@reedy26 Switching to thoughtseizes might be a good idea since the birds provide some cover in the early game. As for chalice, when I was putting the list together I considered putting a chalice in the main, but it seems like it just hurts our gameplan just as badly as our opponent's. Not to mention that a lot of my lgs is running jeskai control, which I don't see chalice being an obvious counter to, so I'm just not sure what I would do with it.
After thinking on it a bit, I might trim an island for a breeding pool and put some decays in the side, the sideboard is a bit all over the place atm, and 2 islands is probably enough.
Going with pretty stock list this tnight but my sideboard is going to have 4 ensoul artifacts 4 tezzerets touch. My meta is full of jeski control and tron. Probably just going to side out bridges and unnecessary bullets. I feel the amount of pressure is going to be hard to deal with with 8 possible 5/5s and and the 4 tezz agents. I'll post how it goes.
Hi. This is me. I don't believe I've ever posted on this thread before but I've read most of it. I started by trying to make a Grixis Prison deck with Tezz as a finisher put a lot of time into it and by the time I started reading this I had made most of the same conclusions everyone here had. I was very serious about learning tezz so I read the entire thread over a month or two which was the tail end of a 2-3 month immersion in Tezz. It gave me some ideas and I went through phases of trying things like Quicksilver Fountain and tried to record matches then but I was having microphone issues and had to toss probably 10 matches worth of recordings. This was probably around Nov-Dec. Then my buddies and I decided to go to GP Toronto and I've mostly been playing Grixis Shadow since then... But since I finally got my microphone issues fixed I NEEDED to get some Tezz up there. This is where I ended with the list when I had put it down for a bit. I was a little rusty and shouldn't have played that last Lantern match. It was the classic, one more match when it was already past bed time. Very tired and lots of misplays.
All said UB Tezz is one of the decks I most enjoy playing so there will be more coming in the future...just probably not much prior to Toronto in a couple weeks.
I'm going to be trying this build at FNM tomorrow night. I'm mostly trying to play a broader set of win conditions by including creatures and cranial plating. With the idea being that glint-nest cranes work similarly to Serum Visions, but can also block and attack through my own bridge when required, maybe even carrying cranial plating for a faster clock. Spellskite replaces a welding jar, and also has the ability to carry a cranial plating through an opposing bridge in a dire situation.
Cranial plating itself can function similarly to time sieve if nothing else. They both win when thopter/sword is down and you have enough mana.
This build is probably weaker to blood moon, because if it comes down early and I haven't fetched any basics, then I have no way of destroying it without the green splash.
The sideboard is a few standard silver bullets, and more fun to play threats for grindy matchups. It's not the most tuned thing on the planet, but I think I'll have options against most matchups.
Critiques and questions are welcome if anyone cares to give them.
so how did this perform? Im interested in the cranes with whirs. Seems pretty good. Also the 1 of cranial plating.
Threw a deck together similar to yours. I really like the cranes in some aspects but a lot of the time I end up digging past whirs which are strictly better but the do add an early blocker which is nice
So I haven't written up a tournament report before, and I'm the sort of scrub that doesn't keep notes from games, so this won't be as comprehensive as I've seen from other people, but here it goes:
I ended up going 3-2. I beat Esper draw-go, Mono-white aether vial jank, and Temur Control. Then I lost to Jeskai control, and mono-white aggro humans.
Like I said, I don't keep notes well enough to give a play-by-play on these matches, but here are my general impressions:
Esper draw-go was a good matchup for me, the match went 2-1. In general I was able to overwhelm his counter magic with the large number of threats in my list, and between tezzeret and cranes, I was able to pretty much keep up with his attempts to generate card advantage.
The mono-white aether vial deck seemed like a death and taxes deck that was missing some pieces, I was playing a kid that didn't really have any idea what he was doing, so there's no knowledge to be gained from how this match went. I got it 2-0.
