When I build decks I try to pack as much synergy as possible, and this deck is not short on it. Adept has 21 cards that trigger it. Goyf grows bigger than usual because Assault and Hollow One provide uncommon card types. Hollow One has 8 cards that bring it down to 1 mana to cast, and Street Wraith lops off that final mana.
Birds are there for speed; they enable 3 mana plays on turn 2, like Assault, or Reunion > 1-mana Hollow One, or Fulminator Mage postboard. They're an easy discard to Looting/Reunion past the first turn.
Just stumbled across this one and this one is a nice one!
Have you tested that one further? I'm willing to take it for some games after GP Madrid in december.
Why do you run 4 Fulminator Mage sideboard?
Not seeing any lists that have the blue splash in the last 5 pages. Anyone have a link to a few? Trying to do 4 color loam with RBGu, including lily, snap, collective brutality, maybe search for az. Thanks!
I don't think Assault Loam has ever had a chance to play with it; does it have a home here? Cascading into your Seismic Assaults, Maelstrom Pulses, Liliana of the Veil, and even many of the 2cmc cards seems like a lot of value. There aren't any graveyard synergies however. What do you guys think?
---------------------------------
@MythicCommon
There are definitely some RUG and 4-Color lists in the primer, and people often post and discuss their lists throughout the thread. This achetype allows you to experiment with every color and color-combination provided red and green are two of the colors. I think Existenz was talking about playing around with some RUG lists just last page. Additionally, some blue cards you didn't mention that are worth considering for Assault Loam are Izzet Charm and Desperate Ravings.
It was legal back then when I was playing Assault Loam and Pox Loam. I don't think it will change that much, but I will certainly will keep an eye open.
Assault/Pox Loam decks are my all time favorites!
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Oh, I guess you're right Xour. I just looked back at the results of GP Lincoln in 2012, which Bronson Magnan won with Aggro Loam, and there were two Jund decks playing Bloodbraid Elf in the top 8. Bronson's deck tellingly did not include it. Still, I definitely think it's a card to consider.
On the topic of Jace, the Mind Sculptor, it would be a pretty sweet card advantage engine, but 2UU isn't exactly a splash. It would definitely require more of a commitment to blue than most of the cards tried in the RUG versions, and it doesn't seem possible in 4-color lists.
Interesting deck and video; unfortunately, Jeff was making a number of misplays and questionable decisions - especially early on - that made the deck look worse than it was. It seemed like he was getting the hang of it more and more as he went along though.
I liked the general changes he recommended at the end of the video as well: i.e. Thoughtseize over Inquisition of Kozilek, four Faithless Lootings being an absolute MUST, and Countryside Crusher over Tireless Tracker in the main. Grim Flayer over Dark Confidant is an interesting idea as well, though he'd have to look at the Delirium numbers before doing that. Honestly, I was surprised he didn't suggest putting those three Abrupt Decays in the main, particularly since he was toying around with the idea of Grim Flayers in a deck with zero instants.
That put the card count up to 67. Needless to say, 7 have to go. I thought that maybe 4 Bloodghast can go, maybe the Tasigurs, but I'm not sure.
Any ideas?
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I've been thinking of a Gitrog Monster version of this deck. There was a CFB article not long ago. Just wondering what everyone's thoughts were on the subject.
Most of the first game was very even. It was just a discard battle, the same with removal. Flame Jab was great against Young Pyromancer. Finally oponnent resolved his Bedlam Reveler and draw 3 cards.
First game was very long. I hit my Raven's Crime and started to discard his hand but I couldn't find any threat. Finally he put his 5th of 6th land ob board and killed me with Past in Flames in his GY.
Second game was quicker. Again I punished him with Raven's Crime and put a Choke on battlefield. We ran out of time game 3.
3 round. 2-1 Life gain deck.
No story to tell. I used my Flame Jab all the time and finally put big Countryside Crusher. I lot one game due to his 30+ life and Serra Ascendant. Third game was similar to first one.
4 round. 1-2 W/B tokens + auras deck.
First game I won using loam engine and seismic assault.
In second game oponnent put Relic of Progenitus and started emtying my GY. He just killed my with some small creatures with auras of something.
Third game was close. I am angry that I lost to such a *****ty deck.
