Is it viable to add green for Noble Hierarch and something like Gavony Township?
No, this is already a "three-color" build, and without being able to fetch for C, adding another color is a real trap. You would need an awful lot of green sources to have a reasonble chance of getting one on T1 when you'd want it. It doesn't work.
Tried out this deck last night at a small-ish 4 round tourney. Went 3-1, beat burn, BUG goodstuff and bant eldrazi. Lost to elves. My question is how to beat elves? Any strategic help would be appreciated. Is it correct to T1 path their mana dork? This just seems like it ramps them. Should I be saving the path for something like elvish archdruid or heritage druid ? Any sideboard tips would be appreciated too (I know my sb is a bit wonky but there's a few RG ponza decks in my meta hence the sacred ground and crucible). Off-colour fetches are suboptimal but what I had on hand.
Thanks,
DT
The deck is weak to fast go-wide strategies like Elves and Merfolk. Sweepers are called for. Ratchet Bomb is pretty good as a catch-all that hits lots of stuff including Blood Moon and Ensnaring Bridge; Engineered Explosives doesn't get to 3 for us.
thanks for the feedback. Yah, Ratchet Bomb is deserving of a spot in my SB. Is night of souls' betrayal too slow? I've a feeling it is.
It is not too slow. The problem is that it wrecks lingering souls and puts thought-knot seer within bolt range. It is the silver bullet against infect and it is a great sideboard card for Jund, but hurts us more than it benefits. We have access to zealous persecution which I highly recommend at least one of in your 75.
If you are having problems with decks that run wide, pack some more sweepers in the sideboard. Languish is pretty good since reality smasher will survive and it gets around regeneration that the elves deck have. Damnation and wrath of god are easily castable for our deck also. For elves I would probably sideboard out my iok, thoughtseize, and liliana only to replace them with pithing needle(s) and sweepers.
Ah yes, night of souls' betrayal is defo a non-bo with lingering souls. ZP is great, I play it in the SB of my Eldrazi and Taxes list. I overlooked it when I built my SB but I'll probably stick it back. I like that smashers survives a languish. This is all great info, thank you.
Yeah and running Declaration in stone to exile multiples since they commonly have a board of ghasts, amalgams and amoebas. Some argue that Relic is too slow and they can still fight back pretty well after a GY exile. All it takes is someone to keep playing and tuning the deck to find out.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
I have been riding a colorless Stompy deck for a couple of months, still playing 2x/week in a pretty competitive shop with 25+ players each night. But I'm gonna give Processors a shot again for a little while I think. It's definitely more fun than the Chalice/Gemstone Caverns/SSG build, and it seem stronger overall, less variable. Stompy is amazing in some matches and near-useless in others. (Though last Friday I got a T1 Thought-Knot Seer in two consecutive games against Affinity; G1 SSG/SSG/Temple, G2 Gemstone Caverns/SSG/Temple. That was kinda awesome.)
Relic is definitely not enough for Dredge. But Declaration in Stone might be a really good call. Unlike Rest in Peace it doesn't nerf Lingering Souls, and in matches where Relic is not good (which are many) Declaration replaces them as targeted removal that turns on Strangler. I expect Declaration to be good against Dredge (very hard match), Merfolk (very hard match), Elves (hard match), and Affinity (not a very hard match), and probably some others I'm overlooking right now.
2-0 vs. Mono-B Zombies: (1-0)
Where I play, Fridays see a lot of young teens and you kinda have to get through round 1 to get to the good players. Nothing to tell here about beating a middle schooler on a home-brew.
2-0 vs. Grixis Delver: (2-0)
Lots of removal main and side, plus Relics and my own threats, made this one feel easy.
2-0 vs. Grixis Delver: (3-0)
Replay of the last match... this time my early Thoughtseize plus two Relics and open mana to crack them shut my opponent down entirely. Blessed Alliance took care of his attackers very nicely.
2-1 vs. Suicide Zoo (4-0)
I won the two games where I mulled to 5, and lost the one that had me keeping 7, go figure. Ratchet Bomb was huge in G3 and I was able to keep it open all game by using my other removal wisely.
