So Thing in the ice doesn't die to anger, I know when thing first came out people were testing it in all sorts of deck types and it has since moved mostly to a tempo UR list. I was playing it for a while in a footsteps combo deck as a two of alternate win con and it worked great. I think I might be testing thing with main deck angers next time I get to play. I went 3-1 again at my LGS a few days ago but lost to humans so I'm trying to make that matchup better. Young Pyromancer did a well most games I got him out but I think Thing in the ice could have been pretty ok in the same spot and allowed me to have some main deck answers for the humans and RG aggro deck I faced. The biggest consideration about main deck anger is the 4 liliana of the veil I play, wanting double red and double black along with cryptic mana seems too painful. I kind of then see the thought process with thing, because then if we include something like manamorphose, it becomes a spell slinger/tempo kind of build that begs you to include more cards that fit that theme.
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Every successful deck has a 1-drop, and a way to gain life.
You're right, its a bit of a meta call there - I tend to face hollow ones more than elves. Actually I'm just about the only elves player in my local meta because the other one seems to have stopped playing mtg.
Against elves I have my maindeck engineered explosives, so that's supposed to hit many 1 drops, while the bolts and pushes are out for their officers (exception made for that turn 1 dork naturally), and the countermagic is supposed to line up with chord/coco. Post board comes Staticaster and Collective Brutality. Brutality wouldn't be a pick for the normal grixis decks but I like to turn 2 bruality, kill the dork and fish for a coco/chord, while discarding my pyro or snap to Claim later.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Figure I might as well chime in with my GY hate selection, especially with vengevine decks suddenly getting popular with Stitcher's Supplier. Previously, I was on 2x surgical and 1-2 anger between the main and side depending on how much aggro I expect and that was more than fine since I was ok with conceding the match to living end. Today I'm on 1 anger main and 1 more anger in the side next to 2 surgical and 1 spellbomb. I decided that it was time to finally add in a hard graveyard nuke for games where you just need to clear it out entirely. Surgical is the hotness when you're against dedicated combo like storm, but medium to abysmal against the all in GY decks depending on their focus. I'm also on 3x tasigur which does help a ton next to anger for recursive threats, but I still think we need some amount of "you lose" hate for the time being.
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And on that day, Garfield said unto the world "Go ye forth and durdle!"
Wanted to post my bolas list that I'm toying with to get some initial feedback on. So far it seems just as good at my normal go to list, but bolas does add a different dimension with being able to really attack the hand without overloading on IoK and thoughtseize. It might just end up being six of one, half a dozen of the other, but the extra element that bolas adds to your mid and late game is very interesting. I decided to also try a version without cantrips so that my entire deck is action or card advantage and have been surprisingly happy with it. Granted cantrips are incredibly hard to evaluate, but so far I haven't missed them. Bolas is actually safe to flip a large percentage of the time believe it or not, even against jeskai. With the ETB trigger, IoK + brutality, and recursive Kommand discards it's very common for them to be hellbent or have a single draw step when you go for the flip.
Any word on how Bolas the Ravager is playing out? Honestly... It looks pretty good. Even as just a 4/4 Flier with discard stapled to him. I just really don't want to shell out that much for a pair of them.
How do you guys feel about Notion Thief? At 4 CMC, its a big investment, but flashing in a notion thief in response to a Jace or a faithless looting sounds like just about the best thing you can do with this deck.
inspiring to see Corey Buckhart still running Grixis Control in the PT, does anyone know what his record was like?
and what are your thoughts on our MU vs BridgeVine?
more importantly, is his decklist posted somewhere?
bridgevine is extremely hard unless we draw 1) turn 0/turn 1 graveyard hate (surgical, leyline, spellbomb) or Anger of the Gods turn 3. especially on the draw, the matchup straight up sucks.
turn 1 targeted discard on the play can also hamper their explosiveness quite a bit if you can keep them from dumping bridge in their grave (i.e. always go for the enabler)
in response to bridgevine, if nothing happens on Aug 16 B&R update, which i believe nothing will, im just gonna pack a full set of leyline of the void. Maybe i should also replace Duress with thoughtseize/IoK for my SB. the game will very lopsided nonetheless, solely dependent on whether we draw leyline or not, and we're most likely to lose G1.
