I've thought about the fallout replacement with Kozilek Return but the synergy to hitting our opp for two and then redirecting any 2 of boros reckoner to face is good. But the counterwar isn't as heavy ive noticed.
I'm gonna try a 24x lands + 3x SSG + 3x Mind Stone configuration.
What do you guys think of this silly build?:)
That is way overkill, especially when your biggest drop outside of Endless One is a stormbreath dragon, which I have no troubles casting on 23 lands and no other ramp. I recommend cutting 1 land, the mindstones, and adding more threats.
@natesroom
I've had more situations where I wish I had the extra 2 damage and uncounterable than I had the devoid or 2 extra life. The only times where I feel kozilek's return would be better is merfolk and affinity
I may keep two in my sideboard and not move to main, but they are so close and we really need all 15 of our sideboard dedicated to helping us overcome the meta that the slight 10% match up where they would be helpful doesn't actually change the game that much. They've already negated my koth and remanded my K&P or Stormbreath Casting an uncounterable 2 damage isnt what wins us the game. However since they sweep the board just as effectively as Fallout they play the same roll and it should be noted for 1 red not 2. On turn three sweeping there board is almost always against zoo, infect, abzan, stompy, etc - they generally dont have counterspells anyways.
I will be playing suicide zoo for the next few months in preperation for the SCG modern Open in September so i'm not going to be playing much skred the next few months to test this idea out.
Edit: this was for @hellovoid
Endless one seems like a worse Hangarback. Yes it's easier to get out of bolt range but when it dies it dies. No recursion. As far as board wipes, try a split and see what's more useful. Because our match ups against creature based aggro is generally so good that putting in the extra aggro is useful. Lastly, I don't think its worth having SSG and Mind Stone. You're playing 2x 5drops and I don't think that doesn't warrant 6 cards for ramp. It'll open up some flex spots which you can use for fringe hate cards or some reckoners. Good luck!
...am I the only one playing this game that doesn't like high fantasy in the classical sense? (I say classical; I read a fantasy series that you might call high, in the sense that there's lots of magic. One of its species resembles a fusion of MtG's Eldrazi, the viashino and the classic Slivers. Another's pretty similar to the orochi). Sword and sorcery's more my wheelhouse, so I like decks that kinda reflect that with mostly humans, maybe some dragons, elementals, devils or the kavu.
I might give that 'Drazi a spin in Double Dragon as a Koth protector as others have suggested. I would not play Endless One outside of a dedicated Eldrazi deck that can use their Sol lands. Tokens in the air will always be better than a single mana sink that can get merc'd by kill spells.
Do we have any Skred players on the youtubes other than that rogue guy?
Pretty straightforward. Lost the second game to mana screw.
Round 2: Mono Blue Tron (0-2)
This guy randomly ran Karn, so he Karn minused my Koth that was about to Ult. As a Blue Tron player, I find Karn incredibly bad in the shell, but whatever.
Round 3: Mono Blue Tron (2-1)
Game 1 was won by Monstrous Stormbreath equipped with Batterskull. Pretty sweet. I lost game 2. Game 3 was dominated by Rabblemaster tech.
I didn't get the Sword of War and Peace until the end of the night (traded in my packs), but it will take the slot of Ratchet Bomb in the side.
While I don't hate Chandra, Pyromaster, I always disliked how easily she died, and how mediocre her ultimate felt. Flamecaller seemed much better for the sweeping, and also functioning as beatstick. I don't usually use her 0 ability, but I like the option for turning a hand of lands into fuel. Outpost Seige always feels good too, even though it doesn't "do anything" until the next turn. The incremental card advantage is ridiculous, and the fact that most decks can't answer it (or save their answers for blood moon) means it pays off often.
Talisman is sitting in place of my 4th Mind Stone. Most of the time, it just taps for colorless anyway. I think the SSG will be becoming an extra Snow-Mountain though. SSG always feels bad off Seige
My meta has a fair amount of Chord decks, a few hate bears, affinity, RG Tron, and an random eldrazi list.
Monday, I was fortunate enough to be paired against Suicide Zoo (2-0), Kiki Chord (2-0), and Mono-White Tokens (2-0). Biggest blow from the night was an inability to remove Oblivion Ring after it ate a couple threats, followed by the awkward moment when I exiled a SSG to Outpost Seige.
