"A prince must imitate the Fox and the Lion, for the Lion cannot protect himself from traps and the Fox cannot defend himself from wolves. One must therefore be a Fox to recognize traps, and a Lion to frighten wolves." -- Machiavelli
Glad to see some people still interested in this. I've still been working on a couple of different lists like these all the while. And there have been other ideas and cards found and all of that so I will update the opening post soon with major updates and test findings over the last few months.
Most recent list posted by Infowarrior is something similar to what I've been testing so stay tuned! Will address the recent posts with questions when I can while I'm at it.
Flagstones can now provide 2 white mana instead of 1. It's even better now. And it's a great Boom target as well.
Tap the one in play for w, play the new one and sacrifice the one in play, tap the new one for w. Compared to previously, tap the one in play and when the second comes into play, they both go in the yard.
I'm really interested in the deck idea, and I think I'm going to play test a UR version tonight. Initially I was against Tamiyo, the Moon Sage, but turn five Tamiyo followed by Frost Titan and then Wildfire/Bust is great. I also think wildfire is much better than Bust because it acts as a board sweeper to all the pesky creatures your opponents play before destroying all their lands. Then Frost Titan can attack without having to worry about blocks.
Do you think its worth playing with Akki Blizzard-Herder? I think its really good to have especially if you're playing against aggro and you're using Darksteel Citadel. It's better than Stone Rain in my opinion.
Worst case scenario: Your opponent uses a kill spell at the end of your turn and its like you just played Boom.
Best case scenario: You use it to block, prevent some damage, and a Boom trigger happens.
Other likely scenario: Your opponent doesn't attack.
If I get anything else from playtesting I'll be sure to post.
Ah, thanks. What about Sea's Claim vs. Spreading Seas? It's disruption turn one instead of cantrips. Downside, they can play a fetch and don't crack it till the end of your turn. Upside, you have something to do turn one. Downside, you don't draw a card.
Every so often I've thrown up a thread around my version of Ponza. And it seems to be wildly different from what most people try to run when it comes from modern land destruction. Yet the heart of it has survived through multiple iterations of the deck, and proven itself time and again to work, not sure why nobody else considers trying it.
Between Crack and SSG, the deck can be VERY aggressive in its denial compared to most other LD decks. Will force the game to a stall almost assuredly and very quickly, which is why the core win-con centers around Planeswalkers. Trinisphere and Mana Tithe are taxes that just can't be paid by an opponent who is behind in land count. I could talk a lot more about the deck and the choices and why I'm playing what, but I have posted the list before and I don't want to type all that out if there's no interest in it.
What made you choose Chandra's Phoenix? I don't see a ton of recursion enablers (4 MB, 7 SB if I see it correctly, and generally you Bolt creatures) nor a great need for a 2/2 flyer. Otherwise I think I understand most of the choices, sweet deck! Especially Chandra copying LD appeals to me.
edit: oh right, plainswalkers, not just instants/sorceries recur Phoenix. Disregard this, I can't read
Yeah, but you're right. Phoenix is not the most reliable tbh. It and Koth are the most recent additions to the deck, so they might be weak links. Haven't played the posted version all that much. But I will stand by most of the rest of the deck as working well together.
A land denial + land destruction deck, Basically u ramp the mana up fast with some cheap mana dorks and get Blood Moon up early to secure a win and proceed on with land destruction using Sundering Titan or Sylvan Primordial with Conjurer's Closet by constantly returning those 2 to the battlefield.
Did some gold fishing, ya could probably get blood moon out on turn 3 to lock it the board down, but it maybe abit slow for modern.