How do you guys feel about Notion Thief? At 4 CMC, its a big investment, but flashing in a notion thief in response to a Jace or a faithless looting sounds like just about the best thing you can do with this deck.
Notion thief at 4 CMC is simply overcosted for what he does. if he's a 2 cmc 1/1 or 2/1 he could find a place in our SB.
Wait, you do realize he’s a +5 against Jace and faithless looting, right?
yeah but he's only going to be online later than turn 4, and he costs 4, which means against faithless looting, he's too slow. against jace, there are certainly better options, for 4 cmc you are looking at a cryptic command.
You'd rather counter draw vs jace than draw 3 and make them put 2 cards on their deck? lmao, I think you're underestimating how much of a win con this card is. Also, outside of god draws that we aren't beating anyways, decks that play faithless are often flashing them back vs us. Notion thief isn't even close to too slow for that.
To add, I've had Notion Thief flashed in on response to a Jace activation, and as the Jace player, it was a total beating. Its an edge case card for sure, but if your meta is good for it with a lot of Mardu/UWR/Esper/UW...I can think of worse sideboard cards.
@rbi i'm not trying to dismiss your idea of notion thief, but i honestly believe that notion thief is overcosted. you could certainly test it.
i think thing in the ice is worth testing, i'll try 2 copies of it main in pyromancer's place. keep in mind that flipping thing functions as a board wipe.
Thief is a big commitment. He's 4 cmc, and has a VERY specific set of skills, like Liam Neeson.
That being said he isn't impossible to work with, for example your utility land slots could be all Geier Reach Sanitarium, so with a Thief it would basically read "You draw 2 cards, then each player discards a card" which is terribly unfair.
If there were more effects like Sanitarium thief would be worth a look.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
OK guys so, I bought my scalding tarns. Sweet mother, my wallet. I'm gonna be eating grass for a couple weeks.
More importantly though, I've been running my list against my playgroup and it hasn't been beat yet. So far its taken out 2 UW decks (one traditional with Gideon Jura, the other more up-to-date with Teferi, like Nassif's list), Jeskai control, Grixis Shadow.
The fountains of renewal should be something else for Burn match ups, I haven't figured out what I wanna do other than collective brutality. Wish we had something awesome like scavenging ooze. Maybe I'll run Kalitas.
Thoughts on the deck: I've mostly been up against other draw go decks, and I've won quite a few by simply dropping a turn 2 Pyromancer on the play and then winning with it. When it comes to grinding though, man having logic knot instead of leaks is awesome. Gifts is totally a death sentence for the control opponent - snap, young p, claim, kolaghans with an already stocked yard just seals the deal. Once, I didn't have a counterspell in hand for a Teferi on the stack but the oppo was tapped out to cast him, so I went with gifts for snap/claim/dreadbore/jvp. That teferi was a dead duck.
OK guys so, I bought my scalding tarns. Sweet mother, my wallet. I'm gonna be eating grass for a couple weeks.
More importantly though, I've been running my list against my playgroup and it hasn't been beat yet. So far its taken out 2 UW decks (one traditional with Gideon Jura, the other more up-to-date with Teferi, like Nassif's list), Jeskai control, Grixis Shadow.
The fountains of renewal should be something else for Burn match ups, I haven't figured out what I wanna do other than collective brutality. Wish we had something awesome like scavenging ooze. Maybe I'll run Kalitas.
Thoughts on the deck: I've mostly been up against other draw go decks, and I've won quite a few by simply dropping a turn 2 Pyromancer on the play and then winning with it. When it comes to grinding though, man having logic knot instead of leaks is awesome. Gifts is totally a death sentence for the control opponent - snap, young p, claim, kolaghans with an already stocked yard just seals the deal. Once, I didn't have a counterspell in hand for a Teferi on the stack but the oppo was tapped out to cast him, so I went with gifts for snap/claim/dreadbore/jvp. That teferi was a dead duck.
grats on your tarns
for burn, dragon's claw might do the trick if that's along the lines of what you r looking for
I used to run that, it didn't really help all that much. I've heard that Sun Droplet works a lot better and basically wins the game even if it comes down late (or by definition of this MU, mid game...).