Conflagrate is a waist of the slot. I didn't use it even once. Dark Confidant didn't shine in this build. Maybe we should use something more aggressive. I am considering use of Young Pyromancer due to problems with some more aggro decks. We want to stand it until we reach our loam-assault engine. Liliana of the Veil 2 or 3 Lilis? Is she really good in this deck? We have already a lot of 3 mana drops, and our deck is just slow. I think we could replace her with Collective Brutality as we need more removal and discard.
What do you think?
I've always had a soft spot for life from the loam and played it in some bad valakut decks a few years ago. I'm ashamed that it didn't occur to me how good bloodbraid is with the old assault loam style. Fortunately I have a clever friend who reminded me. We've been working on this for a couple weeks:
4 Bloodbraid Elf
4 Tireless Tracker
1 Courser of Kruphix
4 Tarmogoyf
1 Birds of Paradise
SB: 2 Reclamation Sage
SB: 2 Scavenging Ooze
SB: 2 Courser of Kruphix
SB: 3 Eidolon of the Great Revel
SB: 1 Kitchen Finks
SB: 1 Chameleon Colossus
SB: 1 Blood Moon
SB: 3 Ancient Grudge
Main Question: How can I improve my matchup against large creature decks? So far the hardest matchups are death's shadow, eldrazi, and hollow one. These colors have a hard time removing big boys. Blocking with goyf and getting the assault loam online can work but that's often too slow.
Things I've considered
Ensnaring bridge: nice but requires I win through enchantments. Also opponents are likely to bring in noncreature removal that often hits the bridge.
Roast: I hate this card but it might be our best option. Often doesn't kill death's shadow
Chameleon Colossus: This is great vs shadow and the delve creatures but I can't accelerate it out. It's also not great vs eldrazi.
Splashing path: I'm not really a fan of this as I like two color decks. I'd be interested in suggestions on numbers of how to do this though. I was thinking a foundry and temple in the main, 3 path in side, and playing 4 heaths. Cut a courser, grudge, and moon from side.
Harvest pyre: might be decent but I can't really gaurantee that my graveyard will be big enough in time.
Side Questions
I like the single BoP as multiple accelerants aren't great but one is excellent. Anyone else do this nonsense?
Should I go down 1 tracker? It's very strong but drawing a bunch of them often doesn't let me answer my opponent well enough. 1 of magmatic insight was very good at times but I cascaded into it without lands in hand a few times and I've considered swapping tracker for this
Other utility lands I'm missing here? I was thinking about swapping a scooze for a bo-bog. My friend and I debate the GQ, tech edge, field of ruin ratios.
I'm not sure whether I should play a grove or a sheltered thicket in place of fire-lit thicket. Fire lit seems like the choice to me as it helps play seismic. The major downside is that forest + fire-lit doesn't cast t1 molten vortex.
@LoveFromTheLoam - Big creatures is something Green/Red just doesn't handle particularly well on its own. That's why the Jund lists are popular. You get access to Liliana of the Veil, Fatal Push, Terminate, Abrupt Decay, and Maelstrom Pulse. All of which deal with creatures, regardless of their size. Splashing for a set of Path to Exile seems weak if you aren't going to utilize the white for something like Knight of the Reliquary or the strong sideboard cards white has available to it.
If you haven't played with Countryside Crusher in the deck, you should give it a try with or over Tireless Tracker it makes sure you are always drawing gas and gets big fairly quick. It's a very strong card. Courser of Kruphix is underwhelming in comparison and I think you really should get a fourth Faithless Looting in there for digging and filtering.
I'd play Field of Ruin over Tectonic Edge. You aren't going to be color screwing any of the control or mid-range decks often enough with Tec Edge. So it is just a way to interact with utility lands. Which Field does but doesn't put you down a land. Field also works a turn faster than Tec Edge. Ghost Quarter hits Tron and Eldrazi fastest; so I'd run those over Tec Edge as well. If it was me, I'd run a 3-2 split of Field and Quarter.
With the number of basic Forest you are running, I would have to think Thicket is pretty important for being able to cast Assault on curve. I get that you want to play around your own Blood Moons but how often do you need more than 2 Forests in play? Could you up the number of dual lands while cutting from your Forests? Like, -2 Forest, +1 Stomping Ground, +1 Sheltered Thicket? As far as other utility lands, if you had some form of recursion (Crucible of Worlds or Ramunap Excavator), Ramunap Ruins could be a decent inclusion. Otherwise, Treetop Village is a decent man-land. Horizon Canopy has draw a card printed on it. Kessig Wolf Run gives Trample and can buff your guys. As does Skarrg, the Rage Pits. And I believe that's all the relevant stuff.
