I don't believe so, in the meantime Bob49 and I hang in the Martyr Proc discord server, mainly cause I took it over with Emeria stuff. If you have questions / want a more active stream then thats where it would be, but idk how constructive it'll be. https://discord.gg/HR4Wrrt
Hello all, and a belated Merry Christmas to you as well, Fluff!
First off, I have missed a lot while in Europe, so I will recap changes to the format as I take the chance to voice quick responses to Plichow, Dean's Finest, and YJBh33ls, respectively:
The field of ruins were solid, and the basic island was also excellent, but I felt the ghost quarter was unnecessary.
I think it has become clear to me over time, Plichow, that access to Ghost Quarter is not absolutely required in the more aggressive versions of the deck, impeding Emeria activation too much if Field of Ruin can cover similar ground without putting you down a land. When things like Kaldra Compleat and Stoneforge Mystic or Ranger-Captain of Eos and Walking Ballista combine to end things swiftly, these cut off draw steps more directly in the late stages of your gameplan. However, I am still adamant that eventual access to Strip Mine is simultaneously a necessary evil and the best lategame possible for the slower builds that cannot turn the corner with offensive options.
an updated 2022 list (non-Yorion and without Solitude/Ephemerate so far, but updated the lists now again with those)
The banning of Yorion, Sky Nomad has simplified many of the dilemmas you mention, Dean's Finest, by simply taking the 80-card options out of our hands, which I tend to see as a good thing overall as including the Companion was a mixed blessing at best, and its removal has certainly improved the 4-colour Omnath pile matchups by first removing a threat from their sequencing and then by forcing their manabases onto a narrower tightrope with fewer redundancies.
would also love to hear peoples thoughts on Stoneforge vs traditional (creature heavy) versions in the current meta.
I am not sure whether the Stoneforge builds are favoured at the moment,YBJh331s, but I can confidently state that access to new Reconfigure options like Cloudsteel Kirin, Lion Sash and even The Reality Chip add a great deal of flexibility to the strategy, and do an excellent job of enhancing the Spirited Companion that these lists should typically be looking to run over Wall of Omens ever since that wonderful new attacking variant has become available. My feeling is that Emeria itself still passively discourages Stoneforge recursion by naturally extending the game to a point where it draws its its Equipment and runs the Kor Shaman out of targets later in the game, conversely giving a passive encouragement to an 0/4 Defender more by gaining access to its focused blocking power immediately on ETB. This means Control variants can better leverage Sweepers in general as a consequence of less investment in their (primarily defensive) board presence, but in my opinion this is only true in contexts where the Aggro and Midrange elements are more common than the Big Mana and Combo portion of the metagame, whereas a faster clock closing out the game rapidly gains back any lost equity against the latter two strategies.
But as I am myself just back from travel, and have been looking to return to casual tournaments with Emeria, my perspective may be skewed since I have moderate success at a 12-person tournament to point to with a clean 2-1 record only losing in the finals, the quick breakdown being a straightforward 2-1 win versus Izzet Murktide confirming my previous comfort level with the pairing, a well-earned 2-1 win versus 4-colour Wrenn and Six/Indomitable Creativity strongly indicating the viability of a new sideboard strategy, and a tough 1-2 loss versus Amulet Titan after failing to note life totals correctly, leading me to back out of an on-board win and therefore miss out on an undefeated evening. Rust is a real concern once again here for me, but most importantly I have some solid strategic improvements to report in the new configuration of my "classic board control" variant resulting in the following list:
I am once again running my trademark undecided 61 cards at the moment due to the recent overperformance of Elspeth Resplendent, who has impressed me enough to be a serious consideration in the maindeck currently, primarily as a way to find (and even ramp to, plus protecting!) Emeria, the Sky Ruin while digging for singletons or sideboard cards and producing the odd "surprise" Teferi, Time Raveler off of only white mana, all in a package that increases lifegain and turns specifically Mortarpod tokens but also more generally any random board presence into marginally upgraded Planeswalker pressure in resource-intensive matchups. The 12 non-Lesson cards in my sideboard, incidentally, have reflected the twin pressures of Elspeth and the Titans to become 100% 3-mana-or less permanents, which helps focus the post-board plans when making substitutions for games 2 and 3, and situationally boosts the "luxury reset" utility of Tef3ri's -3 ability, particularly by re-establishing ETBs once safely out of the "do whatever it takes to survive" early game.
The most notable gains come in the manabase and in the sideboard directly, though, where in the first instance I have cut Raugrin Triome and Raffine's Tower as too unwieldy to be of use in most matchups, much as it pains me to lose out on the lategame power-level upgrades for Prismatic Ending. I am not certain if cutting both is correct on this axis, since the appeal of 4-mana Endings is extremely tempting, but I am confident in stating that I can currently not reliably get to 5-mana Endings against Control opponents fast enough to prevent Teferi, Hero of Dominaria from activating his matchup-defining Ultimate ability. On the other hand, two-mana Endings are very consistent, and the low opportunity cost of adding a third colour with any Triome of choice seems to make 3-mana versions accessible for the lategame in around 60-70% of matches (which is good enough for me when the 1 and 2 mana modes are so strong generally), but at present the 4-mana version of Converge drops to being available below 50% of the time even in my bread-and-butter extended topdecking situations, and the 5-mana version sits at a highly unreliable 30% or less, with that only a factor in the longer games or in conjunction with Crucible of Worlds and Sun Titan powered fetchland recursion - which equates to an almost entirely tapland manabase for the games where I attempt to prioritize maximizing colour diversity in my lands.