The Temur control match was interesting, it went similarly to the esper control match, with tarmogoyf coming out for my opponent as the main threat each game. I was able to get thopter-sword down in game 1, which neutralized tarmogoyf and he scooped early. In game 2, I lost to a fast tarmogoyf and bad draws. In game 3, I was able to get thopter-sword, bridge, and tezzeret down with welding jar support and a lot of other scrap artifacts on the field. The big play in this game was him trying to get sword of the meek exiled while I was on 2 mana and trying to make a thopter to block. He popped his relic of progenitus in response to my first thopter, I made a second in response, he tried to destroy the sword with a spell when it came back with relic on the stack still, I popped welding jar on the sword, and managed to kill him on the next turn with thopters and tezzeret ultimate.
I lost to jeskai control just due to not being able to keep up with tempo in game 1, and a stony silence that I didn't draw removal for in game 2.
The aggro humans list just had my number with mainboard and sideboard hate, on top of being an aggro deck. All of my cranes were pathed away to remove blockers, and tezz was oblivion ringed game 1. In game 1 he won when I couldn't keep making blockers due to only having thopter foundry out. In game 2 I managed a turn 3 tezzeret, he had 2 power across 2 creatures on the board, so I used tezz +1 to hopefully keep him alive next turn. I was hedging against path of exile being able to just remove a 5/5 pentad prism, and then him killing Tezz. However, he laid down a Thalia's Lieutenant turn 3, and proceeded to kill tezzeret and I couldn't recover after that.
Overall I had fun with this list. The cranial plating wasn't ever really relevant. I might have taken a game or 2 with it, but I was winning those games anyway. I didn't find any occasion to bring in Ashiok or Wurmcoil engine, they both just seemed a bit too slow in this deck.
I think next time I play the deck, I might go for a creatureless mainboard again, replacing 2 cranes with 2 search for azcantas as a start, and maybe putting in another relic of progenitus due to the number of snapcaster/delve decks around. I also sorely need to get a damnation for the mainboard. I would probably also replace an island and swamp with 2 spire of industry, because I found myself scrambling for green mana in a few game 2s.
Thanks for the report mosrael. I was testing a list similar to yours but ended up only running 2 cranes and a 4/3 combo split. Mainly we're just digging for it game 1 anyway so taking out 2 of them is counterproductive when just replacing them with cards to help find them. I also kept in 4 visions to help deck manipulation early on. Turn 1 visions has always been good for me. I'd keep a 1 lander if I had a visions and it helps to set up the next 2 draws. Also I went with 4 brutalitys. They help with a lot of decks and keep my bridge working with all the draw. Also run 3 bridges cause it's a cornerstone of our deck and more often then not we NEED it. Your right on the relics. I also feel there should be more than 1 mb jeski is super annoying currently and limiting their counterspells is key. Was also thinking of maybe running a few muddle side...idk it serves 2 purposes.
https://www.reddit.com/r/ModernMagic/comments/7tmuyp/thopter_foundrysword_of_the_meek_too_slow_for/ so lots of hate for the combo on reddit, but theres a couple interesting comments that i think might be talking about the same deck (link below). apparently someone top 8'd an event in canberra with a list running chalice, thoptersword, trinisphere, crucible and witchbane orb in then main, and relic, needle, and fountain all in the board. looks spicy as hell and goes back to what i was saying a few weeks back, could we be undervaluing trinisphere in modern? I still think crucible might just be a pipe dream but i've always been impressed with quicksilver fountain.
i guess the SSG are there for turn 1 chalice, turn 2 bridge/trinisphere etc. might put a similar list together and try it out! what does everyone else think? and do we know if this person is on the thread, i'm gonna message the guy on reddit as well since i'd like to chat to him about the list
The points about the hate are true, though maybe a little overblown. Surgical Extraction and Relic are pretty easy pieces of hate to play around, and some of the most common hate. Most artifact destruction hate can be answered with redundant pieces and/or welding jar. Stony Silence is the biggest hurt, followed by Leyline of the Void, then Rest in Peace imo. That said, I've frequently beat all of those. Decks that play stony silence often have little to no way to actually destroy something like ensnaring bridge, so hiding behind a bridge to get enough artifacts for a lethal Tezz is frequently an out.