How has Molten Vortex been for you? I like that it comes in under counter magic but I've lost games to not being able to activate it enough to stabilize or kill my opponents. I usually run 3 Assaults in my deck. Though I run a Temur version of the deck. So I have a bit more dig with Serum Visions and counter magic of my own to help Assaults stick.
It would be probably a better idea to play just straight Abzan, or Jund for that matter, but that it's not the point. What do you think?
PS: I'm sorry if this is the wrong thread, I know that is for Assault Loam, but since there is little to no activity here I thought that a different Loam strategy may be welcomed to discuss.
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It isn't really an Assault Loam deck without the Seismic Assault. Gitrog Monster was found to be a bit too win-more when it came out. You can go infinite with Dakmor Salvage, Monster and a discard outlet. So that's probably worth looking into if you are heading down that road. Traverse is a sweet tutor but it may be difficult to get Delirium online with no Looting style effect or cantrip artifacts MB like Mishra's Bauble or Nihil Spellbomb. I'd also want a 1-of Maelstrom Pulse in the deck. It may be personal preference but I like the unrestricted removal of it.
Still haven't decided on the sideboard, but I guess some mixture of sweepers, artifact/graveyard hate, some form of life-gain will be included.
I would like to include Lingering Souls in the main, but I'm not quite sure what to take out. I think Souls + Flayer is great synergy.
Any thoughts?
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Hey, guys. I'm working on a list right now for Pox Loam. I have gone through a bunch of different variants, and this is my most recent. To be clear, I'm on a slight budget. Let me know your thoughts. Thanks!
I know that this isn't technically a Loam Pox thread, but I figure it's easier to find people to talk to than elsewhere, even if the chat feels pretty dead. I was wondering about our Lantern control matchup. Due to this rule: 502.47a Dredge is a static ability that functions only while the card with dredge is in a player’s graveyard. “Dredge N” means “As long as you have at least N cards in your library, if you would draw a card, you may instead put N cards from the top of your library into your graveyard and return this card from your graveyard to your hand.” we know that dredge doesn't stop us from milling ourselves. Memory's Journey doesn't do enough when you're not in blue because the flashback exiles the card. Is it worth while to have a Buried Ruin + Elixir of Immortality package (or some other choose to reshuffle package) in the 75?
If you are worried to be decked, what about a couple of Gaea's Blessing in your sideboard?
Far from ideal, but it's a start.
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Just stumbled across this one and this one is a nice one!
Have you tested that one further? I'm willing to take it for some games after GP Madrid in december.
Why do you run 4 Fulminator Mage sideboard?
No love for Blood Moon?
Green @ it's best
https://magic.wizards.com/en/articles/archive/news/february-12-2018-banned-and-restricted-announcement-2018-02-12
I don't think Assault Loam has ever had a chance to play with it; does it have a home here? Cascading into your Seismic Assaults, Maelstrom Pulses, Liliana of the Veil, and even many of the 2cmc cards seems like a lot of value. There aren't any graveyard synergies however. What do you guys think?
---------------------------------
@MythicCommon
There are definitely some RUG and 4-Color lists in the primer, and people often post and discuss their lists throughout the thread. This achetype allows you to experiment with every color and color-combination provided red and green are two of the colors. I think Existenz was talking about playing around with some RUG lists just last page. Additionally, some blue cards you didn't mention that are worth considering for Assault Loam are Izzet Charm and Desperate Ravings.
Assault/Pox Loam decks are my all time favorites!
Cubetutor Link
On the topic of Jace, the Mind Sculptor, it would be a pretty sweet card advantage engine, but 2UU isn't exactly a splash. It would definitely require more of a commitment to blue than most of the cards tried in the RUG versions, and it doesn't seem possible in 4-color lists.
