This deck, brought by Raph Levy, scored 18 points at the PT. It plays Loam and assaults you with dudes, so I figured maybe I'd leave it here for you guys to look over.
Decks are still too fast/not interactive at all, and we're left with clunky mechanics and vulnerability to some major maindeck cards out there in Abrupt Decay/Scavenging Ooze and bad post-sideboard prospects. Tasigur, the Golden Fang is good, really good - but it's sort of overhyped by now.
All in all, Raven's Crimes are not good enough, Flame Jabs are now kinda bad and the BGx shell is very efficient against this archetype. If we get to improve our chances against non-interactive combos/speed, we MIGHT have a chance, but we'll still be on a tough spot G2. We are soft against combo, slow against aggro and get beaten by maindeck cards in current iterations of the Midrange decks. We're out of linear midrange/control matchups where Raven's Crime excels. And the absence of Treasure Cruise hurts the needed CA to make RUG lists work without losing too much in speed.
At least before bannings we could improve our Delver matchup with cheap removal and the Pod matchup with maindeck Anger of the Gods. Today, this is not enough - I'm out of ideas.
You could probably cut a decay to the board, and then drop the bojuka bog to make room for the 4th assault and second tasigur. You already plan to switch pack rat for worm harvest so we don't need to go there. What does your sideboard look like?
I've been messing around with Levy's PT list but adding 4 Young Pyromancer and a land for Squee, a Liliana, the maindeck brownscale and pharaoh. I know he said he wasn't into YP, but my biggest issue by far playing his PT list is you are SO threat light that you frequently lose games even when you get way ahead and have a billion cute interactions set up (see Squee + everything).
Pyromancer is another threat that must be answered because although maybe it's not as abusable here as it can be elsewhere, it's still a great cheap threat that ends games quickly in combination with any retrace spell.
So far, I really like it. Bloodghast and Smallpox in the same deck is just awesome.
i have another card question "request". Is there a card that let you search for x amount of lands and but them on top of your libray? something simular to scouting trek
I couldn't find anything in a search that has that level of search to it, other than trek. I did find Ainok Guide which only finds you 1 land. That is the closest thing to what you are looking for with a small fraction of the effect.
that kinda sucks i found the combo with scouting trek and treasure hunt. But that's only legacy legal.
I was hoping that i could make something like that in modern. My only idea is to combo treasure hunt and selective memory.
Isn't that what Countryside Crusher and high-land variants are for? Which is fun and powerful but ends up being uncompetitive because it's too slow and fragile and doesn't have enough flexibility. Fine in a budget meta though, I had fun brutally crushing some other budget decks with a 43/44-land version similar to the Woo Brew one awhile back. If you do come up with something with the blue cards, even if it's not very competitive, share it with us for funsies.
Not sure why I haven't tried that when considering anti grave-hate options (saving Loam with an instant draw). Three mana is a lot for a deck that can usually use every mana available already, but I will probably try it out as a one-of to find out how often I end up casting it.
I'm thinking that it's a good way to hold up counter mana or burn spells. It's recurable. And if you play with young pyromancer it nets you creatures.
I'm just trying to find a good draw spell.
The main issue I can find with those options is speed. Twin, junk rhino, infect and affinity are all doing well currently and those spells just aren't mana efficient enough for the speed of the format currently.
3 Zombie Infestation
3 Liliana of the Veil
2 Go for the Throat
1 Murderous Cut
2 Abrupt Decay
4 Life from the Loam
4 Faithless Looting
1 Raven's Crime
1 Darkblast
1 Flame Jab
2 Squee, Goblin Nabob
1 Golgari Brownscale
1 Vengeful Pharaoh
4 Bloodghast
4 Lingering Souls
2 Blood Crypt
2 Overgrown Tomb
1 Godless Shrine
2 Swamp
1 Forest
2 Polluted Delta
2 Marsh Flats
2 Bloodstained Mire
4 Verdant Catacombs
3 Tectonic Edge
1 Dragonskull Summit
Splintertwin (?)
Decks are still too fast/not interactive at all, and we're left with clunky mechanics and vulnerability to some major maindeck cards out there in Abrupt Decay/Scavenging Ooze and bad post-sideboard prospects. Tasigur, the Golden Fang is good, really good - but it's sort of overhyped by now.
All in all, Raven's Crimes are not good enough, Flame Jabs are now kinda bad and the BGx shell is very efficient against this archetype. If we get to improve our chances against non-interactive combos/speed, we MIGHT have a chance, but we'll still be on a tough spot G2. We are soft against combo, slow against aggro and get beaten by maindeck cards in current iterations of the Midrange decks. We're out of linear midrange/control matchups where Raven's Crime excels. And the absence of Treasure Cruise hurts the needed CA to make RUG lists work without losing too much in speed.
At least before bannings we could improve our Delver matchup with cheap removal and the Pod matchup with maindeck Anger of the Gods. Today, this is not enough - I'm out of ideas.
http://magic.wizards.com/en/articles/archive/mtgo-standings/modern-daily-2015-02-10
Here i've copied the deck: Wasteland_tempest deck
3 Arid Mesa
2 Copperline Gorge
2 Fire-Lit Thicket
1 Forest
1 Ghost Quarter
2 Horizon Canopy
3 Mountain
1 Raging Ravine
4 Stomping Ground
3 Tectonic Edge
4 Wooded Foothills
4 Birds of Paradise
3 Countryside Crusher
4 Fulminator Mage
4 Scavenging Ooze
4 Tarmogoyf
instant/sorceries
4 Faithless Looting
3 Life from the Loam
4 Lightning Bolt
enchantment
4 Seismic Assault
2 Ancient Grudge
1 Back to Nature
2 Blood Moon
1 Nature's Claim
1 Obstinate Baloth
2 Pyroclasm
2 Spellskite
2 Torpor Orb
2 Tunnel Ignus
the deck looks pretty sweet. But kind of expensive if you haven't got goyf/fulminator mage
Pyromancer is another threat that must be answered because although maybe it's not as abusable here as it can be elsewhere, it's still a great cheap threat that ends games quickly in combination with any retrace spell.
So far, I really like it. Bloodghast and Smallpox in the same deck is just awesome.
I was hoping that i could make something like that in modern. My only idea is to combo treasure hunt and selective memory.
What do you guys think of a card like Oona's Grace in a temur build?
I'm just trying to find a good draw spell.
The once I've thought about are:
Secrets of the Dead
Oona's Grace
Perilous Research
Pulse of the Grid
Beat UW Tron 2-0
Lost burn 0-2
Beat boggles 2-0
Lost burn 0-2
Beat junk mid 2-1
Obviously the burn matchup needs work and im adding 4 leylines into the SB for it and some other random things
My list is a bit different than most as i am no longer running seismic assault
4x lightning bolt
4x abrupt decay
3x life from the loam
3x unburial rites
2x ravens crime
1x lingering souls
4x stinkweed imp
4x golgari grave-troll
4x bloodghast
3x borborygmos enraged
4x verdant catacombs
4x wooded foothills
1x temple garden
1x godless shrine
1x blood crypt
1x treetop village
2x forest
1x swamp
1x mountain
2x overgrown tomb
2x stomping ground
1x ghost quarter
3x tectonic edge
4x thoughtseize
3x timely reinforcements
2x pyroclasm
3x ancient grudge
2x ray of revelation
1x combust
Like i said...
I will probably cut the timelys and pyroclasms for 4 leylines and another combust
Im also going to cut a tec edge for an urborg