2-0 vs. Naya Burn (5-0)
We ID'ed but then played it out... Smasher was an early drop for me in G1 and closed that game out quickly, though I won in a nailbiter that saw him topdeck a land on the crucial last turn. In G2 a late Collective Brutality for all three modes sealed the deal; both that card and Blessed Alliance greatly improve this common match up, and Alliance is much more widely applicable than my old standby Rest for the Weary ever was.
Thoughts: Well, in the current meta, further testing of this deck is definitely warranted. I have gone big on spot removal and have cut my sweepers--time will tell if this is a viable approach. I have often felt that Damnation was better on paper than in practice, frequently finding that A) I didn't have the mana for it, or B) it was too slow. I've also had C) Selfless Spirit screw it up more than once. So I am down to one Languish in the side right now (having traded away all of my Damnations). The Bant Eldrazi match might be significantly worsened, by this. Sweepers are good, but both Ratchet Bomb and Declaration in Stone can apply to varying degrees. I definitely felt like I had a metric ton of removal, tonight.
The deck felt smooth and powerful, and I had my best result in months. Processors is a fun, engaging deck with real game; I don't know if it's actually positioned well in a whole-meta-type environment, but I'll keep at it for now nonetheless.
The two matchups Processors most often brings Stony Silence in are Tron and Affinity. In both cases you're going to be siding out most or all 4 relics, and in affinity I side out the mind stones as well as they slow you down too much if you don't accelerate a TKS or Smasher. Also it is good against Ad Nauseum, which can be tough as well. Basically its a powerful enough hate card in what can be some bad matchups, I'm currently debating whether I should run one or two in my sideboard.
A key part of learning this deck, IMO, is knowing when to side out all your Relics. Even though they power up Strangler, they are dead in many matches and should go in favor of something more relevant in these cases. Affinity and Tron (and Lantern Control) are all matches that fit this description. I tend to leave my Mind Stones in, though, since they are so useful if I don't see Stony.
If the Relics do come out post-SB, Strangler can still work with Processing fodder from Thought-Knot Seer, Path, Anguished Unmaking, or (now, for me at least) Declaration in Stone, in the kinds of aggro matches where its ability is relevant. Builds running Blight Herder might feel more locked into the Relic plan, but that (plus the fact that even with Relics, Herder is not always live to Processing) is one of the reasons that I don't play that card anymore.
I have an all-adult Monday weekly tourney that I attend, and I'll post up results tomorrow night.
A key part of this deck is to side out Inquisition of KOzilek and Thoughtseize against Robots,
because teyh are crap in this Matchup. If i side out Relics too, this adds up to 10 Cards (!!!).
Then Wasteland Strangler becomes worse too.
A vanilla 3/2 for 3 is bad too. Only Path and Declaration enables it
(Thought-Knot Seer vs. a hellbent opponent???).
Teh only reliable sweeper is Zealous Persecution and this one is pretty tough on mana.
What really helps here is Kataki, War's Wage :
It let us crack our Relic, is able to whipe half of their board and finally enables Strangler with a cracked Relic.
I'm looking at trying to build a more aggressive version of the deck, a bit similar to "B/W Eldrazi & Taxes" but without any taxers and all in on the Eldrazi creatures, here:
A key part of this deck is to side out Inquisition of KOzilek and Thoughtseize against Robots,
because teyh are crap in this Matchup. If i side out Relics too, this adds up to 10 Cards (!!!).
Then Wasteland Strangler becomes worse too.
A vanilla 3/2 for 3 is bad too. Only Path and Declaration enables it
(Thought-Knot Seer vs. a hellbent opponent???).
Teh only reliable sweeper is Zealous Persecution and this one is pretty tough on mana.
What really helps here is Kataki, War's Wage :
It let us crack our Relic, is able to whipe half of their board and finally enables Strangler with a cracked Relic.
I agree that IoK and Thoughtseize are bad in this match, and I side those out too. I tend to bring in Bomb even when I side in Stony; sometimes it is a dead draw but Stony is so good that having the dead card in hand is not so bad. I seem to have have no problem finding loads of card to bring in for G2/3 regardless of my sideboard positioning.
