I am only playing 1 map main and I have no idea what else to cut to get the second in. I really want to keep 1 surgical extraction main and 2 removal spells above the set of paths. Everything else is pretty standard.
I dont like it, you only have 10B and 9W, you will have more trouble casting ur discard turn 1 or pathing, if needed.
I thought I should add that the MVP in my infect games was Eldrazi Displacer it was not overly impressive in any other match up straight away but against infect it just won the game for me.. I did get to filter an opponents draws by flickering my own TKS in one game but I'm not sure on displacer.. It can stop big guys attacking but I don't know, might be a SB card.
Haven't tried Displacer yet but it does synergizes well with TKS. At this point I would rather have Reality Smasher. I'm cutting down on processing and try to put a faster clock. This is my creaturr base:
I only have 10 exile effects, not counting Ulamog, and between Herder and Strangler I sometimes feel i do not get enough exiled cards to maximize their abilities. With 25 lands, i do not have a lot of flex spots for my spells.
Went 3-1 tonight, losing to Affinity in the finals.
This is a very powerful deck. First time I have been able to play with TKS. Good lord it is good.
Beat BG Eldrazi 2-0, Suicide Zoo 2-1, Selesnya Tokens 1-0-1, and lost to Affinity 0-2. I drew poorly against Affinity and had to mulligan in game 2. He dropped an early blood moon with plating and a ravager. GG.
Only change I would make is more Affinity hate in the side. Overall this deck felt amazing.
Went 3-1 tonight, losing to Affinity in the finals.
This is a very powerful deck. First time I have been able to play with TKS. Good lord it is good.
Beat BG Eldrazi 2-0, Suicide Zoo 2-1, Selesnya Tokens 1-0-1, and lost to Affinity 0-2. I drew poorly against Affinity and had to mulligan in game 2. He dropped an early blood moon with plating and a ravager. GG.
Only change I would make is more Affinity hate in the side. Overall this deck felt amazing.
4 Eldrazi Temple
2 Urborg, Tomb of Yawgmoth
2 Eye of Ugin
4 Godless Shrine
4 Caves of Koilos
2 Ghost Quarter
1 Bojuka Bog
1 Vault of the Archangel
2 Shambling Vent
2 Plains
1 Swamp
Black 14
White 12
Colorless 11
This is 25 lands. Note that Ghost Quarter and Path to Exile can kind of fix your mana if you are desperate. Blight Herder adds colorless. Expedition Maps.
4 Eldrazi Temple
2 Urborg, Tomb of Yawgmoth
2 Eye of Ugin
4 Godless Shrine
4 Caves of Koilos
2 Ghost Quarter
1 Bojuka Bog
1 Vault of the Archangel
2 Shambling Vent
2 Plains
1 Swamp
Black 14
White 12
Colorless 11
This is 25 lands. Note that Ghost Quarter and Path to Exile can kind of fix your mana if you are desperate. Blight Herder adds colorless. Expedition Maps.
Do not count the tapped lands as a full 1 when counting your sources. You would not be able to cast TS or IoK with a turn 1 Bojuka. Your true B sources is only 11. I also do not like having 4 shocks without any fetches as you will either play it untapped and take 2 damage or play it tapped netting you a turn. Our burn matchup is already bad to begin with.
I am experimenting with this manabase. I seldom get color screwed. I sacrificed the utility and manlands though.
This gives me an effective 14B, 12C, and 11W sources. I added 1 Waste for Blood Moon. It can be changed to Shambling Vent, a basic Plains, another Shrine, or any other pain lands with white to make it 14B, 12W, 12C.
With TKS and RS, the deck got faster on curve and I rarely have enough open mana to activate Shambling Vent so I cut it from my list. Although the lifelink helps sometimes with burn, it is within Bolt's reach. I rather use Vault and trample with RS for lifelink.
Just came back from Saturday Modern. It was a small turn out since there was an SCG event a couple hours away. Believe ~12 people in total. I ended up going 2-1-1. This is the list I played. I was testing out a few cards which actually never saw play.
