Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
That article brings to mind another difference between the coco and nahiri builds: coco will board out the knightfall combo more. Against aggro decks and grindy decks, the coco builds tend to board out retreats for more interaction - which helps maintain creature count for coco. Nahiri builds can keep it in against affinity, burn and infect to threaten our own t3 win. Instead, nahiri builds tend to board out emrakul in aggro matchups.
I guess it's one of those versatility vs strength things.
Like for example Kor firewalker is a 9/10 card and alliance is a 7/10 against burn, but at the same time alliance also does work in various other matchups whereas firewalker doesn't.
I would probably go for the less narrow sideboard option unless i absolutely feel the need to hate something out.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
I went 5-0 on a friendly league yesterday using the Guangzhou list. Beat jund 2 times, infect, affinity, and kiki evolution. I beat kiki game 3 with a worship lock. He had over 300 power on board with voice tokens from me countering his evolutions with my quellers. I slowly got my quellers bigger than his restos with gavonay and beat him down on like turn 25.
Also if I bring worship in game 2 and I'm winning I don't play it even if I have 4 mana up and nothing else to play. It works so much better when people don't have removal for it.
YEs that is legitimate. Just make sure you shuffle really well after so that there is no remaining effect from your manipulation of the deck while searching it. I find that very helpful to speed up the combo while shortcutting. It's really best for everyone if you do it so that the combo doesn't take so long.
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Azorius Control UW
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It was the first time that I played the deck and i really liked but i made like 10000 mistakes.
My only loss was against bant spirit, the deck is simply to hard to beat, unable to combo of and my opponent having hexproof with all of their creature is simply to much plus i also played really bad.
Most of the times i removed the combo and just played bant company using Knight to fetch for Kessig Wolf Run and Gavony Township to take the win.
Also played some matches against Abzan and the deck that used cascade (i forgot the name)
AS kelvin chew said, Spell queller is really good on this deck. I could tell you that is the second important card of the deck. We fight very good against other aggro decks and combo'ing of defeats most of our opponents.
I'll play the Guangzhou list in a PPTQ this week-end and i want to cut a qasali pridemage for a 3 drop and i'm currently toying with these.
Aven Mindcensor
Pro Amazing on the play with a noble hierach
Con Almost irrelevant body Vendillion Clique
Pro See if the coast is clear, decent attacker
Pro Cycle or remove a card from the opponent deck
Cons Hard on the mana Voice of resurgence
Pro Amazing with main phase coco
Cons Body is a bit underwhelming
Cons Path is everywhere Reflector mage
Pros Amazing tempo play
Cons Hard on the mana
Cons Underwhelming against control and combo.
I've got a local 3k coming up on saturday, and so far I'm leaning towards playing Knightfall again. I might end up playing UW control, not sure yet. Tonight is modern night at LGS, so I'm trying out the above build. I made room for serum visions by cutting a couple walkers and oath of nissa that were flex slots. The idea is that this will make mid-late game topdecks better while helping early goyfs.
Now, I'll add some thoughts about card choices. I'll try to post again in some days after I get more results, because 90% of all this is theorycrafting and biased opinions based on my experience with other builds.
Why are you playing commune with the gods?
Of course, because I'm testing it. It finds both parts of the combo, 11/15 sideboard cards and many mainboard bullets. On top of that, it dumps 4 cards to the graveyard, making witness/oozes better and knight much bigger. Against bolt decks, T2 commune to T3 knight of the reliquary keeps the knight out of bolt range almost every time, while other lists virtually can't cast knight that early. (because getting your biggest threat killed by a one mana instant is super worth it for the opponent)
Game one it's a card that makes our combo plan more consistent, at the cost of slowering the midrange/value plan. Games two and three, in case that we want to be the control deck, it finds many sideboard cards, which is nice. For example, detention sphere is there as an unconditional removal to be found with commune with the gods.
I think that it's a value card that compliments our gameplan really well and, while slow, it's definitely worth trying.
Why are you playing geist of saint traft?
I didn't mean it, he just popped out there. While warping my eldritch evolution lists to make commune with the gods better, I just found that it was the perfect list for geist - if it doesn't work here, then the card doesn't belong to the archetype: 7 mainboard exalted sources, 4 retreats to tap opposing creatures + 10 fetchlands to get double triggers.