Kataki is good, but much more vulnerable to removal from Galvanic Blast or Ghirapur Aether Grid, and (like Stony) he taxes our artifacts as well as theirs. The longer I play this deck, the less likely I find I am to keep Relic in post-board vs. decks that aren't using the graveyard, since at that point its ONLY value is to turn on Strangler. I side in a ton of removal (Brutality, Unmaking, Declaration, Blessed Alliance, and Wrath effects) in these matches, so I don't find myself missing Stranglers -3/-3 too much. Especially with Path, Declaration, and TKS it seems that the Stranglers I see often do have something to work with, anyway.
YMMV, of course, but I would never remove my Stony Silences.
TBH the Affinity match is so good anyway that I almost have Stony in the side more for Tron and Lantern, since loads of removal plus Lingering Souls plus Ghost Quarter is pretty strong against Affinity anyway.
It should be better in this deck with E.Temple and PTE and Tks and so on.
I'm looking at trying to build a more aggressive version of the deck, a bit similar to "B/W Eldrazi & Taxes" but without any taxers and all in on the Eldrazi creatures, here:
I like your creature density and the exiling synergy in this build. But I definitely advise against running Sculler unless you have way more BW duals; it is super-demanding on the mana base to cast on T2, when you want it. I don't think you have any room for Mutavault or Sea Gate Wreckage. I think those should be Godless Shrine or Concealed Courtyard. Maybe a Shambling Vent in there for T1. I'm also not so sure about no Lingering Souls (card is unbelievable) or the sideboard Kambal or Gearhulk.
Scourge wasn't good for me in my colorless deck because it is too easy to remove. It doesn't stay gone, true, but re-casting it for 3 each turn really gets in the way of doing other things, I found.
I should probably replace the Mutavault with Shambling Vent as turn 1 Relic/Path isn't that great anyway and the lifegain is pretty good.
I found no room for Lingering Souls because I run a lot of 3-drops (which are almost 2-drops with E.Temple) and Eternal Scourge replaces them for the grindy aspect.
I want to try out the new Kaladesh cards that might be playable here: Cataclysmic Gearhulk - can be a mini-board sweeper/reseter and works with Eldrazi Displacer. Kambal, Consul of Allocation - can help against spell heavy decks and gain some life.
I love scourge ( it feels great to discard it to collective brutality and exile with relic) but I would never take out souls for it. It's the main reason to play black and white.
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Never, ever, Path a dork. Save it for Archdruid, Heritage Druid, or Ezuri. Collective Brutality and any of the 2-mana black kill spells (Victim of Night, Go for the Throat, Doom Blade etc.) are also good.
UBR Grixis Death's shadow
It is not too slow. The problem is that it wrecks lingering souls and puts thought-knot seer within bolt range. It is the silver bullet against infect and it is a great sideboard card for Jund, but hurts us more than it benefits. We have access to zealous persecution which I highly recommend at least one of in your 75.
If you are having problems with decks that run wide, pack some more sweepers in the sideboard. Languish is pretty good since reality smasher will survive and it gets around regeneration that the elves deck have. Damnation and wrath of god are easily castable for our deck also. For elves I would probably sideboard out my iok, thoughtseize, and liliana only to replace them with pithing needle(s) and sweepers.
CBW midrange deck
CBW eldrazi processor deck
CBW bw eldrazi shadow midrange
UBR Grixis Death's shadow
My H/W list
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
Relic is definitely not enough for Dredge. But Declaration in Stone might be a really good call. Unlike Rest in Peace it doesn't nerf Lingering Souls, and in matches where Relic is not good (which are many) Declaration replaces them as targeted removal that turns on Strangler. I expect Declaration to be good against Dredge (very hard match), Merfolk (very hard match), Elves (hard match), and Affinity (not a very hard match), and probably some others I'm overlooking right now.