This guy randomly ran Karn, so he Karn minused my Koth that was about to Ult. As a Blue Tron player, I find Karn incredibly bad in the shell, but whatever.
Round 3: Mono Blue Tron (2-1)
Game 1 was won by Monstrous Stormbreath equipped with Batterskull. Pretty sweet. I lost game 2. Game 3 was dominated by Rabblemaster tech.
I tend to agree that Karn is bad in U-Tron (though, if they have it in their SB for some bizarre reason, we're a deck it's good against). The nice thing though is that at least it's in Stormbreath/Koth/Bolt range after it minuses, so it's not a complete blowout.
The fact that Rabblemaster did such good work even without acceleration makes me more confident about running it.
On a completely different note (not relevant to the above quoted post), what do people find themselves targeting with GDD's pseudo-flashback? Every time I look at that card, I feel certain it was meant to be played with a set of Molten Rains.
@natesroom - I think his message was addressed to me:)
The tournament went isn't as bad as I expected. I went 3-2 overall and never cast Endless One for 7 - only for 3 and only once
I beat elves, RG titanshift (all thanks to moon) and UB mill, lost to a Salvage Titan Delve (because I swapped vandal blasts in SB for shatterstorms, ugh) and to Genesis Wave Superfriends (basically lost to the big Elspeth twice killing my Stormbreath)
As you suggested I trimmed one mountain. I put faithless looting as a silver bullet and it was quite good. I wouldn't play more than that though
In conclusion, Endless One experiment failed. I'll probably switch them for GDDs. I'm gonna try adding big Chandra too if I get one
While I don't hate Chandra, Pyromaster, I always disliked how easily she died, and how mediocre her ultimate felt. Flamecaller seemed much better for the sweeping, and also functioning as beatstick. I don't usually use her 0 ability, but I like the option for turning a hand of lands into fuel. Outpost Seige always feels good too, even though it doesn't "do anything" until the next turn. The incremental card advantage is ridiculous, and the fact that most decks can't answer it (or save their answers for blood moon) means it pays off often.
Talisman is sitting in place of my 4th Mind Stone. Most of the time, it just taps for colorless anyway. I think the SSG will be becoming an extra Snow-Mountain though. SSG always feels bad off Seige
My meta has a fair amount of Chord decks, a few hate bears, affinity, RG Tron, and an random eldrazi list.
Monday, I was fortunate enough to be paired against Suicide Zoo (2-0), Kiki Chord (2-0), and Mono-White Tokens (2-0). Biggest blow from the night was an inability to remove Oblivion Ring after it ate a couple threats, followed by the awkward moment when I exiled a SSG to Outpost Seige.
3 Outpost sieges look way too many, you can probably cut one and put in another threat in its place. Maybe another Relic, that's fine too. One issue with them, along with pyromaster, is that they take up a whole turn when there are usually better things to be doing at the time, like cleaning the board, or dropping a Koth. When it does land though, it's pretty much free value.
GDDs can flashback whatever they want and they'll still be amazing. The usual target is a bolt or a skred though, that you cast at the end of turn before dropping a GDD.
On a completely different note (not relevant to the above quoted post), what do people find themselves targeting with GDD's pseudo-flashback? Every time I look at that card, I feel certain it was meant to be played with a set of Molten Rains.
Any build of dark-dwellers I run I've determined that at least 2 Molten Rain belongs in the deck. Simply because Molten Rain always has a target in modern unlike some of our other spells (skred on an empty board, bolt looking at a leyline, anger vs tron's wurmcoils, ect).
BTW updated my list after a 5-2 performance last night (played 2 FNMs)
Notes I left with last night (playing the old list):
I found batterskull just wasn't needed though it was cute equipping it to a Boros Reckoner and double bolting him for the win. The burn matchup just isn't so much an issue anymore.
This is probably one of the smoothest feeling builds I've tried in a while, might stick with it a few weeks longer.
Rabblemaster is one hell of a card, I'm starting to think it should be a staple sideboard card for our archetype. Still not great main Pia and Kiran Nalaar is better served there.