I think the biggest issue with the hate isn't that it usually kills you, it's just that it slows down your already kinda slow gameplan to play around it. This is why I always found midrange matches some of the easiest matches. They tend to give you a lot more time to play around stuff.
I do think people underestimate the thopter sword combo a bit too. I find it's rare you lose once you untap with it. Most decks rely on attacking with creatures to kill you, and thopter sword shuts that down pretty well, even when not paired with bridge. The biggest issues being the combo decks and big mana decks, as they can typically just ignore thopter sword completely.
The deck does have some serious weaknesses, though I think it's got a lot of power as well in it. Sadly not a lot of people playing it to come to a quicker consensus on if there is a "best" build, and what that looks like.
I'm gonna try this trinisphere chalice build. I've played a but with trinisphere in the past, and it's great vs something like storm. I have run into issues where it's hard to empty my hand when I have both trinisphere and bridge out, so I wonder if that'll be an issue here or not.
I'm also not sold on Liliana in the deck. I feel like it sounds like a great idea, but every time I play with it I find her kinda awkward. Especially the double black mana cost when you are trying to get triple blue asap and have a bunch of colourless sources.
I'll be playing the deck at GP Toronto, it's probably the wrong choice for a GP, but man, I love playing it too much to pass it up. Just hope I dodge tron
So I tried out the Tezzeret Stax build with maindeck chalices and trinispheres. I didn't get many matches in, so take my thoughts with a grain of salt. In the end it felt really really slow. You've got all of nothing to do turn 1 unless it's a chalice for 0, and turn 2 is going to only every be foundry, sword, chalice or mana rocks really (ok, 1 brutality gives you some interaction), but for the most part you aren't doing much of anything relevant until turn 3. I find this tends to be really clunky and slow. I also found it could be very difficult to actually empty your hand at a reasonable speed for Ensnaring Bridge, when everything in your deck costs 2 or more, and trinisphere doesn't help that.
It feels like if you don't have a chalice on 2, or a foundry + sword on turns 2 and 3, the deck isn't doing enough.
I'm still a big fan of the Turbo Tezz build with a lot more cheaper spells. It is able to play a lot of discard to interact on the early turns, a number of 0 and 1 cost cards makes it a lot easier to empty your hand to help with bridge. I think the stax version has a lot of powerful cards that don't quite work well enough with eachother for me. I'm not really a fan of Crucible and only 1 field of ruins and 1 ghost quarter.
Anyway, obviously he did well with it, I just wasn't feeling it.
I went up to 4/3 thopter sword pieces as I've seen more burn lately, and so often I just want it in play asap. Especially against burn Whir can sometimes be a bit too slow. I've been fairly happy with extra discard over serum visions to interact on those early turns. I've been trying the Talismans over Pentad Prism lately and liking it. Prism certainly has a bit more speed with Whir, but I do like the fact that Talisman is just ramp over the longer game. One downside is also is that Abrupt Decay/Pulse out of the board is a bit harder to cast, as I also dropped an Opal. So that's a bit of a concern, which might send me back to Pentad Prism. If there was a BG talisman I could maybe go that route, but I don't really want to go with a signet, I like having the option of turn 2 talisman and immediately tap it to cast a discard spell.
I played with Trinisphere quite a bit and found it good in two matchups. Storm and Shadow. Storm for the obvious reasons, and Shadow because it's a bunch of cheap spells but the creatures are big. Trini definitely impacts your ability to empty your own hand which makes it bad against cheap go wide decks looking to get under burn. I had started testing it with 3, fairly quickly got down to 1 and stuck there for a while before just determining the 3rd chalice is nearly as good and is stronger against a lot more decks like Tron, Infect, Burn etc.
Pilot for the stax list here. TBH have no clue how I managed to top8 since I don't play nearly as much as most people and the deck is pretty much designed just to rip on burn and shadow decks.