While goldfishing, the geist plan wasn't the most consistent one, but it popped out from time to time without being a dead draw the rest of the games, so I guess that's enough to give it a try.
Why are you playing so many qasali?
To support geist, because removal is important, and because there are lots of bogles at my LGS.
Why don't you run any birds of paradise?
With commune, I'm not relying that much on occasional turn 3 wins, but searching for more consistent turn 4/5 wins with the combo, so 8 accelerators are less important. On top of that, when playing commune I don't want to see birds, I want to see lands to grow the knight.
The biggest con is that my turn 2 eldritch evolution -> silver bullet sequence gets much less probable.
Why are you playing mainboard sigarda?
Many people understimate how good this card is. Indeed, game one, eldritch evolution is meant to turn noble hierarchs into knights and eternal witness/unwanted geists into sigarda. Sigarda is a card that many decks have literally zero ways to remove and clocks so hard that many times it's our best midrange option. I've tested both no sigarda and sideboard sigarda and the times where I said "wew I really wanted to evolve to sigarda here" are more than the times where it was a dead draw.
(plus, it's a really cheesy mainboard tech against restore balance decks, which are popping in my LGS for no reason)
I'll play the Guangzhou list in a PPTQ this week-end and i want to cut a qasali pridemage for a 3 drop and i'm currently toying with these.
Aven Mindcensor
Pro Amazing on the play with a noble hierach
Con Almost irrelevant body Vendillion Clique
Pro See if the coast is clear, decent attacker
Pro Cycle or remove a card from the opponent deck
Cons Hard on the mana Voice of resurgence
Pro Amazing with main phase coco
Cons Body is a bit underwhelming
Cons Path is everywhere Reflector mage
Pros Amazing tempo play
Cons Hard on the mana
Cons Underwhelming against control and combo.
Geist of Saint Traft could actually put in some work. Exalted triggers to work with. Can also tap down blockers with retreat.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Eli Kassis was just featured in round 8 of the SCG Orlando Open beating Infect 2-0. He is 8-0 thus far. As far as I saw he is running some hybrid between his past build and guangzhou list. He didnt get much appreciation from the casters though.
I think he's locked for top 8 at 12-1, just 2-0ed infect in round 13 with a very masterful execution of the retreat combo through his opponent's spellskite in the 2nd game. Highly recommend everyone give this match a watch.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
I'm pretty sure that the infect player could have stopped the combo by simply redirecting all untap triggers to the skite. He should not have been able to win from that spot, go team fringe?
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Now, I'll add some thoughts about card choices. I'll try to post again in some days after I get more results, because 90% of all this is theorycrafting and biased opinions based on my experience with other builds.
Why are you playing commune with the gods?
Of course, because I'm testing it. It finds both parts of the combo, 11/15 sideboard cards and many mainboard bullets. On top of that, it dumps 4 cards to the graveyard, making witness/oozes better and knight much bigger. Against bolt decks, T2 commune to T3 knight of the reliquary keeps the knight out of bolt range almost every time, while other lists virtually can't cast knight that early. (because getting your biggest threat killed by a one mana instant is super worth it for the opponent)
Game one it's a card that makes our combo plan more consistent, at the cost of slowering the midrange/value plan. Games two and three, in case that we want to be the control deck, it finds many sideboard cards, which is nice. For example, detention sphere is there as an unconditional removal to be found with commune with the gods.
I think that it's a value card that compliments our gameplan really well and, while slow, it's definitely worth trying.
Why are you playing geist of saint traft?
I didn't mean it, he just popped out there. While warping my eldritch evolution lists to make commune with the gods better, I just found that it was the perfect list for geist - if it doesn't work here, then the card doesn't belong to the archetype: 7 mainboard exalted sources, 4 retreats to tap opposing creatures + 10 fetchlands to get double triggers.
While goldfishing, the geist plan wasn't the most consistent one, but it popped out from time to time without being a dead draw the rest of the games, so I guess that's enough to give it a try.
Why are you playing so many qasali?
To support geist, because removal is important, and because there are lots of bogles at my LGS.
