Quote from JuiceBOX »My thoughts on Generous Gift is that you often are letting creatures resolve and using countermagic for noncreature permanents in order to maximize returns on wrath effects. So while you can just bounce the token with Teferi, Time Raveler, I think you are better off just ignoring this card. It appears to do what you want it to do, but it does not really feed into how games usually play out. I may be wrong, but I doubt it. Decks that played Beast Within played it out of necessity and the lack of ways to interact with the opponent otherwise.
For Archmage's Charm, it seems pretty powerful. The UUU is relevant, mainly if you ware wanting to use it on curve with a high level of frequency. But I don't think this card would ever be a 4-of, and not because of the casting cost, but because we have better things to do on turn 3 now days. As something like a 2-of, the mana cost becomes less important because the fewer you put in the deck, the less you are wanting to have it in an opening to cast on curve anyways. I will say that as powerful as Fact or Fiction can be... I like Archmage's Charm more. Personally, I use Gideon of the Trials, so I won't likely be using this card and will default to Fact or Fiction. But I will certainly test charm out in a different shell.
Quote from GrayFox »Eh Idk, you can do cute things like gift your snapcaster in response to them trying to remove it to get a 1 for 1. Gift hitting lands is nice to if you're on that field of ruin package. Also pretty decent with baby teferi.
Quote from jayjayhooks »Quote from GrayFox »Eh Idk, you can do cute things like gift your snapcaster in response to them trying to remove it to get a 1 for 1. Gift hitting lands is nice to if you're on that field of ruin package. Also pretty decent with baby teferi.
No, it's not good with the Field of Ruin plan - Field doesn't deny them mana, it just switches out problematic lands. If field of Ruin was Tectonic Edge then it would fit what that plan. But since you will have to Path to Exile the Elephant, giving them back the land you just destroyed, it's a terrible idea.
You also don't care if they kill your snapcaster, it already got a cards worth of value and now they spent a removal spell on it. Using 3 mana and a card to "counter" a fatal push/bolt/path/whatever is awful.
The card is terrible for UW, and probably terrible everywhere else in modern as well.