Why would you run 3x Bitterblossom right now? It seems pretty bad in the current metagame, even as a one-of.
Can you elaborate? Anyway, my reasoning is that it's reasonable versus GBx decks and a number of other decks. TiTi flip or terminus sucks, though. Additionally, it protects the walkers and it has a nice interaction with Vraska, where I can sac the token to draw a card and gain a life.
So roughly half of Modern Horizon has been spoiled so far. What do you guys think about Sultai in Modern with the new additions? Anything you want for this deck?
Force of Despair looks cool, but another removal piece for a deck that's got tons of removal already? doesn't look like much impact hehe. Still a very cool card.
Midrange ain't getting too much so far.
Honestly I really like Fallen Shinobi. Perhaps I am way off but I think this card could be amazing in a bug shell. Perhaps he's just better in something like UB Faeries but I'd like to test it. I like to think of it as BUGs Bloodbraid Elf. Imagine the value, 2 free spells, land + something and bouncing your snapcaster.
T1000 zombie Shinobi certainly has the chance to make some insane blowouts. Imagine hitting a Gristlebrand or Ulamog with the trigger
What would you use to trigger the ninjitsu?
So roughly half of Modern Horizon has been spoiled so far. What do you guys think about Sultai in Modern with the new additions? Anything you want for this deck?
Force of Despair looks cool, but another removal piece for a deck that's got tons of removal already? doesn't look like much impact hehe. Still a very cool card.
Midrange ain't getting too much so far.
.
Very different from normal builds but I’m wondering if it’s possible to make something reasonable using Noble Hierarch, Scryb Ranger, Spellstutter Sprite, Coatl, and some of the new Ninjas (not sure which yet), alongside a bunch of instants.
so far 8-2-1 over 2 FNMs with this list. Losses and the draw have been to poor/suboptimal play. I love this list it plays well and has game vs so many things. To the surprise of no one, GB really benefited from getting 8 cantrips. Oko is also bonkers with astrolabes. Having Karn means I have even more game vs decks like urza and other artifact heavy decks. Even though i have no way to power out a lattice, the GB shells means when it comes it's always uncontested. Should one day I cut Karn it would be for +1 liliana OTV, +1 oko and +1 something else either tracker or a pulse main.
round 1: GB midrange
g1 I get buried under too many trackers, plain and simple just couldn't keep up. g2 we have an insane back and forth game. I'm talking like one of the best games of magic I've played in a while. the game ended when I top decked karn cast him and fetched/cast lattice. I had 10 lands in play...g3 was much faster just had fast beatdowns, oko to remove opposing goyfs and ripped what I needed when i needed it.
1-0
r2: Humans
g1 I just had a ton of removal and got to flash in a coatl to kill a rider and from there I was so far ahead so I pumped a hexdrinker up to full and went to town. g2 he saw my hand of tons of snakes so played a plague engineer on snake which was good for me as I didn't have any. later I play my own on human and basically prevent him from doing much else. Goyfs take it home
2-0
r3: UW control
g1 we have a long grindy game but I miss-sequence playing oko and could have played oko animate a labe and attack his jace to kill it. instead I did something else stupidly and regretted it immediately. Jace eventually drew him too many cards and I couldn't come back. g2 I mull to 5 and die.
2-1
r4: mono blue tezz whir prison
g1 mega long game and made a mega stupid mistake by elking his ensnaring bridge but ignoring tezzeret, the seeker and attacking him. To be fair there was an insane amount of permanents on the field and just totally forgot about him in my haste to kill him. Well he ults tezz and kills be on back swing. g2 much shorter game. Goyf and killing bridge gets me there easy. g3 we go to time but my deck just preys on his. Had we had a few more minutes I would have had it. what can ya do, that's what I get for making such a bonehead misplay g1.
2-1-1
r5: bant blade
g1 I was able to answer 3 SFM and 2 of the equipment but ultimately couldn't answer the remaining batterskull in time. g2 I get a snake early and with some backup removal and discard snake takes it home. g3 was SUPER long and awesome. We had dueling oko's for a bit. I beat 4 yes 4 SFM and just kept chipping in with coatl and eventually Karn got to lattice lock him. bant blade is such a sweet deck!
3-1-1
t8: UW control rematch.
g1 lots of discard and liliana and oko won me it without too much trouble. g2 was super long and grindy trading back and forth walkers. I'm not sure I played optimally but I eventually got there with a mishmash of things. All I remember is it was close and I never really felt ahead. I feel like had he ripped some sequence of things he could have won. Pretty much most of my cards are must answer tho so there's that.
4-1-1
t4: 4c snow control
g1 we trade coatls back and forth for a while but i was able to sneak in a hexdrinker and pump before he was able to slam his wren6. after getting it to 8 counters I just had to work through some cryptic commands but he was unable to race it in the end. g2 he gets stuck on 3 lands for a few extra turns and that probably shut the door. We trade elks and okos for a while as well but eventually I was able to play too many things. He was doing things but I know he had a couple 4 drops in hand which definitely would have changed the game. I don't think he had a real way to deal with my oko though. still was pretty close all things considering. I'm not sure how many lands he runs but I know decks that tend to have coatl, labe and wren6 tend to shave on lands so it's a thing that happens. While our decks are similar, I think Karn trumps wren6 in this kind of matchup.