Why don't you run any birds of paradise?
With commune, I'm not relying that much on occasional turn 3 wins, but searching for more consistent turn 4/5 wins with the combo, so 8 accelerators are less important. On top of that, when playing commune I don't want to see birds, I want to see lands to grow the knight.
The biggest con is that my turn 2 eldritch evolution -> silver bullet sequence gets much less probable.
Why are you playing mainboard sigarda?
Many people understimate how good this card is. Indeed, game one, eldritch evolution is meant to turn noble hierarchs into knights and eternal witness/unwanted geists into sigarda. Sigarda is a card that many decks have literally zero ways to remove and clocks so hard that many times it's our best midrange option. I've tested both no sigarda and sideboard sigarda and the times where I said "wew I really wanted to evolve to sigarda here" are more than the times where it was a dead draw.
(plus, it's a really cheesy mainboard tech against restore balance decks, which are popping in my LGS for no reason)
Interesting list, but why no maindeck 4-drops for Voice to evolve into? That strikes me as a mistake given how powerful the Voice evolve into Pia and Kiran Nalaar play is in the Kiki Evolution deck. That being said,there aren't too many spectacular 4-drops that come to mind in Bant colors. This gets me thinking, what if you were splashing red (which many lists do anyway for Kessig Wolf-Run)? You could then play a singleton Huntmaster of the Fells, as a powerful 4-drop evolve target. Evolving Voice into Huntmaster leaves you with 7 power across 3 bodies, gains you 2 life, and gives you a powerful threat your opponent has to remove or they essentially lose. Thoughts?
Edit: Something like this (Caution: very early iteration I threw together in about 5 minutes)
I've cut the Commune with the Gods in the process, but I still think this could be a neat build. Coiling Oracle is sweet as Evolution fodder. It digs for the combo and can also accelerate us. The thought behind Dryad arbor is that it's an easy tutor target (fetchable by Knight and 9 fetchlands) that can serve as evolution fodder for one of our situational silver bullet 2-drops (Selfless Spirit, Spellskite, Scavenging Ooze)
The player of that deck wrote a guide here http://www.mtgmintcard.com/articles/writers/kelvin-chew/a-guide-to-bant-knightfall
KnightfallGWUR
Azorius Control UW
Burn RBG
Thanks for the link. It sort of makes sense but I'm still not convinced about Blessed Alliance; I'll give it a shot though.
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB
Like for example Kor firewalker is a 9/10 card and alliance is a 7/10 against burn, but at the same time alliance also does work in various other matchups whereas firewalker doesn't.
I would probably go for the less narrow sideboard option unless i absolutely feel the need to hate something out.
Also if I bring worship in game 2 and I'm winning I don't play it even if I have 4 mana up and nothing else to play. It works so much better when people don't have removal for it.
KnightfallGWUR
Azorius Control UW
Burn RBG
Changes were -1 selfless spirit, -2 Spell queller, - 1 horizon canopy, and -2 Birds
+1 goyf, +1 Eternal Witness, + 1 Tireless Tracker, + 1 Tamiyo field researcher, + 1 temple garden and +1 noble
also i used wooded foothills because i dont have misty rainforest just like spell queller and selfless spirit
Matcher where
2-1 naya aggro
2-1 bw eldrazi
0-2 bant spirit
2-1 jeskai geist
It was the first time that I played the deck and i really liked but i made like 10000 mistakes.
My only loss was against bant spirit, the deck is simply to hard to beat, unable to combo of and my opponent having hexproof with all of their creature is simply to much plus i also played really bad.
Most of the times i removed the combo and just played bant company using Knight to fetch for Kessig Wolf Run and Gavony Township to take the win.
Also played some matches against Abzan and the deck that used cascade (i forgot the name)
AS kelvin chew said, Spell queller is really good on this deck. I could tell you that is the second important card of the deck. We fight very good against other aggro decks and combo'ing of defeats most of our opponents.
Check it here:
https://www.youtube.com/watch?v=Q9pXO5XA8Vs
I think he did some missplays and got lucky another bunch of times but overall I think I learned a thing or two.
