Quote from ENCOhRE »Ojutai's Command is very situtational, I would switch it with one of the negates out of the SB. Æther Spellbomb is outdated, you can add some nice wanky cards in this spot you really want to see in modern, like another Supreme Verdict, a counterspell(Swan Song), a Venser, the Sojourner, another Detention Sphere.. Cards I'm no fan of: Pilgrim's Eye, 2-of Mortarpod. Some switch I recommend everyone: 4 Inquisitor Exarch for the missionaries. With Ojutai's Command and even 2 Blessed Alliance you have enough extra lifegain to fight burn quite efficient.
I think the sideboard lacks ways to fight combo and tron better. 4 Negates are usually not enough. 3 Tormod's Crypt seem to be too much, because the graveyard decks that are running aroung at the moment are dredge and maybe living end, which are answered by the maindeck already.
The manabase looks good, but 4 ghost quarter are very much.
Have fun playing, I hope some of my ideas get accepted
Quote from janozimek »I have been running 2 Mortar Pods since I started playing the deck, and it really does a lot of work:
sac outletsnipe X/1sChump (combined with snipe)Make ie. Wall of Omens slightly harder to kill allows it to survive bloking dudes like Tasigur, Goblin Dark Dwellers 4/5 Goyf etc..
It does all these (small) things, and it really buys a lot of time. On the other hand, it feels somewhat underpowered. I would like to discuss an alternative that was brought up briefly in te old thread, but never really discussed in depth: Stitcher's Graft
It does a lot of the same things with the major two differences:
+Plays the offensive role much better - especially with Vigilance creatures, notably Court Hussar.
-Sac is at Sorcery speed
-Sac is much less flexible in that it needs another viable Target - which will subsequently have to be sacced.
A 3/7 Wall of Omens is a pretty significant roadblock for most decks, and imagine 4/6 hussars.
The deck would probably need to run the full four hussars for this to make sense. I'm currently running three which seems perfect with my current configuration, but I'd be willing to go up to four.
Any thoughts on or - even better - experiences with the card?
Quote from Gravidous »I finally got my deck together! As I mentioned in my first post in this thread, I'm a newbie with this particular deck, but I have relatively clear sense of what it wants to do and how to pilot it.
So, here's my iteration at the moment. I like to think it as the "meat and potatoes" version of the deck, nothing fancy. All constructive criticism (both positive and negative) and other suggestions are well appreciated!
Frostymourne's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (24)3 Emeria, the Sky Ruin4 Flooded Strand4 Hallowed Fountain1 Prairie Stream7 Plains1 Island4 Ghost QuarterCreatures (21)4 Wall of Omens3 Lone Missionary4 Flickerwisp3 Court Hussar3 Pilgrim's Eye4 Sun TitanOther (15)2 Aether Spellbomb4 Path to Exile2 Mortarpod2 Negate2 Detention Sphere2 Supreme Verdict1 Ojutai's CommandSideboard (15)3 Tormod's Crypt1 Dismember2 Dispel2 Negate1 Disenchant2 Blessed Alliance2 Stony Silence1 Detention Sphere1 Supreme Verdict
What I have been thinking about is to cut 1 Flickerwisp and 1 Pilgrim's Eye and replace them with the fourth Lone Missionary to lower the curve a tiny bit and with the fourth Court Hussar to ensure card draw and selection. What could the pros and cons of this change?
Thanks in advance!
Quote from ENCOhRE »Quote from Hume86 »Has anyone thought about or tested a more ramp oriented GWU Version with Sakura-Tribe Elder and Primeval Titan?I tested it, got flooded and put it away.
Quote from Hume86 »Has anyone thought about or tested a more ramp oriented GWU Version with Sakura-Tribe Elder and Primeval Titan?