Those 5-drops are not finishers and don't work with Sun Titan, thus I don't really see the benefit of playing them.
They are probably more suitable for EDH rather than Modern.
The mana rock is ok but isn't particulary necessary for the deck as crewing it won't be easy.
I want to present you a piece of tech some guys at my store are playing in this deck. Personally I never tried it, but I played against it and it can hurt. It's also quite good vs tron.
The mythical card I'm talking about is Vedalken Plotter. In combination with Flickerwisp on the land you own, and even with Vensers +1 ability (it says target permanent you OWN, not you control!) you can easily get your land back and ramp yourself. It is a more slow approach in winning, but if you can get it to work multiple times you can even get a full set of tron(ok, you will never, because they won't play there lands, but I like to dream a bit)
It's an interesting effect, and quite grindy: decent in those long games against decks that it would be hard to keep down otherwise. However, it's a 2-card synergy that is fairly situational and slow, where one of the cards (the Plotter) really is crap on its own.
I'd prefer to go the denial route of recurring GQ or TE with Titan. It just seems better for longer games. GQ has better early-game by slowing Tron, but TE is probably stronger overall.
My matches went as follows:
Match 1: Grixis Delver 2-1
Match 2: 4C Gifts 2-0 (4-1)
Match 3: Elves 2-0 (6-1)
Match 4: Dredge 0-2 (6-3)
Match 1: Grixis Delver 2-1
Game 1: Bad draws. Mulled to 5 and had only 3 drops. Didn't draw anything to stall out until a Sun Titan and double Delver with Tasigur did work.
In: Sword of Fire and Ice, 2 Negates and Supreme Verdict
Out: Sun Titan, Sword of Light and Shadow, Court Hussar, Wrath of God
Game 2: More weird draws. Mulled to 6 and kept a hand of 5 lands including Colonnade and Court Hussar, scry was Flickerwisp which I kept on top. He seemed to have a slow hand and I managed to stabilise my side of the board. I hit enough lands to activate Colonnade and it singlehandedly won me that game.
Game 3: Kept the 7, had multiple 2 drops and enough land. Landed the Sword of Fire and Ice and that equipped to Court Hussar won me the match. Sword triggers blew up his Delvers and I kept him off Tasigur blocks by using Flickerwisp to exile it.
Match 2: 4C Gifts 2-0 (4-1)
Game 1: Decent hand, 2 drops, a 3 drop and some land. I felt pretty comfortable with this matchup. He landed Gifts Ungiven and I gave him a Path to Exile and Elesh Norn in hand. I had a Sun Titan on the field and another in hand. Flickerwisp and Phantasmal Image were in my graveyard. He Pathed the first Titan then on my next turn I used an Emeria trigger to get back Flickerwisp to exile his Emeria, and cast Titan into Phantasmal Image Titan into Flickerwisp Titan into a Lone Missionary which prompted my opponent to scoop.
In: 2 Negate, 1 Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: This game went much easier. He spent a lot of sideboard resources trying to keep me off equipping Sword onto a Sun Titan. I eventually equipped it and recurred another Sun Titan to my hand and that was game. I kept Negate mana up to threaten any Gifts he tried to cast.
Match 3: Elves 2-0 (6-1)
Game 1: Going into this I was fearful I was going to get stomped badly. Thankfully he had a fairly slow hand and I landed a Lone Missionary into Phantasmal Image to net me 8 life. This stalled along with some walls for me to hit Sun Titan into Image into Flickerwisp again. Negated a Coco and he scooped.
In: 2 Negate, Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: He had another shaky hand and I landed enough to stall the board. I cast Wrath of God on turn 5 into a turn 5 Sun Titan, Image, Lone Missionary. Swung for 14 and brought back 2 Walls and he scooped.
Match 4: Dredge 0-2 (6-3)
Game 1: I was looking forward to playing against Dredge as I didn't have much experience against the deck. My main plan was to try and keep him off Bloodghasts and Prized Amalgums. Unfortunately he stipped my hand bare early game and I didn't draw much to defend myself. He killed me on exact with 3 hasted Bloodghasts.
In: 1 Supreme Verdict, Tormod's Crypt, Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: He turn 1 stripped a Detention Sphere from my hand. I didn't have much else to fall back on. I boardwiped and pathed a Bloodghast but he dredged into another Bloodghast. I draw lands the following turns hoping for a top-deck Titan but he never came.