This loss of 4 and 5 mana Converge capacity is not a net negative, however, since with the space I am pleased to welcome back Mistveil Plains as a way to recycle my overperforming Lesson sideboard removal package of Introduction to Annihilation and Reduce to Memory. Re-drawing these cards is notably quite valuable against the Control and Prison opponents which most appreciate Converge 4+ on Prismatic Ending, while the Mistveil's return restores my operational confidence against decks featuring infinite lifegain shenanigans. That is not all, however, and I have perhaps left the best for last since a real improvement has come along with the printing of Demolition Field, substantially solidifying my manabase disruption versus the unfair matchups by increasing my absolute "Field of Ruin" count to 5 (though it is also notable that I can now rely on a 3 Ruin and 2 Demolition split to better hedge against corner-case Pithing Needle and Surgical Extraction effects in some matchups). This was a good deal of the reason I got into the winning position against my finals opponent, and definitely helped me take game one against him to even get me into the post-board games in good shape. It is currently crucial to control both the Urza's Saga and the Simic Growth Chamber angles against Amulet Titan, and nothing covers those better than Ghost Quarter effects that do not set turn-by-turn mana development back - preferably activated both early and often. I believe 6 of the effect might be even better, but at that point the plethora of colourless sources begins make for a few too many non-functional hands in the two-colour builds I favour. I will, however, state that Mono-White versions may now have gained a real selling point through their ability to run up to 8 copies of the two "Fields" - an option with huge consequences.
My other real breakthrough comes with the sideboard, where beating unfair strategies has gone from a seriously unpredictable challenge to a legitimately focused - though still difficult to execute - gameplan of delay thanks to a thematic, elegant, and subtle dynamic enabled by multiple copies of Curse of Silence. The improvement touches on all Cascade variants, is currently well-positioned enough against Indomitable Creativity to have won two post-bard games in a row, is flexible enough to pose problems for Tron, and extends to spell-based or Creature-based combo, where the effect of pushing any of these decks two turns higher on the curve translates to two or more real chances at drawing the now-increased manabase disruption which is the most effective strategy when not running countermagic. Losing out on Lion Sash, Blossoming Calm, [EDIT: AND DRANNITH MAGISTRATE] is a pity, but the versatility of these 1-mana enchantments is extremely high against curve-cheating cards as significant compensation. They also streamline decision-making and complement each other surprisingly well in multiples, and include a hidden bonus 2W "cycle" mode when out of danger. Finally, I have not yet had a good chance to examine the Reclamation Sage function of Loran of the Third Path, and she may yet be replaced by a Haywire Mite to hedge against Burn and to keep the substitutions at a low mana cost in a more Emeria-friendly package, but for the moment this is my new configuration of choice.
As an end note, I would very much like to thank everyone for continuing on with this thread when so much of the playerbase seems to have fragmented rather badly in the mass move towards Discord and Twitch. The continuity of this ongoing discussion has not been replicated in my forays onto the Discord, where the communication is heavily biased towards addressing shorter-term surface-level problems and therefore loses out on the considered approach which a historical archive such as this one provides. I may be becoming an old man prematurely at 33 years old, now, but even if that is true I have noticed a distinct "casual and generic" attitude to the Discord servers which are the antithesis of what I hope to enable here - namely a sustained interest in documenting the specifics of evolution during what amounts to a long-running experiment. The undeniable ease of use of these chat platforms seems destined to win out on a large scale for many purposes, but as long as there are still people interested in a focused discussion with easy-to-navigate visuals and a clear timeline built in... Well, suffice it to say that I will thank all of you who choose to post here for your investment in maintaining such a culture, where the juxtaposition of interesting ideas stands a better chance of shining through overall.
Wishing you all a Happy New Year for 2023, then,
P.S.: In case it might sway anyone into following me in doing the same, I have myself largely abandoned posting on (and literally even signing into) MTG Discords due to the reasons above, and will be staying with this thread as my primary reference for updates and results as long as I will be able to do so. Discord clearly has its place, but I have found it much more rewarding to contribute here on mtgsalvation. If you find the same is true for you, I would recommend posting a quick message sounding off in support of Fluff's stalwart curation work of this much more useful long-term resource!
glad to see you back here friend. I hope you're doing fine. Sorry for not noticing the new post sooner.
btw, if you have not noticed. This thread has a duplicate thread on MTG Nexus. All updates here, I also post there. Have posted there that you have come back here, so development for the deck can continue.
from this post on, I will check this thread at least once a week, so to be able to see if people are chatting here.
Hey all, just checking in to see how everyone is doing. I've been grinding a bunch of standard lately, but am looking forward to perfecting Emeria in time for RC cycle 4. Anyways I wanted to share a tournament report from someone in our discord playing an interesting version.
Hello! My name is Truong (Khepi) Nguyen and this is the last write up I will be writing for a hot second as I have now qualified for the RC in Dallas!
Real quick, huge shoutout to Adam and Dana Fischer for supporting me through this whole thing. Along with the judges of SoCal, my brother Anthony, and all the friends I’ve made along the way to help document this journey.
This is the third RCQ Ive played with this list. In the first two, I lost in second place. I think it’s a testament to the Emeria copium fan club that the worst this deck has ever done in an RCQ is Game 3 of finals.
Here’s my match breakdown:
35 players RCQ in SoCal.
6 rounds swiss with a cut.
GOOD START. Took this time to take notes on every single other player and scout what they’re playing.
G1: Durdly grindy game. Both on top deck mode but Emeria breaks parity.
G2: Don’t super remember. I remember seeing a Blood Moon. I remember finding my removal pieces and getting a good Verdict down. But I also don’t remember if he got a game or not? Nonetheless, we get there.
G1: Holy I never want to play against a Murktide ever again. This guy was insane. Two online DRCs with two Counterspell backups in the play by turn 3 and the game is over.
G2: I get outtempoed and outclassed. He’s a really good player and I just felt useless.
G1: I’ve talked about the hammer matchup before and I still feel the same about it. It seems so easy. Solitude Ephemerate just goes so far. He should have conceded much earlier, G1 took 35 minutes or so. It looked like I was organizing my deck I just had playsets of cards on top of one another.
G2: He scoops early after a Mull to 5 and a Dawnbringer Cleric stone raining him and hitting a Sigardas Aid.
G1: Grindy Game. I go down to 1 and can’t activate last fetch to turn on Emeria. He gets there.
G2: I get stuck on mana. He gets a Cultivator Colossus out turn 5 or something after I spent Solitudes on Titans and I just die.
G1: The fear I had going into this. Tròn is my worst matchup by far and it’s so poetic my last game, the one that determines if I top 8 or not, is on tron. This game takes maybe 30 minutes, and with Elesh out and some Princes, I get out of range of Ballista and we shilling. Side note, not sure if I was supposed to evoke Solitude and Eph it earlier but I got greedy and went down to 5 from a Reality Smasher. Worked in my favor because I hit 3 things with it eventually. Also if he know what I was playing, he would have gotten a Topor Orb so fast. Definitely a good reason to play off meta. No one expects it.
G2: He keeps a 2 lander and struggles. I get an Elesh Norn down and he scoops it up.
A deck created using Moxfield.
uwu emeria - Modern
A deck created using the deck building website, Moxfield.
Cut to Top 8
Now is the fun part. The bracket is miserable.
THE SAME MURKTIDE PLAYER FROM ROUND 3
G1: He’s so fast and so smart. I get so disheartened from this. He’s playing around my stuff so well. Hopes are shattered.
G2: Well timed Verdict as well as Emeria getting back online means I get there. Side Note: I think I adopted a different attitude once my hope dropped. Like it didn’t matter if I won or not. Stopped taking it so seriously. Just played.
G3: I drew a good amount of sideboard cards. Emeria is active and he concedes.
THE SAME AMULET TITAN PLAYER FROM ROUND 5
G1: Kind of long. He plays cards. I remove some. I always lived in fear I was just dead. I play Mommy Elesh. He tried to play in it and it just doesn’t work. Turns out Solitude Eph is even better with Mom out.
G2: He keeps such a slow hand. Basic Forest into Forest Defense Grid. Dryad into Pact. It’s just too slow. I remove everything as soon as I can. Loran really good in this match btw. Got an Elesh and he scoops.
G1: I play a card called Elesh Norn. My opponent creativities and gets an Archon with no trigger. I solitude it and flipped Reflection games over.
G2: Brought Back Elesh. He concedes. We both qualify but we’re just playing for the Lanyard so low stakes.
Overall I’m so proud of my deck and myself. I never realized how high my Match WR on Emeria was before tonight. I love the deck and I think i’m ready to return it and start prepping for Pioneer for the RC. None of my emeria cards are legal so idk what we’ll do. Mindsplice Apparatus?
They play what I like to call, high risk high reward emeria, where you have these high impact spells but can be more easily hated out.
Hope all of you are well. I recognize that discord isn't the best medium for archiving results etc, but it sure is a good medium for getting quick conversations going.
I had forgot to mention that i had come 2nd in another RCQ on September 19/23. Same list except i played a Hallowed Fountain in the main over an Idyllic Grange and 2 Supreme Verdict in the SB over a Hallowed Moonlight and an Unlicensed Hearse. It was a hedge for Murktide, as you can surprise them postboard with an uncounterable wrath.
I also went 4-3 at the facetoface open in October but it was a weird event.
I plan on continuing to test and tune with WB going forward as I'm qualified for the RC in February, and will be bringing Emeria. It honestly feels like the strongest iteration.