Really enjoying reading the resent success of everyone running their builds. Such a fun deck to play and it feels like the last two sets have really raised the bar for us. I’ve considered running Ranger Captains but they’re pretty expensive at the moment to justify testing. Maybe next month or something. I’m also still on the fence having taking out my PWs for my latest iteration but I’ve been on such a hot streak at the moment it’s hard to justify putting them back in. Right now my main deck looks as below:
Brought Back has been a positive inclusion for me and definitely altered the way I’ve sequenced plays, although I’d argue it’s been for the better. There are times when I’ve saved a wrath knowing I could leverage greater value by chumping and returning my creatures or even returning them post board clear. Would be interested in hearing any other testing opinions
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Modern Decks: UWAzorius Titan ControlUW UWAzorius Prison ControlUW
I've been playing Brought Back since it came out. I do like it, but I have a hard time evaluating when / what matchup it should be cut in. This is because it's situationally good in a lot of matchups.
Obviously it can't be great in every matchup. That said, I've had a lot of success with it across a diverse field. i.e graveyard strattagies, control, combo, mid-range, and aggro. I think it played best against the aggro and mid-range decks, for me.
I haven't seen people cut missionary for cleric, that seems like a mistake. I think cleric is still good enough to merit 1-2 copies in the main as dodging exile is pretty nice and it gives us some decent game vs storm, phoenix, dredge, etc. Right now I'm wondering if I even want to change my current list because I've been doing pretty well even though I teched for Hogaak and never actually faced it.
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What is treesgobark playing right now?
Child of Alara Lands.dec
would like to thank fincown for using Winds of Abandon. Got me to also test two in the main, at first it feels like a worse path to exile. However, it is actually a versatile removal. Can be used early when I'm under pressure. Or overloaded later for a one-sided board wipe. Games go long, so we usually have 6 mana to pay for this mid-late game. And lastly, it also helps soulherder get counters faster.
I used to have Blessed Alliance before trying Winds of Abandon. The problem with BA is that there are some creatures that don't want to attack.. Devoted Druid, Grim Lavamancer, Dark Confidant, Thing in the Ice. Winds of Abandon got rid of those creatures just fine. And as you said, winds of abandon turn into plague wind in the late game. We can cast titan, so we can certainly overload the winds.
Added Fincown's mono W list that reached 5-0 to Unorthodox lists section.
Added Ranger-Captain Eos to alternate card choices.
@The Fluff I completely agree, one of two things I knew mono white archetype needed to be successful was additional low cost unrestrictive targeted removal. I've tried testing Blessed Alliance, Declaration in Stone, and Celestial Purge in the mono white deck and they are all good in their own right but they either too restrictive or come with a heavy drawback. Although, I could definitely see an argument to playing them as sideboard cards, depending on what you expect in your meta.
Winds of Abandon was somewhat of a best case scenario and a definite upgrade, I just wish that you could cast it at instant speed. I may try it as a 1 - 2 of in a UW Emeria Shell with Teferi, Time Raveler for just that.
Also, although I'm kinda swamped with work at the moment I did manage to get in a couple games on magic online. I qued into the new build of Hogaak Vine and it seemed much less scary. Kinda like an aggro dredge deck with less reach, I won an easy 2 - 0 but I'm not sure how familiar my opponent was with their deck, nor how experienced a player they were overall.
considered declaration in stone as well, but allowing an opponent to draw cards is often worse than giving them land. Also the plague wind mode of winds makes it better in breaking board stalls mid-late game.
With 4 path and 2 winds of abandon. What I'm trying now is to add in two Aven Mindcensor to the main, prevent opponents from searching for land. Mixed results, sometimes it's useless against decks that don't search their deck too much like Burn and Humans. And sometimes the aven cripples people who are fetch land heavy.
I've been playing On Thin Ice for a while now and it's been okay, not amazing but not terrible either. That said, I've recently taken it out to make room for Blast Zone in the main and also give myself access to an extra sideboard slot to test with. I'm testing Generous Gift at the moment but haven't draw it in post sideboard games yet. I was thinking of Dispeller's Capsule before I realized that Karn by itself would stop me from activating it. I kind of wish that there was a 1/1 creature for one, with a sacrifice ability of one mana tap it and sacrifice it to destroy an artifact or enchantment. Also Bounty Agent could actually be playable if it could hit planeswalkers.