I have to thank everyone in the thread for the new primer. I took the advice of running a playset of Negates and I have to say that I'm a complete convert. It shores up our defence against any non-creature threat and it won me about half of the matches tonight.
My focus now is to tweak the Sideboard some. Thinking of replacing one of the Celestial Flares with a Hallowed Moonlight and add in another Detention Sphere, but still deciding what I can take out.
My matches went as follows:
Match 1: Grixis Delver 2-1
Match 2: 4C Gifts 2-0 (4-1)
Match 3: Elves 2-0 (6-1)
Match 4: Dredge 0-2 (6-3)
Match 1: Grixis Delver 2-1
Game 1: Bad draws. Mulled to 5 and had only 3 drops. Didn't draw anything to stall out until a Sun Titan and double Delver with Tasigur did work.
In: Sword of Fire and Ice, 2 Negates and Supreme Verdict
Out: Sun Titan, Sword of Light and Shadow, Court Hussar, Wrath of God
Game 2: More weird draws. Mulled to 6 and kept a hand of 5 lands including Colonnade and Court Hussar, scry was Flickerwisp which I kept on top. He seemed to have a slow hand and I managed to stabilise my side of the board. I hit enough lands to activate Colonnade and it singlehandedly won me that game.
Game 3: Kept the 7, had multiple 2 drops and enough land. Landed the Sword of Fire and Ice and that equipped to Court Hussar won me the match. Sword triggers blew up his Delvers and I kept him off Tasigur blocks by using Flickerwisp to exile it.
Match 2: 4C Gifts 2-0 (4-1)
Game 1: Decent hand, 2 drops, a 3 drop and some land. I felt pretty comfortable with this matchup. He landed Gifts Ungiven and I gave him a Path to Exile and Elesh Norn in hand. I had a Sun Titan on the field and another in hand. Flickerwisp and Phantasmal Image were in my graveyard. He Pathed the first Titan then on my next turn I used an Emeria trigger to get back Flickerwisp to exile his Emeria, and cast Titan into Phantasmal Image Titan into Flickerwisp Titan into a Lone Missionary which prompted my opponent to scoop.
In: 2 Negate, 1 Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: This game went much easier. He spent a lot of sideboard resources trying to keep me off equipping Sword onto a Sun Titan. I eventually equipped it and recurred another Sun Titan to my hand and that was game. I kept Negate mana up to threaten any Gifts he tried to cast.
Match 3: Elves 2-0 (6-1)
Game 1: Going into this I was fearful I was going to get stomped badly. Thankfully he had a fairly slow hand and I landed a Lone Missionary into Phantasmal Image to net me 8 life. This stalled along with some walls for me to hit Sun Titan into Image into Flickerwisp again. Negated a Coco and he scooped.
In: 2 Negate, Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: He had another shaky hand and I landed enough to stall the board. I cast Wrath of God on turn 5 into a turn 5 Sun Titan, Image, Lone Missionary. Swung for 14 and brought back 2 Walls and he scooped.
Match 4: Dredge 0-2 (6-3)
Game 1: I was looking forward to playing against Dredge as I didn't have much experience against the deck. My main plan was to try and keep him off Bloodghasts and Prized Amalgums. Unfortunately he stipped my hand bare early game and I didn't draw much to defend myself. He killed me on exact with 3 hasted Bloodghasts.
In: 1 Supreme Verdict, Tormod's Crypt, Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: He turn 1 stripped a Detention Sphere from my hand. I didn't have much else to fall back on. I boardwiped and pathed a Bloodghast but he dredged into another Bloodghast. I draw lands the following turns hoping for a top-deck Titan but he never came.
I have to thank everyone in the thread for the new primer. I took the advice of running a playset of Negates and I have to say that I'm a complete convert. It shores up our defence against any non-creature threat and it won me about half of the matches tonight.
My focus now is to tweak the Sideboard some. Thinking of replacing one of the Celestial Flares with a Hallowed Moonlight and add in another Detention Sphere, but still deciding what I can take out.
I liked your list, collonnade has no fumbling to activate Emeria?
In the case where I have Colonnade and I'm 1-2 plains short of activating Emeria, I'd take the Colonnade every time. It dodges bolts, and block flying creatures and leave yourself up for crucial blue mana to run Counterspells.
I used to run Fire and Ice mainboard, however I switched them around as I'm more fearful of my Titans or my other creatures being on the end of a Path to Exile. Both sides of Light and Shadow is nothing to laugh at either. Lifegain is always good and the recursion means you have another way of reclaiming a Sun Titan from your graveyard.
