What is your list W3BL3Y? I couldn't find a post of yours with a list in it. Different colors open up different possibilities. Though, Ancient Grudge, Spellskite and Engineered Explosives are generally good inclusions. I like having access to a lot of Ghost Quarter. Anger of the Gods is pretty solid in a lot of match ups as well. As far as what else, it depends on the third/fourth color(s) you are splashing.
Im on my phone right now so ill leave it at that. Jund colors and my mana base is working out for me. i have a sideboard but am re-working it, hence my question.
Let me know if you have any thoughts on the deck list as well. Thanks for all your help.
Welp, I played that Jund list I posted on Wednesday. It was rather underwhelming. Though it may just be for my meta. Smallpox never was that detrimental to me but it ended up being a dead card more than I wanted or just did not have nearly the impact that I needed it to have. I played against Big Affinity, UR Delver, a Mono-W Standard deck, Melira Pod, and UWR Twin. Only beating the Affinity and Standard deck. I think a lot of the problem I had was a lack of targeted removal. Abrupt Decay was nice but relying on Smallpox as an answer card was poor. I lost several games where, if I had Lightning Bolt in hand, I wouldn't have lost. To be fair, I also made a couple of play mistakes (like Faithless Looting post combat, turning Goyf into a 5/6 from a 3/4). I just felt like counter spells would have been more effective at holding off my opponents than discard. While Raven's Crime did do work, tapping out for it to clear their hand and then losing to top decks happened more than I cared to admit. However, Raven's Crime with Young Pyromancer is insane. I won a game by making 11 Elemental Tokens over the course of a couple turns. The games were all close and every round I lost went 2-1 to my opponent but it's just not the kind of playstyle that works for me.
If you drop smallpox from that list you should splash white for lingering souls. It would probably really go to help you in the long run for the list you are playing.
I took my list to an fnm last night. It was small, 10 people. I went 3-1. I 2-0'ed a UG mill, UWR planeswalker prison type deck, and a BW d+t deck. I lost in the last round to affinity 1-2. Took second place. I should have beaten affinity but I couldn't draw my pressure in time. I was able to keep the board clear for most of the match though.
Sounds like you had a decent run. Affinity I've found to be an easy match up so you'll probably have much better luck in the future. Good job. What was your final list?
Again, for the sake of being on my phone I will be short. The list is the same as above except -1 ravens crime +1 abrupt decay. Sb I had 3 anger of the gods, 3 rakdos charm, 2 thoughtseize, 2 maelstrom pulse, 1 ancient grudge, 1 engineered explosives (could only get 1 unfortunately) 1 I oK, 2 nihil spellbomb (I wanted surgical extraction in this place)
I am only running one manland and I want to up it by at least one. I have one raging ravine, should I add a second or go with a treetop village? Im leaning toward a second ravine.
P.S. I usually have pretty good luck against affinity. Just the random bad luck that night I guess.
I assumed it was bad luck. I would never accuse another Loam player of losing to affinity because of bad play. Lol. I would go second ravine, but village isn't bad against quick aggro decks to buy time.
I am only running one manland and I want to up it by at least one. I have one raging ravine, should I add a second or go with a treetop village? Im leaning toward a second ravine.
I personally run 1 Raging Ravine and one Lavaclaw Reaches which is the same as the old school Bronson Magnan list from 2012. I personally wouldn't run another Ravine, and Treetop seems good for some variance. The only thing is that it may not always be enough pressure compared to a Ravine or Reaches as the it gets to the very late game.
Another thing I though of would be the possibility of a single Spawning Pool which would give you the ability to chump for days against decks that have no reach while having a very small mana investment. Just a thought.
Lavaclaw has always been rather mediocre for me. I know Bronson and others have rode it to victory but the cases where it is a worthwhile win condition are few and far between. Treetop Village as an evasive 3/3 for less of a mana investment has been much stronger and a better threat for me in my experience. Though I guess it depends on the build of the deck, but I've always been happy drawing Village, whereas Reaches has been hit or miss. I agree, you don't need two Raging Ravines. Spawning Pool seems mediocre. What are you blocking with it that you aren't just losing in the first place? Goyf? Outside of that the creatures of Modern are getting your opponent more value than that, or are evasive and don't care about your land. On top of that, I'd rather block Goyf with my own Goyfs anyways.