1x Cavern of Souls
4x Caves of Koilos
4x Eldrazi Temple
3x Ghost Quarter
2x Godless Shrine
1x Isolated Chapel
3x Marsh Flats
1x Plains
2x Shambling Vent
2x Swamp
1x Vault of the Archangel
Creature (15)
3x Matter Reshaper
4x Reality Smasher
4x Thought-Knot Seer
4x Wasteland Strangler
1x Anguished Unmaking
1x Go for the Throat
4x Path to Exile
Sorcery (8)
1x Collective Brutality
4x Lingering Souls
3x Thoughtseize
Artifact (6)
2x Mind Stone
4x Relic of Progenitus
Planeswalker (1)
1x Sorin, Solemn Visitor
1x Anguished Unmaking
2x Blessed Alliance
1x Collective Brutality
2x Declaration in Stone
1x Languish
2x Pithing Needle
2x Ratchet Bomb
2x Stony Silence
1x Timely Reinforcements
1x Wastes
Where I play, Fridays see a lot of young teens and you kinda have to get through round 1 to get to the good players. Nothing to tell here about beating a middle schooler on a home-brew.
2-0 vs. Grixis Delver: (2-0)
Lots of removal main and side, plus Relics and my own threats, made this one feel easy.
2-0 vs. Grixis Delver: (3-0)
Replay of the last match... this time my early Thoughtseize plus two Relics and open mana to crack them shut my opponent down entirely. Blessed Alliance took care of his attackers very nicely.
2-1 vs. Suicide Zoo (4-0)
I won the two games where I mulled to 5, and lost the one that had me keeping 7, go figure. Ratchet Bomb was huge in G3 and I was able to keep it open all game by using my other removal wisely.
2-0 vs. Naya Burn (5-0)
We ID'ed but then played it out... Smasher was an early drop for me in G1 and closed that game out quickly, though I won in a nailbiter that saw him topdeck a land on the crucial last turn. In G2 a late Collective Brutality for all three modes sealed the deal; both that card and Blessed Alliance greatly improve this common match up, and Alliance is much more widely applicable than my old standby Rest for the Weary ever was.
Thoughts: Well, in the current meta, further testing of this deck is definitely warranted. I have gone big on spot removal and have cut my sweepers--time will tell if this is a viable approach. I have often felt that Damnation was better on paper than in practice, frequently finding that A) I didn't have the mana for it, or B) it was too slow. I've also had C) Selfless Spirit screw it up more than once. So I am down to one Languish in the side right now (having traded away all of my Damnations). The Bant Eldrazi match might be significantly worsened, by this. Sweepers are good, but both Ratchet Bomb and Declaration in Stone can apply to varying degrees. I definitely felt like I had a metric ton of removal, tonight.
The deck felt smooth and powerful, and I had my best result in months. Processors is a fun, engaging deck with real game; I don't know if it's actually positioned well in a whole-meta-type environment, but I'll keep at it for now nonetheless.
https://www.twitch.tv/channelfireball
Edit: Annnnd 0-2 to Dredge with T1 Relic, T4 Kalitas. Didn't even matter...
It seems really out of place compared to something like Matter Reshaper or Eternal Scourge.
I'm actually working on a simialar build but with more creatures:
4x Matter Reshaper
4x Eternal Scourge
4x Wasteland Strangler
4x Thought-Knot Seer
4x Reality Smasher
Instant (7)
4x Lightning Bolt
3x Terminate
2x Kolaghan's Command
Artifact (4)
4x Relic of Progenitus
Sorcery (4)
2x Inquisition of Kozilek
2x Thoughtseize
4x Sulfurous Springs
4x Eldrazi Temple
4x Bloodstained Mire
2x Blood Crypt
3x Cavern of Souls
2x Ghost Quarter
1x Sea Gate Wreckage
1x Urborg, Tomb of Yawgmoth
1x Swamp
1x Mountain
3x Anger of the Gods
2x Thoughtseize
2x Kolaghan's Command
1x Dreadbore
2x Ratchet Bomb
2x Lost Legacy
2x Blight Herder
1x Kalitas, Traitor of Ghet
I would appriciate some feedback.
Looks very anti-synergistic to me.
Green @ it's best
The two matchups Processors most often brings Stony Silence in are Tron and Affinity. In both cases you're going to be siding out most or all 4 relics, and in affinity I side out the mind stones as well as they slow you down too much if you don't accelerate a TKS or Smasher. Also it is good against Ad Nauseum, which can be tough as well. Basically its a powerful enough hate card in what can be some bad matchups, I'm currently debating whether I should run one or two in my sideboard.