The main reason for the singleton Sword and Crucible is that they are legitimate threats that can shut down games themselves for the majority of the decks I play against. They have to spend resources to either remove it from the board or to counter it. Either way, if the game goes on long enough, I'll be getting those cards back.
I'm not sold on Gifts Ungiven. It adds to our Spells where we don't have any way of getting recursion out of them as the main focus of the deck is to land permanents.
My focus now is to tweak the Sideboard some. Thinking of replacing one of the Celestial Flares with a Hallowed Moonlight and add in another Detention Sphere, but still deciding what I can take out.
First, replace the celestial flare with Blessed Alliance, as they are strictly better and have a broader spectrum of attacking (or defending?). I'm not sure what I should think about playing the swords. You can have one active turn 4 with the right cards, but I don't think it will happen before turn 5. However, I understand that light and shadow is a good inclusion for the reasons you mentioned, but the fire and ice in the sideboard seems strange, as I don't care about bolted creatures (it gains 3 life), and blue removal isn't the best. The effects it provides may be ok, but in my opinion the cost is too high.
Good call on Blessed Alliance. I'll definitely look to pick some up.
I don't expect that I'll sell a lot of people on the Swords but I feel that they have both earned their place. To me it feels like they provide other outs besides needing to beatdown with Sun Titan or wait until the Emeria engine goes online.
I switch between the swords depending on the colours my opponents play to make the most of the protection. Having protection means I can squeeze in more damage and in cases can close a game just by having a landed sword.
I took a similar list to the Melbourne GP and the swords worked wonders winning me two matches just by landing and equipping the swords to creatures. Sword of Shadow and Light completely sidestepped a GW aggro deck as they couldn't block or remove it and the Sword of Fire and Ice sidestepped a Blue Moon deck for similar reasons.
Crucible also won me a number of games by being able to shotgun manabases with Ghost Quarter, but that was a time of everyone expecting Eldrazi decks. It was my unique spin on the land hate that everyone was packing.
In all honesty, if you need GQ in a hurry, you can't rely on either Wayfarer's conditionality/vulnerability or Map's 3-mana requirement. Once you're past the full playset of GQ and still need more land-removal, play copies of either Spreading Seas or Tectonic Edge, depending on whether you're worried about negating the land before or after turn 4.
AeoniX- Don't have to sell me on the Swords, I used to run a couple, and thought they were quite useful in the deck. Reasoning behind why I ran them was to help close games faster, they fit so nice on a Wisp or Eye. I admit they do look somewhat out of place in the deck, but it was almost always a welcome draw. I don't run them anymore, but not because they were not effective =D I just added 1 more Angel and 1 more Image for consistency, here is my U/W list I posted in the old thread when I had them in the MD-
I really like Crucible, but damn it hurts the pocket book!!! Even in digital, and this is the only deck I would put it in. Sometimes I make myself feel better when buying pricey cards because a lot of them can fit in multiple decks, and I am sure Crucible can too, but damn. Please excuse the venting lol.
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Has anyone had any experience running a mix of GQ and Tec Edge? Something like a 4/2 split. I know it is counter productive to a degree since we are trying to get Emeria online, but I am currently tinkering in Mono W and just curious as to if anyone has ran a mana base with 6 colorless only sources and its impact on the deck. Just don't know if it is worth it to run 6 lands that don't count as plains. Is 6 too much?
Witless Wizard- Tough sledding on your outing, but it is always nice to see B/W tokens with this deck =] Thank you for the report.
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Just a random thought, but if you were running a U/W list w/Skyspawner in the main, is Drowner of Hope worth considering? Maybe as a one of? Just a random thought, I do appreciate the ability, and if you are running Eldrazi Skyspawner the Scion count may be enough to be useful. I doubt it, but just wanted to throw out there for the boards opinion.
I run 17 about Plains in 24 land (about 2 Emeria, 1 Island, 4 GQ), for reference. I think the question is: when do you care about Emeria being active. If you run less than 17 Plains, you're not likely to see it online prior to turn 10.
Drowner of Hope is not worth playing. Skyspawner is only in because it both acts as an early attacker/blocker and can accelerate deployment of your Sun Titan. Drowner of Hope costs 6 mana, which you'd rather use to play a Titan or Planeswalker.
