Quote from black_27 »Hi there! I'm very interested to this version of Eldrazi and during the test i was thinking about "hardcasting" the processors. So i have a question for you: depending on board situation etc, would you cast a processor like Strangler or Herder without process nothing? if you have the possibility to cast Herder on 3rd turn (thanks to temple+eye), you cast it, or wait for exiled cards to "optimize" it? (same speech for the strangler)
Quote from CreativeTheo »Sticking with BW since I feel it's the most that it's the most versatile version that doesn't rely on a magical christmas land like the others and it's still resilient if the b word happens. But I think they have the right idea in abandoning the reliance on exiling. So, I tried to mix the best of both worlds.
Colt47's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creature (20)4 Eldrazi Mimic3 Endless One4 Matter Reshaper1 Oblivion Sower3 Reality Smasher4 Thought-Knot Seer1 Ulamog, the Ceaseless Hunger//Instant1 Dismember4 Path to Exile1 Surgical Extraction1 Warping Wail//Planeswalker (1)1 Sorin, Solemn Visitor//Sorcery (6)3 Inquisition of Kozilek4 Lingering Souls//Land (24)4 Caves of Koilos4 Eldrazi Temple3 Eye of Ugin2 Ghost Quarter2 Isolated Chapel3 Plains2 Shambling Vent1 Swamp2 Urborg, Tomb of Yawgmoth1 Vault of the Archangel
I feel like this is more of a "fair" deck than the other flavors while still having the explosiveness of the other variants. I've found that I don't need to mulligan aggressively to play a game of magic but that perfect hand of eyes, mimics, endless and smashers is still possible if you're lucky but you're not reliant on it. Lingering can take over games and Ulamog and a single Sower are still your back up for a really grindy game. But because all of the more expensive, exile heavy, creatures are cut you're not sitting around doing nothing and can create an army that can go wide early if you need it.
Quote from Exatraz »Well guys, the ride has been fun while it lasted but I got a crazy good offer and decided to sell this deck off today. I really wish the aggro variant hadn't come along and ruined the fun we were having. I will still be around (moving to Abzan Company) and may occasionally pop my head in and give opinions on things and will still keep an eye on the deck. All in all, it's been a wild ride. See yall around.
Quote from black_27 »Guys, i've tested the deck for a while and i've noticed that reality smasher is not made for a deck like this, maybe is better have 4 sower. What you think about this?
Quote from CreativeTheo »I think this is the most resilient version of the deck that can still play a game of magic unlike the other variations that need to lean strictly on Eldrazi.
Quote from Behnny »...Furthermore we don't want to play expedition map, especially if we don't have access to eye anymore. Tron use map because it absolutly need his lands to win the game, this isn't our case. Using map to search for a temple mean that we spent 3 manas, possibly one or two entire turns to search for a land tapping for 2, this isn't worth it.