Been toying around with a brew for a while, but I decided to bring out aggro loam. Had some very horrible luck. Round 1 burn, Round 2 against G aggro and couldn't set up decent removal in time, round 3 G tron. Really don't think I need to say more. It was a pretty horrible night. I think once I am done with my brew for a period of time I will go back to trying out the naya loam list that I have been speculating. How has everyone else been doing?
It plays more like a traditional Jund midrange list. At my local weekly modern tournament I always go 3-2 or 2-2 but the games are always close. I think the problem is that it is just a little inconsistent but there a plenty of games where an opponent just runs out of resources and cant compete. I feel like the card choices are fine its just adjusting the numbers. The sideboard could use some work but that depends on what is in the main deck.
What I like about this deck is that it can function without loam but obviously it is amazing once it has it. Any thoughts or suggestions?
It definitely looks solid. A lot like the traditional Jund lists, like you said. No Raging Ravine or Treetop Village in the mana base seems odd. Is there any particular reason for Pack Rat over Bob? He might help with your consistency issues and plays well with Liliana and discard. What do you board Olivia in for? Scavenging Ooze and Courser seem nice for some incidental lifegain and value. Has Eternal Witness been working for you? It has been fairly awkward the times I've tried it, though it has been a long time since I gave her a shot.
I dont really like bob in this deck because once we get loam or courser going we have enough card advantage. Also this deck does a lot of damage to itself because the color requirements are so demanding. I like Pack Rat because it is another way to get value with loam and it is a great way to turn cards that are dead in a certain match up into something useful. Bob would help the consistency a lot though.
I bring in Olivia for just about any creature deck and against certain jund builds. Admittedly, it could probably be something else but not sure what yet. Any suggestions?
So, I really like witness because in games two and three people bring in a lot of ways to mess with seismic assault, which is why I play 4, and being able to recur things that I have dredged away with loam is sweet. It is awkward sometimes which is why I only have one.
Really depends on land drops for burn. If smallpox is enough to keep them off casting spells then it should be ok. If burn draws more than 2 or 3 lands we are looking at burn being way too fast for loam most likely.
Preference would probably be the best way to describe him. His card advantage is always good, but within a burn heavy meta he'll probably deal you some damage while they deal you a lot. It's most likely best to forgo on him. As a loam you naturally have a ton of card advantage already. Having confidant would mostly be a way to gain excess advantage and net you some cards without having to dredge all the time
@powahcube - I can't imagine Karoo lands are useful in that list. Having lands in play is how you get value off of Mining and the Karoo lands keep fewer lands in play. I know you have the dudes to force lands into play but relying on them seems tenuous. Not to mention you get blown out by Ghost Quarter and Tectonic Edge as well as you can't keep hands with only Karoo lands in them. That just seems like a very poor choice for the deck.
@General Radchek - Running less than 4 Life from the Loam seems wrong. It turns up the value on several of the cards in your deck. Also, you have 12 cards that cost 3 or more, which isn't necessarily a bad thing but it opens you up to getting bottlenecked on the spells you can play in a turn. Which means you become soft to counter magic. Just as a general deck building theme in Modern I try not to play more than 8 high mana spells so you're less easily disrupted by blue decks that will look to counter a spell each turn.
I've found that most of the pre-3cc plays are tempo plays, with the retrace spells I'm casting them in multiple with my 3cc spells. The list changes from week to week, that's just the last time I messed with it on my phone. Out of the board pack rat with discard usually gives me 2 quick wins against blue.
I'm posting from my phone so my post may not make as much sense. Basically the more I play modern the more I realize that 3-4cc cards are were you want to be in terms of power. So I run more of them to tax other decks answers. I only run 2 loam because I tend to dredge it when I shouldn't early, so I want to hit my assault before I do. BTW phy arena is amazing.
I've been lurking here occasionally. Some of your lists look like a lot of fun. I've been running a SirStompALot style RUG Loam deck. I've had a lot of success with it in the last couple of weeks (Top 1 at 32 player SCG IQ and Top 4 split at a 1K). I'll post my list here. You can also find my list on the SCG deck database (I can't post links here yet).
A real strength of this version is its ability to win through hate. The deck is not as graveyard reliant as many other loam decks. This deck has some game against basically every other deck. It also has a very good matchup against affinity (A large percentage of the current paper meta in my area). You can afford to run low numbers of your sideboard choices due to a very high number of cantrip/selection cards such as Serum Visions, Faithless Looting, Izzet Charm, and Gitaxian Probe.
It's probably no surprise to you that goyf gets pretty big in a dredge deck running 6 card types. Sometimes you just get hands in game 1 that look like RUG delver and you end up killing them with goyfs, delvers, bolts, etc. This often leads to them not sideboarding correctly against you. However, goyf does open you up to getting hosed occasionally by cards like rest in peace. That's a big reason I've been running a couple swords in my main/side.
TL;DR Goyf is good in an aggressive/midrange dredge deck.
I play a lot of legacy so I am very familiar with seeing goyf across the table. Definitely died quickly to them a few times. I guess you do have most of his stats covered with artifacts and enchantments. Naturally you'll easily find spells lands and creatures. How do you like having the izzet charms in there as a shock/looting effect/pierce? Which mode do you often find yourself using the most?
Also have you considered snapcaster over young pyromancer? I believe Capt. Nick still plays RuG version as well. I know he has been testing a brew but I am sure you 2 can bounce ideas off each other