DrinksTea,
I would rather use Spell Queller over Pilgrim's Eye in the "3-drop flyer" slot, the thopter just doesn't do enough for the mana cost and isn't worth a card slot imho.
It also gives you means to interact with non-creature spells which your list doesn't have.
It can also be good with a Sword (which seems like a win-more card in this deck anyway).
lord_darkview- Thank you for the input, I agree. I just like to bounce stuff off the board. You anonymous folks I don't know are the only people I "know" who play MTG, so the feedback is always very much appreciated.
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D90Dennis14- Thank you for the advice. I haven't played the U/W version in quite some time, and am looking forward to fitting in Spell Queller. I think it could possibly add more to the deck than Pilgrim's Eye for sure. Eye is a weird card though, sneaky it is =]
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I am still running the Mono W list I posted a a page or so back, and tweaking it as needed.
Spell Queller I've generally felt is a bit underpowered. It doesn't hit the stuff we really need to counter, and we're not a tempo deck. That and even if it does lock something away, it can still get resolved by the opponent's removal. We also can't recur Spell Queller in a timely manner to reuse the ability. I still prefer Negate as countermagic, and Hussar, Eye, and Skyspawner as 3-drops. Finks isn't terrible, either.
As for Eye, it's not an amazing card, but still perfectly viable. It's usually not as good as Hussar or Skyspawner, but it pairs well with Flickerwisp, and sometimes being a colorless blocker is quite relevant. I don't use them, but I don't recommend against them, either.
@ENCOhRE Thanks a million for the new primer! There was a great need for it!
A tiny bit about myself: I'm still fairly new to Modern. I played somewhat budget Elves for at least a year before getting tired of the same goldfishing over and over again. When I saw UW Emeria being played by SaffronOlive, I immediately fell in love with it. Since being on budget I couldn't afford to have both Elves and UW Emeria simultaneously. Now that I'm selling Elves, I can play the deck that I've wanted for so long. But that's enough about my MTG history for now.
There seems to be a little bit of confusion regarding what the deck wants to achieve. In my mind, the goal is to extend the game so that Emeria becomes active. That means we want really to control the game, there is no hurry whatsoever. The longer the game goes, the better for us. So any aggro, tempo or even combo elements should be held secondary compared to the grind that helps us to achieve turns 8+.
Besides contemplating the deck as a whole, I have two counterspells to suggest: Ceremonious Rejection and Invasive Surgery. Both are somewhat meta dependent, as always, but if you are worried about Scapeshift or another crippling sorcery, Surgery is the answer for you. Rejection takes care of both artifacts and Eldrazi. Very powerful in the correct meta. That's my two cents for now.
Thanks again for creating the community! I hope everyone can benefit from each other's insights!
P.S. Are there any Youtube (or other) gameplay videos available that are less than year old?
About the counterspells,
#Invasive Surgery seems too narrow, we have Negate (or even Swan Song) which is much more reliable and hits more spells, the "delirium" ability is mostly irrelevant in this deck.
#Ceremonious Rejection also seems too narrow and I wouldn't want it against Eldrazi that play 4x Cavern of Souls and would rather board in more removal/wraths.
Against Tron Negate+Stony Silence seems enough (with the Detention Sphere in the MD) with the option of Spreading Seas as land hate.
Thanks for your qualifying remarks! You are correct.
Regarding the strategy of the deck, I just wanted to highlight that we are talking about a late game control deck. Some card suggestion that I noticed above seemed to regard the deck as something else. Perhaps I was too rhetorical not taking the necessary conditional situations - as Tron - into account.
For sure Invasive Surgery and Ceremonious Rejection are narrower than Negate. In general, Negate is the best counterspell for the deck. However, I maintain that in the correct meta Surgery and Rejection are something to consider, since they cost only one mana.
It's a shame that the deck is not displayed more by renown MTG Youtube channels or pro players. I don't have too much opportunity to test the deck outside FNMs, so seeing others play it would benefit me greatly.
They are probably more suitable for EDH rather than Modern.
The mana rock is ok but isn't particulary necessary for the deck as crewing it won't be easy.
It's an interesting effect, and quite grindy: decent in those long games against decks that it would be hard to keep down otherwise. However, it's a 2-card synergy that is fairly situational and slow, where one of the cards (the Plotter) really is crap on its own.