Some notes from the tourney:
- Trinisphere is a very situational card but does reasonably well against half the meta trying to out pace you. If you get it down early enough it can lock people out of the game for they've kept land light hands. It is abysmall in some matchups notably Ux control shells where it helps them more than it helps us.
- Liliana rarely comes to my hand so can't say much about her. Did get to ult her vs rg Tron to get rid of o-stone at one point though so there's that.
- This deck struggles hard vs Stony silence. Might consider running some number of abrupt decays in the board.
- I'm looking at search for azcanta as a way to fix draws, seems decent. You tend to occasionally end in situations where you want to dig deeper and not draw multiple of the same lock pieces. Also another blue source never hurt anybody.
- MD crucible has been good to me, additional artifacts to sac to thoper foundry with citadel, infinite tutoring with fair and of course the gq/field combo(considering running another field, unsure what to cut for it though). Very versatile card for the deck imo.
- this deck seems really weak to cryptic command though. Needs a way to go around having lock pieces bounced. Feels bad everytime.
- sb could use a lot of work. Rejection felt meh, never really found a use for it and I'm running chalices MB to slow down Tron and affinity anyways. And have pitching needle for the main things hurting me from either.
- pentad prism over performed everygame, and was usually worth guiding out t1 to get out a t2 tezz for 5/5 beats.
- creatures are still a pain to deal with, considering running more wraths.
-maybe I'm just unlucky but I only drew whir a couple times in the whole tourney. Anyone with experience can comment on this?
Whir is amazing, and I think the biggest reason this deck even has a chance. I love that it lets you play a bunch of one ofs and potentially have access to them through Whir. The downside is it skews your manabase more heavily to blue. I miss the days of being able to run a bunch of Darksteel Citadels and Ghost Quarters, but with Whir it makes that plan hard. But it's worth it. It provides a lot of great outs to situations. Like I've just crushed Storm game 1 by Whir'ing for my maindeck Grafdigger's Cage after they end step Gifts, or whiring for a Pithing Needle to shut down Liliana or something like that.
I've personally found stony silence not as big of a problem as I thought it would be. A lot of stony silence decks don't put you under a ton of pressure, or often have many/any ways to get rid of a bridge. So sitting behind a bridge with maybe a Padeem or Welding Jar to protect it, and build up enough artifacts to Ult tezz, or draw into Abrupt Decay/Pulse becomes a really viable way to win. It does hurt turning off your mana rocks and thopter sword, but things like Chalice and Bridge remain unaffected, so i feel in the end I've actually beat Stony Silence as much or more than I've lost to it. It is probably one of the best pieces of hate vs us though, especially on turn 2. Only thing worse is probably shatterstorm, but I never see that.
As for Abrupt Decay/Maelstrom Pulse in the board, I LOVE them. I find I board them in almost every time. Great catchall answers to sideboard hate and provide more outs to Stony/RiP/Leyline than just Tezz.
Is Nihil Spellbomb just straight up better than Relic? I find myself wanting to keep certain cards in my graveyard fairly often, and the corner case of saccing it to a Foundry and still drawing a card for B looks nice. Also, the option to draw (or not draw) a card in an Ensnaring Bridge deck is just another % of value you don't notice until playing the card. Of course the only situations where that's relevant is against something like Vengevine/Hollow One.
Any links to the video coverage from CanCom? I can't find anything on google.
I play Nihil Spellbomb over Relic in most decks that have access to black mana. I agree with Search for Azcanta, Thopter combo, and in some cases Academy Ruins it would make sense here over Relic. Currently I don't in my list because I want to be able to gain value against certain decks incrementally throughout the game. In the matchups I want gy hate I'm really looking to slow them down more than get a one off impactful hit. This being because these decks (Tezz decks) don't always close fast. In a deck running Death's Shadow or Goyf to close quickly I'd almost certainly running Nihil.
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After thinking on it a bit, I might trim an island for a breeding pool and put some decays in the side, the sideboard is a bit all over the place atm, and 2 islands is probably enough.
