I went down 1 land but only because I replaced it with dispel. To tell the truth, Gurmag feels clunky (with dropping a land), and I feel like he can be dropped all together for the Lavamancer (that way you keep the two Jace). I kept the same mana base and dropped a watery grave since you want to fetch for blood crypt on turn 2 sometimes.
Jace isn't core to the deck, but he attracts removal, serves as Snap 5 and 6, and his +1 comes in handy more than you think. You can usually get a free block off of him too. If you play twisted image he interacts well with it too. He can still interact with Cryptic, and one game I used him to give a Dispel flashback to push through final damage during my turn (damage that was going to be countered by the opponent but otherwise wasn't). He's a good value card in my opinion.
Jace, Vryn's Prodigy is good as a 2-3 of in the deck in the flex spots because of his versatility. He's not core but he does what the user said above. I have also used his ult to mill out someone before so there is that
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Well, i guess there is too much graveyard hate and we got numerous bad matchups. We have to do something to prevent this.
What do you say about this list? It's more midrangey but still a control one.
I actually really like the Pyromancer plan. I've been playing some Delver recently and I'm always impressed by how warping that card is. If the little guy doesn't die immediately he almost always floods the board with value. I might try slotting him into Grixis Control and take it for a spin on Wednesday.
On the sideboard tech, it really depends dude, as horrible of a response as that is lol. But the main thing is don't overboard. Kommand gives you plenty of two for ones. I usually bring in my Skite, 2 and an EE and do just fine, bring in a Staticaster if I'm playing it otherwise a Fulminator (for the manlands). Gurmag, Remand, a couple Go for the Throat/Terminate (artifacts generally maintain in bolt range except when lord or counters hit the board) are acceptable to side out.
On Ashiok, it's harder to deal with, but you still have to protect it. If I have to protect something in this shell, I prefer Olivia personally (the decks Ashiok shines against generally run less removal anyways). Ashiok is decent in this shell, but I think it's better in the Blue June build next to Lilly where you have less counter and a low curve.
Edit: it should read "2 of anger and/or EE" after "Skite,"
1) What do I do with sweepers? Have 2 pyroclasm, 1 Anger Of The Gods and 1 Damnation / Languish in the SB and how to use the sweepers .
That's a lot of sweepers. I honestly don't think you need that many. Staticaster should do fine, as will Clasm/Anger. Clasm plays a bit better with Pyromancer, if that's what you're shooting for.
Has anyone tried Ashiok, Nightmare Weaver? Needs to be answered and seems decent against creature and combo decks.
I've played him against BG/x and Company decks before and it's been decent. I don't think that it's the best thing in the world (I agree with jonathon that Olivia is a bit better, though they serve somewhat different purposes) but it's certainly respectable.
I agree that Cryptic isn't great right now (which is why I have never run more than 2), but 1 or 2 of it is still strong in my opinion. It'll set your opponent back a turn in any game. I also like to recur it with Jace on tap/bounce. If I dropped Cryptic all together it would be for 2 Rise/Fall (bc of the fact I run 2 Jace). Rise fall is the only other card I can think of that I would prefer though because of its flexibility and ability to virtually set the opponent back a turn.
Are we only running 2 Tasigurs because he is legendary?
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Are we only running 2 Tasigurs because he is legendary?
Jokes aside 2 reasons: Angler beats for 5 (which means that survives AND kills opposing Tasigurs and most Goyfs), and there's the legendary clause that makes it awkward when you draw another one or you mill one and activate the tasigur you have on the field.
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
I've been thinking about making Terminate and 1 Cryptic into other removal spells but the question is which to use. I'm leaning towards a Go For the Throat and something else.
1 more spell snare main board then. It hits about 18 of their spells. Be sure to keep one cryptic after SB. bouncing a spreading seas or master of the waves + something else can be back breaking.
Idk, I really want to see another spell snare in there. Although counters are kind of useless against affinity's engine, it catches Spreading Seas. An experienced Merfolk Player will keep you off color (usually red). Also, you might want to bring in at least one Fulminator against Merfolk. Gurmag is weak against Harbingers so I usually drop 1 or 2 out. They sometimes hold the nonvial hands bc they have a Cavern. Keep them off of it with Fulminator and Kolaghan the vials. Merfolk is killer when they have 4 Harbingers and 4 Waves.
Echoing truth is an option to consider over remand, go for the throat is a must, and also consider a main deck Anger if your meta is heavy on aggro. Also, Def add that Kommand.
Idk, I really want to see another spell snare in there. Although counters are kind of useless against affinity's engine, it catches Spreading Seas.
Spell Snare is easily our best counter against Affinity. It hits Plating, Ravager, Overseer, Spellskite and Vault Skirge, all of which can be a major problem for us.
It's good to hear that you're having success with your build! The list looks a bit conflicted to me. I can definitely see the Delver influence on the deck; Probe, Young Pyro, Spell Pierce, Inquisition, Lavamancer all fit into that game plan. However, I think you've muddled it a bit with too many reactive cards. Keranos doesn't seem like it fits the deck, and I think you have too many pure kill spells (3x Terminate, 1x GftT) given the way you're setup. Probes are fine when you're running Young Pyromancer, but they definitely push you into tempo rather than control.
To that end, here are a couple of things I'd consider:
-Abbot of Keral Keep over Dark Confidant - They're both card advantage creatures. Abbot is more aggressive and doesn't hurt your life total.