Lavaclaw has always been rather mediocre for me. I know Bronson and others have rode it to victory but the cases where it is a worthwhile win condition are few and far between. Treetop Village as an evasive 3/3 for less of a mana investment has been much stronger and a better threat for me in my experience. Though I guess it depends on the build of the deck, but I've always been happy drawing Village, whereas Reaches has been hit or miss. I agree, you don't need two Raging Ravines. Spawning Pool seems mediocre. What are you blocking with it that you aren't just losing in the first place? Goyf? Outside of that the creatures of Modern are getting your opponent more value than that, or are evasive and don't care about your land. On top of that, I'd rather block Goyf with my own Goyfs anyways.
Spawning Pit was just an idea for chumping Goyf, Centaurs, Finks, All of Melira Pod, All of affinity on the ground, Zoo decks, other Ravines etc etc... There are a lot of creature matchups that it could be practical in, although I agree that it will probably be underwhelming most times.
Has there ever been thought into switching too two Treetop Villages instead of a 1-1 split with a Ravine and something else? It may not be the best endgame finisher once you have stabilized, but it only costs one mana more for 2 3/3's instead of 1 3/3 with some potential to get bigger and blown out by a piece of removal.
I think the benefit of Ravine over a second Village is that it does afford you color fixing. Two Villages and a basic Forest are three straight Green sources in a deck that wants to hit triple Red on turn 3. The activation cost of Village is a huge plus to it but I'd rather run Ravine for the color fixing. I like both cards but they have their pros and cons. I'd advocate a split if you feel like running two manlands but I'd place preference on Ravine over Village just because of how important the color requirements are to the deck as a whole.
If I owned a second ravine I would probably run 2 ravine and 1 village. Ravine is just a great clock while we have board control. It also doesn't rely on the yard to win the game, so it is useful if an opponent drops a RiP on us. Another thing to think about is that Village will always die to a bolt and doesn't mana fix, ravine will only die to a bolt before it's initial attack trigger resolves and it mana fixes.
I don't like spawning pit. Using 3 lands just to chump and regen seems pretty bad, we always have things to do with our mana, like loaming, retracing, etc, the tempo loss from tapping out just to avoid some damage is bad. In the souls/pyro versions we have plenty of chump blockers already that don't recquire us to tap out just for them. Manlands are good at dealing extra damage getting us closer to victory, i rarely use them to block. Spawning pit isn't a win con and therefore is a bad manland.
So with changing the topic a bit, has anyone tested out Dark Heart of the Wood before? I feel like this must have been discussed before, but it wasn't in the last 6-7 pages I just looked at. I found it because I was getting mowed down by the random Burn guy every night. I threw two into my sideboard at first, but then went down to just one. It's no Zuran Orb but it let me stabilize and regain control of all the matchups that I was previously was loosing in. I went on to beat the Burn guy 2-0 and an Affinity player 2-0 aswell. Does anyone know if there are any better forms of recurable lifegain that I could be looking into instead of this sort-of-narrow sideboard card? Finks? Baloth?
Personally I'd probably stick to baloth as gains 4 life and has a fat ass for blocking. He's also not too bad for pushing through the final blow against other opponents once you can get assault online. There is always the added utility against jund of hitting the field early and trading with a goyf earlier in the game.
Personally I'd probably stick to baloth as gains 4 life and has a fat ass for blocking. He's also not too bad for pushing through the final blow against other opponents once you can get assault online. There is always the added utility against jund of hitting the field early and trading with a goyf earlier in the game.
I usually play 2 in my sideboard, but the one time life has never been enough for me it seems. I have lost about 3-4 times to burn now AFTER I have played the Baloth. That is why I was looking into more recurable lifegain. Could my manabase just be too painful? I usually run 6 fetched and 4 shocks.