I played against stuffy doll, guess what I lost to?
Some sideboard thoughts (wouldn't mind some input here) looking at the modern metagame (found here https://docs.google.com/spreadsheets/d/1VwzQKE-QTxRqzZjZ2n0o1Cp80enNcYQACf3d7xlsVDc/pubhtml )
I'm only looking at the tier 1 right now to keep this post relatively sane in length. By no means assume my personal sideboard is the optimal sideboard. It's just what I want in there.
The best creature we can play is Pia and Kiran Nalaar and Pyroclasm doesn;t hit a lot of targets we we trade 3 of those out for Roast and Angers. Reckoner is weaker in this matchup because he dies to Abrupt Decay, Terminate and Maelstrom Pulse and we're boarding in Angers so I'd think the 1 of Outpost Siege is just better. Overall the matchup isn't bad for us, but we can still lose it if they get the right draws (it is Jubd afterall)
This is one of our best match ups games 1, 2, and 3. Play smart don't tap out.
Chandra can kill dudes, but she is a little on the slow to come out side, same with Dark-Dwellers, Pia and Kiran might be too slow I'm not sure should even board them out.
We bring in anger because it's a good board sweeper if they go wide.
Roast one shots turn 2 spellskite
Pyrite Spellbomb gets around Wild Defiance which can be pretty annoying
Keep relics because Become Immense is a card that enables yet another avenue for them to get you turn 2
This is a hard matchup because if they have turn 3 tron and we don't have a solution to turn 3 tron we lose. Basically the goal is to stick a clock (Rabblemaster) and Blood Moon if we don't get one of those we really going to be a bad burn deck since their creature are for the most part of of the range of our control.
Don't forget Koth can target any mountain so you can animate one of their tron lands (under blood moon) and blow it up using removal if needed. It's not the most efficient thing we have, but sometimes you gotta do what you gotta do.
Affinity is easily a great matchup for us, we could even forget to sideboard and still win games 2 and 3 (not that I recommend doing that).
Watch out for Etched Champion our only out to that besides disabling metalcraft is Spellbomb.
They have no graveyard interaction 99% of the time so no need for relic. Basically you just board to make that matchup better than it already is.
I'm not 100% sure on this matchup because there's only 1 jeskai player in the shop I mostly go to and he's been toying around with brews for the past couple weeks, but I do know of all the control matchups Jeskai is probably the easiest for us. Don't be afraid to drag the game out if you have to just watch out for the Nahiri Ultimate. We can take a swing from [card]
Emrakul, the Aeons Torn[/card]. Just assume they can't kill you with what burn spells they have, normally they won't draw enough, plus they have to answer our threats somehow. There's just not enough copies of Path to Exile in modern.
The general consensus is that the redder the burn deck is the worse out matchup is. We rely on blood moon locking them out of their splash colors since their only basic land is a single mountain.
If they're a Naya build (RWG]) expect Kor Firewalker and try to race them.
Just remember the first 15 Life Points is easy for a burn player to take, the final 5 they have to dig for.
Blood Moon is a pretty efficient answer to Gavony Township and they play roughly 30+ creatures.
I think we should keep Dark-Dwellers in simply because he should be able to hit removal since they almost always have a creature.
All of their combo pieces are toughness 2 or less so we can answer the combo easy enough.
Definately look at the first 6-7 posts in the primer to learn how to play vs this deck since, while it;s favorable we still have to time our removal optimally.
I'll post tier 2 some other time.
@okoSheep feel free to post this in the primer if you think it's relevant. I'm just looking for input myself and seeing if I'm doing this right.
Pretty straightforward. Lost the second game to mana screw.
Round 2: Mono Blue Tron (0-2)
This guy randomly ran Karn, so he Karn minused my Koth that was about to Ult. As a Blue Tron player, I find Karn incredibly bad in the shell, but whatever.
Round 3: Mono Blue Tron (2-1)
Game 1 was won by Monstrous Stormbreath equipped with Batterskull. Pretty sweet. I lost game 2. Game 3 was dominated by Rabblemaster tech.
I didn't get the Sword of War and Peace until the end of the night (traded in my packs), but it will take the slot of Ratchet Bomb in the side.