To be fair to fountain its 1 cmc and can be sacc'ed for gas, so I should at least give it a couple games.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I've decided to have a little change of pace from my typical modern deck (UB Faeries) and dip my toe into Grixis Control. I didn't want to just copy paste someones list though, so I came up with a spicy (I think) brew, with the king of Grixis himself.
It's a bit midrange, a bit control, and hopefully a lot of fun to play. The curve might be a little clunky, and I probably shouldn't play the full set of Cryptic Command, but I will admit that I never want to play a blue deck in modern with out the full 4. It's a personal failing, I know, but I'll live with it. I'm also not sure if I should be playing the Ancestral Visions, or if they should come out for Serum Visions instead. I like the play style of Ancestral turn one, then counter or kill whatever get played, then reload and drop Jace or Nicol Bolas. Everything else is somewhat obvious or self explanatory, with the typical counter spell suite, removal spells (I decided on the Hero's Downfall over Dreadbore so that i can kill a Teferi, Hero of Dominaria before they get to untap the lands or a Jace before they resolve the -0). Shadow of Doubt is another pet card, which gets people often enough in my local meta that it gets a slot in the maindeck of all my first drafts of modern decks.
Let me know what you think.
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Against elves I have my maindeck engineered explosives, so that's supposed to hit many 1 drops, while the bolts and pushes are out for their officers (exception made for that turn 1 dork naturally), and the countermagic is supposed to line up with chord/coco. Post board comes Staticaster and Collective Brutality. Brutality wouldn't be a pick for the normal grixis decks but I like to turn 2 bruality, kill the dork and fish for a coco/chord, while discarding my pyro or snap to Claim later.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
2 Nicol Bolas, the Ravager
4 Snapcaster Mage
2 Vendilion Clique
Durdles
1 Jace, Architect of Thought
2 Search for Azcanta
2 Think Twice
Removal
3 Terminate
2 Anger of the Gods
1 Collective Brutality
1 Dreadbore
1 Fatal Push
3 Kolaghan's Command
3 Lightning Bolt
Non-Creature Interaction
3 Cryptic Command
2 Logic Knot
1 Spell Snare
2 Inquisition of Kozilek
1 Blood Crypt
2 Creeping Tar Pit
3 Field of Ruin
3 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
1 Spirebluff Canal
2 Steam Vents
1 Sulfur Falls
1 Swamp
2 Watery Grave
1 Collective Brutality
2 Damnation
2 Disdainful Stroke
1 Dispel
1 Engineered Explosives
2 Fulminator Mage
2 Negate
1 Nihil Spellbomb
1 Pia and Kiran Nalaar
2 Surgical Extraction
and what are your thoughts on our MU vs BridgeVine?
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
"Reveal a Dragon"
his list is still pretty standard: https://www.mtggoldfish.com/deck/1254275#online
in response to bridgevine, if nothing happens on Aug 16 B&R update, which i believe nothing will, im just gonna pack a full set of leyline of the void. Maybe i should also replace Duress with thoughtseize/IoK for my SB. the game will very lopsided nonetheless, solely dependent on whether we draw leyline or not, and we're most likely to lose G1.
Notion thief at 4 CMC is simply overcosted for what he does. if he's a 2 cmc 1/1 or 2/1 he could find a place in our SB.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
yeah but he's only going to be online later than turn 4, and he costs 4, which means against faithless looting, he's too slow. against jace, there are certainly better options, for 4 cmc you are looking at a cryptic command.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
SCG Modern IQ Oklahoma City, 3rd Place
pretty neat list, packing 2 thing in the ice and 1 mainboard Kalitas, Traitor of Ghet
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
Spirits
i think thing in the ice is worth testing, i'll try 2 copies of it main in pyromancer's place. keep in mind that flipping thing functions as a board wipe.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
That being said he isn't impossible to work with, for example your utility land slots could be all Geier Reach Sanitarium, so with a Thief it would basically read "You draw 2 cards, then each player discards a card" which is terribly unfair.