Game 1 - Not sure what I was initially facing and but figure out it is some form of Grixis control. A lot of battling counter spells and cantriping with relics. I manage to get some souls going and a herder and I am clearly leading. I did manage to get him to discard some main deck damnation. Eventually cast an Ulamog and got a concede out of that.
Game 2 - I forget how I boarded. But much of the same. Eldrazi are good against control decks. I play some souls, followed by a TKS in play and take a damnation. He gets JoAT in play and Pluses him. I swing in with TKS. Next turn he does the -2 and finds another damnation. Fires it off and draw a card. Next turn I get a Smasher, followed by more souls. A second smasher sealed the deal
Match 2 - Abzan Midrange 1-1-1
Game 1 - This is against my main magic buddy. He helped me build my deck and I helped tune his. He gets 2 vents in play with a Lily on turn 3. I have a somewhat slow hand and I start taking damage. I forget the exact order, but I get TKS, lily makes me sac him. I get 4 souls in play. I get another TKS and eventually a strangler. He starts flooding at this point and I get there with my 4 souls vs his 2.
Game 2 - I board out discard again. Bring in Tendrils, memoricide, extraction and sorin. Not sure this was right either. I have a slow hand, as does he, but he gets souls going. I have a ton of removal, but drops a Gavony Township and here come the rhinos. I manage to dismember them and path them but it is 6 damage. I TKS with his lily on the field. Get another rhino. He makes me sac it. I find a smasher and gets rid of lily. But he still has tokens and makes them big and kills me. At this point there is 4 minutes left in the round and game 3 will be long. We decide to ID to keep things moving.
Match 3 - U/W Turbo Fog Mill 2-0
Game 1 - I am on the play and turn 1 IoK him I see he has Sphinx's Tutelage and some other xUU draw x or discard x spell and a bunch of land. He plays a land and passes. I play a turn 2 strangler followed by turn 3 souls. He has just been playing lands. I get a turn 4 TS and see his hand full of Fogs. I start swinging, he fogs. He plays Mill Jace and gets rid of 10 cards. He is tapped out and I play a Smasher. Clear the Jace and get some damage in. Eventually he runs out of fog and I win.
Game 2 - I board in all my extractions and memoricides. Turn 1 land and he passes. I play a turn 1 discard and get one fog out and extract it. I get a turn 3 TKS and pull out a jace. He has one fog and land. I start beating down and eventually he runs out of ways to stall. Could have been a good game if he could stall longer and stabilize with a jace.
Match 4 - Mono-B Eldrazi 0-2
Game 1 - The guy was 3-0 and I have played him before. He is on the play. Wastes and a Map. I fetch to 15 to TS. He has Urborg, Herder, Sower, Ulamog and TS. I feel this is a really tough choice. I went with Herder, but in retrospect I should have picked Sower as he hand no exiling effects. Next turn he plays his urborg and plays TS and takes a sower from my hand (I had herder, sower, relic, GQ and 2 other lands). I play a temple and start with relic and pass. He manages to top deck a temple and passes. I GQ his Urborg, and he fetches an Eye. Proceed to play sower and finds a Vents and Plains from me. I play my herder with tokens. He top decks a temple and plays a turn 5 Ulamog exiling my eye and temple. I concede from there.
Game 2 - I side out my discard for Memoricide, Sorin and SE. I should have left TS probably. I have to mulligan but I get a decent hand with 3 lands, path, memoricide and strangler with Sower on top. I start playing lands, I get TS turn 1 and lose the Memoricide. I eventually get a Strangler in play and start the beat down. He has better lands than me and gets a Sower in play and hits 3 lands including an Eye. I path it, and manage to get an Sower in play for me. I hit 2 lands. He has enough land to play an ulamog from his hand, but surgically extracts paths from my deck. Then he plays Ulamog and exiles my creatures. I top deck and eye and have enough to search. We got to combat I search up my own ulamog and I take 10. Next turn I play Ulamog and exile his and his (my) eye. He searches up another ulamog. He top decks an eye plays ulamog and exiles mine and my eye. I draw another land, and only have 19 cards in my library. He just had the cards, and reinforced my belief that in the mirror, first Sower wins. I found out that he runs 2 main and 2 in the board.