I enjoyed your games and commentary. You seem very sure of yourself in terms of piloting the deck. How do you feel about a spin that adds an Ugin as a play off of Koth's middle ability?
As for Ugin, it's not unfeasible to run a Big Skred list that has a top end of Ugin. Running more ramp and going to 24 land would make this possible. My top end is already capped at 6 for Wurmcoil, which has been fantastic on many occasions off of Koth ramp.
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Modern: Mono-U Tron, Skred
Legacy: ANT, Death and Taxes
EDH: Jori En, Ruin Diver Fast Combo
Pauper: Affinity
@okoSheep feel free to post this in the primer if you think it's relevant. I'm just looking for input myself and seeing if I'm doing this right.
Thanks, I'll fit this in the primer and update it when I get back.
I'm going to take a break from the deck for the next 2-3 weeks. I lost to mana screw 3 out of 4 of my rounds again for the third week in a row and I'm pretty frustrated with the deck right now. I lost to affinity tonight, even though we're so favored in it. I mulled to 4 cards in game 2, kept 1 lander and lost the game with 3 anger of the gods stuck in my hand with 2 lands 4 turns later. Then I played against Mill and had 3 demigods milled, and 1 in my hand. I was on 3 lands, and proceeded to not draw a single land for the next 6 turns and died to nothing but hedron crabs + fetchlands, and a single mind funeral. I won my third round, but the guy didn't even play magic and ran an azorious deck with no counterspells, so I can't even count that as a win.
Blue Tron is interesting me right now, so I'll be rocking that for the mean time.
It's ability is only really good in a cute reckoner scenario and that's very likely to happen since you'll need 2 maybe 3 reckoners out to make full value of it.
I don't either. I would always rather any of the threats you mention there, goblin avatar. Unrelated to playability, it is a lovely piece of artwork that I'd love to have in my mancave.
You guys might have misread the card. It works on the opponent as well. The point of the new dragon is not to target it yourself with spells, its to reflect paths/lightning bolts/removal to their entire board as well. Kinda fills a similiar role to thunderbreak as a punishment effect, but costs 5. If we ever need a 5th or 6th 5cc dragon for doublr dragons build, this may find a home.
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That is way overkill, especially when your biggest drop outside of Endless One is a stormbreath dragon, which I have no troubles casting on 23 lands and no other ramp. I recommend cutting 1 land, the mindstones, and adding more threats.
@natesroom
I've had more situations where I wish I had the extra 2 damage and uncounterable than I had the devoid or 2 extra life. The only times where I feel kozilek's return would be better is merfolk and affinity
I will be playing suicide zoo for the next few months in preperation for the SCG modern Open in September so i'm not going to be playing much skred the next few months to test this idea out.
Edit: this was for @hellovoid
Endless one seems like a worse Hangarback. Yes it's easier to get out of bolt range but when it dies it dies. No recursion. As far as board wipes, try a split and see what's more useful. Because our match ups against creature based aggro is generally so good that putting in the extra aggro is useful. Lastly, I don't think its worth having SSG and Mind Stone. You're playing 2x 5drops and I don't think that doesn't warrant 6 cards for ramp. It'll open up some flex spots which you can use for fringe hate cards or some reckoners. Good luck!
I might give that 'Drazi a spin in Double Dragon as a Koth protector as others have suggested. I would not play Endless One outside of a dedicated Eldrazi deck that can use their Sol lands. Tokens in the air will always be better than a single mana sink that can get merc'd by kill spells.
Do we have any Skred players on the youtubes other than that rogue guy?
20x Snow-Covered Mountain
2x Scrying Sheets
1x Valakut, the Molten Pinnacle
Control
4x Lightning Bolt
3x Relic of Progenitus
4x Skred
1x Pyroclasm
2x Roast
3x Blood Moon
1x Slagstorm
2x Volcanic Fallout
1x Chandra, Pyromaster
3x Hangarback Walker
4x Boros Reckoner
3x Koth of the Hammer
2x Pia and Kiran Nalaar
1x Batterskull
1x Sarkhan, the Dragonspeaker
1x Stormbreath Dragon
1x Wurmcoil Engine
2x Anger of the Gods
2x Dismember
2x Goblin Rabblemaster
1x Pithing Needle
1x Ratchet Bomb
2x Ricochet Trap
1x Shattering Spree
2x Spellskite
1x Surgical Extraction
1x Vandalblast
Round 1: Jund (2-1)
Pretty straightforward. Lost the second game to mana screw.
