Quote from Darkbrew »Coming back to modern after a LONG layoff. As a mtgo only player I am considering buying this deck in paper before trying it. It seems crazy but MAN is this deck sweet! I always loved the archetype but Whir really brings it to that next level. Few comments looking over a few lists...
4 Mishras bauble should be base in the deck. It makes mulligans a bit harder but the interactions with both Tezz minus(get your card back) and Improvise are pretty insane. It just seems like a free artifact that turns on mox opal also(2-3 seems right if you play 4 Bauble). Yeah it feels gross knowing itll get reprinted and lose 90% of its value but its worth it to improve the deck imo.
Also Crucible+Ghost Quarter seems insane right now. Lots of greedy deaths shadow decks/decks dependent on tron lands. PLus the cycle lands should bring some loam decks out or more valakut decks.
Love your list radouf. Thats pretty much exactly what I was thinking in my head that i would test from. What are everyones thoughts on liliana of the veil? Just unnecessary?
Quote from Alphabetgames »Thanks! I am going to sleeve this up and give it a go this week. Looks like a blast.
I do agree that you seem to be low on some bullets MB. What card would you cut first to make room? Capsule? Bauble?
Quote from MrTzoulis »I played a similar list to yours a month or so ago, minus the baubles (mainly because I sold them ) and the newly found hosers. What I wanted to ask was:
1. How do you navigate the (Jund) DS matchup, since they pack so much mainboard hate?
2. Why no Surgical Extraction post SB or no permanent removal (like Unmaking/Decay)
3. Probable alternatives to baubles, because they still are a dead draw in the late game, at least on my past experience.
From past experiences with the archetype, I've always had problems with card flow later in the game and the baubles didn't help me then. I could put one or 2 Citadels to offset the artifact count needed for the Opals and try some Serums (new art ftw) and a silver bullet more. I really like the idea of the Expedition Map.
Might try it this Thursday without the cap (just bought one :p), although I'd recomend a lone Ashiok in the board, always worked wonders for me, especially against control and grindy MUs.
Quote from zomgarcwind »Hi Guys,
Picked up Affinity back in November and have loved playing it but decided to tech it out a bit. Last 5 tournaments:
Before i post my build, yes it is different than traditional affinity but in my meta it really puts in work because 90% of my Meta is slaughtered by a t1 Chalice for 1, not to mention all the other lines of play this build has. Not saying it is for every meta but Trawler is insane in this particular build.
I give you toolbox Affinity:
radouf's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
2 Inventors' Fair1 Academy Ruins1 Ghost Quarter3 Spire of Industry1 Forest4 Darksteel Citadel2 Inkmoth Nexus2 Blinkmoth Nexus4 Mox Opal4 Chalice of the Void2 Engineered Explosives1 Tormod's Crypt4 Expedition Map2 Cranial Plating2 Chromatic Lantern1 Crucible of Worlds1 Pithing Needle1 Ensnaring Bridge4 Ancient Stirrings4 Ornithopter2 Vault Skirge4 Arcbound Ravager3 Scrap Trawler2 Myr Retriever1 Master of Etherium1 Spellskite1 Etched Champion1 Walking Ballista1 Walking Ballista1 Spellskite1 Etched Champion1 Engineered Explosives1 Grafdigger's Cage2 Torpor Orb2 Ghost Quarter3 Echoing Truth3 Ghirapur Aether Grid
So many lines of play but basically you asap get either:
1) Ravager/Trawler going- This allows you to sack 0 cost to ravager then recur them, its why chalice doesnt hurt you because you can sack it, play what you want, then recur and recast it. same with EE, Opal for mana, Citadel for an extra mana, crypt to screw goyfs over and over
2) Map/Fair/Crucible- Go grab the bullets you need to win the game, thinning your deck of lands, and if trawler is out everytime you map you can get a 0 cost back to EE/Chalice/+1 Ravager.
So yes the build is different, but it is badass, and i suggest you play atleast 2-3 matches just for fun to see what you guys think. So many decks it shuts down and just completely wrecks so many strategies because of all the answers it has. Yeah ill bridge YOU every turn, and take my +1/+1 counter. Or EE for 5 because of Chromatic Lantern. Blood moon who?
Only thing i could see is running either Atog or Gargadon in the side for an extra sac outlet
Quote from BadMcFadden »What are people doing where they have time to transmute tolaria west for a walking ballista or hell even a chalice of the void?? Or this trick of blowing expedition map for inventors' fair in order to get crucible of worlds and "go infinite".
Are we playing the same format? How and where do you get the 7+ mana and multiple turns to make these seemingly mediocre plays? Especially when you're running prisms over talismans that sit there empty and useless after your first whir?
I just cannot imagine a situation where its a good line to go t1 map, t2 map for tolaria, t3 transmute, t4 explosives/chalice/jar/ballista... the sequences are cute, but unless you're stripping the living hell out of their hand and sitting behind a bridge how do you get the time and space for this nonsense? And if you have that space why don't you just thopter+sword and win the game?
Quote from BadMcFadden » [...] but unless you're *snip* sitting behind a bridge how do you get the time and space for this nonsense?[...]