-Vendilion Clique over Keranos - I love Keranos, but I just don't see it here (especially mainboard). Clique seems like the better one-of as it is far easier to cast, disrupts your opponent, and attacks well.
-Fitting in Thought Scour and more delve creatures - One of the major reasons to play Grixis (aside from Snap > K-Command shenanigans) is for the hyper efficient delve creatures.
Peek is a pretty easy replacement for gitaxia -slightly worse with young pyromancer, but better for holding up countermagic.
thought scour is very good, even with no delve creatures, it will give you more snap/kommand targets
Idk, I really want to see another spell snare in there. Although counters are kind of useless against affinity's engine, it catches Spreading Seas.
Spell Snare is easily our best counter against Affinity. It hits Plating, Ravager, Overseer, Spellskite and Vault Skirge, all of which can be a major problem for us.
I said affinity but I meant merfolk lol. THC and allergy med apparently don't mix You're absolutely right though lol, which is why I agree it's one of the best haha
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Jace isn't core to the deck, but he attracts removal, serves as Snap 5 and 6, and his +1 comes in handy more than you think. You can usually get a free block off of him too. If you play twisted image he interacts well with it too. He can still interact with Cryptic, and one game I used him to give a Dispel flashback to push through final damage during my turn (damage that was going to be countered by the opponent but otherwise wasn't). He's a good value card in my opinion.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I actually really like the Pyromancer plan. I've been playing some Delver recently and I'm always impressed by how warping that card is. If the little guy doesn't die immediately he almost always floods the board with value. I might try slotting him into Grixis Control and take it for a spin on Wednesday.
Nothing's really been going on lately though. Constructed on MTGO has gotten very slow and a single GP isn't too much to go on.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
UBR
Twin/Control/DelverLegacy (Soon):
WUBRG Dredge
On Ashiok, it's harder to deal with, but you still have to protect it. If I have to protect something in this shell, I prefer Olivia personally (the decks Ashiok shines against generally run less removal anyways). Ashiok is decent in this shell, but I think it's better in the Blue June build next to Lilly where you have less counter and a low curve.
Edit: it should read "2 of anger and/or EE" after "Skite,"
That's a lot of sweepers. I honestly don't think you need that many. Staticaster should do fine, as will Clasm/Anger. Clasm plays a bit better with Pyromancer, if that's what you're shooting for.
I've played him against BG/x and Company decks before and it's been decent. I don't think that it's the best thing in the world (I agree with jonathon that Olivia is a bit better, though they serve somewhat different purposes) but it's certainly respectable.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Jokes aside 2 reasons: Angler beats for 5 (which means that survives AND kills opposing Tasigurs and most Goyfs), and there's the legendary clause that makes it awkward when you draw another one or you mill one and activate the tasigur you have on the field.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
When I have 10 and less hp.. it is a dead card.. do you take the risk to play him?
Not sure..
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
My current 75 is
1x Blood Crypt
2x Creeping Tar Pit
1x Halimar Depths
3x Island
1x Mountain
4x Polluted Delta
4x Scalding Tarn
2x Steam Vents
1x Sulfur Falls
1x Swamp
2x Watery Grave
Spells 26
4x Serum Visions
3x Cryptic Command
1x Dispel
2x Kolaghan's Command
4x Lightning Bolt
2x Mana Leak
2x Remand
1x Spell Snare
3x Terminate
4x Thought Scour
2x Gurmag Angler
2x Keranos, God of Storms
4x Snapcaster Mage
2x Tasigur, the Golden Fang
2x Vendilion Clique
1x Bribery
1x Death's Shadow
2x Dispel
1x Engineered Explosives
1x Flashfreeze
3x Fulminator Mage
1x Izzet Staticaster
1x Jace, Architect of Thought
1x Mizzium Meddler
1x Rending Volley
2x Spellskite
I've been thinking about making Terminate and 1 Cryptic into other removal spells but the question is which to use. I'm leaning towards a Go For the Throat and something else.
Echoing truth is an option to consider over remand, go for the throat is a must, and also consider a main deck Anger if your meta is heavy on aggro. Also, Def add that Kommand.
Spell Snare is easily our best counter against Affinity. It hits Plating, Ravager, Overseer, Spellskite and Vault Skirge, all of which can be a major problem for us.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
It's good to hear that you're having success with your build! The list looks a bit conflicted to me. I can definitely see the Delver influence on the deck; Probe, Young Pyro, Spell Pierce, Inquisition, Lavamancer all fit into that game plan. However, I think you've muddled it a bit with too many reactive cards. Keranos doesn't seem like it fits the deck, and I think you have too many pure kill spells (3x Terminate, 1x GftT) given the way you're setup. Probes are fine when you're running Young Pyromancer, but they definitely push you into tempo rather than control.
To that end, here are a couple of things I'd consider:
-Abbot of Keral Keep over Dark Confidant - They're both card advantage creatures. Abbot is more aggressive and doesn't hurt your life total.
-Vendilion Clique over Keranos - I love Keranos, but I just don't see it here (especially mainboard). Clique seems like the better one-of as it is far easier to cast, disrupts your opponent, and attacks well.
-Fitting in Thought Scour and more delve creatures - One of the major reasons to play Grixis (aside from Snap > K-Command shenanigans) is for the hyper efficient delve creatures.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
thought scour is very good, even with no delve creatures, it will give you more snap/kommand targets
I said affinity but I meant merfolk lol. THC and allergy med apparently don't mix You're absolutely right though lol, which is why I agree it's one of the best haha