Round 2: Mono Blue Tron (0-2)
This guy randomly ran Karn, so he Karn minused my Koth that was about to Ult. As a Blue Tron player, I find Karn incredibly bad in the shell, but whatever.
Round 3: Mono Blue Tron (2-1)
Game 1 was won by Monstrous Stormbreath equipped with Batterskull. Pretty sweet. I lost game 2. Game 3 was dominated by Rabblemaster tech.
I didn't get the Sword of War and Peace until the end of the night (traded in my packs), but it will take the slot of Ratchet Bomb in the side.
@TaheenMage: I have a YouTube on which I pilot Skred. https://www.youtube.com/channel/UCFSXUpyZ_c23gnQguGjtPBQ This is a link to my channel.
Legacy: ANT, Death and Taxes
EDH: Jori En, Ruin Diver Fast Combo
Pauper: Affinity
4 Skred
4 Lightning Bolt
2 Pyrite Spellbomb
3 Blood Moon
2 Relic of Progenitus
3 Outpost Seige
3 Mind Stone
1 Talisman of Indulgence
1 Simian Spirit Guide
3 Stormbreath Dragon
4 Koth of the Hammer
2 Chandra, Flamecaller
2 Scrying Sheets
19 Snow-Covered Mountain
3 Shatterstorm
2 Spellskite
1 Blood Moon
3 Dragon's Claw
2 Relic of Progenitus
2 Obliterate
2 Kozilek's Return
While I don't hate Chandra, Pyromaster, I always disliked how easily she died, and how mediocre her ultimate felt. Flamecaller seemed much better for the sweeping, and also functioning as beatstick. I don't usually use her 0 ability, but I like the option for turning a hand of lands into fuel. Outpost Seige always feels good too, even though it doesn't "do anything" until the next turn. The incremental card advantage is ridiculous, and the fact that most decks can't answer it (or save their answers for blood moon) means it pays off often.
Talisman is sitting in place of my 4th Mind Stone. Most of the time, it just taps for colorless anyway. I think the SSG will be becoming an extra Snow-Mountain though. SSG always feels bad off Seige
My meta has a fair amount of Chord decks, a few hate bears, affinity, RG Tron, and an random eldrazi list.
Monday, I was fortunate enough to be paired against Suicide Zoo (2-0), Kiki Chord (2-0), and Mono-White Tokens (2-0). Biggest blow from the night was an inability to remove Oblivion Ring after it ate a couple threats, followed by the awkward moment when I exiled a SSG to Outpost Seige.
Have any questions or concerns? Come take a dip in my pool.
I tend to agree that Karn is bad in U-Tron (though, if they have it in their SB for some bizarre reason, we're a deck it's good against). The nice thing though is that at least it's in Stormbreath/Koth/Bolt range after it minuses, so it's not a complete blowout.
The fact that Rabblemaster did such good work even without acceleration makes me more confident about running it.
On a completely different note (not relevant to the above quoted post), what do people find themselves targeting with GDD's pseudo-flashback? Every time I look at that card, I feel certain it was meant to be played with a set of Molten Rains.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
The tournament went isn't as bad as I expected. I went 3-2 overall and never cast Endless One for 7 - only for 3 and only once
I beat elves, RG titanshift (all thanks to moon) and UB mill, lost to a Salvage Titan Delve (because I swapped vandal blasts in SB for shatterstorms, ugh) and to Genesis Wave Superfriends (basically lost to the big Elspeth twice killing my Stormbreath)
As you suggested I trimmed one mountain. I put faithless looting as a silver bullet and it was quite good. I wouldn't play more than that though
In conclusion, Endless One experiment failed. I'll probably switch them for GDDs. I'm gonna try adding big Chandra too if I get one
3 Outpost sieges look way too many, you can probably cut one and put in another threat in its place. Maybe another Relic, that's fine too. One issue with them, along with pyromaster, is that they take up a whole turn when there are usually better things to be doing at the time, like cleaning the board, or dropping a Koth. When it does land though, it's pretty much free value.