WG G/W Tron GW
BG G/B Tron GB
GG Mono G Tron GG
RG G/R Tron GR
UBR Grixis Death's shadow
If the Relics do come out post-SB, Strangler can still work with Processing fodder from Thought-Knot Seer, Path, Anguished Unmaking, or (now, for me at least) Declaration in Stone, in the kinds of aggro matches where its ability is relevant. Builds running Blight Herder might feel more locked into the Relic plan, but that (plus the fact that even with Relics, Herder is not always live to Processing) is one of the reasons that I don't play that card anymore.
I have an all-adult Monday weekly tourney that I attend, and I'll post up results tomorrow night.
because teyh are crap in this Matchup. If i side out Relics too, this adds up to 10 Cards (!!!).
Then Wasteland Strangler becomes worse too.
A vanilla 3/2 for 3 is bad too. Only Path and Declaration enables it
(Thought-Knot Seer vs. a hellbent opponent???).
Teh only reliable sweeper is Zealous Persecution and this one is pretty tough on mana.
What really helps here is Kataki, War's Wage :
It let us crack our Relic, is able to whipe half of their board and finally enables Strangler with a cracked Relic.
Even better (+++):
We can board Engineered Explosives or Ratchet Bomb w/o being worried that our own Stony
will shut it down.
Green @ it's best
I'm looking at trying to build a more aggressive version of the deck, a bit similar to "B/W Eldrazi & Taxes" but without any taxers and all in on the Eldrazi creatures, here:
4x Tidehollow Sculler
4x Eternal Scourge
4x Eldrazi Displacer
4x Wasteland Strangler
2x Matter Reshaper
4x Thought-Knot Seer
4x Reality Smasher
Instant (4)
4x Path to Exile
Artifact (4)
4x Relic of Progenitus
3x Declaration in Stone
Land (23)
4x Marsh Flats
3x Godless Shrine
4x Caves of Koilos
3x Shambling Vent
4x Eldrazi Temple
2x Ghost Quarter
1x Sea Gate Wreckage
1x Plains
1x Swamp
2x Blessed Alliance
2x Ratchet Bomb
2x Anguished Unmaking
2x Lost Legacy
2x Inquisition of Kozilek
2x Thoughtseize
1x Kambal, Consul of Allocation
1x Cataclysmic Gearhulk
1x Zealous Persecution
What do you think ?
I also consider Flaying Tendrils in the Declaration in Stone slot, is it a better inclusion ?
Kataki is good, but much more vulnerable to removal from Galvanic Blast or Ghirapur Aether Grid, and (like Stony) he taxes our artifacts as well as theirs. The longer I play this deck, the less likely I find I am to keep Relic in post-board vs. decks that aren't using the graveyard, since at that point its ONLY value is to turn on Strangler. I side in a ton of removal (Brutality, Unmaking, Declaration, Blessed Alliance, and Wrath effects) in these matches, so I don't find myself missing Stranglers -3/-3 too much. Especially with Path, Declaration, and TKS it seems that the Stranglers I see often do have something to work with, anyway.
YMMV, of course, but I would never remove my Stony Silences.
TBH the Affinity match is so good anyway that I almost have Stony in the side more for Tron and Lantern, since loads of removal plus Lingering Souls plus Ghost Quarter is pretty strong against Affinity anyway. I like your creature density and the exiling synergy in this build. But I definitely advise against running Sculler unless you have way more BW duals; it is super-demanding on the mana base to cast on T2, when you want it. I don't think you have any room for Mutavault or Sea Gate Wreckage. I think those should be Godless Shrine or Concealed Courtyard. Maybe a Shambling Vent in there for T1. I'm also not so sure about no Lingering Souls (card is unbelievable) or the sideboard Kambal or Gearhulk.
Scourge wasn't good for me in my colorless deck because it is too easy to remove. It doesn't stay gone, true, but re-casting it for 3 each turn really gets in the way of doing other things, I found.
I found no room for Lingering Souls because I run a lot of 3-drops (which are almost 2-drops with E.Temple) and Eternal Scourge replaces them for the grindy aspect.
I want to try out the new Kaladesh cards that might be playable here:
Cataclysmic Gearhulk - can be a mini-board sweeper/reseter and works with Eldrazi Displacer.
Kambal, Consul of Allocation - can help against spell heavy decks and gain some life.