Aven Mindcensor
Pro Amazing on the play with a noble hierach
Con Almost irrelevant body
Vendillion Clique
Pro See if the coast is clear, decent attacker
Pro Cycle or remove a card from the opponent deck
Cons Hard on the mana
Voice of resurgence
Pro Amazing with main phase coco
Cons Body is a bit underwhelming
Cons Path is everywhere
Reflector mage
Pros Amazing tempo play
Cons Hard on the mana
Cons Underwhelming against control and combo.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
4 Noble Hierarch
3 Voice of Resurgence
1 Spellskite
4 Tarmogoyf
4 Knight of the Reliquary
1 Courser of Kruphix
4 Nahiri, the Harbinger
1 Emrakul, the Aeons Torn
1 Tamiyo, Field Researcher
4 Serum Visions
2 Path to Exile
2 Stubborn Denial
3 Retreat to Coralhelm
4 Windswept Heath
1 Wooded Foothills
3 Forest
1 Plains
1 Breeding Pool
1 Temple Garden
1 Hallowed Fountain
1 Sacred Foundry
1 Stomping Ground
1 Horizon Canopy
1 Gavony Township
1 Ghost Quarter
1 Kessig Wolf Run
2 Surgical Extraction
2 Dispel
2 Blessed Alliance
1 Ancient Grudge
1 Wear // Tear
1 Dromoka's Command
1 Stony Silence
1 Meddling Mage
1 Vendilion Clique
1 Crumble to Dust
Burn: -Emrakul, - Tamiyo, -3 Nahiri, +2 Blessed alliance, +2 dispel, +1 Dromoka's command
Affinity: -Emrakul, - Tamiyo, -4 Nahiri, - Gavony Township, +2Blessed Alliance, +Ancient Grudge, +Wear // Tear, +Stony Silence, +Creeping Corrosion, +ghost quarter
Jund / Junk: -3 Retreat to coralhelm, + 1 Dromoka's Command, +2 Dispel
Tron: - Spellskite, - Courser of Kruphix, -2 Path to exile, - Gavony township, +clique, +meddling mage, +stony silence, +crumble to dust, +ghost quarter
Dredge: -2 stubborn denial, +2 surgical extraction
Jeskai control: -3 retreat, -2 path to exile, - gavony township, +2 dispel, +meddling mage, +wear // tear, +vendilion clique, +ghost quarter
Infect: - tamiyo, - emrakul, - 3 nahiri, - gavony township, +2 dispel, +2 blessed alliance, +crumble to dust, +ghost quarter
KnightfallGWUR
Azorius Control UW
Burn RBG
2 Breeding Pool
2 Flooded Strand
5 Forest
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Plains
1 Sejiri Steppe
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
4 Retreat to Coralhelm
//Instants
4 Path to Exile
//Sorceries
4 Commune with the Gods
4 Eldritch Evolution
//Creatures
2 Eternal Witness
2 Geist of Saint Traft
4 Knight of the Reliquary
4 Noble Hierarch
3 Qasali Pridemage
1 Scavenging Ooze
1 Sigarda, Host of Herons
4 Voice of Resurgence
2 Engineered Explosives
1 Glen Elendra Archmage
1 Linvala, Keeper of Silence
1 Kataki, War's Wage
1 Eidolon of Rhetoric
1 Obstinate Baloth
2 Dispel
1 Spellskite
2 Detention Sphere
2 Ghostly Prison
1 Worship
Now, I'll add some thoughts about card choices. I'll try to post again in some days after I get more results, because 90% of all this is theorycrafting and biased opinions based on my experience with other builds.
Why are you playing commune with the gods?
Of course, because I'm testing it. It finds both parts of the combo, 11/15 sideboard cards and many mainboard bullets. On top of that, it dumps 4 cards to the graveyard, making witness/oozes better and knight much bigger. Against bolt decks, T2 commune to T3 knight of the reliquary keeps the knight out of bolt range almost every time, while other lists virtually can't cast knight that early. (because getting your biggest threat killed by a one mana instant is super worth it for the opponent)
Game one it's a card that makes our combo plan more consistent, at the cost of slowering the midrange/value plan. Games two and three, in case that we want to be the control deck, it finds many sideboard cards, which is nice. For example, detention sphere is there as an unconditional removal to be found with commune with the gods.