GDDs can flashback whatever they want and they'll still be amazing. The usual target is a bolt or a skred though, that you cast at the end of turn before dropping a GDD.
Any build of dark-dwellers I run I've determined that at least 2 Molten Rain belongs in the deck. Simply because Molten Rain always has a target in modern unlike some of our other spells (skred on an empty board, bolt looking at a leyline, anger vs tron's wurmcoils, ect).
BTW updated my list after a 5-2 performance last night (played 2 FNMs)
Old List
1x Goblin Dark-Dwellers
2x Pia and Kiran Nalaar
3x Simian Spirit Guide
1x Batterskull
2x Molten Rain
4x Pyroclasm
1x Pyrite Spellbomb
3x Relic of Progenitus
4x Lightning Bolt
4x Skred
3x Blood Moon
4x Koth of the Hammer
2x Scrying Sheets
21x Snow-Covered Mountain
2x Anger of the Gods
3x Dragon's Claw
1x Outpost Siege
2x Pithing Needle
2x Pyrite Spellbomb
3x Goblin Rabblemaster
2x Shattering Spree
Updated List
4x Boros Reckoner
2x Goblin Dark-Dwellers
2x Pia and Kiran Nalaar
3x Simian Spirit Guide
4x Koth of the Hammer
Removal (14):
2x Molten Rain
4x Pyroclasm
4x Lightning Bolt
4x Skred
4x Relic of Progenitus
1x Chandra, Pyromaster
3x Blood Moon
Lands (23):
2x Scrying Sheets
21x Snow-Covered Mountain
2x Anger of the Gods
3x Dragon's Claw
1x Outpost Siege
3x Pyrite Spellbomb
3x Goblin Rabblemaster
1x Roast
2x Shattering Spree
Notes I left with last night (playing the old list):
Some sideboard thoughts (wouldn't mind some input here) looking at the modern metagame (found here https://docs.google.com/spreadsheets/d/1VwzQKE-QTxRqzZjZ2n0o1Cp80enNcYQACf3d7xlsVDc/pubhtml )
I'm only looking at the tier 1 right now to keep this post relatively sane in length. By no means assume my personal sideboard is the optimal sideboard. It's just what I want in there.
3 Pyroclasm
1 Boros Reckoner
In:
1 Outpost Siege
1 Roast
2 Anger of the Gods
The best creature we can play is Pia and Kiran Nalaar and Pyroclasm doesn;t hit a lot of targets we we trade 3 of those out for Roast and Angers. Reckoner is weaker in this matchup because he dies to Abrupt Decay, Terminate and Maelstrom Pulse and we're boarding in Angers so I'd think the 1 of Outpost Siege is just better. Overall the matchup isn't bad for us, but we can still lose it if they get the right draws (it is Jubd afterall)
2 Goblin Dark-Dwellers
1 Chandra, Pyromaster
2 Pia and Kiran Nalaar
In:
2 Anger of the Gods
1 Roast
2 Pyrite Spellbomb
This is one of our best match ups games 1, 2, and 3. Play smart don't tap out.
Chandra can kill dudes, but she is a little on the slow to come out side, same with Dark-Dwellers, Pia and Kiran might be too slow I'm not sure should even board them out.
We bring in anger because it's a good board sweeper if they go wide.
Roast one shots turn 2 spellskite
Pyrite Spellbomb gets around Wild Defiance which can be pretty annoying
Keep relics because Become Immense is a card that enables yet another avenue for them to get you turn 2
4 Relic of Progenitus]
2 Pyroclasm
In:
3 Goblin Rabblemaster
3 Pyrite Spellbomb
This is a hard matchup because if they have turn 3 tron and we don't have a solution to turn 3 tron we lose. Basically the goal is to stick a clock (Rabblemaster) and Blood Moon if we don't get one of those we really going to be a bad burn deck since their creature are for the most part of of the range of our control.