I ended up taking 3rd, played for free and got 2 packs. I am really happy with how the deck play even in the face of my misplays. I think am going to try playing without fetches as Oath cards starting to show up online. I think 4 souls is right, and I will move the the SE to the board. I never got to play with warping wail at all so I really don't have any thoughts on it. Never really wanted it, but could have helped vs damnation and scapeshift or assorted other cards. I don't know. The deck is very strong and resilient. My only loss was to amazing draws and just getting out eldrazi'd and I am ok with that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
Seems like a pretty good manabase. Are you still playing maps or have you dropped them? I've been toggling between 2 and 0.
I also play 2 but I am planning to remove it completely on my next test. Right now I only have 2 flex spots with Map and I wanted to MB additional disruption and removal. Map was initally included since we want to ramp via Eye and Urborg. It is also great when we need to get a timely Vault. While an early "Mishra's Workshop" is usually backbreaking against the opponent, we can still ramp naturally if we can grind and hold the fort long enough. I find Map too slow in the face of a faster, land-hating meta when you want to crack it in the early game.
Do we have an efficient all purpose removal in the likes of Abrupt Decay in our color suite? I got wrecked by a Chalice on 1 against Merfolk. Almost 15 cards dead on the spot.
Do we have an efficient all purpose removal in the likes of Abrupt Decay in our color suite? I got wrecked by a Chalice on 1 against Merfolk. Almost 15 cards dead on the spot.
The two in my board that would apply here are Engineered Explosives and Disenchant. Nothing like Abrupt Decay or Vindicate for BW in Modern.
Thanks. I have Disenchant in the SB. Utter End looks enticing as an instant, i will try one copy in the SB. I am experimenting on how many exile effects we can jam MB. Between Path and TKS, that's already 7-8. I am tempted to cut 1 Relic but it can always be a cantrip when we draw too many. Oblivion Ring was tested pre-OGW and I will test 2 copies again. It's a good catch-all answer for problematic cards game 1 when we don't have Disenchant yet. The processor effect can negate the drawback, at worst it can buy us time to deal with the board.
I use a ratchet bomb as a catch all, but also use 2 disenchants as well. I imagine chalice would be a huge pain.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
I use a ratchet bomb as a catch all, but also use 2 disenchants as well. I imagine chalice would be a huge pain.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
I feel kind of like a broken record saying this (and please let me know, if I should stop), but I'd change a few things up in your mana base to add more mana consistancy. You're currently running 12 B sources, 12 C and only 9 W sources. I'm not counting Cavern of Souls as a W and B source here as you can only use it for 3 of the 15 cards you have that require colored mana (not includion the 3 additional cards which you can pay with phyrexian mana). Your C sources are about right, but statistically you're not hitting a black source consistently before t3 and for white it's t6, ideally these are around t1 (14 B sources) and t3 (12 W sources).
Personally I like a full set of Blight Herder and would probably cut 1 Surgical (you can always move it to the Sideboard) to make room for it.
Otherwise your list looks fine.
I have some slight issues with the numbers required of black mana. With 12 sources of black mana on turn 1 is around 80 percent. 14 is like 86 percent. Its a negligible difference. Especially if you are only on 3 to 4 black spells that need cast on turn 1 its only around a 33 percent chance you will even have the card to cast in open hand.
I generally think that a 80 percent chance at a black source turn 1 is fine if you are only running 3 to 4 1 cost black spells.
Yea, I was having trouble cutitng sources down to get the mana exactly where I want it. The bigest issue I have with eldrazi is stramlinging them down and why I was asking for suggestions. I was thinking about taking it down to 2 eyes and putting in another swamp. The caverns got me back to back uncounterable thought-knots and were pretty great. I like the vault, but it may go to make room for another swamp.
I do like the blight herders, I was having a lot more proactive matches with the reality smashers and may just sideboard the surgical for it as suggested.
- 1 eye, 1 vault, 2 surgical extraction
+2 swamp(or 1 swamp/godless shrine), MB Blight herder and Sorin, Solemn Visitor to replace vault for lifelink.
