Quote from TheMcFearless »Wrenn & Six's addition brought a lot of early value to the deck in a seemingly bolt-proof card. The games my opponent resolved a turn 2 W&6 often led to multiple cycling land redraws and a threat towards a game-winning ultimate. After some consideration I realized that both Bolt and K Commands were lackluster in this position, as the 3 damage is hardly relevant and the discard mode is also neutered. While the general plan to side out discard and pack better topdecks makes sense, it clearly leaves more room for an early W&6 to take control of the game. In this sense, what cards do you generally side in and out? What is your gameplan against Jund? Does it make sense to up discard count and early interaction such as Spell Snare or Spell Pierce in order to avoid the scenario described above?
Thank you for your advice.
Quote from Lectrys »I don't get why the very latest Grixis lists run 3-4 Drown in the Loch myself. Might be my experience trying the card in Niv-Mizzet Reborn Midrange-Control, but I found that Drown in the Loch couldn't kill or counter enough early-game, even as a 2-of. If the answer is because those Grixis lists play 4 Thought Scour, I though we were supposed to mill ourselves with that card, not mill our opponent and improve their card selection and Goyfs.