Well the advantage we have over modern burn is that they don't have access to cards like price of progress, fireblast, chain lightning etc. In modern they are almost forced to play more creatures which we already handle well. Trading post isn't a horrible idea for constant life gain since you can just pitch lands all day and most likely out race them by gaining life while controlling their board. I use syphon life as a 1 of, but I haven't played against burn in such a long time.
I think 6 fetches and 4-5 shocklands are fine, we can't play the deck without them anyways... for my part i use 2 syphon life and one vault of the archangel from the board. I haven't played vs burn ever since i added those in so i can't tell you if they are enough but they seem fine. You have more odds of having access to syphon life during a game since you can just dredge it too.
Obstinate Baloth seems like a waste of sideboard space in my opinion. They are good vs non targeted discard (such as liliana) and we are already pretty resilient to this type of effect. You are right to seek a repeatable life gain source because they play skullcrack (some play flames of the blood hand as well) main deck so getting cracked in response to a one shot baloth life gain trigger is awkward indeed. MyKatDied's trading post idea seems reasonable if burn is popular in your meta.
I don't know what version of the deck you play, in mine syphon life is fine with pyromancer, draining and spamming tokens seem like a good game plan vs burn. They have access to leyline of punishment from the board though, it really sucks if they board it in...
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flame jab x 1
raven's crime x 4
inquisition of kozilek x 3
life from the loam x 4
abrupt decay x 3
dark confidant x 4
young pyromancer x 4
liliana of the veil x 2
seismic assault x 4
Im on my phone right now so ill leave it at that. Jund colors and my mana base is working out for me. i have a sideboard but am re-working it, hence my question.
Let me know if you have any thoughts on the deck list as well. Thanks for all your help.
I am only running one manland and I want to up it by at least one. I have one raging ravine, should I add a second or go with a treetop village? Im leaning toward a second ravine.
P.S. I usually have pretty good luck against affinity. Just the random bad luck that night I guess.
I personally run 1 Raging Ravine and one Lavaclaw Reaches which is the same as the old school Bronson Magnan list from 2012. I personally wouldn't run another Ravine, and Treetop seems good for some variance. The only thing is that it may not always be enough pressure compared to a Ravine or Reaches as the it gets to the very late game.
Another thing I though of would be the possibility of a single Spawning Pool which would give you the ability to chump for days against decks that have no reach while having a very small mana investment. Just a thought.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Spawning Pit was just an idea for chumping Goyf, Centaurs, Finks, All of Melira Pod, All of affinity on the ground, Zoo decks, other Ravines etc etc... There are a lot of creature matchups that it could be practical in, although I agree that it will probably be underwhelming most times.
Has there ever been thought into switching too two Treetop Villages instead of a 1-1 split with a Ravine and something else? It may not be the best endgame finisher once you have stabilized, but it only costs one mana more for 2 3/3's instead of 1 3/3 with some potential to get bigger and blown out by a piece of removal.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I usually play 2 in my sideboard, but the one time life has never been enough for me it seems. I have lost about 3-4 times to burn now AFTER I have played the Baloth. That is why I was looking into more recurable lifegain. Could my manabase just be too painful? I usually run 6 fetched and 4 shocks.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I think 6 fetches and 4-5 shocklands are fine, we can't play the deck without them anyways... for my part i use 2 syphon life and one vault of the archangel from the board. I haven't played vs burn ever since i added those in so i can't tell you if they are enough but they seem fine. You have more odds of having access to syphon life during a game since you can just dredge it too.
Obstinate Baloth seems like a waste of sideboard space in my opinion. They are good vs non targeted discard (such as liliana) and we are already pretty resilient to this type of effect. You are right to seek a repeatable life gain source because they play skullcrack (some play flames of the blood hand as well) main deck so getting cracked in response to a one shot baloth life gain trigger is awkward indeed. MyKatDied's trading post idea seems reasonable if burn is popular in your meta.
I don't know what version of the deck you play, in mine syphon life is fine with pyromancer, draining and spamming tokens seem like a good game plan vs burn. They have access to leyline of punishment from the board though, it really sucks if they board it in...