Don't forget Koth can target any mountain so you can animate one of their tron lands (under blood moon) and blow it up using removal if needed. It's not the most efficient thing we have, but sometimes you gotta do what you gotta do.
2 Goblin Dark-Dwellers
1 Chandra, Pyromaster
4 Relic of Progenitus
In:
2 Anger of the Gods
3 Pyrite Spellbomb
2 Shattering Spree
Affinity is easily a great matchup for us, we could even forget to sideboard and still win games 2 and 3 (not that I recommend doing that).
Watch out for Etched Champion our only out to that besides disabling metalcraft is Spellbomb.
They have no graveyard interaction 99% of the time so no need for relic. Basically you just board to make that matchup better than it already is.
4 Pyroclasm
In:
1 Outpost Siege
3 Goblin Rabblemaster
I'm not 100% sure on this matchup because there's only 1 jeskai player in the shop I mostly go to and he's been toying around with brews for the past couple weeks, but I do know of all the control matchups Jeskai is probably the easiest for us. Don't be afraid to drag the game out if you have to just watch out for the Nahiri Ultimate. We can take a swing from [card]
Emrakul, the Aeons Torn[/card]. Just assume they can't kill you with what burn spells they have, normally they won't draw enough, plus they have to answer our threats somehow. There's just not enough copies of Path to Exile in modern.
2 Goblin Dark-Dwellers
1 Chandra, Pyromaster
4 Relic of Progenitus
In:
3 Dragon's Claw
3 Goblin Rabblemaster
1 Pyrite Spellbomb
The general consensus is that the redder the burn deck is the worse out matchup is. We rely on blood moon locking them out of their splash colors since their only basic land is a single mountain.
If they're a Naya build (RWG]) expect Kor Firewalker and try to race them.
Just remember the first 15 Life Points is easy for a burn player to take, the final 5 they have to dig for.
1 Chandra, Pyromaster
2 Molten Rain
In:
2 Anger of the Gods
1 Pyrite Spellbomb
Blood Moon is a pretty efficient answer to Gavony Township and they play roughly 30+ creatures.
I think we should keep Dark-Dwellers in simply because he should be able to hit removal since they almost always have a creature.
All of their combo pieces are toughness 2 or less so we can answer the combo easy enough.
Definately look at the first 6-7 posts in the primer to learn how to play vs this deck since, while it;s favorable we still have to time our removal optimally.
@okoSheep feel free to post this in the primer if you think it's relevant. I'm just looking for input myself and seeing if I'm doing this right.
I enjoyed your games and commentary. You seem very sure of yourself in terms of piloting the deck. How do you feel about a spin that adds an Ugin as a play off of Koth's middle ability?
As for Ugin, it's not unfeasible to run a Big Skred list that has a top end of Ugin. Running more ramp and going to 24 land would make this possible. My top end is already capped at 6 for Wurmcoil, which has been fantastic on many occasions off of Koth ramp.
Legacy: ANT, Death and Taxes
EDH: Jori En, Ruin Diver Fast Combo
Pauper: Affinity
Thanks, I'll fit this in the primer and update it when I get back.
I'm going to take a break from the deck for the next 2-3 weeks. I lost to mana screw 3 out of 4 of my rounds again for the third week in a row and I'm pretty frustrated with the deck right now. I lost to affinity tonight, even though we're so favored in it. I mulled to 4 cards in game 2, kept 1 lander and lost the game with 3 anger of the gods stuck in my hand with 2 lands 4 turns later. Then I played against Mill and had 3 demigods milled, and 1 in my hand. I was on 3 lands, and proceeded to not draw a single land for the next 6 turns and died to nothing but hedron crabs + fetchlands, and a single mind funeral. I won my third round, but the guy didn't even play magic and ran an azorious deck with no counterspells, so I can't even count that as a win.
Blue Tron is interesting me right now, so I'll be rocking that for the mean time.
Honestly compared to Thunderbreak Regent, Stormbreath Dragon, Thundermaw Hellkite, Demigod of Revenge, Godo, Bandit Warlord, or even Wurmcoil Engine I just don't see how this card slots in.
It's ability is only really good in a cute reckoner scenario and that's very likely to happen since you'll need 2 maybe 3 reckoners out to make full value of it.