I'd prefer to go the denial route of recurring GQ or TE with Titan. It just seems better for longer games. GQ has better early-game by slowing Tron, but TE is probably stronger overall.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Just took my brew to the weekly Modern and went 3-1 placing 2nd out of 14 or so.
The version I'm running as as follows:
1 Celestial Colonnade
3 Emeria, the Sky Ruin
4 Flooded Strand
4 Ghost Quarter
4 Hallowed Fountain
1 Island
7 Plains
--21 Creatures--
2 Kami of False Hope
4 Lone Missionary
1 Phantasmal Image
4 Wall of Omens
3 Court Hussar
4 Flickerwisp
3 Sun Titan
2 Negate
4 Path to Exile
2 Supreme Verdict
1 Wrath of God
--6 Permanents--
1 Crucible of Worlds
3 Detention Sphere
1 Mortarpod
1 Sword of Light and Shadow
2 Aura of Silence
2 Celestial Flare
1 Ghostly Prison
2 Meddling Mage
2 Negate
2 Spreading Seas
1 Stony Silence
1 Supreme Verdict
1 Sword of Fire and Ice
1 Tormod's Crypt
My matches went as follows:
Match 1: Grixis Delver 2-1
Match 2: 4C Gifts 2-0 (4-1)
Match 3: Elves 2-0 (6-1)
Match 4: Dredge 0-2 (6-3)
Match 1: Grixis Delver 2-1
Game 1: Bad draws. Mulled to 5 and had only 3 drops. Didn't draw anything to stall out until a Sun Titan and double Delver with Tasigur did work.
In: Sword of Fire and Ice, 2 Negates and Supreme Verdict
Out: Sun Titan, Sword of Light and Shadow, Court Hussar, Wrath of God
Game 2: More weird draws. Mulled to 6 and kept a hand of 5 lands including Colonnade and Court Hussar, scry was Flickerwisp which I kept on top. He seemed to have a slow hand and I managed to stabilise my side of the board. I hit enough lands to activate Colonnade and it singlehandedly won me that game.
Game 3: Kept the 7, had multiple 2 drops and enough land. Landed the Sword of Fire and Ice and that equipped to Court Hussar won me the match. Sword triggers blew up his Delvers and I kept him off Tasigur blocks by using Flickerwisp to exile it.
Match 2: 4C Gifts 2-0 (4-1)
Game 1: Decent hand, 2 drops, a 3 drop and some land. I felt pretty comfortable with this matchup. He landed Gifts Ungiven and I gave him a Path to Exile and Elesh Norn in hand. I had a Sun Titan on the field and another in hand. Flickerwisp and Phantasmal Image were in my graveyard. He Pathed the first Titan then on my next turn I used an Emeria trigger to get back Flickerwisp to exile his Emeria, and cast Titan into Phantasmal Image Titan into Flickerwisp Titan into a Lone Missionary which prompted my opponent to scoop.
In: 2 Negate, 1 Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: This game went much easier. He spent a lot of sideboard resources trying to keep me off equipping Sword onto a Sun Titan. I eventually equipped it and recurred another Sun Titan to my hand and that was game. I kept Negate mana up to threaten any Gifts he tried to cast.
Match 3: Elves 2-0 (6-1)
Game 1: Going into this I was fearful I was going to get stomped badly. Thankfully he had a fairly slow hand and I landed a Lone Missionary into Phantasmal Image to net me 8 life. This stalled along with some walls for me to hit Sun Titan into Image into Flickerwisp again. Negated a Coco and he scooped.
In: 2 Negate, Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: He had another shaky hand and I landed enough to stall the board. I cast Wrath of God on turn 5 into a turn 5 Sun Titan, Image, Lone Missionary. Swung for 14 and brought back 2 Walls and he scooped.
Match 4: Dredge 0-2 (6-3)
Game 1: I was looking forward to playing against Dredge as I didn't have much experience against the deck. My main plan was to try and keep him off Bloodghasts and Prized Amalgums. Unfortunately he stipped my hand bare early game and I didn't draw much to defend myself. He killed me on exact with 3 hasted Bloodghasts.
In: 1 Supreme Verdict, Tormod's Crypt, Ghostly Prison
Out: 1 Sun Titan, Crucible of Worlds, 1 Court Hussar
Game 2: He turn 1 stripped a Detention Sphere from my hand. I didn't have much else to fall back on. I boardwiped and pathed a Bloodghast but he dredged into another Bloodghast. I draw lands the following turns hoping for a top-deck Titan but he never came.