Hi. This is me. I don't believe I've ever posted on this thread before but I've read most of it. I started by trying to make a Grixis Prison deck with Tezz as a finisher put a lot of time into it and by the time I started reading this I had made most of the same conclusions everyone here had. I was very serious about learning tezz so I read the entire thread over a month or two which was the tail end of a 2-3 month immersion in Tezz. It gave me some ideas and I went through phases of trying things like Quicksilver Fountain and tried to record matches then but I was having microphone issues and had to toss probably 10 matches worth of recordings. This was probably around Nov-Dec. Then my buddies and I decided to go to GP Toronto and I've mostly been playing Grixis Shadow since then... But since I finally got my microphone issues fixed I NEEDED to get some Tezz up there. This is where I ended with the list when I had put it down for a bit. I was a little rusty and shouldn't have played that last Lantern match. It was the classic, one more match when it was already past bed time. Very tired and lots of misplays.
All said UB Tezz is one of the decks I most enjoy playing so there will be more coming in the future...just probably not much prior to Toronto in a couple weeks.
This is the list I ended up taking to FNM:
4 Darkslick Shores
1 Darksteel Citadel
1 Academy Ruins
2 Flooded Strand
4 Polluted Delta
2 Swamp
2 Island
1 Breeding Pool
3 Watery Grave
Spells
2 Collective Brutality
2 Fatal Push
2 Thoughtseize
4 Whir of Invention
Planeswalkers
1 Tezzeret the Seeker
3 Tezzeret, Agent of Bolas
4 Glint-Nest Crane
1 Spellskite
Artifacts
1 Cranial Plating
1 Engineered Explosives
2 Ensnaring Bridge
4 Mishra's Bauble
3 Mox Opal
3 Pentad Prism
1 Pithing Needle
1 Relic of Progenitus
2 Sword of the Meek
2 Thopter Foundry
1 Welding Jar
1 Search for Azcanta
1 Ashiok, Nightmare Weaver
1 Ethersworn Canonist
2 Abrupt Decay
1 Grafdigger's Cage
1 Herald of Anguish
1 Padeem, Consul of Innovation
1 Pithing Needle
1 Quicksilver Fountain
2 Inquisition of Kozilek
1 Witchbane Orb
1 Wurmcoil Engine
1 Defense Grid
I ended up going 3-2. I beat Esper draw-go, Mono-white aether vial jank, and Temur Control. Then I lost to Jeskai control, and mono-white aggro humans.
Like I said, I don't keep notes well enough to give a play-by-play on these matches, but here are my general impressions:
Esper draw-go was a good matchup for me, the match went 2-1. In general I was able to overwhelm his counter magic with the large number of threats in my list, and between tezzeret and cranes, I was able to pretty much keep up with his attempts to generate card advantage.
The mono-white aether vial deck seemed like a death and taxes deck that was missing some pieces, I was playing a kid that didn't really have any idea what he was doing, so there's no knowledge to be gained from how this match went. I got it 2-0.
The Temur control match was interesting, it went similarly to the esper control match, with tarmogoyf coming out for my opponent as the main threat each game. I was able to get thopter-sword down in game 1, which neutralized tarmogoyf and he scooped early. In game 2, I lost to a fast tarmogoyf and bad draws. In game 3, I was able to get thopter-sword, bridge, and tezzeret down with welding jar support and a lot of other scrap artifacts on the field. The big play in this game was him trying to get sword of the meek exiled while I was on 2 mana and trying to make a thopter to block. He popped his relic of progenitus in response to my first thopter, I made a second in response, he tried to destroy the sword with a spell when it came back with relic on the stack still, I popped welding jar on the sword, and managed to kill him on the next turn with thopters and tezzeret ultimate.
I lost to jeskai control just due to not being able to keep up with tempo in game 1, and a stony silence that I didn't draw removal for in game 2.
The aggro humans list just had my number with mainboard and sideboard hate, on top of being an aggro deck. All of my cranes were pathed away to remove blockers, and tezz was oblivion ringed game 1. In game 1 he won when I couldn't keep making blockers due to only having thopter foundry out. In game 2 I managed a turn 3 tezzeret, he had 2 power across 2 creatures on the board, so I used tezz +1 to hopefully keep him alive next turn. I was hedging against path of exile being able to just remove a 5/5 pentad prism, and then him killing Tezz. However, he laid down a Thalia's Lieutenant turn 3, and proceeded to kill tezzeret and I couldn't recover after that.
Overall I had fun with this list. The cranial plating wasn't ever really relevant. I might have taken a game or 2 with it, but I was winning those games anyway. I didn't find any occasion to bring in Ashiok or Wurmcoil engine, they both just seemed a bit too slow in this deck.
I think next time I play the deck, I might go for a creatureless mainboard again, replacing 2 cranes with 2 search for azcantas as a start, and maybe putting in another relic of progenitus due to the number of snapcaster/delve decks around. I also sorely need to get a damnation for the mainboard. I would probably also replace an island and swamp with 2 spire of industry, because I found myself scrambling for green mana in a few game 2s.
The points about the hate are true, though maybe a little overblown. Surgical Extraction and Relic are pretty easy pieces of hate to play around, and some of the most common hate. Most artifact destruction hate can be answered with redundant pieces and/or welding jar. Stony Silence is the biggest hurt, followed by Leyline of the Void, then Rest in Peace imo. That said, I've frequently beat all of those. Decks that play stony silence often have little to no way to actually destroy something like ensnaring bridge, so hiding behind a bridge to get enough artifacts for a lethal Tezz is frequently an out.
I think the biggest issue with the hate isn't that it usually kills you, it's just that it slows down your already kinda slow gameplan to play around it. This is why I always found midrange matches some of the easiest matches. They tend to give you a lot more time to play around stuff.
I do think people underestimate the thopter sword combo a bit too. I find it's rare you lose once you untap with it. Most decks rely on attacking with creatures to kill you, and thopter sword shuts that down pretty well, even when not paired with bridge. The biggest issues being the combo decks and big mana decks, as they can typically just ignore thopter sword completely.
The deck does have some serious weaknesses, though I think it's got a lot of power as well in it. Sadly not a lot of people playing it to come to a quicker consensus on if there is a "best" build, and what that looks like.
I'm gonna try this trinisphere chalice build. I've played a but with trinisphere in the past, and it's great vs something like storm. I have run into issues where it's hard to empty my hand when I have both trinisphere and bridge out, so I wonder if that'll be an issue here or not.
I'm also not sold on Liliana in the deck. I feel like it sounds like a great idea, but every time I play with it I find her kinda awkward. Especially the double black mana cost when you are trying to get triple blue asap and have a bunch of colourless sources.
I'll be playing the deck at GP Toronto, it's probably the wrong choice for a GP, but man, I love playing it too much to pass it up. Just hope I dodge tron
Sultai Midrange
Anything Innovative
It feels like if you don't have a chalice on 2, or a foundry + sword on turns 2 and 3, the deck isn't doing enough.
I'm still a big fan of the Turbo Tezz build with a lot more cheaper spells. It is able to play a lot of discard to interact on the early turns, a number of 0 and 1 cost cards makes it a lot easier to empty your hand to help with bridge. I think the stax version has a lot of powerful cards that don't quite work well enough with eachother for me. I'm not really a fan of Crucible and only 1 field of ruins and 1 ghost quarter.
Anyway, obviously he did well with it, I just wasn't feeling it.