Here is the youtube link:
https://www.youtube.com/watch?v=ygQhkwxcZXs
Here is the list:
2 Blackcleave Cliffs
2 Blood Crypt
2 Countryside Crusher
4 Dark Confidant
3 Faithless Looting
2 Tireless Tracker
2 Flame Jab
1 Forest
2 Ghost Quarter
4 Graven Cairns
3 Inquisition of Kozilek
2 Lavaclaw Reaches
4 Life from the Loam
3 Liliana of the Veil
3 Wooded Foothills
1 Canyon Slough
1 Overgrown Tomb
3 Raven's Crime
3 Seismic Assault
1 Swamp
1 Stomping Ground
1 Mountain
4 Tarmogoyf
1 Tectonic Edge
4 Verdant Catacombs
1 Sheltered Thicket
3 Abrupt Decay
4 Ancient Grudge
2 Engineered Explosives
1 Ghost Quarter
4 Collective Brutality
1 Tireless Tracker
I liked the general changes he recommended at the end of the video as well: i.e. Thoughtseize over Inquisition of Kozilek, four Faithless Lootings being an absolute MUST, and Countryside Crusher over Tireless Tracker in the main. Grim Flayer over Dark Confidant is an interesting idea as well, though he'd have to look at the Delirium numbers before doing that. Honestly, I was surprised he didn't suggest putting those three Abrupt Decays in the main, particularly since he was toying around with the idea of Grim Flayers in a deck with zero instants.
This is more or less what I had in mind:
2 Arid Mesa
1 Blood Crypt
1 Sacred Foundry
1 Stomping Ground
1 Overgrown Tomb
4 Blackcleave Cliffs
1 Copperline Gorge
3 Graven Cairns
1 Raging Ravine
1 Ghost Quarter
1 Forest
1 Mountain
1 Swamp
1 Urborg, Tomb of Yawgmoth
4 Bloodghast
4 Lingering Souls
2 Tasigur, the Golden Fang
2 Lightning Bolt
1 Terminate
1 Abrupt Decay
1 Dreadbore
1 Flame Jab
4 Smallpox
3 Inquisition of Kozilek
2 Raven's Crime
3 Liliana of the Veil
4 Life from the Loam
3 Seismic Assault
Any ideas?
Youtube link:
https://www.youtube.com/watch?v=IPvyNr0gX9M
What do you think about this list? Conflagrate seems to be a mistake...
Deck list:
2 Blackcleave Cliffs
2 Blood Crypt
1 Canyon Slough
2 Conflagrate
3 Countryside Crusher
4 Dark Confidant
4 Faithless Looting
2 Flame Jab
1 Forest
2 Ghost Quarter
4 Graven Cairns
1 Lavaclaw Reaches
4 Life from the Loam
3 Liliana of the Veil
1 Mortuary Mire
1 Mountain
1 Overgrown Tomb
2 Raven's Crime
2 Seismic Assault
1 Sheltered Thicket
1 Stomping Ground
1 Swamp
4 Tarmogoyf
1 Tectonic Edge
3 Thoughtseize
4 Verdant Catacombs
3 Wooded Foothills
SB:
3 Abrupt Decay
3 Ancient Grudge
4 Collective Brutality
1 Ghost Quarter
1 Raven's Crime
3 Tireless Tracker
https://www.channelfireball.com/articles/gitrog-loam/
2 Blood Crypt
1 Canyon Slough
3 Verdant Catacombs
4 Wooded Foothills
1 Forest
2 Ghost Quarter
2 Graven Cairns
2 Bloodstained Mire
1 Raging Ravine
1 Mortuary Mire
1 Mountain
1 Overgrown Tomb
1 Sheltered Thicket
1 Stomping Ground
1 Swamp
1 Tectonic Edge
4 Life from the Loam
2 Liliana of the Veil
1 Maelstrom Pulse
3 Seismic Assault
3 Thoughtseize
1 Conflagrate
4 Tarmogoyf
3 Countryside Crusher
4 Dark Confidant
4 Faithless Looting
2 Flame Jab
2 Ancient Grudge
1 Ghost Quarter
1 Raven's Crime
3 Feed the Clan
1 Choke
2 Golgari Charm
1 Thragtusk
1 round. 0-2 I lost to Mardu Pyromancer.
Most of the first game was very even. It was just a discard battle, the same with removal. Flame Jab was great against Young Pyromancer. Finally oponnent resolved his Bedlam Reveler and draw 3 cards.
Second game was a mistake (my mistake). I have discarded two Life from the Loam with Faithless Looting. He put his Nihil Spellbomb and killed me little later with some creatures and discard.
2 round. 1-1 Storm.
First game was very long. I hit my Raven's Crime and started to discard his hand but I couldn't find any threat. Finally he put his 5th of 6th land ob board and killed me with Past in Flames in his GY.
