Quote from PhoeniosI feel like Dan Unwin's list needs a mention:
He takes a unique approach by running 4 Cryptics and 2 Revelations, a sort of combination of the old Geist list and the URW Control list. He took second at a PTQ in Melbourne.
Quote from darkeshrinediscussing and arguing my opinion is not the point of this thread.
Quote from Kiek.SC.CAHere's the deck I'm running at the moment.
Immortality's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
04 Geist of Saint Traft04 Snapcaster Mage03 Vendilion Clique02 Isochron Scepter03 Mana Leak03 Path to Exile04 Lightning Bolt04 Lightning Helix04 Remand02 Spell Pierce02 Cryptic Command03 Celestial Colonnade01 Eiganjo Castle03 Tectonic Edge04 Scalding Tarn04 Arid Mesa02 Hallowed Fountain02 Steam Vents01 Sacred Foundry03 Island01 Mountain01 Plains
Quote from NeoBahamutXZeroRal Zarek in modern is pretty bad, there is a better card called [CARD]Ajani Vengeant
[/CARD] that does the same thing but better and it's not seeing play in this deck
Quote from Dark MongerI've been watching every video of people using this deck on the internet lately, and I've noticed how much of a problem Liliana causes for the deck. I was trying to think of an answer that won't get us 2-for-1'd, and I came to the conclusion that the best way to kill a +1'd Liliana could be boros charm. I know the general consensus on that card is that it's bad here, but in a case where Lily is +1ing instead of making us sac our dude, maybe it works well? Plus a 4 damage dome-burn spell is nothing to scoff at with snappy in the deck. AND it allows us to swing another day with geist if we so choose, no matter how many blockers they assign. Any other opinions??
Quote from iamghostnext week i'll play a modern tournament. last time i built unwin's list and did pretty badly, losing twice from pod and once from scapeshift.
i wanna make some changes for this next one.
I am gonna take out from MB the 2x sphinx's revelation to add the third remand and the third path to exile. Not sure if i should find some place for cmc1 counters like spell snare (situational) or spell pierce (devastating, but risks to be a wasted card after turn 3/4)