Here is what I'm currently working on
1x Academy Ruins
1x Breeding Pool
4x Darkslick Shores
1x Drowned Catacomb
1x Inventors' Fair
3x Island
4x Polluted Delta
3x Spire of Industry
1x Swamp
2x Watery Grave
Artifact (24)
3x Ensnaring Bridge
1x Grafdigger's Cage
3x Mishra's Bauble
2x Mox Opal
1x Pithing Needle
1x Ratchet Bomb
3x Sword of the Meek
2x Talisman of Dominance
4x Thopter Foundry
1x Time Sieve
2x Welding Jar
1x Witchbane Orb
3x Tezzeret, Agent of Bolas
Instant (4)
4x Whir of Invention
Enchantment (1)
1x Search for Azcanta
Sorcery (7)
2x Collective Brutality
2x Inquisition of Kozilek
3x Thoughtseize
2x Abrupt Decay
2x Ceremonious Rejection
3x Chalice of the Void
1x Defense Grid
2x Lost Legacy
1x Maelstrom Pulse
1x Padeem, Consul of Innovation
1x Pithing Needle
2x Relic of Progenitus
I went up to 4/3 thopter sword pieces as I've seen more burn lately, and so often I just want it in play asap. Especially against burn Whir can sometimes be a bit too slow. I've been fairly happy with extra discard over serum visions to interact on those early turns. I've been trying the Talismans over Pentad Prism lately and liking it. Prism certainly has a bit more speed with Whir, but I do like the fact that Talisman is just ramp over the longer game. One downside is also is that Abrupt Decay/Pulse out of the board is a bit harder to cast, as I also dropped an Opal. So that's a bit of a concern, which might send me back to Pentad Prism. If there was a BG talisman I could maybe go that route, but I don't really want to go with a signet, I like having the option of turn 2 talisman and immediately tap it to cast a discard spell.
Pilot for the stax list here. TBH have no clue how I managed to top8 since I don't play nearly as much as most people and the deck is pretty much designed just to rip on burn and shadow decks.
Some notes from the tourney:
- Trinisphere is a very situational card but does reasonably well against half the meta trying to out pace you. If you get it down early enough it can lock people out of the game for they've kept land light hands. It is abysmall in some matchups notably Ux control shells where it helps them more than it helps us.
- Liliana rarely comes to my hand so can't say much about her. Did get to ult her vs rg Tron to get rid of o-stone at one point though so there's that.
- This deck struggles hard vs Stony silence. Might consider running some number of abrupt decays in the board.
- I'm looking at search for azcanta as a way to fix draws, seems decent. You tend to occasionally end in situations where you want to dig deeper and not draw multiple of the same lock pieces. Also another blue source never hurt anybody.
- MD crucible has been good to me, additional artifacts to sac to thoper foundry with citadel, infinite tutoring with fair and of course the gq/field combo(considering running another field, unsure what to cut for it though). Very versatile card for the deck imo.
- this deck seems really weak to cryptic command though. Needs a way to go around having lock pieces bounced. Feels bad everytime.
- sb could use a lot of work. Rejection felt meh, never really found a use for it and I'm running chalices MB to slow down Tron and affinity anyways. And have pitching needle for the main things hurting me from either.
- pentad prism over performed everygame, and was usually worth guiding out t1 to get out a t2 tezz for 5/5 beats.
- creatures are still a pain to deal with, considering running more wraths.
-maybe I'm just unlucky but I only drew whir a couple times in the whole tourney. Anyone with experience can comment on this?
I've personally found stony silence not as big of a problem as I thought it would be. A lot of stony silence decks don't put you under a ton of pressure, or often have many/any ways to get rid of a bridge. So sitting behind a bridge with maybe a Padeem or Welding Jar to protect it, and build up enough artifacts to Ult tezz, or draw into Abrupt Decay/Pulse becomes a really viable way to win. It does hurt turning off your mana rocks and thopter sword, but things like Chalice and Bridge remain unaffected, so i feel in the end I've actually beat Stony Silence as much or more than I've lost to it. It is probably one of the best pieces of hate vs us though, especially on turn 2. Only thing worse is probably shatterstorm, but I never see that.
As for Abrupt Decay/Maelstrom Pulse in the board, I LOVE them. I find I board them in almost every time. Great catchall answers to sideboard hate and provide more outs to Stony/RiP/Leyline than just Tezz.
Any links to the video coverage from CanCom? I can't find anything on google.