Quote from Magicman657 »My hard control list went 3-0 again at my LGS tonight.
lleaf33's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Planeswalkers (3)2 Elspeth, Sun's Champion1 Jace, Architect of ThoughtCreatures (7)2 Jace, Vryn's Prodigy4 Snapcaster Mage3 Thing in the IceSpells (24)3 Ancestral Vision4 Path to Exile2 Spell Snare3 Mana Leak2 Ojutai's Command3 Cryptic Command2 Sphinx's Revelation3 Supreme VerdictLands (26)4 Flooded Strand4 Hallowed Fountain4 Glacial Fortress4 Celestial Colonnade5 Island2 Plains3 Tectonic EdgeSIDEBOARD2 Celestial Purge2 Rest in Peace1 Stony Silence2 Disenchant2 Dispel1 Hurkyl's Recall2 Timely Reinforcements1 Vendilion Clique1 Wilt-Leaf Liege1 Supreme Verdict
Round 1: W 2-0 vs Nahiri Jeskai
* This was the same person I played in my previous report, and once again Game 1 took a ridiculously long time (43 minutes). I missed my 4th land drop for ~3 turns and still managed to claw my way back into the game, dealing with multiple Nahiris and eventually grinding out his hand while I had a full grip and multiple Colonnades. Game 2, however, only took 5 minutes. He fetched / shocked himself to 14 life and I responded by flipping a Thing in the Ice extremely quickly, followed up by 2 quick swings for the game. TitI finally proved itself to be undoubtedly worthy of its inclusion in the deck.
Round 2: W 2-0 vs Amulet Titan
* My opponent was playing the new version of the Summer Bloom deck with Azusa. He was able to get his ramp on pretty quickly, but I had counters and Paths to make sure Primeval Titan / Hive Mind stayed off the board. The main deck Tectonic Edges were incredibly useful in this matchup.
Round 3: W 2-0 vs Naya Burn
* Game 1, he literally had me at 3 life facing down an Exquisite Firecraft, so obviously I won that game No, seriously, I used Snapcaster Mage to flash back a Sphinx's Revelation for x=2, went to 5 life, and then took Firecraft down to 1. My Ancestral Vision then resolved, I drew a bunch of cards, held up a bunch of counterspells, and eventually gained some more life back using Ojutai's Command until eventually I was able to apply pressure and kill him. Game 2, I countered almost every burn spell he played and dealt with every creature he played. Timely Reinforcements was just back breaking; he was at 16 with Keldon Marauders on board while I was at 15. Believe I ended up flipping TitI and killing him with that.
Thing in the Ice definitely does some real work in the deck in conjunction with Ancestral Vision. Whereas before we needed Wall of Omens to help keep our hand full, Vision removes this requirement and lets us play a 2 drop that's much more aggressive. The list is pretty much exactly where I want it right now, wouldn't change any numbers of anything at the current time. It's ridiculously good at grinding games.
Quote from Bluesfan2 »This match up doesn't seem awful to me.Not an easy one but not terrible either. I didn't practice a lot against the kiki-chord deck but in my testing, this is the kind of match ups where you have to play your interaction very conservatively. Try to save your countermagic for Collected companyor Chord of callingand don't waste your Path to exile. Of course, the match up can be rough without red removals. I see you don't play any 2 manas counterspells maindeck, I would suggest some Mana leakand Negatewhich are quite useful in this match up. Wrath effects are also quite good against them.
How have you approached the match up so far ?
But there are some things I dont like as well, especially after playing some games: The list really doesn't run enough low mana cost spells to play 3 snapcasters and the graveyard doesn't really fill quick so jace is sometimes just sitting there cycling 3 turns (maybe play more fetches?)
Anyone had some similair experiences... or not?
I feel like 2 snapcasters could be 2 restoration angels, but having to many 4 mana spells, i'd cut 1 ojutai's command for some low curve spell
Quote from Bluesfan2 »Nice list. I like it, except the serum visions that I don't really like in this kind of build, with 4 colonnades. I think such a card belongs more to a shell who wants to find specific answers, either a combo shell or an even more tap-out/midrange shell who wants to dig for fatties or key cards. I prefer CA over QA in decks like UW, but I know several UW players who are happy with serum visions so maybe I'm wrong. I would play think twice instead. I also ended up cutting remand from the list. The card is great as a tempo cantrip (it always feels strange to me when people compare remand with mana leak since these cards are so different in their goals), but I wanted to make room for other cards, and in my opinion, the deck could have some trouble to take advantage from the tempo that remand gave.