Quote from Dimmez »Has anyone had the feeling that the bw eldrazideck is kinda depressing? its white, black and grey - there is no vibrant colour and all the eldrazi or devoid are in muted colours. I kinda miss red, blue and green ;_;
Quote from Morphling »Has anyone looked at Utter End or is it just too expensive? (or just unnecessary?)
Currently building monoblack version for casual but I definitely plan to try a B/W version next.
Quote from deaddrift »Strangler feels inconsistent to me and I don't like it. One bad matchup for me has been monocolor fast aggro (Merfolk, Elves) where I want him to shine but getting all the pieces in the right places in time for Strangler to matter is too conditional.
RG Tron is an unwinnable nightmare, full stop.
Burn is very hard and I have pretty much ceded G1 each time I've played it; if I miss Rest for the Weary out of the board I'm also unlikely to win G2/3.
Bogles is unwinnable G1 unless I get lucky with my opening discard spell.
So here's what I am thinking I will try with the currently-available tools. I am still wrapping my head around this version of the build and will evaluate new cards based on my success here. This is what I am thinking and I would greatly appreciate feedback from the forum.
deaddrift's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land (24)2x Caves of Koilos4x Eldrazi Temple3x Eye of Ugin2x Ghost Quarter3x Godless Shrine4x Marsh Flats1x Plains2x Swamp2x Urborg, Tomb of Yawgmoth1x Vault of the ArchangelCreature (13)4x Blight Herder4x Oblivion Sower3x Spellskite1x Ulamog, the Ceaseless Hunger1x Wasteland StranglerInstant (7)2x Go for the Throat4x Path to Exile1x Surgical ExtractionSorcery (10)3x Inquisition of Kozilek4x Lingering Souls2x Thoughtseize1x All is DustArtifact (6)4x Relic of Progenitus2x Scrabbling ClawsSideboard (15)2x Damnation2x Disenchant1x Engineered Explosives2x Ghost Quarter3x Rest for the Weary3x Surgical Extraction2x Stony Silence
The board now has 7 slots for Tron with a GQ/Extraction plan and Stony Silence to stall them. Burn and Bogles are greatly improved G1 with maindeck Spellskite. One mainboard sweeper (though slow) and 3 in the side for fast aggro, with Skite doing blocking duty.
All right guys, let me have it.
Quote from robbietaro »I'm a big fan of the mainboard spellskites, they do so much work against a decent amount of decks. Also my meta is control/twin heavy.
Quote from Kruphix7 »@Deaddrift: I actually think that looks pretty good, I'm a fan of md All is Dust. I really like Strangler and am not sure I want to drop below 3, but maybe I am just getting luckier w/ the order I get my cards in. The way I see it, worst case scenario Strangler is a 3/2 on turn 2 or 3, not amazing, but a good trading body against aggro, and against most other things he comes out anyway. I would also strongly push for 2 Celestial Purge in the SB. It is good against so much of modern and is only going to get better in the future.
Post OGW we're actually going to need lands that can produce colorless to cast our creatures. This makes Blood Moon much better against us. The reason I feel BW is the strongest variation going forward is we are the best grind/midrange of the three top versions and have the best answers to problem matches like Tron and problem cards like Moon.
Quote from wm0 »We could preemptively set up some contingency plan against Blood Moon. I'm thinking 1-2 copies of Wastes (makes Expedition Map even more useful) and maybe another basic or two. I feel like the tempo version someone introduced earlier in this page would benefit from this kind of lean manabase.
What do you folks think of this MB removal package:
2 Warping Wail
1 Go for the Throat
1 Slaughter Pact
And maybe another Pact in the SB.
What dodges all of these removal spells that we really care about? Really wish we had some kind of Forked Bolt in black...
Quote from G_g53 »Thoughts on storage lands and/or panoramas (esper in our case)? There have been times where I am 1 mana short of doing something useful and need to keep mana up for removal, etc. There, having the option to put a counter on the storage land seems relevant. They produce colorless and can later enable whatever we need (thinking about the white one, due to urborg).
There is also a land that comes into play tapped and adds 1 mana of any color when enters the battlefield. Seems quite good for t1 discard. Seems really good with Primeval titan and Amulet bloom too....