Second game was quicker. Again I punished him with Raven's Crime and put a Choke on battlefield. We ran out of time game 3.
3 round. 2-1 Life gain deck.
No story to tell. I used my Flame Jab all the time and finally put big Countryside Crusher. I lot one game due to his 30+ life and Serra Ascendant. Third game was similar to first one.
4 round. 1-2 W/B tokens + auras deck.
First game I won using loam engine and seismic assault.
In second game oponnent put Relic of Progenitus and started emtying my GY. He just killed my with some small creatures with auras of something.
Third game was close. I am angry that I lost to such a *****ty deck.
5 round. 2-0 Goblins.
Easy 2-0 win thanks to Flame Jab loam engine etc.
To sum up.
Conflagrate is a waist of the slot. I didn't use it even once.
Dark Confidant didn't shine in this build. Maybe we should use something more aggressive. I am considering use of Young Pyromancer due to problems with some more aggro decks. We want to stand it until we reach our loam-assault engine.
Liliana of the Veil 2 or 3 Lilis? Is she really good in this deck? We have already a lot of 3 mana drops, and our deck is just slow. I think we could replace her with Collective Brutality as we need more removal and discard.
What do you think?
I've always had a soft spot for life from the loam and played it in some bad valakut decks a few years ago. I'm ashamed that it didn't occur to me how good bloodbraid is with the old assault loam style. Fortunately I have a clever friend who reminded me. We've been working on this for a couple weeks:
4 Bloodbraid Elf
4 Tireless Tracker
1 Courser of Kruphix
4 Tarmogoyf
1 Birds of Paradise
2 Seismic Assault
3 Molten Vortex
3 Blood Moon
4 Lightning Bolt
3 Faithless Looting
4 Life from the Loam
5 Forest
2 Mountain
2 Stomping Ground
2 Windswept Heath
4 Wooded Foothills
2 Misty Rainforest
1 Verdant Catacombs
3 Raging Ravine
1 Fire-Lit Thicket
2 Tectonic Edge
1 Field of Ruin
2 Ghost Quarter
SB: 2 Reclamation Sage
SB: 2 Scavenging Ooze
SB: 2 Courser of Kruphix
SB: 3 Eidolon of the Great Revel
SB: 1 Kitchen Finks
SB: 1 Chameleon Colossus
SB: 1 Blood Moon
SB: 3 Ancient Grudge
Main Question: How can I improve my matchup against large creature decks? So far the hardest matchups are death's shadow, eldrazi, and hollow one. These colors have a hard time removing big boys. Blocking with goyf and getting the assault loam online can work but that's often too slow.
Things I've considered
Ensnaring bridge: nice but requires I win through enchantments. Also opponents are likely to bring in noncreature removal that often hits the bridge.
Roast: I hate this card but it might be our best option. Often doesn't kill death's shadow
Chameleon Colossus: This is great vs shadow and the delve creatures but I can't accelerate it out. It's also not great vs eldrazi.
Splashing path: I'm not really a fan of this as I like two color decks. I'd be interested in suggestions on numbers of how to do this though. I was thinking a foundry and temple in the main, 3 path in side, and playing 4 heaths. Cut a courser, grudge, and moon from side.
Harvest pyre: might be decent but I can't really gaurantee that my graveyard will be big enough in time.
Side Questions
I like the single BoP as multiple accelerants aren't great but one is excellent. Anyone else do this nonsense?
Should I go down 1 tracker? It's very strong but drawing a bunch of them often doesn't let me answer my opponent well enough. 1 of magmatic insight was very good at times but I cascaded into it without lands in hand a few times and I've considered swapping tracker for this
Other utility lands I'm missing here? I was thinking about swapping a scooze for a bo-bog. My friend and I debate the GQ, tech edge, field of ruin ratios.
I'm not sure whether I should play a grove or a sheltered thicket in place of fire-lit thicket. Fire lit seems like the choice to me as it helps play seismic. The major downside is that forest + fire-lit doesn't cast t1 molten vortex.
If you haven't played with Countryside Crusher in the deck, you should give it a try with or over Tireless Tracker it makes sure you are always drawing gas and gets big fairly quick. It's a very strong card. Courser of Kruphix is underwhelming in comparison and I think you really should get a fourth Faithless Looting in there for digging and filtering.