Sevenworlds -
With ratchet bomb I didn't play against anything that actually needed to md this card. I kind of have to to hedge against random decks I play against, but honestly I'd rather have another languish/damnation.
I use a ratchet bomb as a catch all, but also use 2 disenchants as well. I imagine chalice would be a huge pain.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
I use a ratchet bomb as a catch all, but also use 2 disenchants as well. I imagine chalice would be a huge pain.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
Yea, I was having trouble cutitng sources down to get the mana exactly where I want it. The bigest issue I have with eldrazi is stramlinging them down and why I was asking for suggestions. I was thinking about taking it down to 2 eyes and putting in another swamp. The caverns got me back to back uncounterable thought-knots and were pretty great. I like the vault, but it may go to make room for another swamp.
I do like the blight herders, I was having a lot more proactive matches with the reality smashers and may just sideboard the surgical for it as suggested.
- 1 eye, 1 vault, 2 surgical extraction
+2 swamp(or 1 swamp/godless shrine), MB Blight herder and Sorin, Solemn Visitor to replace vault for lifelink.
Sevenworlds -
With ratchet bomb I didn't play against anything that actually needed to md this card. I kind of have to to hedge against random decks I play against, but honestly I'd rather have another languish/damnation.
I have never tested Sorin and it could actually work. However I will never remove Vault. Its one of the best utility lands we have and I think any deck running tokens should have one. The lifelink and deathtouch is just so huge. You can chump block, killing their larger critters, and gain a few life. The fear of deathtouch alone can stall them from attacking and even force them to waste a removal on our spirit or scion tokes to get through.
I've been trying Sorin and although I haven't gotten a ton of games in with him he's been absolutely nuts every time I drew him. I'm totally sold on him as a 1-of. That said, I wouldn't even consider dropping Vault for him.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I dont like it, you only have 10B and 9W, you will have more trouble casting ur discard turn 1 or pathing, if needed.
GXTronGX
RWxBurnRWx
3x Blight Herder
3x Wasteland Strangler
3x Thought-Knot Seer
3x Reality Smasher
2x Oblivion Sower
1x Ulamog, the Ceaseless Hunger
I only have 10 exile effects, not counting Ulamog, and between Herder and Strangler I sometimes feel i do not get enough exiled cards to maximize their abilities. With 25 lands, i do not have a lot of flex spots for my spells.
4x Path to Exile
4x Relic of Progenitus
4x Lingering Souls
4x Inquisition of Kozilek
2x Expedition Map
1x Thoughtseize
1x Flaying Tendrils
I would like to add more removals via another sweeper or a Surgical Extraction.
This is a very powerful deck. First time I have been able to play with TKS. Good lord it is good.
Beat BG Eldrazi 2-0, Suicide Zoo 2-1, Selesnya Tokens 1-0-1, and lost to Affinity 0-2. I drew poorly against Affinity and had to mulligan in game 2. He dropped an early blood moon with plating and a ravager. GG.
Only change I would make is more Affinity hate in the side. Overall this deck felt amazing.
can we see your decklist?
thanks!
2 Urborg, Tomb of Yawgmoth
2 Eye of Ugin
4 Godless Shrine
4 Caves of Koilos
2 Ghost Quarter
1 Bojuka Bog
1 Vault of the Archangel
2 Shambling Vent
2 Plains
1 Swamp
Black 14
White 12
Colorless 11
This is 25 lands. Note that Ghost Quarter and Path to Exile can kind of fix your mana if you are desperate. Blight Herder adds colorless. Expedition Maps.
Do not count the tapped lands as a full 1 when counting your sources. You would not be able to cast TS or IoK with a turn 1 Bojuka. Your true B sources is only 11. I also do not like having 4 shocks without any fetches as you will either play it untapped and take 2 damage or play it tapped netting you a turn. Our burn matchup is already bad to begin with.
I am experimenting with this manabase. I seldom get color screwed. I sacrificed the utility and manlands though.
