide decks like elves it may be worth it.
Quote from zirzhas »
Right now i'm trying 2 thought seizes and 2 brutality, but feel like only 2 T1 discard is a little risky on the current meta. Also playing a split of 2 matter reshapers and 2 displacers, the latter as a threat removal more than a TKS blinker. reseting a Delver or tapping some troublesome creatures to land TKS blows is really good, because of lack of evasion.
Also thiking of dropping sea gate wreakage for a second vault or OGT oran-rif.
Yesterday I saw a list somewhere running 1-of Phyrexian metamorph. Do you think it could be a thing? as a 5th smasher/TKS?
Quote from deaddrift »
I had an idea for a post, not sure if I'm going to make the effort or not. The idea would be to create a list of problems and answers and see if it would be possible to correlate which set of cards would most broadly cover ALL of the potential problems while using up the least amount of deck space. That is the end goal I am shooting for. It's why I run Thoughtseize but not Inquisition. It's why I have two Unmaking instead of other options, two Bombs, etc.
Quote from Tituba9 »
I definitely agree, Damnation is better since they are both double B and 4 CMC. This card is maybe better than flaying tendrils in that it's easier to cast double B on T4 rather than T3. Also getting a free 3-cost spell on T4 doesn't seem very exciting for this deck. Question: If I play lingering souls with the free cast, do they resolve after the -3/-3 resolves? Lastly, Damnation is solid in matchups like bant eldrazi and jund, which this new card would basically do not even close to as much of a boardwipe.
Quote from Tituba9 »
I think the big thing in Damnation vs. Wrath isn't really a mana issue as it is there's just more creatures/spells that give protection to white.