If there were more effects like Sanitarium thief would be worth a look.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
More importantly though, I've been running my list against my playgroup and it hasn't been beat yet. So far its taken out 2 UW decks (one traditional with Gideon Jura, the other more up-to-date with Teferi, like Nassif's list), Jeskai control, Grixis Shadow.
With Tarns, the list looks like this now:
4 Young Pyromancer
4 Snapcaster Mage
1 Jace, Vyrn's Prodigy
Spells (27)
4 Lightning Bolt
2 Fatal Push
2 Terminate
3 Logic Knot
2 Cryptic Command
1 Spell Snare
2 Claim // Fame
2 Kolaghan's Command
2 Serum Visions
2 Opt
4 Ancestral Vision
1 Gifts Ungiven
1 Engineered Explosives
Lands (22)
4 Scalding Tarn
4 Polluted Delta
2 Steam Vents
1 Watery Grave
1 Blood Crypt
1 Sulfur Falls
3 Island
1 Mountain
1 Swamp
2 Wandering Fumarole
1 Desolate Lighthouse
1 Field of Ruin
3 Alpine Moon
1 Terminate
1 Dreadbore
1 Spell Snare
1 Dispel
1 Thoughtseize
1 Nihil Spellbomb
1 Threads of Disloyalty
2 Collective Brutality
2 Fountain of Renewal
1 Izzet Staticaster
The fountains of renewal should be something else for Burn match ups, I haven't figured out what I wanna do other than collective brutality. Wish we had something awesome like scavenging ooze. Maybe I'll run Kalitas.
Thoughts on the deck: I've mostly been up against other draw go decks, and I've won quite a few by simply dropping a turn 2 Pyromancer on the play and then winning with it. When it comes to grinding though, man having logic knot instead of leaks is awesome. Gifts is totally a death sentence for the control opponent - snap, young p, claim, kolaghans with an already stocked yard just seals the deal. Once, I didn't have a counterspell in hand for a Teferi on the stack but the oppo was tapped out to cast him, so I went with gifts for snap/claim/dreadbore/jvp. That teferi was a dead duck.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
grats on your tarns
for burn, dragon's claw might do the trick if that's along the lines of what you r looking for
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
I used to run that, it didn't really help all that much. I've heard that Sun Droplet works a lot better and basically wins the game even if it comes down late (or by definition of this MU, mid game...).
To be fair to fountain its 1 cmc and can be sacc'ed for gas, so I should at least give it a couple games.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
3 Snapcaster Mage
1 Nicol Bolas, the Ravager
Enchantment
2 Search for Azcanta
Land
2 Creeping Tar Pit
1 Blood Crypt
2 Steam Vents
2 Watery Grave
1 Bloodstained Mire
4 Polluted Delta
2 Swamp
3 Island
4 Scalding Tarn
1 Mountain
1 Field of Ruin
1 Sulfur Falls
1 Shadow of Doubt
2 Logic Knot
1 Mana Leak
2 Spell Snare
2 Kolaghan's Command
4 Cryptic Command
4 Lightning Bolt
3 Fatal Push
2 Terminate
1 Electrolyze
1 Hero's Downfall
3 Ancestral Vision
1 Collective Brutality
Planeswalker
2 Jace, the Mind Sculptor
1 Liliana, the Last Hope
It's a bit midrange, a bit control, and hopefully a lot of fun to play. The curve might be a little clunky, and I probably shouldn't play the full set of Cryptic Command, but I will admit that I never want to play a blue deck in modern with out the full 4. It's a personal failing, I know, but I'll live with it. I'm also not sure if I should be playing the Ancestral Visions, or if they should come out for Serum Visions instead. I like the play style of Ancestral turn one, then counter or kill whatever get played, then reload and drop Jace or Nicol Bolas. Everything else is somewhat obvious or self explanatory, with the typical counter spell suite, removal spells (I decided on the Hero's Downfall over Dreadbore so that i can kill a Teferi, Hero of Dominaria before they get to untap the lands or a Jace before they resolve the -0). Shadow of Doubt is another pet card, which gets people often enough in my local meta that it gets a slot in the maindeck of all my first drafts of modern decks.
Let me know what you think.