4x Eldrazi Temple
4x Caves of Koilos
4x Marsh Flats
2x Godless Shrine
2x Eye of Ugin
2x Urborg, Tomb of Yawgmoth
2x Ghost Quarter
2x Swamp
1x Plains
1x Wastes
1x Vault of the Archangel
This gives me an effective 14B, 12C, and 11W sources. I added 1 Waste for Blood Moon. It can be changed to Shambling Vent, a basic Plains, another Shrine, or any other pain lands with white to make it 14B, 12W, 12C.
With TKS and RS, the deck got faster on curve and I rarely have enough open mana to activate Shambling Vent so I cut it from my list. Although the lifelink helps sometimes with burn, it is within Bolt's reach. I rather use Vault and trample with RS for lifelink.
2 Wasteland Strangler
3 Oblivion Sower
3 Thought-Knot Seer
2 Reality Smasher
4 Blight Herder
1 Ulamog, Ceaseless Hungerer
Spells
2 Inquisition of Kozilek
2 Thoughtseize
4 Path to Exile
1 Dismember
1 Surgical Extraction
3 Lingering Souls
1 All is Dust
4 Relic of Progenitus
2 Expedition Map
Lands
4 Eldrazi Temple
2 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
2 Godless Shrine
3 Caves of Koilos
1 Cavern of Souls
1 Vault of the Archangel
3 Ghost Quarter
2 Plains
1 Swamp
1 Shambling Vents
3 Marsh Flats
2 Disenchant
1 Celestial Purge
2 Memoricide
1 Surgical Extraction
1 Warping Wail
1 Sorin, Solemn Visitor
2 Flaying Tendrils
3 Rest for the Weart
1 Spellskite
2 Stony Silence
Match 1 - Cruel Control 2-0
Game 1 - Not sure what I was initially facing and but figure out it is some form of Grixis control. A lot of battling counter spells and cantriping with relics. I manage to get some souls going and a herder and I am clearly leading. I did manage to get him to discard some main deck damnation. Eventually cast an Ulamog and got a concede out of that.
Game 2 - I forget how I boarded. But much of the same. Eldrazi are good against control decks. I play some souls, followed by a TKS in play and take a damnation. He gets JoAT in play and Pluses him. I swing in with TKS. Next turn he does the -2 and finds another damnation. Fires it off and draw a card. Next turn I get a Smasher, followed by more souls. A second smasher sealed the deal
Match 2 - Abzan Midrange 1-1-1
Game 1 - This is against my main magic buddy. He helped me build my deck and I helped tune his. He gets 2 vents in play with a Lily on turn 3. I have a somewhat slow hand and I start taking damage. I forget the exact order, but I get TKS, lily makes me sac him. I get 4 souls in play. I get another TKS and eventually a strangler. He starts flooding at this point and I get there with my 4 souls vs his 2.
Game 2 - I board out discard again. Bring in Tendrils, memoricide, extraction and sorin. Not sure this was right either. I have a slow hand, as does he, but he gets souls going. I have a ton of removal, but drops a Gavony Township and here come the rhinos. I manage to dismember them and path them but it is 6 damage. I TKS with his lily on the field. Get another rhino. He makes me sac it. I find a smasher and gets rid of lily. But he still has tokens and makes them big and kills me. At this point there is 4 minutes left in the round and game 3 will be long. We decide to ID to keep things moving.
Match 3 - U/W Turbo Fog Mill 2-0
Game 1 - I am on the play and turn 1 IoK him I see he has Sphinx's Tutelage and some other xUU draw x or discard x spell and a bunch of land. He plays a land and passes. I play a turn 2 strangler followed by turn 3 souls. He has just been playing lands. I get a turn 4 TS and see his hand full of Fogs. I start swinging, he fogs. He plays Mill Jace and gets rid of 10 cards. He is tapped out and I play a Smasher. Clear the Jace and get some damage in. Eventually he runs out of fog and I win.
Game 2 - I board in all my extractions and memoricides. Turn 1 land and he passes. I play a turn 1 discard and get one fog out and extract it. I get a turn 3 TKS and pull out a jace. He has one fog and land. I start beating down and eventually he runs out of ways to stall. Could have been a good game if he could stall longer and stabilize with a jace.