I have to thank everyone in the thread for the new primer. I took the advice of running a playset of Negates and I have to say that I'm a complete convert. It shores up our defence against any non-creature threat and it won me about half of the matches tonight.
My focus now is to tweak the Sideboard some. Thinking of replacing one of the Celestial Flares with a Hallowed Moonlight and add in another Detention Sphere, but still deciding what I can take out.
I liked your list, collonnade has no fumbling to activate Emeria?
Sword of Light and Shadow has been effective?
Aura of Silence is a good choice
I'm playing Emeria Foundry, My sideboard
Why not Gifts Ungiven?
1x Aura of Silence
1x Supreme Verdict
1x Hallowed Moonlight
2x Kataki, War's Wage
2x Kor Firewalker
1x Pithing Needle
2x Spreading Seas
2x Stony Silence
1x Surgical Extraction
1x Tormod's Crypt
1x Worship
Think I better change Worship by Ghostly Prison?
I used to run Fire and Ice mainboard, however I switched them around as I'm more fearful of my Titans or my other creatures being on the end of a Path to Exile. Both sides of Light and Shadow is nothing to laugh at either. Lifegain is always good and the recursion means you have another way of reclaiming a Sun Titan from your graveyard.
The main reason for the singleton Sword and Crucible is that they are legitimate threats that can shut down games themselves for the majority of the decks I play against. They have to spend resources to either remove it from the board or to counter it. Either way, if the game goes on long enough, I'll be getting those cards back.
I'm not sold on Gifts Ungiven. It adds to our Spells where we don't have any way of getting recursion out of them as the main focus of the deck is to land permanents.
Good call on Blessed Alliance. I'll definitely look to pick some up.
I don't expect that I'll sell a lot of people on the Swords but I feel that they have both earned their place. To me it feels like they provide other outs besides needing to beatdown with Sun Titan or wait until the Emeria engine goes online.
I switch between the swords depending on the colours my opponents play to make the most of the protection. Having protection means I can squeeze in more damage and in cases can close a game just by having a landed sword.
I took a similar list to the Melbourne GP and the swords worked wonders winning me two matches just by landing and equipping the swords to creatures. Sword of Shadow and Light completely sidestepped a GW aggro deck as they couldn't block or remove it and the Sword of Fire and Ice sidestepped a Blue Moon deck for similar reasons.
Crucible also won me a number of games by being able to shotgun manabases with Ghost Quarter, but that was a time of everyone expecting Eldrazi decks. It was my unique spin on the land hate that everyone was packing.
I am now testing the list with the thopter combo.
Following is the list I'm riding in the next championship I plan to use this list
3x Court Hussar
2x Flickerwisp
2x Lone Missionary
2x Perilous Myr
1x Pilgrim's Eye
3x Sun Titan
3x Wall of Omens
1x Gifts Ungiven
2x Negate
4x Path to Exile
1x Fabricate
2x Supreme Verdict
1x Wrath of God
4x Flooded Strand
3x Ghost Quarter
4x Hallowed Fountain
2x Island
7x Plains
1x Blasting Station
1x Ichor Wellspring
1x Mycosynth Wellspring
1x Sword of the Meek
3x Thopter Foundry
2x Detention Sphere
1x Hallowed Moonlight
2x Kataki, War's Wage
2x Kor Firewalker
1x Pithing Needle
2x Spreading Seas
2x Stony Silence
1x Supreme Verdict
1x Surgical Extraction
1x Swan Song
1x Tormod's Crypt
Accepted Suggestions To improve
Seems rather difficult to use with the UU mana cost.
I would rather go with Weathered Wayfarer or Expedition Map.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
3x Court Hussar
4x Flickerwisp
1x Phantasmal Image
1x Restoration Angel
4x Lone Missionary
4x Sun Titan
4x Wall of Omens
3x Pilgrim's Eye
4x Path to Exile
3x Detention Sphere
3x Supreme Verdict
Artifacts 2
1x Sword of Fire and Ice
1x Sword of Light and Shadow
Lands 24
3x Emeria
4x Flooded Strand
4x Hallowed Fountain
4x Ghost Quarter
1x Island
7x Plains
1x Prairie Stream
I really like Crucible, but damn it hurts the pocket book!!! Even in digital, and this is the only deck I would put it in. Sometimes I make myself feel better when buying pricey cards because a lot of them can fit in multiple decks, and I am sure Crucible can too, but damn. Please excuse the venting lol.