I'd play Field of Ruin over Tectonic Edge. You aren't going to be color screwing any of the control or mid-range decks often enough with Tec Edge. So it is just a way to interact with utility lands. Which Field does but doesn't put you down a land. Field also works a turn faster than Tec Edge. Ghost Quarter hits Tron and Eldrazi fastest; so I'd run those over Tec Edge as well. If it was me, I'd run a 3-2 split of Field and Quarter.
With the number of basic Forest you are running, I would have to think Thicket is pretty important for being able to cast Assault on curve. I get that you want to play around your own Blood Moons but how often do you need more than 2 Forests in play? Could you up the number of dual lands while cutting from your Forests? Like, -2 Forest, +1 Stomping Ground, +1 Sheltered Thicket? As far as other utility lands, if you had some form of recursion (Crucible of Worlds or Ramunap Excavator), Ramunap Ruins could be a decent inclusion. Otherwise, Treetop Village is a decent man-land. Horizon Canopy has draw a card printed on it. Kessig Wolf Run gives Trample and can buff your guys. As does Skarrg, the Rage Pits. And I believe that's all the relevant stuff.
How has Molten Vortex been for you? I like that it comes in under counter magic but I've lost games to not being able to activate it enough to stabilize or kill my opponents. I usually run 3 Assaults in my deck. Though I run a Temur version of the deck. So I have a bit more dig with Serum Visions and counter magic of my own to help Assaults stick.
4 Verdant Catacombs
2 Swamp
2 Shambling Vent
1 Scattered Groves
1 Plains
2 Overgrown Tomb
1 Marsh Flats
1 Horizon Canopy
1 Godless Shrine
2 Ghost Quarter
2 Forest
1 Bojuka Bog
3 Traverse the Ulvenwald
2 Thoughtseize
2 Raven's Crime
2 Path to Exile
3 Lingering Souls
1 Liliana, the Last Hope
2 Liliana of the Veil
3 Life from the Loam
3 Fatal Push
2 Cast Out
2 Abrupt Decay
4 Tarmogoyf
2 Siege Rhino
1 Scavenging Ooze
2 Knight of the Reliquary
2 Grim Flayer
1 Eternal Witness
2 Collective Brutality
1 Blood Baron of Vizkopa
1 Thrun, the Last Troll
1 Runed Halo
1 Nihil Spellbomb
1 Maelstrom Pulse
2 Kitchen Finks
2 Kataki, War's Wage
1 Golgari Charm
1 Damnation
1 Eidolon of Rhetoric
1 Flaying Tendrils
It would be probably a better idea to play just straight Abzan, or Jund for that matter, but that it's not the point. What do you think?
PS: I'm sorry if this is the wrong thread, I know that is for Assault Loam, but since there is little to no activity here I thought that a different Loam strategy may be welcomed to discuss.
2 Blood Crypt
2 Bloodstained Mire
1 Forest
1 Ghost Quarter
2 Graven Cairns
1 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
2 Swamp
4 Verdant Catacombs
2 Wooded Foothills
4 Tarmogoyf
2 Abrupt Decay
2 Fatal Push
1 Flame Jab
4 Faithless Looting
4 Life from the Loam
3 Seismic Assault
2 Molten Vortex
3 Raven's Crime
3 Liliana of the Veil
I would like to include Lingering Souls in the main, but I'm not quite sure what to take out. I think Souls + Flayer is great synergy.
Any thoughts?
1x Blood Crypt
4x Bloodstained Mire
1x Canyon Slough
2x Graven Cairns
1x Forest
3x Ghost Quarter
1x Mountain
2x Overgrown Tomb
1x Sacred Foundry
1x Stomping Ground
1x Swamp
1x Tectonic Edge
1x Treetop Village
4x Wooded Foothills
2x Abrupt Decay
2x Darkblast
3x Lightning Axe
2x Collective Brutality
4x Faithless Looting
1x Flame Jab
4x Life from the Loam
3x Lingering Souls
1x Raven's Crime
4x Smallpox
Creatures (6)
4x Bloodghast
1x Golgari Brownstone
1x Vengeful Pharaoh
Enchantments (4)
1x Molten Vortex
3x Seismic Assault
4x Ancient Grudge
1x Bojuka Bog
2x Bontu's Last Reckoning
2x Golgari Brownscale
2x Memory's Journey
2x Quicksand
2x Ray of Revelation
Far from ideal, but it's a start.