Match 4 - Mono-B Eldrazi 0-2
Game 1 - The guy was 3-0 and I have played him before. He is on the play. Wastes and a Map. I fetch to 15 to TS. He has Urborg, Herder, Sower, Ulamog and TS. I feel this is a really tough choice. I went with Herder, but in retrospect I should have picked Sower as he hand no exiling effects. Next turn he plays his urborg and plays TS and takes a sower from my hand (I had herder, sower, relic, GQ and 2 other lands). I play a temple and start with relic and pass. He manages to top deck a temple and passes. I GQ his Urborg, and he fetches an Eye. Proceed to play sower and finds a Vents and Plains from me. I play my herder with tokens. He top decks a temple and plays a turn 5 Ulamog exiling my eye and temple. I concede from there.
Game 2 - I side out my discard for Memoricide, Sorin and SE. I should have left TS probably. I have to mulligan but I get a decent hand with 3 lands, path, memoricide and strangler with Sower on top. I start playing lands, I get TS turn 1 and lose the Memoricide. I eventually get a Strangler in play and start the beat down. He has better lands than me and gets a Sower in play and hits 3 lands including an Eye. I path it, and manage to get an Sower in play for me. I hit 2 lands. He has enough land to play an ulamog from his hand, but surgically extracts paths from my deck. Then he plays Ulamog and exiles my creatures. I top deck and eye and have enough to search. We got to combat I search up my own ulamog and I take 10. Next turn I play Ulamog and exile his and his (my) eye. He searches up another ulamog. He top decks an eye plays ulamog and exiles mine and my eye. I draw another land, and only have 19 cards in my library. He just had the cards, and reinforced my belief that in the mirror, first Sower wins. I found out that he runs 2 main and 2 in the board.
I ended up taking 3rd, played for free and got 2 packs. I am really happy with how the deck play even in the face of my misplays. I think am going to try playing without fetches as Oath cards starting to show up online. I think 4 souls is right, and I will move the the SE to the board. I never got to play with warping wail at all so I really don't have any thoughts on it. Never really wanted it, but could have helped vs damnation and scapeshift or assorted other cards. I don't know. The deck is very strong and resilient. My only loss was to amazing draws and just getting out eldrazi'd and I am ok with that.
Do we have an efficient all purpose removal in the likes of Abrupt Decay in our color suite? I got wrecked by a Chalice on 1 against Merfolk. Almost 15 cards dead on the spot.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
Edited with my current deck list
2x Cavern of Souls
4x Caves of Koilos
4x Eldrazi Temple
3x Eye of Ugin
3x Godless Shrine
2x Plains
2x Swamp
3x Urborg, Tomb of Yawgmoth
1x Vault of the Archangel
1x Wastes
3x Blight Herder
1x Eldrazi Displacer
2x Oblivion Sower
3x Reality Smasher
3x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
2x Wasteland Strangler
4x Path to Exile
2x Surgical Extraction
4x Lingering Souls
4x Thoughtseize
I have some slight issues with the numbers required of black mana. With 12 sources of black mana on turn 1 is around 80 percent. 14 is like 86 percent. Its a negligible difference. Especially if you are only on 3 to 4 black spells that need cast on turn 1 its only around a 33 percent chance you will even have the card to cast in open hand.
I generally think that a 80 percent chance at a black source turn 1 is fine if you are only running 3 to 4 1 cost black spells.
I do like the blight herders, I was having a lot more proactive matches with the reality smashers and may just sideboard the surgical for it as suggested.
- 1 eye, 1 vault, 2 surgical extraction
+2 swamp(or 1 swamp/godless shrine), MB Blight herder and Sorin, Solemn Visitor to replace vault for lifelink.
Sevenworlds -
With ratchet bomb I didn't play against anything that actually needed to md this card. I kind of have to to hedge against random decks I play against, but honestly I'd rather have another languish/damnation.
I wouldn't play 3 Eye of Ugin and 4 Lingering Souls in the same deck.
If you don't play maps you need 3 eyes to hit them with consistency. I hate putting maps in my main deck, but they make bad hands much better.