Quote from Trav34 »
The real comparison is how many times you NEED to tap talisman for mana after turn 4-5 (don't count things like thopter activations) vs. how many times turboing out bridge/thopter/whir/tezz NEEDS to happen a turn earlier to win the game. In the case of big mana/combo/super aggro decks, which are our worst matchups, the turbo effect has a much bigger impact on our win %. I always want Pentad in my opener. In the case of grindy matchups, well we're probably gonna draw into the lands we need anyways and their clock is much slower.
Quote from MTGPackFoils »After tinkering with this deck since the start of the year here is where I am currently after playing this a lot, and reading updates / seeing recent videos.
Modern TezzeratorMagic OnlineOCTGN2ApprenticeBuy These Cards
Planeswalker (4)4 Tezzeret, Agent of BolasSorcery (7)4 Inquisition of Kozilek3 ThoughtseizeInstant (7)4 Whir of Invention3 Fatal PushArtifacts (20)4 Pentad Prism3 Thopter Foundry2 Ensnaring Bridge2 Sword of the Meek2 Welding Jar1 Crucible of Worlds1 Ratchet Bomb1 Time Sieve1 Pithing Needle1 Relic of Progenitus1 Nihil Spellbomb1 Mox OpalLands (22)4 Darkslick Shores4 Polluted Delta3 Ghost Quarter2 Island2 Misty Rainforest2 Watery Grave1 Academy Ruins1 Breeding Pool1 Darksteel Citadel1 Inventor's Fair1 SwampSideboard3 Abrupt Decay3 Duress2 Damnation2 Collective Brutality2 Surgical Extraction1 Witchbane Orb1 Grafdigger's Cage1 Forest
One of the things I have found being a long time Jund player is that the hand disruption is quite powerful in the metagame, and many decks that run black also lean on that as early plays. I went to the 4/3 split to be more consistent with turn 1 plays. The main deck focuses on either the Ensaring Bridge plan, the Thopter + Tezz ult plan, or the infinite turns plan.
From the board I put in a Forest to have access to non-basic green under either Stony Silence or Blood Moon. I am also running Damnation over Herald of Anguish as the decks that run Stony Silence may leave in Path to Exile to deal with 5/5s that Tezz makes.
Quote from racing089 »
T1 Land, T2 Land + Pentad, T3 Land + Whir X=3
Easy to see which is better. But to illustrate your argument a little better lets compare to what you would need to be similar without it:
T1 Land +0 Cost Artifact +1 Cost Artifact, T2 land + 2 Cost Artifact, T3 Land + Whir X=3
As you can see you didn't need to play a Pentad Prism on 3 but it required you spend 2 additional cards and that you had those additional cards in your hand. I would much prefer to have cheap interaction + Prism than a bunch of weak artifacts.
Quote from radouf »Popping in just to mention that tonight @ LGS I've shredded Merfolk (2-0), Grixis control (2-0) and UB Faeries (2-0) to pieces only then to get out-grinded myself in the pesudo-mirror by @Ace1, on his unstoppable streak going 4-0 with Trawler Tezz!
Good night for the archetype ::)
Quote from Reedy26 »@ace how's your tron matchup and whats your gameplan/sideboard plan? good to see the deck performing well!
Quote from Convoy_Avenger »@Ace1 your list is more in line with mine, I'm having trouble figuring out what the Godless Shrine is for though?
Quote from CausticKorg »Engineered Explosives on 3?