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Has anyone had any experience running a mix of GQ and Tec Edge? Something like a 4/2 split. I know it is counter productive to a degree since we are trying to get Emeria online, but I am currently tinkering in Mono W and just curious as to if anyone has ran a mana base with 6 colorless only sources and its impact on the deck. Just don't know if it is worth it to run 6 lands that don't count as plains. Is 6 too much?
Witless Wizard- Tough sledding on your outing, but it is always nice to see B/W tokens with this deck =] Thank you for the report.
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Just a random thought, but if you were running a U/W list w/Skyspawner in the main, is Drowner of Hope worth considering? Maybe as a one of? Just a random thought, I do appreciate the ability, and if you are running Eldrazi Skyspawner the Scion count may be enough to be useful. I doubt it, but just wanted to throw out there for the boards opinion.
Drowner of Hope is not worth playing. Skyspawner is only in because it both acts as an early attacker/blocker and can accelerate deployment of your Sun Titan. Drowner of Hope costs 6 mana, which you'd rather use to play a Titan or Planeswalker.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I would rather use Spell Queller over Pilgrim's Eye in the "3-drop flyer" slot, the thopter just doesn't do enough for the mana cost and isn't worth a card slot imho.
It also gives you means to interact with non-creature spells which your list doesn't have.
It can also be good with a Sword (which seems like a win-more card in this deck anyway).
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D90Dennis14- Thank you for the advice. I haven't played the U/W version in quite some time, and am looking forward to fitting in Spell Queller. I think it could possibly add more to the deck than Pilgrim's Eye for sure. Eye is a weird card though, sneaky it is =]
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I am still running the Mono W list I posted a a page or so back, and tweaking it as needed.
As for Eye, it's not an amazing card, but still perfectly viable. It's usually not as good as Hussar or Skyspawner, but it pairs well with Flickerwisp, and sometimes being a colorless blocker is quite relevant. I don't use them, but I don't recommend against them, either.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
A tiny bit about myself: I'm still fairly new to Modern. I played somewhat budget Elves for at least a year before getting tired of the same goldfishing over and over again. When I saw UW Emeria being played by SaffronOlive, I immediately fell in love with it. Since being on budget I couldn't afford to have both Elves and UW Emeria simultaneously. Now that I'm selling Elves, I can play the deck that I've wanted for so long. But that's enough about my MTG history for now.
There seems to be a little bit of confusion regarding what the deck wants to achieve. In my mind, the goal is to extend the game so that Emeria becomes active. That means we want really to control the game, there is no hurry whatsoever. The longer the game goes, the better for us. So any aggro, tempo or even combo elements should be held secondary compared to the grind that helps us to achieve turns 8+.
Besides contemplating the deck as a whole, I have two counterspells to suggest: Ceremonious Rejection and Invasive Surgery. Both are somewhat meta dependent, as always, but if you are worried about Scapeshift or another crippling sorcery, Surgery is the answer for you. Rejection takes care of both artifacts and Eldrazi. Very powerful in the correct meta. That's my two cents for now.
Thanks again for creating the community! I hope everyone can benefit from each other's insights!
P.S. Are there any Youtube (or other) gameplay videos available that are less than year old?
#Invasive Surgery seems too narrow, we have Negate (or even Swan Song) which is much more reliable and hits more spells, the "delirium" ability is mostly irrelevant in this deck.
#Ceremonious Rejection also seems too narrow and I wouldn't want it against Eldrazi that play 4x Cavern of Souls and would rather board in more removal/wraths.
Against Tron Negate+Stony Silence seems enough (with the Detention Sphere in the MD) with the option of Spreading Seas as land hate.
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Thanks for your qualifying remarks! You are correct.
Regarding the strategy of the deck, I just wanted to highlight that we are talking about a late game control deck. Some card suggestion that I noticed above seemed to regard the deck as something else. Perhaps I was too rhetorical not taking the necessary conditional situations - as Tron - into account.
For sure Invasive Surgery and Ceremonious Rejection are narrower than Negate. In general, Negate is the best counterspell for the deck. However, I maintain that in the correct meta Surgery and Rejection are something to consider, since they cost only one mana.
It's a shame that the deck is not displayed more by renown MTG Youtube channels or pro players. I don't have too much opportunity to test the deck outside FNMs, so seeing others play it would benefit me greatly.
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Interested to see what everyone else thinks about the addition.