Quote from Ace1 »4-0
Quote from Magpie842 »While I'm typing, has anyone tried Ceremonious Rejection in the side? Helps vs tron, eldrazi, robots, some other decks. I'm thinking I may cut 2x Vendilion Clique in the side for negates or this.
Quote from r4v3nw47ch »Hey Folks. Been a while since I posted on here because I've been too busy to game for the last three weeks. But I did play four rounds last night, and I thought I'd share some thoughts.
radouf's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Engine4 Tezzeret, Agent of Bolas4 Whir of InventionInteraction2 Abrupt Decay2 Inquisition of Kozilek2 Collective BrutalityArtifacts4 Mishra's Bauble4 Pentad Prism3 Mox Opal2 Thopter Foundry2 Sword of the Meek2 Ensnaring Bridge2 Welding Jar1 Crucible of Worlds1 Expedition Map1 Pithing Needle1 Relic of Progenitus1 Executioner's CapsuleLands4 Polluted Delta3 Ghost Quarter3 Watery Grave2 Darkslick Shores2 Island1 Swamp1 Inventors' Fair1 Academy Ruins1 River of Tears1 Sunken Ruins1 Misty Rainforest1 Verdant Catacombs1 Breeding PoolSideboard2 Pithing Needle2 Thoughtseize2 Echoing Truth2 Surgical Extraction1 Grafdigger's Cage1 Spellskite1 Quicksilver Fountain1 Witchbane Orb1 Time Sieve1 Nihil Spellbomb1 Trading Post
I don't own fatal pushes right now, though with this month's paycheck I should be able to pick some up. This let me to splitting 2 Abrupt Decay and 2 Inquisition of Kozilek main deck to compensate for the removal issues.
My opponent spent all night insisting that his deck was NOT death and taxes. His opening G1 of: t1 inquisition, t2 Tidehollow sculler, t3 Tidehollow sculler, t4 Thought-knot Seer, t5 Thought-knot Seer left me extremely skeptical. And dead to rights. I think I resolved a single executioner's capsule this game. G2 was a bit better. He was way to slow to get under the bridge with not nearly enough discard. Tezzeret took him from 20 to 0 asap. G3 was another tragic slew of discard which left me with no action, and while I could have scraped on for another turn if I kept mana open for an echoing truth on his lingering souls tokens correctly,
it was ultimately a futile endeavor.
The best trick my opponent pulled this match was Game 2, where a Tezz ult that should've killed him was prevented from doing so when he cast a zealous persecution to kill enough thopters to leave him at two. He didn't have a follow up, but if he had I could've been in real trouble for a hot second. Something to remember.
I've played this guy on burn quite a few times before. When I got thopter-sword together at 2 life with a Whir in G1, he knew enough to scoop up his cards. This worked out for him, as in G2 his board at the end of turn three was a goblin guide and two Eidolon of the Great Revel. What little I could do was not enough, since every action cost me four life. G3 went long, since even though I had him locked out fairly early, with a board of Bridge, Thopter-sword, Trading Post, and Witchbane Orb, he held on since he knew he had outs. Unfortunately for him, Burn is not a grindy deck. Of note, Even though I ended the game at 19 life,
he showed me a grip of 7 cards worth a heap of damage, probably about 25, which he had been sandbagging hoping to hit a Destructive Revelry. Scary prospect.
This is a fun match up. I had played against DS Jund once before with a previous opponent and it had been about as close as this one. Overall I think we have good game against DS Jund, we just have to get in the right mindset, and draw well. I had the first one down at least. G1 despite a pretty good discard sequence on his part, I drew into a bridge which protected me fairly well this game.
My board was essentially just a bridge, a Sword of the Meek, and a Tezzeret, but since he had lowered his life down to four, the tezzeret ultimate killed him. This is one reason we probably have a pretty good game against these decks: we don't need to assemble 10 artifacts, 5 or fewer will probably do.
G2 was close, but my rustiness cost me this one. I could have played more conservatively to use a Relic of Progenitus to make his Goyf a 0/1, but played to aggressively with it and got punished by an Ancient Grudge while tapped out, even though I had a Welding Jar. G3 was another close one, but he drew a lot better, after I was forced to mulligan down to 5 after two 0-land hands.
This 22-land, 4 Opal build can sometimes be very tight on lands. I generally am not a "lucky" person, and I think I fared better on 23 lands. This version of the deck has a lot of explosive power, but it can also struggle with mulligans and our old enemy, bad topdecking. Exasperated by my lack-o-luck.
"Oh wow, I have a flawless reckord against dredge, should be ez-pz, expecially now that I have "5" Relic of progenitus main!"-famous last words.
G1 I didn't know what my opponent was on so I kept an interactive hand that should beat up on an unknown opponent's game plan,
albeit without advancing myself too much: 2 Collective Brutality, 1 Inquisition of Kozilek, 1 Mishra's Bauble, 3 land. Discard doesn't really do much against dredge, and CB's -2/-2 doesn't faze prized amalgam. Oops. What do you all think of this as a keep against an unknown opponent in general? G2, in spite of his sideboard hate doing a lot of work, I was able to keep a bridge up, and put together exactly enough artifacts to deal him 18 while I was at 2. He probably didn't read tezz right, but I'll take it. People often underestimate Tezz's -1 and -4, and I think that can me a marked advantage of the deck, although this won't always be true. G3 was a strange game. I kept a 1-lander with two pentad prisms. I had everything: Tezz, Thopter, Sword, Bridge, Whir, and more if I recall. I figured that even if I stumbled for two turns, this hand would beat my opponent, and I stand by that. Especially because my opponent did not seem to notice that I only had one land all game. He played VERY conservatively, taking about 7 turns and taking very sub-optimal routes. Nonetheless, He took the game with ease as in the top 17 cards of my deck (which includes cards I looked at after the game), there was only the one land in my opening hand.
I promptly dropped at 1-3.
Overall, win or lose, I have FUN playing this deck. I love interacting with other players, discussing there deck choices, and trying to solve the one-in-a-billion unique puzzles provided to me by magic and this deck we share.
That said, something was very off with this version of the deck for me. Before trying to bend around the lack of Fatal-Push I used to run 4 Pyrite spellbomb in that slot. It's an artifact for Opal, it's cheap and colorless out your hand for Bridge, you can draw it with Tezz, and in a really crappy situation, it lets you draw. And although the card technically makes you three-color, it doesn't demand that third color in every application, unlike abrupt decay.
Further, I feel like I love the pentad prisms, but I'm more than comfortable with just 2. I really felt the lack of a 23rd land more than I expected. I think the "turbo" version of the deck is a bit too steep for me. Maybe my metagame is a bit more interactive at times (not just last night's matchups in general, but the overall philosophy of my store), but I felt the reduced threat-density in a big way, more than I ever expected.
I think I'm going to work on a new middle ground for this deck that works better for me; one that's less swingy and feels more like other decks in consistently drawing powerful action or vital support, and move away from a more explosive style to one that is more fundamentally both active and interactive.
Quote from Jedi »Just to throw my 2¢ into this discussion. I understand the want/need to add a third color. I've been on and off Tezz for some time now but haven't sleeved a Whir version yet. Anyway, I've tried 3-colors in the past and feel that anyone trying to make that work should probably abandon the GQ/mana-denial portion of the deck and concentrate more on the fixing.[/card]
Quote from Reedy26 » im not sure adding more "meat" is necessary though. perhaps you're whirring for stuff then not drawing into more whirs/other pieces that you need, thus making you feel like the deck doesn't do enough? i've had no issues getting what i need when i need it. perhaps you need to be a bit more conservative with your whirs and think a bit more about what you actually need and more importantly WHEN you need it.