I think that it's a value card that compliments our gameplan really well and, while slow, it's definitely worth trying.
Why are you playing geist of saint traft?
I didn't mean it, he just popped out there. While warping my eldritch evolution lists to make commune with the gods better, I just found that it was the perfect list for geist - if it doesn't work here, then the card doesn't belong to the archetype: 7 mainboard exalted sources, 4 retreats to tap opposing creatures + 10 fetchlands to get double triggers.
While goldfishing, the geist plan wasn't the most consistent one, but it popped out from time to time without being a dead draw the rest of the games, so I guess that's enough to give it a try.
Why are you playing so many qasali?
To support geist, because removal is important, and because there are lots of bogles at my LGS.
Why don't you run any birds of paradise?
With commune, I'm not relying that much on occasional turn 3 wins, but searching for more consistent turn 4/5 wins with the combo, so 8 accelerators are less important. On top of that, when playing commune I don't want to see birds, I want to see lands to grow the knight.
The biggest con is that my turn 2 eldritch evolution -> silver bullet sequence gets much less probable.
Why are you playing mainboard sigarda?
Many people understimate how good this card is. Indeed, game one, eldritch evolution is meant to turn noble hierarchs into knights and eternal witness/unwanted geists into sigarda. Sigarda is a card that many decks have literally zero ways to remove and clocks so hard that many times it's our best midrange option. I've tested both no sigarda and sideboard sigarda and the times where I said "wew I really wanted to evolve to sigarda here" are more than the times where it was a dead draw.
(plus, it's a really cheesy mainboard tech against restore balance decks, which are popping in my LGS for no reason)
L: Maverick
Geist of Saint Traft could actually put in some work. Exalted triggers to work with. Can also tap down blockers with retreat.
KnightfallGWUR
Azorius Control UW
Burn RBG
Interesting list, but why no maindeck 4-drops for Voice to evolve into? That strikes me as a mistake given how powerful the Voice evolve into Pia and Kiran Nalaar play is in the Kiki Evolution deck. That being said,there aren't too many spectacular 4-drops that come to mind in Bant colors. This gets me thinking, what if you were splashing red (which many lists do anyway for Kessig Wolf-Run)? You could then play a singleton Huntmaster of the Fells, as a powerful 4-drop evolve target. Evolving Voice into Huntmaster leaves you with 7 power across 3 bodies, gains you 2 life, and gives you a powerful threat your opponent has to remove or they essentially lose. Thoughts?
Edit: Something like this (Caution: very early iteration I threw together in about 5 minutes)
4 Noble Hierarch
1 Scavenging Ooze
4 Voice of Resurgence
4 Knight of the Reliquary
1 Qasali Pridemage
2 Eternal Witness
1 Selfless Spirit
1 Courser of Kruphix
1 Spellskite
1 Huntmaster of the Fells
1 Sigarda, Host of Herons
3 Coiling Oracle
1 Kitchen Finks
Spells:
4 Eldritch Evolution
4 Path to Exile
3 Retreat to Coralhelm
1 Dryad Arbor
1 Horizon Canopy
4 Windswept Heath
1 Wooded Foothills
4 Misty Rainforest
1 Temple Garden
1 Plains
1 Hallowed Fountain
3 Forest
1 Ghost Quarter
1 Breeding Pool
1 Kessig Wolf Run
1 Sacred Foundry
1 Gavony Township
1 Stomping Ground
1 Island
2 Negate
2 Stony Silence
1 Bojuka Bog
1 Scavenging Ooze
3 Izzet Staticaster
1 Ghost Quarter
2 Blessed Alliance
1 Unified Will
1 Kitchen Finks
1 Worship
I've cut the Commune with the Gods in the process, but I still think this could be a neat build. Coiling Oracle is sweet as Evolution fodder. It digs for the combo and can also accelerate us. The thought behind Dryad arbor is that it's an easy tutor target (fetchable by Knight and 9 fetchlands) that can serve as evolution fodder for one of our situational silver bullet 2-drops (Selfless Spirit, Spellskite, Scavenging Ooze)
Thoughts?
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB