With the decks you listed, i really dont think you should play anger NOR Jace main deck... the rest of the list seems fine to me ! If you dont like that version, you could try Gods_Shadow version (look him up on YouTube). I personnaly would never cut serum vision from any blue deck I play... never again. Thought scour is so underwhelming compared to serum, even with the access to tasigur.
Thanks, appreciate it!
I've been looking at different lists these past few days. Once I get a hold on the Tarns I will sleeve it up and give it a go.
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Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
Quick question that has been bothering me: Why do UW and Jeskai play 2 Main Deck sweepers at minimum, UW even goes up to 5, while we play 1 tops. Is there something about Grixis that makes more sweepers undesirable?
There are a couple of reasons why sweepers aren't commonly wanted or needed in the average grixis control list. The first is that our finishers and best stabilizers by and large are creatures. Supreme verdict is a great way to stabilize the board, but so is a tasigur with the difference between them is that tasigur doubles as a win con and triples as a card advantage engine. Not to mention that other builds might be more creature heavy with pyromancer or bolas which is counter to the primary strength of a wrath of god effect which is breaking the symmetry. The more creatures in your list, the worst damnation becomes.
The second most likely reason is that we usually don't need them because of the fact that we play 7-8 copies of snapcaster mage. Between Kommand Shock + Raise Dead leading into the additional snapcaster triggers, we are stuffed to the gills with spot removal. Much like the UB decks in the soon to rotate standard format, we're able to keep pace quite handily purely through spot removal and killing literally everything that lands. This is why we tend to have a tough time beating multiple copies of lingering souls, it's a perfect counter to our strategy.
Personally, the only reason I main deck two copies of anger of the gods is because of the vengevine decks and various other "turn 3 mega board state" decks of the format. Between them, hollow one, and Scales Affinity I find it all too likely that you won't be able to keep pace effectively. Combine that with the fact that we don't have path to exile for bloodghast and other recursive dorks I think anger is where we want to be right now. However in most iterations of the format that we've seen I have rarely felt the need for MD sweepers outside of when Eldrazi Tron was everywhere.
TL;DR: We have enough spot removal to make up for it and sweepers also kill our finisher and board stabilization threats.
Thank you for the explanation. This makes a lot of sense: the removal saturation is real. Still, there are games where we don't draw removal+snap+command in order to get multiple uses out of our spot removal. In those cases sweepers might provide an answer. Also, even though our Tasigurs die to Damnation we can also just get him back with Kcommand. The option of just tossing Tasigur out there to stem the aggro tide, take hits (even by our own Damnation) and just get back keeps me alive occasionally.
Yeah I agree there's nothing wrong with having damnation paired with creatures to try and double as a way to stabilize the board to act as a "get out of jail free card." When eldrazi tron and Counters Company were both super popular I was on two MD damnation and an anger myself. Currently I think MD angers is a good spot to be due to the GY aggro decks being popular, but in general I don't feel the need to run MD sweepers in general outside of specific meta considerations. It really comes down to your meta, as does the majority of modern considerations, but when drafting a list for an unknown field I'd go without sweepers main without context.
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Apologies in advance if this has been discussed before in this thread but I gotta ask, is Nicol Bolas, the Ravager a legitimate threat to be considered as a win condition in a Grixis Control shell? Does anyone have an input about it?
Apologies in advance if this has been discussed before in this thread but I gotta ask, is Nicol Bolas, the Ravager a legitimate threat to be considered as a win condition in a Grixis Control shell? Does anyone have an input about it?
One or two pages back I made a lengthy post about taking second in a pptq with 2x Bolas in my list that you can read over if you like. I've been running him for a bit now and I have been thoroughly impressed with it. You can sort of think of him as a value creature + cruel ultimatum split card. In the mid game he's a fine threat that is a 2-for-1 when he lands and later on he wins the game for 7 mana. When combined with discard from Kommand and any IoK's that you might be running, he really helps whittle away at your opponent's hand and very quickly empties them out. Additionally, the more walkers you run the better he gets due to his hidden ability called "blocking." You'd be surprised how often you can cast him and your opponent can no longer attack because of the size.
He is also stellar in control mirrors, especially against UW when their only "answer" is path. Even then, a path on Bolas gets you a land from path and 2 cards from their hand which is some insane value from a card that can win the game on it's own. I really think he's worth running, but I do recommend some amount of targeted discard or cliques to assist him coming down.
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Well, Terminus is VERY well positioned right now and they have a 5 cmc planeswalker that pretty much outclasses even JTMS by so much you even wonder how it was ever worth banning.
I still like the Grixis playstyle. If the format is going wide fast, we just look for the tools in these colors. I think its been mentioned enough times that young pyromancer is actually great at holding back these go wide decks, which excel at recurring from the GY or attacking the hand to protect themselves. So instead of counting on damnation which is slow and can't even be relied upon, we're better off gumming up the board.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
how can i do? thank you
ps: Corey Burkhart is playing UW Control; is this the end?
It may be due to team united deckbuilding restrictions.
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Hey all, I have been on Burkhart style Grixis for the better part of the year and have had regular success with it at the local level.
However, in recent months I have myself having to lean more and more on a tempo style gameplan to close out games. As a result, I have been increasing the numbers on cards like Young Pyromancer and Tasigur to close out games despite the disynergy Young Pyromancer can have with 4x Cryptic, never tap out gameplan.
I moved off of the Cryptic Command shell and have been trying Delver variants (which are powerful against combo and creature decks, but feel untennably behind against the other midrange and control decks in the format) and the Gods_Shadow list (while I respect his results and skill as a player, I think the deck lacks cohesion and any real way to clock the opponent).
So I have been tinkering more with Blue Jund variants in an attempt to leverage the power of Young Pyromancer and delve threats as game-ending turn 2 plays while maintaining the grindier elements of Gods list.
Hey all, I have been on Burkhart style Grixis for the better part of the year and have had regular success with it at the local level.
However, in recent months I have myself having to lean more and more on a tempo style gameplan to close out games. As a result, I have been increasing the numbers on cards like Young Pyromancer and Tasigur to close out games despite the disynergy Young Pyromancer can have with 4x Cryptic, never tap out gameplan.
I moved off of the Cryptic Command shell and have been trying Delver variants (which are powerful against combo and creature decks, but feel untennably behind against the other midrange and control decks in the format) and the Gods_Shadow list (while I respect his results and skill as a player, I think the deck lacks cohesion and any real way to clock the opponent).
So I have been tinkering more with Blue Jund variants in an attempt to leverage the power of Young Pyromancer and delve threats as game-ending turn 2 plays while maintaining the grindier elements of Gods list.
My biggest concern is that this list is simply doing a bad, albeit much cooler, Mardu impression.
Your list seems great!
The only thing i dont like is Thought scour and delve threats. Yes, a turn 2 gurmag can be really good but we're not the only deck playing that(H1 does a better job at it), people are prepared for those threat and it makes our deck only weaker to sideboaord GY hate. It is probly a worse mardu deck, as you say... beacause the only blue cards you play is Thought Scour and snappy (while bedlam does better at card advantage and Faithless is just better than Thought scour IMO. White also gets better sideboard cards) I like the Young pyromancers tho, i think it fits the grixis shell alot.
Also, maybe you could consider a nicol bolas as a threat? He's been super great in my testing, almost in every matchup when paired with discards, rise//fall and Vclique.
I will probably be playing my grixis list to the SCG open next weekend, i'll keep you guys updated on results
I've been fiddling around more with builds running Thought Erasure and I've been liking it a lot. I had to retool the mana base and removal suite a touch to accommodate the UB spell on turn 2 which meant tinkering with the SB. So all in all I've shuffled around maybe a dozen or so cards between the main and side and it's been performing pretty well. Here is where it's at currently:
I'm down to only 2 fields and up to 4 total fast lands to facilitate the erasures and make it far, far less likely that I'll have to shock more than once to cast my spells on curve. Adding another set of 2-drops meant that I had to add in a bit more 1-drops to help out with the curve which means another push and the fourth bolt. I've felt that my combo match ups have been improved significantly outside of tron and burn and making the control mirror impossible to lose. I'm a touch weaker to hollow one with the current configuration which can be mitigated by adding an additional terminate or GY hate piece into the list somewhere. In that match up I'm mostly just nervous about being able to kill off delve threats and not getting BM'd in all honesty.
As more cards come out I'll be testing with them and continue to durdle around with this 75 in the mean time. Two of the three guilds of grixis are in this set so I wouldn't be shocked if we see another potentially playable card for us to try out. Currently my main concern is balancing the number of fast lands with how many 4-drops (and snapcaster lines) along with the right mix of hard counters. I may want to work in a countersquall (only 2 fields makes the UB far more palatable) into the main or another dreadbore to help handle walkers, but with the extra pile of discard that might not even be a factor. In any case those are my current thoughts on the card and build, I'll be poking my head in again as I learn more and different cards get spoiled.
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Erm, looks like the best removal ever printed has...just been printed. With the release of Assassin's Trophy I think we might need to get off the azcanta train since it's going to be a bit unreliable now. I fully expect BGx to come out in force and with a set of these our typical draw engines are mostly defunct. This leads me to believe that we'll probably have to go back to running AV to pull ahead on raw card count. Still stupid early to be making any significant claims, but I like to be prepared in advance. And with the PTQ season being modern I want to get as much info together and theory crafting done as possible. Gods I wish we could just run 4c and not start the game at 11 life to splash for just this to start making tron a non-issue.
Anybody else have thoughts on BGx being able to turn all of our trump cards into basic lands?
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And on that day, Garfield said unto the world "Go ye forth and durdle!"
Erm, looks like the best removal ever printed has...just been printed. With the release of Assassin's Trophy I think we might need to get off the azcanta train since it's going to be a bit unreliable now. I fully expect BGx to come out in force and with a set of these our typical draw engines are mostly defunct. This leads me to believe that we'll probably have to go back to running AV to pull ahead on raw card count. Still stupid early to be making any significant claims, but I like to be prepared in advance. And with the PTQ season being modern I want to get as much info together and theory crafting done as possible. Gods I wish we could just run 4c and not start the game at 11 life to splash for just this to start making tron a non-issue.
Anybody else have thoughts on BGx being able to turn all of our trump cards into basic lands?
I wouldn't be too concerned, i mean if they main deck 4 of those it'll hit something anyways. could be azcanta, could be your tar pits, could be your jaces, who knows. But I like your idea of having AVs back in the list. If BGx end up pushing some faster decks out of the format, I think i'll even go back to Cruel Ultimatum, now that's sick
I dont think the printing of Assassin's Trophy is too bad for us, yes we will need to adapt but i think we have a kinda good matchup already and the card could just be ramping us. If it means pushing Tron out a little bit, i think it's a good printing for us. AVs will have to be a consideration and as much as I would like Cruel Ultimatum to be good... I dont think it'll ever happen :(. It's just a 7 mana sorcery that doesnt even win the game on the spot.
I might just try a sultai list with it tho it seems very powerful
I dont think the printing of Assassin's Trophy is too bad for us, yes we will need to adapt but i think we have a kinda good matchup already and the card could just be ramping us. If it means pushing Tron out a little bit, i think it's a good printing for us. AVs will have to be a consideration and as much as I would like Cruel Ultimatum to be good... I dont think it'll ever happen :(. It's just a 7 mana sorcery that doesnt even win the game on the spot.
I might just try a sultai list with it tho it seems very powerful
I wouldn't say it's bad either, but it does mean that we have to make a noticeable adaptation to it existing. Different draw engines, more basics, etc. It also means that one of our best match ups in BGx will be returning to prominence which is quite good for us so long as we make the proper adjustments.
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And on that day, Garfield said unto the world "Go ye forth and durdle!"
im trying to picture how a game with this card will look, and what it will hit out of my deck. One key aspect that may make this card totally fine for us imo is that the land we get enters UNTAPPED. Its counterable, so a typical scenario may look like us T2 Azcanta, they kill it on their turn and we get to scour/bolt/push in their endstep as well as untap with a land up which nets us 2 mana by the time we untap on turn 3. Thats a huge deal. Our turn 3 might look something like: make land drop and hold up Cryptic which is already terrible for GBx, or cast Pyromancer and represent Logic Knot or 2 instant spells / tokens.
JTMS becomes all but unplayable in grixis since Assasin's Trophy hugely trades UP in tempo with him. But as long as we dont play permanents that allow Trophy to trade at tempo parity, we should be fine. The aspect of our gameplan that makes GBx a good matchup really is our Command/Kommand/Snappy-Plan, which 1) doesnt care about Trophy att all and 2) is very mana hungry, which means Trophy ramps us towards our GBx-overwhelming late-game.
I may be wrong, but I think we'll be just fine.
And yes, If this card pushes Tron out of the meta (Tron has historically been GBx's worst matchup) and reintroduces Jund and Junk, yay for that.
Thought on Tasigur being hit: Against UWx Control, Tasigur getting pathed is already a profitable trade for us. If they pay 2 mana instead and we get an UNTAPPED land i the trade while loosing more tempo, thank you very much!
I may be wrong, but this card looks like a good thing for us rather than a bad one. It just shifts our game plan a tad towards tempo (which I love and embrace), and it may improve the field for us by hating on big mana (Trophy also hates on Valakut, eg.e.)
I actually don't think ATing a JTMS is a net tempo gain, depending on what you do with it. if your first activation is a brainstorm, then you are up +1 card and +1 land, your opponent -1 card. If your first activation is a fateseal, then yeah i guess that'd be a slight tempo loss. I don't think JTMS is THAT bad being answered by AT TBH.
BTW, lets take a look at that new izzet double sided card, expansion//explosion. looks like a nice counter war tool + an instant speed finisher. could definitely use 1 or 2 of those
I actually don't think ATing a JTMS is a net tempo gain, depending on what you do with it. if your first activation is a brainstorm, then you are up +1 card and +1 land, your opponent -1 card. If your first activation is a fateseal, then yeah i guess that'd be a slight tempo loss. I don't think JTMS is THAT bad being answered by AT TBH.
BTW, lets take a look at that new izzet double sided card, expansion//explosion. looks like a nice counter war tool + an instant speed finisher. could definitely use 1 or 2 of those
I wouldn't mind either if my JTMS gets destroyed by AT, you just need to brainstorm and its good CA.
The new izzet card is horrible IMO, explosion does close to nothing because you need at least 7 mana before it's decent. Expansion is just too cute, what does it hit in modern? not much. (looks fun against storm tho, if it works like I think it does)
I actually don't think ATing a JTMS is a net tempo gain, depending on what you do with it. if your first activation is a brainstorm, then you are up +1 card and +1 land, your opponent -1 card. If your first activation is a fateseal, then yeah i guess that'd be a slight tempo loss. I don't think JTMS is THAT bad being answered by AT TBH.
BTW, lets take a look at that new izzet double sided card, expansion//explosion. looks like a nice counter war tool + an instant speed finisher. could definitely use 1 or 2 of those
I wouldn't mind either if my JTMS gets destroyed by AT, you just need to brainstorm and its good CA.
The new izzet card is horrible IMO, explosion does close to nothing because you need at least 7 mana before it's decent. Expansion is just too cute, what does it hit in modern? not much. (looks fun against storm tho, if it works like I think it does)
well against control, it hits all their counters except for spell snare, especially cryptic command. against decks that don't run counters, just use the other half at 7 mana, it's 1 mana overcosted for sure, but it does help us close down games.
I actually don't think ATing a JTMS is a net tempo gain, depending on what you do with it. if your first activation is a brainstorm, then you are up +1 card and +1 land, your opponent -1 card. If your first activation is a fateseal, then yeah i guess that'd be a slight tempo loss. I don't think JTMS is THAT bad being answered by AT TBH.
BTW, lets take a look at that new izzet double sided card, expansion//explosion. looks like a nice counter war tool + an instant speed finisher. could definitely use 1 or 2 of those
I wouldn't mind either if my JTMS gets destroyed by AT, you just need to brainstorm and its good CA.
The new izzet card is horrible IMO, explosion does close to nothing because you need at least 7 mana before it's decent. Expansion is just too cute, what does it hit in modern? not much. (looks fun against storm tho, if it works like I think it does)
well against control, it hits all their counters except for spell snare, especially cryptic command. against decks that don't run counters, just use the other half at 7 mana, it's 1 mana overcosted for sure, but it does help us close down games.
Well, if you hit only counterspells, why not play dispel ? haha and 7 mana is irrelevant in most matchups... If you get there, you already won (cruel ultimatum does much better here)
I actually don't think ATing a JTMS is a net tempo gain, depending on what you do with it. if your first activation is a brainstorm, then you are up +1 card and +1 land, your opponent -1 card. If your first activation is a fateseal, then yeah i guess that'd be a slight tempo loss. I don't think JTMS is THAT bad being answered by AT TBH.
BTW, lets take a look at that new izzet double sided card, expansion//explosion. looks like a nice counter war tool + an instant speed finisher. could definitely use 1 or 2 of those
I wouldn't mind either if my JTMS gets destroyed by AT, you just need to brainstorm and its good CA.
The new izzet card is horrible IMO, explosion does close to nothing because you need at least 7 mana before it's decent. Expansion is just too cute, what does it hit in modern? not much. (looks fun against storm tho, if it works like I think it does)
well against control, it hits all their counters except for spell snare, especially cryptic command. against decks that don't run counters, just use the other half at 7 mana, it's 1 mana overcosted for sure, but it does help us close down games.
Well, if you hit only counterspells, why not play dispel ? haha and 7 mana is irrelevant in most matchups... If you get there, you already won (cruel ultimatum does much better here)
it's one of those flex spots where depending on situation one card does two different things. dispel won't provide you the opportunity to reload your hand while hitting your opponent/removing a creature, while cruel ultimatum does nothing if you dont hit 7 mana. In fact if format does slow down as a result of AT's introduction, and especially if tron takes a hit at the same time, cruel ultimatum will become viable
I've been looking at different lists these past few days. Once I get a hold on the Tarns I will sleeve it up and give it a go.
Yeah I agree there's nothing wrong with having damnation paired with creatures to try and double as a way to stabilize the board to act as a "get out of jail free card." When eldrazi tron and Counters Company were both super popular I was on two MD damnation and an anger myself. Currently I think MD angers is a good spot to be due to the GY aggro decks being popular, but in general I don't feel the need to run MD sweepers in general outside of specific meta considerations. It really comes down to your meta, as does the majority of modern considerations, but when drafting a list for an unknown field I'd go without sweepers main without context.
RBUGrixis ControlUBR
GUSimic MerfolkUG
WUUW ControlUW
RBUGrixis ControlUBR
BUUB MillUB
Colorless Eldrazi Tron
WRBurnRW
GUSimic MerfolkUG
UMono U TurnsU
WGGenesis Wave EnchantressGW
One or two pages back I made a lengthy post about taking second in a pptq with 2x Bolas in my list that you can read over if you like. I've been running him for a bit now and I have been thoroughly impressed with it. You can sort of think of him as a value creature + cruel ultimatum split card. In the mid game he's a fine threat that is a 2-for-1 when he lands and later on he wins the game for 7 mana. When combined with discard from Kommand and any IoK's that you might be running, he really helps whittle away at your opponent's hand and very quickly empties them out. Additionally, the more walkers you run the better he gets due to his hidden ability called "blocking." You'd be surprised how often you can cast him and your opponent can no longer attack because of the size.
He is also stellar in control mirrors, especially against UW when their only "answer" is path. Even then, a path on Bolas gets you a land from path and 2 cards from their hand which is some insane value from a card that can win the game on it's own. I really think he's worth running, but I do recommend some amount of targeted discard or cliques to assist him coming down.
I still like the Grixis playstyle. If the format is going wide fast, we just look for the tools in these colors. I think its been mentioned enough times that young pyromancer is actually great at holding back these go wide decks, which excel at recurring from the GY or attacking the hand to protect themselves. So instead of counting on damnation which is slow and can't even be relied upon, we're better off gumming up the board.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
However, in recent months I have myself having to lean more and more on a tempo style gameplan to close out games. As a result, I have been increasing the numbers on cards like Young Pyromancer and Tasigur to close out games despite the disynergy Young Pyromancer can have with 4x Cryptic, never tap out gameplan.
I moved off of the Cryptic Command shell and have been trying Delver variants (which are powerful against combo and creature decks, but feel untennably behind against the other midrange and control decks in the format) and the Gods_Shadow list (while I respect his results and skill as a player, I think the deck lacks cohesion and any real way to clock the opponent).
So I have been tinkering more with Blue Jund variants in an attempt to leverage the power of Young Pyromancer and delve threats as game-ending turn 2 plays while maintaining the grindier elements of Gods list.
4x Snapcaster Mage
3x Young Pyromancer
1x Kalitas, Traitor of Ghet
1x Pia and Kiran Nalaar
2x Tasigur, the Golden Fang
1x Gurmag Angler
4x Thought Scour
3x Inquisition of Kozilek
3x Thoughtseize
4x Lightning Bolt
2x Fatal Push
2x Rise // Fall
2x Dreadbore
3x Kolaghan’s Command
2x Liliana, the Last Hope
2x Creeping Tar Pit
2x Blackcleave Cliffs
1x Spirebluff Canal
1x Darkslick Shores
4x Polluted Delta
4x Bloodstained Mire
2x Watery Grave
2x Blood Crypt
1x Steam Vents
1x Island
2x Swamp
1x Mountain
2x Anger of the Gods
1x Izzet Staticaster
1x Engineered Explosives
3x Fulminator Mage
2x Collective Brutality
2x Disdainful Stroke
1x Ceremonious Rejection
3x Nihil Spellbomb
My biggest concern is that this list is simply doing a bad, albeit much cooler, Mardu impression.
Your list seems great!
The only thing i dont like is Thought scour and delve threats. Yes, a turn 2 gurmag can be really good but we're not the only deck playing that(H1 does a better job at it), people are prepared for those threat and it makes our deck only weaker to sideboaord GY hate. It is probly a worse mardu deck, as you say... beacause the only blue cards you play is Thought Scour and snappy (while bedlam does better at card advantage and Faithless is just better than Thought scour IMO. White also gets better sideboard cards) I like the Young pyromancers tho, i think it fits the grixis shell alot.
Also, maybe you could consider a nicol bolas as a threat? He's been super great in my testing, almost in every matchup when paired with discards, rise//fall and Vclique.
I will probably be playing my grixis list to the SCG open next weekend, i'll keep you guys updated on results
2 Nicol Bolas, the Ravager
4 Snapcaster Mage
2 Tasigur, the Golden Fang
Durdles
2 Jace, the Mind Sculptor
2 Search for Azcanta
Removal
1 Anger of the Gods
1 Dreadbore
2 Fatal Push
3 Kolaghan's Command
4 Lightning Bolt
2 Terminate
Other Interaciton
4 Thought Erasure
3 Cryptic Command
2 Logic Knot
1 Spell Snare
1 Blood Crypt
1 Creeping Tar Pit
2 Darkslick Shores
2 Field of Ruin
3 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Spirebluff Canal
2 Steam Vents
1 Swamp
2 Watery Grave
2 Alpine Moon
1 Anger of the Gods
2 Crumble to Dust
1 Damnation
2 Disdainful Stroke
1 Fulminator Mage
2 Negate
2 Surgical Extraction
2 Vendilion Clique
I'm down to only 2 fields and up to 4 total fast lands to facilitate the erasures and make it far, far less likely that I'll have to shock more than once to cast my spells on curve. Adding another set of 2-drops meant that I had to add in a bit more 1-drops to help out with the curve which means another push and the fourth bolt. I've felt that my combo match ups have been improved significantly outside of tron and burn and making the control mirror impossible to lose. I'm a touch weaker to hollow one with the current configuration which can be mitigated by adding an additional terminate or GY hate piece into the list somewhere. In that match up I'm mostly just nervous about being able to kill off delve threats and not getting BM'd in all honesty.
As more cards come out I'll be testing with them and continue to durdle around with this 75 in the mean time. Two of the three guilds of grixis are in this set so I wouldn't be shocked if we see another potentially playable card for us to try out. Currently my main concern is balancing the number of fast lands with how many 4-drops (and snapcaster lines) along with the right mix of hard counters. I may want to work in a countersquall (only 2 fields makes the UB far more palatable) into the main or another dreadbore to help handle walkers, but with the extra pile of discard that might not even be a factor. In any case those are my current thoughts on the card and build, I'll be poking my head in again as I learn more and different cards get spoiled.
Anybody else have thoughts on BGx being able to turn all of our trump cards into basic lands?
I wouldn't be too concerned, i mean if they main deck 4 of those it'll hit something anyways. could be azcanta, could be your tar pits, could be your jaces, who knows. But I like your idea of having AVs back in the list. If BGx end up pushing some faster decks out of the format, I think i'll even go back to Cruel Ultimatum, now that's sick
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
I might just try a sultai list with it tho it seems very powerful
I wouldn't say it's bad either, but it does mean that we have to make a noticeable adaptation to it existing. Different draw engines, more basics, etc. It also means that one of our best match ups in BGx will be returning to prominence which is quite good for us so long as we make the proper adjustments.
I actually don't think ATing a JTMS is a net tempo gain, depending on what you do with it. if your first activation is a brainstorm, then you are up +1 card and +1 land, your opponent -1 card. If your first activation is a fateseal, then yeah i guess that'd be a slight tempo loss. I don't think JTMS is THAT bad being answered by AT TBH.
BTW, lets take a look at that new izzet double sided card, expansion//explosion. looks like a nice counter war tool + an instant speed finisher. could definitely use 1 or 2 of those
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
I wouldn't mind either if my JTMS gets destroyed by AT, you just need to brainstorm and its good CA.
The new izzet card is horrible IMO, explosion does close to nothing because you need at least 7 mana before it's decent. Expansion is just too cute, what does it hit in modern? not much. (looks fun against storm tho, if it works like I think it does)
well against control, it hits all their counters except for spell snare, especially cryptic command. against decks that don't run counters, just use the other half at 7 mana, it's 1 mana overcosted for sure, but it does help us close down games.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
Well, if you hit only counterspells, why not play dispel ? haha and 7 mana is irrelevant in most matchups... If you get there, you already won (cruel ultimatum does much better here)
it's one of those flex spots where depending on situation one card does two different things. dispel won't provide you the opportunity to reload your hand while hitting your opponent/removing a creature, while cruel ultimatum does nothing if you dont hit 7 mana. In fact if format does slow down as a result of AT's introduction, and especially if tron takes a hit at the same time, cruel ultimatum will become viable
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU