Barring other spoilers that may get included, this is where I'm sitting on a decklist once we get our new toys. It's a really light green splash in a primarily red deck. Trying to be fairly aggressive while having the Assault+Loam package to grind out games. A decent top end to give some late game punch.
Not sure on Goyf v Young Pyromancer. I'm just worried there aren't enough ways to trigger YP and make him worthwhile and Goyf is generally just a big dude. So I'm leaning that way.
I could see swapping out Koth and getting Ayula's Influence in to a more green supported deck over Living Twister. I have wanted to play Koth in Loam for a long time and this seems like a good opportunity to test him out.
Nantuko Cultivator and these new two (Ruination Rioter and Ore-Scale Guardian) are all cool cards to have in Modern and great to have in a set that almost seems designed around the Assault/Loam theme, but I'm not sure they're powerful enough - even as role-players. Maybe if the deck was radically redesigned... maybe Rioter could be a part of a super aggro shell, Idk.
On a completely separate note, a couple of times now I've seen people either suggesting or putting four Stomping Grounds in lists. You definitely don't want to do this unless you have a really good reason for it. Sure, it's probably the best R/G dual available, but it's also very painful - especially in multiples. To be honest, a pure R/G version of this deck should probably be running two, and three-color versions should probably run one of each shock (maybe two Stomping Grounds). That's plenty to get with all the fetches. Look at some other decks in the format that have some top 8 lists posted on MTGTOP8, MTGDECKs.net, or MTGGOLDFISH. You'll see all the U/W Control lists run two Hallowed Fountains; all the G/B Rock lists run two Overgrown Tombs. The Izzet Phoenix lists do seem to run three Steam Vents, but they're also only running 17-18 lands total. The only deck running a full play-set of shocks (Stomping Ground in this case) is TitanShift, and they're obviously doing so because of the Mountains-matter theme associated with Valakut.
Barring other spoilers that may get included, this is where I'm sitting on a decklist once we get our new toys. It's a really light green splash in a primarily red deck. Trying to be fairly aggressive while having the Assault+Loam package to grind out games. A decent top end to give some late game punch.
Not sure on Goyf v Young Pyromancer. I'm just worried there aren't enough ways to trigger YP and make him worthwhile and Goyf is generally just a big dude. So I'm leaning that way.
I could see swapping out Koth and getting Ayula's Influence in to a more green supported deck over Living Twister. I have wanted to play Koth in Loam for a long time and this seems like a good opportunity to test him out.
I like this list. I agree the fewer spells point you more towards goyf, and Bloodbraid has a lot of good hits. I think Wrenn is good enough to run 3, but that’s my only gripe. In my preliminary testing with Wrenn and VortexLoam, the ability of Wrenn to tick up over time to his ultimate is very strong. Wrenn plus Looting is a ccc-combo even when you don’t have an Enchantment, and the ability to hit all your land drops with him threatening to ultimate if you keep the board clean is great.
Living Twister enables a simple combo kill with Assault if you have no graveyard, so I think it’s worth it to have some copies over the influence.
I was pondering about possible high end value drops and stumbled across Neheb, Dreadhorde Champion which seems rather decent. Same spot as BBE, Tracker and similar value cards (Koth e.g.), but has higher peak value (ditching 3 lands from a Loam, dredging it back and draw 2 cards sounds nice).
I will defenitily play with Wrenn and Six, I always wanted a second Loam like card for when Loam gets exiled/removed. That it is also a PW helps in those annoying UW Control match-ups (they are not bad, but just atrocious to play...).
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
@Vannatar - Ruination Rioter seems like it could be pretty interesting in an aggressive deck like you said. I like that it can turn an Assault activation into more than 2 damage. It also makes any sort of attacking really gross for the opponent if you have any number of lands in the graveyard. I may test him out over Goyf, just to see what it's like.
Also, I totally agree on not running 4 of Stomping Ground in a deck normally. All the lands you listed are great and in my Temur variant of the deck I split it up more. The only reason I'm advocating for 4 in the list I submitted is because Koth gives the deck a "mountains matter" theme and Cinder Glade felt a little too sketchy with only 5 basics. Also, having enough green sources to get multiple castings of Loam or activations of Living Twister are important to keep in mind for the mid- to late-game. Though cutting a Stomping Ground for a Glade probably wouldn't be the worst but I'm a big fan of very consistent turns 1-3 in Modern. Thus the 4-of concession.
@Cryptic Commander - Wrenn and Six could easily be a 3-of over a Countryside Crusher. Depends on how full the 3-slot feels in playtesting. I mainly didn't want to get stuck with a bunch of Wrenn in hand. They don't work as well in multiples as Loam does unfortunately. But I am really excited to see them in action.
@Cryptic Commander - Wrenn and Six could easily be a 3-of over a Countryside Crusher. Depends on how full the 3-slot feels in playtesting. I mainly didn't want to get stuck with a bunch of Wrenn in hand. They don't work as well in multiples as Loam does unfortunately. But I am really excited to see them in action.
I've been testing 4 in this list, and it's been great:
Lands: 30
2 Blast Zone
2 Fire-Lit Thicket
1 Forest
4 Ghost Quarter
1 Grove of the Burnwillows
1 Treetop Village
5 Mountain
1 Raging Ravine
3 Rootbound Crag
4 Sheltered Thicket
2 Stomping Ground
4 Wooded Foothills
2 Magmatic Insight
4 Faithless Looting
1 Flame Jab
2 Lightning Axe
3 Lightning Bolt
4 Molten Vortex
4 Life from the Loam
2 Scavenging Ooze
4 Wrenn and Six
4 Countryside Crusher
SB: 15
2 Alpine Moon
2 Anger of the Gods
2 Engineered Explosives
2 Pulse of Murasa
2 Force of Vigor
1 Scavenging Ooze
2 Tireless Tracker
2 Tormod's Crypt
The sideboard is a mess but the list is pretty simple. The Jund Vortex deck really relies on Dark Confidant to be able to dig through the lands in the deck, and RG has never had anything like it. Wrenn and Six doesn't "churn through the deck" so to say, but drawing an extra card each turn that can be pitched to Molten Vortex is usually enough to make the enchantment a real threat even without drawing a Life from the Loam. Wrenn has never felt clunky in this deck as people often try and kill it as soon as they see the shenanigans we are trying to pull. You can use extra Wrenns to draw multiple lands in a turn if need be, and or to deal 2 dmg to a creature to kill it, and or to replace fallen copies. And if you have a lot of multiples, you can in the end discard it to a looting, though that can be said about every card ever so it's not a very good argument.
Wrenn is critical to the Vortex gameplan, so I can see it being not as powerful in the RG Assault lists. I'd still stick to 3 from what I've seen, as a turn 2 Wrenn does so much for the strategy. For instance, t2 Wrenn +1 into t3 +1 Assault is +4 damage to the board, which is veerry significant vs a deck like humans or even dredge. Loam can do a similar thing with two fetches, but Wrenn will keep ticking up to its ult which will win the game quick. Idk, I'm just really enthralled with the card.
And also... not to get anyone's hopes up but the same source that leaked the new card Hogaak had the Onslaught Cycle lands in the background... Just saying with Wrenn those are insane.
Hey guys! I’m new to the deck archetype but have been very interested for a while now and after seeing these spoilers I wanna go all in and join the Loam Assault gang lol. I had a question though, I know a lot of you love BBE, but what about that new card with cascade and retrace? Which card is better with this archetype?
Also, what are your opinions about the jund version of the deck? I also like the idea of 3 assault, 2 bear enchantment, 1 twister, but how effective can this be in relation to 3 or 4 Assault and 2 vortex?
Also what does countryside crusher bring to the table?
So the two cards do different things.They both cascade but one is more aggro assault while the other will help in a long grindy matches like control or jund.
Thank you for the explanation, I can see that now lol So if I’m trying to be aggressive BBE is the choice. would it be wrong to sideboard 1 copy of the other for those Grindy matchups?
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4 Tarmogoyf
3 Countryside Crusher
2 Living Twister
4 Bloodbraid Elf
1 Hazoret the Fervent
Spells: 21
4 Faithless Looting
2 Flame Jab
4 Lightning Bolt
4 Life from the Loam
2 Wrenn and Six
4 Seismic Assault
1 Koth of the Hammer
4 Wooded Foothills
4 Scalding Tarn
1 Prismatic Vista
4 Stomping Ground
2 Sheltered Thicket
2 Field of Ruin
1 Forest
4 Mountain
1 Raging Ravine
1 Fire-Lit Thicket
1 Blast Zone
Not sure on Goyf v Young Pyromancer. I'm just worried there aren't enough ways to trigger YP and make him worthwhile and Goyf is generally just a big dude. So I'm leaning that way.
I could see swapping out Koth and getting Ayula's Influence in to a more green supported deck over Living Twister. I have wanted to play Koth in Loam for a long time and this seems like a good opportunity to test him out.
Two more toys for RG aggro assault.
Love it!
On a completely separate note, a couple of times now I've seen people either suggesting or putting four Stomping Grounds in lists. You definitely don't want to do this unless you have a really good reason for it. Sure, it's probably the best R/G dual available, but it's also very painful - especially in multiples. To be honest, a pure R/G version of this deck should probably be running two, and three-color versions should probably run one of each shock (maybe two Stomping Grounds). That's plenty to get with all the fetches. Look at some other decks in the format that have some top 8 lists posted on MTGTOP8, MTGDECKs.net, or MTGGOLDFISH. You'll see all the U/W Control lists run two Hallowed Fountains; all the G/B Rock lists run two Overgrown Tombs. The Izzet Phoenix lists do seem to run three Steam Vents, but they're also only running 17-18 lands total. The only deck running a full play-set of shocks (Stomping Ground in this case) is TitanShift, and they're obviously doing so because of the Mountains-matter theme associated with Valakut.
Copperline Gorge, Fire-Lit Thicket, Grove of the Burnwillows, Raging Ravine, Sheltered Thicket, more off-color fetches, Prismatic Vista, mono-color or even colorless utility-lands, more basics, etc... there are so many good options.
Living Twister enables a simple combo kill with Assault if you have no graveyard, so I think it’s worth it to have some copies over the influence.
I will defenitily play with Wrenn and Six, I always wanted a second Loam like card for when Loam gets exiled/removed. That it is also a PW helps in those annoying UW Control match-ups (they are not bad, but just atrocious to play...).
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Also, I totally agree on not running 4 of Stomping Ground in a deck normally. All the lands you listed are great and in my Temur variant of the deck I split it up more. The only reason I'm advocating for 4 in the list I submitted is because Koth gives the deck a "mountains matter" theme and Cinder Glade felt a little too sketchy with only 5 basics. Also, having enough green sources to get multiple castings of Loam or activations of Living Twister are important to keep in mind for the mid- to late-game. Though cutting a Stomping Ground for a Glade probably wouldn't be the worst but I'm a big fan of very consistent turns 1-3 in Modern. Thus the 4-of concession.
@Cryptic Commander - Wrenn and Six could easily be a 3-of over a Countryside Crusher. Depends on how full the 3-slot feels in playtesting. I mainly didn't want to get stuck with a bunch of Wrenn in hand. They don't work as well in multiples as Loam does unfortunately. But I am really excited to see them in action.
2 Blast Zone
2 Fire-Lit Thicket
1 Forest
4 Ghost Quarter
1 Grove of the Burnwillows
1 Treetop Village
5 Mountain
1 Raging Ravine
3 Rootbound Crag
4 Sheltered Thicket
2 Stomping Ground
4 Wooded Foothills
2 Magmatic Insight
4 Faithless Looting
1 Flame Jab
2 Lightning Axe
3 Lightning Bolt
4 Molten Vortex
4 Life from the Loam
2 Scavenging Ooze
4 Wrenn and Six
4 Countryside Crusher
SB: 15
2 Alpine Moon
2 Anger of the Gods
2 Engineered Explosives
2 Pulse of Murasa
2 Force of Vigor
1 Scavenging Ooze
2 Tireless Tracker
2 Tormod's Crypt
Wrenn is critical to the Vortex gameplan, so I can see it being not as powerful in the RG Assault lists. I'd still stick to 3 from what I've seen, as a turn 2 Wrenn does so much for the strategy. For instance, t2 Wrenn +1 into t3 +1 Assault is +4 damage to the board, which is veerry significant vs a deck like humans or even dredge. Loam can do a similar thing with two fetches, but Wrenn will keep ticking up to its ult which will win the game quick. Idk, I'm just really enthralled with the card.
And also... not to get anyone's hopes up but the same source that leaked the new card Hogaak had the Onslaught Cycle lands in the background... Just saying with Wrenn those are insane.
https://twitter.com/MSigrist83/status/1133751770105221120?s=09
No need to splash U anymore, Trade Routes in Red is here
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Also what does countryside crusher bring to the table?