5-1-1
Overall super happy with the list and can never complain with a finals finish even though I made some major booboos throughout the night. I want to add in a 3rd oko but unsure what to cut. Obvious choices are hexdrinker or karn. Both tho have been super good for me. 2 of hexdrinker just feels right, card is an insane late game threat. I got to lattice lock people 3 times throughout the night as well and he just finds things I need like pithing needle and explosives on top of liquimetal coating which works insane with oko being able to elk anything like walkers with coating.
Abzan Traverse / Traverse Shadow / UR Kiki
Can you elaborate? Anyway, my reasoning is that it's reasonable versus GBx decks and a number of other decks. TiTi flip or terminus sucks, though. Additionally, it protects the walkers and it has a nice interaction with Vraska, where I can sac the token to draw a card and gain a life.
Abzan Traverse / Traverse Shadow / UR Kiki
Force of Despair looks cool, but another removal piece for a deck that's got tons of removal already? doesn't look like much impact hehe. Still a very cool card.
Midrange ain't getting too much so far.
What would you use to trigger the ninjitsu?
Very different from normal builds but I’m wondering if it’s possible to make something reasonable using Noble Hierarch, Scryb Ranger, Spellstutter Sprite, Coatl, and some of the new Ninjas (not sure which yet), alongside a bunch of instants.
2 hexdrinker
2 scavenging ooze
4 ice-fang coatl
4 tarmogoyf
spells
4 arcum's astrolabe
4 fatal push
4 inquisition of kozilek
2 thoughtseize
3 assassin's trophy
2 liliana of the veil
1 liliana, the last hope
2 oko, thief of crowns
3 karn, the great creator
2 blooming marsh
3 field of ruin
2 nurturing peatland
1 breeding pool
1 overgrown tomb
1 watery grave
2 snow-covered forest
1 snow-covered island
4 snow-covered swamp
2 prismatic vista
4 verdant catacombs
2 fulminator mage
1 plague engineer
1 kalitas, traitor of ghet
1 engineered explosives
1 grafdigger's cage
1 pithing needle
1 liquimetal coating
1 torpor orb
2 dead of winter
1 maelstrom pulse
1 force of vigor
1 batterskull
1 mycosynth lattice
round 1: GB midrange
g1 I get buried under too many trackers, plain and simple just couldn't keep up. g2 we have an insane back and forth game. I'm talking like one of the best games of magic I've played in a while. the game ended when I top decked karn cast him and fetched/cast lattice. I had 10 lands in play...g3 was much faster just had fast beatdowns, oko to remove opposing goyfs and ripped what I needed when i needed it.
1-0
r2: Humans
g1 I just had a ton of removal and got to flash in a coatl to kill a rider and from there I was so far ahead so I pumped a hexdrinker up to full and went to town. g2 he saw my hand of tons of snakes so played a plague engineer on snake which was good for me as I didn't have any. later I play my own on human and basically prevent him from doing much else. Goyfs take it home
2-0
r3: UW control
g1 we have a long grindy game but I miss-sequence playing oko and could have played oko animate a labe and attack his jace to kill it. instead I did something else stupidly and regretted it immediately. Jace eventually drew him too many cards and I couldn't come back. g2 I mull to 5 and die.
2-1
r4: mono blue tezz whir prison
g1 mega long game and made a mega stupid mistake by elking his ensnaring bridge but ignoring tezzeret, the seeker and attacking him. To be fair there was an insane amount of permanents on the field and just totally forgot about him in my haste to kill him. Well he ults tezz and kills be on back swing. g2 much shorter game. Goyf and killing bridge gets me there easy. g3 we go to time but my deck just preys on his. Had we had a few more minutes I would have had it. what can ya do, that's what I get for making such a bonehead misplay g1.
2-1-1
r5: bant blade
g1 I was able to answer 3 SFM and 2 of the equipment but ultimately couldn't answer the remaining batterskull in time. g2 I get a snake early and with some backup removal and discard snake takes it home. g3 was SUPER long and awesome. We had dueling oko's for a bit. I beat 4 yes 4 SFM and just kept chipping in with coatl and eventually Karn got to lattice lock him. bant blade is such a sweet deck!
3-1-1
t8: UW control rematch.
g1 lots of discard and liliana and oko won me it without too much trouble. g2 was super long and grindy trading back and forth walkers. I'm not sure I played optimally but I eventually got there with a mishmash of things. All I remember is it was close and I never really felt ahead. I feel like had he ripped some sequence of things he could have won. Pretty much most of my cards are must answer tho so there's that.
4-1-1
t4: 4c snow control
g1 we trade coatls back and forth for a while but i was able to sneak in a hexdrinker and pump before he was able to slam his wren6. after getting it to 8 counters I just had to work through some cryptic commands but he was unable to race it in the end. g2 he gets stuck on 3 lands for a few extra turns and that probably shut the door. We trade elks and okos for a while as well but eventually I was able to play too many things. He was doing things but I know he had a couple 4 drops in hand which definitely would have changed the game. I don't think he had a real way to deal with my oko though. still was pretty close all things considering. I'm not sure how many lands he runs but I know decks that tend to have coatl, labe and wren6 tend to shave on lands so it's a thing that happens. While our decks are similar, I think Karn trumps wren6 in this kind of matchup.
5-1-1
Overall super happy with the list and can never complain with a finals finish even though I made some major booboos throughout the night. I want to add in a 3rd oko but unsure what to cut. Obvious choices are hexdrinker or karn. Both tho have been super good for me. 2 of hexdrinker just feels right, card is an insane late game threat. I got to lattice lock people 3 times throughout the night as well and he just finds things I need like pithing needle and explosives on top of liquimetal coating which works insane with oko being able to elk anything like walkers with coating.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster