Awesome reply! I've been trying to see if I could get the discussion to branch out and get more input on the practices that players are using. I see lots of differences between players lists but not a whole lot of explanation, I agree we should pioneer our own plan of attack. When I think about things, my previous post speaks to what I've experienced and what I've learned works best for me.
Maybe we can get people to talk about what it means for an archetype that has to heavily adapt to the metagame. When I think about that, the more the metagame gets skewed in one way or another, my sideboard cards start becoming main deck. I've noticed Reid Duke does the same kind of thing, I saw an iteration of jund where he commented he was playing a nihil spellbomb main. Sure this can come down to what removal we are playing, like bolt versus fatal push. I am liking a single pillar of flame. But I think there's a hump for this deck about playing sweepers in the main that I wanna see what is working for people.
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Wow, Gods_Shadow, congratulations man!! Amazing run waiting for the complete report..
Also, Tiemuuu had a nice result at the modern challenge, so I guess grixis still has got it
Nimble Obstructionist is the Bee's Knees. I tried running it in Temur and on the play turn 2 stifling the opponent's first fetch is SO morale crushing, you can see the life drain out of their eyes.
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I would like to read that article, knowing how a person thinks when building a deck is a freat tool and was how I became of chapin's and shoota's decks, both have peculiar ways of building.
I still didn't had the time to watch it, I just share it because it is another player playing it and I think it always good to see other players playing the deck. Especially because you had great results with it, it works for you like corey's list works for him and I know that one of the reasons is because you are super familiar with the deck.
I super curious how to see how it works with common player (nassif can't be considered a common player but well), I tried the deck, it plays completely different from "my play style" but it worked.
Played at a FNM, went 3-1. Really liking this deck, still need to tweak the sideboard more. I really want to try to get 4 pyromancer in the main, currently playing two.
Round 1 played against naya zoo, 2-1. Opponent was really salty, I drew pretty well, drawing kalitas both games, but I feel like it's a great matchup. He had too much burn for me the first game but after sideboard I had anger and kalitas and EE. Having some amount of lifegain in your sideboard is key, What does everyone else think?
Round 2 I played against BW Smallpox 1-2. This was a hard game and the tokens ended up getting the best of me. I was testing out slaughter games in the side and while it was ok the second game, I sat with them in my hand for the third game and he ended up grinding me out with lingering souls and bitterblossom. I picked up a dreadbore and I will be playing that from now on because I think it improves this matchup. He had fulminator mage which really set me back, I was more prepared for bloodghast. While slaughter games wasn't super great, it was able to take away his Gideon, ally of zendikar which I don't think we can beat some days. When you are playing against a deck with Liliana of the veil do you typically side out your discard? Should I have put in counterspells? I feel like discard was dead so I took it out but this was a match where 4 pyro in the main would have made it winnable.
Round 3 I played against affinity, 2-1. I feel like affinity is always a good matchup. Artifacts I think have been in a bad spot for quite some time in modern and I really love a version of grixis with 4 kommand. I had the typical sweeper into liiana make you sack etched champion play and it felt real good. Although I did cut some lilianas in the sideboard games, the sack effect is super relevant.
Round 4 I played against bogles 2-1. You would think this would be a bad matchup? Game 1 I luckily mulliganed a 5 lander into a hand with 4 lands, and a liliana and thought scour. He had 10 power in play on turn 3 and I made him sack it! Game two I was able to last for about 20 turns chaining snapcasters but leyline of sanctities were too much. Game three the engineered explosives was actually what allowed me to take over the game and land a liliana. I won with tasigur and pyro tokens.
I super like this deck but there is a tension between maxing out on threats. Control lists seem really disjointed in modern lately, I feel like we should be taking more advantage of the ability to play all 4 of certain cards. Does it really matter with consistency or am I crazy? How much better is 4 cryptics versus 3? How do we make that all mesh together and what does it mean in deckbuilding when we put together a sort of a highlander type of list? Can someone propose a list with only 4 of's and test? How does everyone feel about counterspells? Is a list with 1-4 counters even worth it or should be changing gears to a more proactive gameplan at that point? I am almost willing to try a list that's super proactive with 15 counters in the board and see how that works. At this point I think we have a lot of good matchups and would rather devote 5,6,7 cards in the board to a few matchups like tron and combo.
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I bought a dreadbore going to swap it out for the pillar of flame for now. I've been experimenting with different sideboards so I'll probably change that a bit next time I play. I'm thinking about going up to 4 pyromancer but not sure what to cut at this point. I may move to a version that has more 4 of's, and test that for consistency.
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In the mirror match, you have to be especially astute at figuring out your role, figuring out your game plan, obscuring information, and sussing out information about your opponent's hand. If you just play the game passively, you are going to fold more to variance. I think a good example of how you can leverage player skill and experience in a control mirror is from a SCG Finals Round between two Jeskai decks at the beginning of the year. Here is the link: https://youtu.be/KxFyscRZ1ko?t=23m17s
In game 2, Kevin Jones, who is a good player but shifted to Jeskai control recently, landed a turn 2 Search for Azcanta, on the play, against Ben Nikolich, who only plays Jeskai Control. At that moment, Ben knew his role and made a game plan that deprived his opponent of the ability to utilize Azcanta, until he could even the tables.
Sure sometimes your opponent might have advantage based on going first/drawing hot. But outside the outliers, assuming you have close in power hands, the games should be fairly skill intensive.
I've always wanted to make Claim // Fame work, and I'd thought Rakdos burn would be the place for it. Turns out Grixis Control actually offers the best space for pyro and Claim, since they also main 4 snaps.
I've been playing BR Hollow One at the FNMs so this deck hasn't been put thru serious action, but I've been liking what it does in the playgroup sessions. The biggest issue with sorcery speed young pyro on turn 2 is how it folds to removal without value, but Claim Fame brings a whole new angle to him. My favorite play has been T2 Young pyro, Oppo T3 Liliana, Last Hope, uptick to kill Young P, my T3: Claim young pyro, Fame young pyro, getting a token, attacking Lily for 4 and making a clean 3 for 1 and reversing all that value.
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Neat thought on playing 4 young pyromancer + Claim, though i'd think tar pit would be more optimal than using wandering fumarole as your choice for man lands.
I've been learning from Tiemu's lists and recently had some success with it in my local store, winning a tournament 3-1 beating Blue Moon, humans and CoCo/hatebear, losing to GDS
So far I like how the deck plays because of all the redundancy and consistency, full 8 cantrips means that I can survive with a fairly low land count, and I'd be able to see half of my library most of the time.
I think this list needs improvements in a few ways:
- despite adding 2 JTMS to Tiemu's original list, it still feels threat light, a lot of times I can answer or counter every threat from my opponent but I often can't topdeck or cantrip into a threat in time to finish, especially against decks like Mardu pyromancer, GDS, and G Tron, simply can't clock them fast enough when I grind through all their plays, and get crushed by a topdecked reveler, angler, or Karn.
- with a full 8 cantrip suite I think I'm sacrificing a lot of top deck quality for consistency, on top of that, thought scour is weak when I'm desparately digging for lands early in the game.
- in my current configuration, I figured that low cost spells and 8 cantrips + 2 Azcantas help me go through my deck fairly quickly, my GY could potentially grow deeper than my library as early as turn 7 or 8, which appears to be an overkill.
- I like Search for Azcanta a lot in theory, but in practice they do not provide value against fast decks like burn/goblins, and in control mirrors they are just not providing enough value. I find that im siding them out more than I leave them in
here are some of the changes I'm considering, will test them out this week, please feel free to advise:
- dropSearch for Azcanta
- add 1-2 copies of Young Pyromancer
- fitting 1-3 copies of Ancestral Vision in the deck somewhere
- look for additional wincons
I was going to try and sell the "choice" of wandering fumarole over tarpit, but who would I be kidding? 3 wandering fumaroles don't even form a fraction of the price of one tarpit.... if you observe my manabase, its bloodstained mires instead of tarns too. I do what I can with the resources I have.
inb4 but you can afford JTMS - I cracked that JTMS. Have wondered if I should sell it for cash to buy Tarns, but its a JTMS i personally pulled...
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love the list. my list is extremely similar, these are the differences (not necessarily improvements):
I run a dismember over the 3rd terminate because it provides much needed flexibility (e.g. kills a dork t1 in a pinch) and randomly answers things like Hazoret.
I run a 2nd young pyromancer, because i always want to see 1. I also find that i never want to side him out. he's been a great inclusion so far.
Serum Visions for Opt, because i still value its ability to smooth out land light draws very highly. but its close.
1x Field of Ruin for the 23 land.
2x Spell Snare for the Countersquall and 2nd Mana Leak, because since i dropped jace for pyromancer, the deck has become a bit more tempo oriented.
the biggest thing is that i dropped the 2of Jaces a while ago in favour of the pyromancers, and my win rate has gone up from 57% (which was less than great) to 66%, which is extremely significant.
And I also run 2x Azcanta. Especially with 4x thought scour main, its hands down better than jace. i dropped jace because he was so vulnerable to faster decks. and in my experience, especially in blue control mirrors, drawing Azcanta makes or breaks the match.
to the last points:
i would personally absolutely keep azcanta.
2 pyromancers have been great for me, 3 might be worth a shot.
i have no experience with Ancestral in this build.
i would not say you need additional win cons.
Great advice, glad to see similar lists perform well in the right hands.
running opt is really just my personal preference for instants. I guess I still need to explore a bit on how to play with/around Azcanta, I could be wrong here but my original choice to include Azcanta was to have it loot cards in the early stages and transform to dig for answers later. But what i'm finding currently is that the looting seems unnecessary with 8 cantrips already, and that I almost never want to drop Azcanta on curve. Azcanta is basically an investment that pays off over a few turns, the reason i find it underwhelming may well be caused by my playstyle.
In Jace's case, I'm happy with him because he essentially helps me close games pretty fast, especially against midrange. I do also find him lacking against aggro decks, but I really like him v.s. midrange/control. even the unsummon option has saved my butt numerous times, especially against GDS, unsummoning a Gurmag Angler just feels awesome. JTMS definitely doesn't provide as much value in Grixis shells compared to UW shells because of all their miracle options, but I find JTMS hard to cut. Will try different options and come back for discussion.
I was going to try and sell the "choice" of wandering fumarole over tarpit, but who would I be kidding? 3 wandering fumaroles don't even form a fraction of the price of one tarpit.... if you observe my manabase, its bloodstained mires instead of tarns too. I do what I can with the resources I have.
inb4 but you can afford JTMS - I cracked that JTMS. Have wondered if I should sell it for cash to buy Tarns, but its a JTMS i personally pulled...
I see your point, yeah budget is totally a big issue in MTG, hate that, can't fix it. Despite possessing a pile of cards that worth thousands of dollars, i still wish the overall secondary market price of these "assets" to crash, I don't care if my collection shrinks in value, as long as the overall game becomes more budget friendly, especially modern.
I feel like we need another value card for the graveyard, something like bedlam reveler of lingering souls that mardu has. Although I think mardu relies a lot more on graveyard recursion, I also like we don't usually rely on our graveyard so much that grave hate affects us. I think the only real downside to playing Azcanta is that it makes you vulnerable to grave/enchantment hate. I think think twice is borderline playable, or something like forbidden alchemy. It might be a bit mana hungry but I've been thinking about those cards plus something like torrent of souls to have a small reanimator package but that kind of morphs into a different deck.
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I feel like we need another value card for the graveyard, something like bedlam reveler of lingering souls that mardu has. Although I think mardu relies a lot more on graveyard recursion, I also like we don't usually rely on our graveyard so much that grave hate affects us. I think the only real downside to playing Azcanta is that it makes you vulnerable to grave/enchantment hate. I think think twice is borderline playable, or something like forbidden alchemy. It might be a bit mana hungry but I've been thinking about those cards plus something like torrent of souls to have a small reanimator package but that kind of morphs into a different deck.
Between Snapcaster and Tasigur, why do you feel like Grixis is lacking in leveraging the GY? I'd like to think we are right up there with all the GY-leveraging decks. We're one of the few decks that thrive on Thought Scour.
Those 2 cards above are actually precisely the reason we're not on bedlam - snapcaster and tasigur makes it hard for Bedlam to be cast on the cheap, and snapcaster is far more reliable in terms of getting you what you want vs Reveler which is your top 3. Being a Control deck with an above average land count, that certainty is more important than pure card count. In any case, we're a reactive rather than proactive deck, meaning you will end up discarding counterspells to reveler, or choose to keep your counterspells and be stuck with said reveler. This is why Mardu can exploit the devil, because their spells are all proactive (burn and token makers), or don't matter lategame (such as discard spells).
If you really want to enjoy (more) GY action, give Claim // Fame a roll, and max out on young pyromancer.
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I think those are some super great suggestions, and can help us to play to the board more. You make an awesome point that we still do have an engine, the cool thing about mardu is they go looting into souls, into reveler, which gives them more lootings and more souls. We have Kommand getting snapcaster, rebuying it or bouncing it with cryptic. I think the difference is they are adding more power to the table while we are generating value and being more controlling. Is talrand, sky summoner unplayable? What is the mana cost we consider when considering adding cards to the deck? I know at 4 mana he's competing with cryptic command which is a pretty big deal. If talrand, sky summoner is not playable, even though I might put him akin to the scorpion god in godshadow's list, is evacuation a card we want? It helps us to stabilize the board, bounce snap, rebuy more value?
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Maybe we can get people to talk about what it means for an archetype that has to heavily adapt to the metagame. When I think about that, the more the metagame gets skewed in one way or another, my sideboard cards start becoming main deck. I've noticed Reid Duke does the same kind of thing, I saw an iteration of jund where he commented he was playing a nihil spellbomb main. Sure this can come down to what removal we are playing, like bolt versus fatal push. I am liking a single pillar of flame. But I think there's a hump for this deck about playing sweepers in the main that I wanna see what is working for people.
Also, Tiemuuu had a nice result at the modern challenge, so I guess grixis still has got it
Gods_shadow, top 32 at a GP is some corey like result. was it the same list that was piblished in the last published modern decklists?
also, today ross merriam published a video with your decklist
I decided to upload a video where I go over the Challenge match replays, live stream probably on next Saturday: https://youtu.be/l-_hoJl221k
List: https://www.mtggoldfish.com/deck/1174222#online
MU:s:
1:58 5c Humans
24:47 Mono Red Prison
32:36 Jeskai Control
46:14 Mono-G Tron
54:37 Mardu pyromancer
1:06:22 Jeskai Saheeli
1:26:00 Mono-U Tron
Youtube Channel
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https://www.reddit.com/r/ModernMagic/comments/8vknnf/ross_merriam_features_a_grixis_control_list_by/
So what was the list that was played? This list with Keranos over Scorpion God?
https://www.twitch.tv/videos/280542922
I super curious how to see how it works with common player (nassif can't be considered a common player but well), I tried the deck, it plays completely different from "my play style" but it worked.
Round 1 played against naya zoo, 2-1. Opponent was really salty, I drew pretty well, drawing kalitas both games, but I feel like it's a great matchup. He had too much burn for me the first game but after sideboard I had anger and kalitas and EE. Having some amount of lifegain in your sideboard is key, What does everyone else think?
Round 2 I played against BW Smallpox 1-2. This was a hard game and the tokens ended up getting the best of me. I was testing out slaughter games in the side and while it was ok the second game, I sat with them in my hand for the third game and he ended up grinding me out with lingering souls and bitterblossom. I picked up a dreadbore and I will be playing that from now on because I think it improves this matchup. He had fulminator mage which really set me back, I was more prepared for bloodghast. While slaughter games wasn't super great, it was able to take away his Gideon, ally of zendikar which I don't think we can beat some days. When you are playing against a deck with Liliana of the veil do you typically side out your discard? Should I have put in counterspells? I feel like discard was dead so I took it out but this was a match where 4 pyro in the main would have made it winnable.
Round 3 I played against affinity, 2-1. I feel like affinity is always a good matchup. Artifacts I think have been in a bad spot for quite some time in modern and I really love a version of grixis with 4 kommand. I had the typical sweeper into liiana make you sack etched champion play and it felt real good. Although I did cut some lilianas in the sideboard games, the sack effect is super relevant.
Round 4 I played against bogles 2-1. You would think this would be a bad matchup? Game 1 I luckily mulliganed a 5 lander into a hand with 4 lands, and a liliana and thought scour. He had 10 power in play on turn 3 and I made him sack it! Game two I was able to last for about 20 turns chaining snapcasters but leyline of sanctities were too much. Game three the engineered explosives was actually what allowed me to take over the game and land a liliana. I won with tasigur and pyro tokens.
I super like this deck but there is a tension between maxing out on threats. Control lists seem really disjointed in modern lately, I feel like we should be taking more advantage of the ability to play all 4 of certain cards. Does it really matter with consistency or am I crazy? How much better is 4 cryptics versus 3? How do we make that all mesh together and what does it mean in deckbuilding when we put together a sort of a highlander type of list? Can someone propose a list with only 4 of's and test? How does everyone feel about counterspells? Is a list with 1-4 counters even worth it or should be changing gears to a more proactive gameplan at that point? I am almost willing to try a list that's super proactive with 15 counters in the board and see how that works. At this point I think we have a lot of good matchups and would rather devote 5,6,7 cards in the board to a few matchups like tron and combo.
4 Thing in the Ice
3 Snapcaster Mage
Land
4 Scalding Tarn
2 Creeping Tar Pit
2 Blood Crypt
2 Steam Vents
2 Watery Grave
3 Polluted Delta
4 Field of Ruin
3 Island
1 Swamp
1 Mountain
4 Cryptic Command
4 Manamorphose
4 Lightning Bolt
4 Thought Scour
4 Kolaghan's Command
1 Opt
1 Terminate
Sorcery
1 Dreadbore
2 Anger of the Gods
3 Inquisition of Kozilek
Planeswalker
1 Jace, the Mind Sculptor
2 Izzet Staticaster
1 Grim Lavamancer
2 Kalitas, Traitor of Ghet
1 Thundermaw Hellkite
2 Engineered Explosives
1 Counterflux
2 Ceremonious Rejection
1 Anger of the Gods
1 Stone Rain
1 Vandalblast
1 Duress
I bought a dreadbore going to swap it out for the pillar of flame for now. I've been experimenting with different sideboards so I'll probably change that a bit next time I play. I'm thinking about going up to 4 pyromancer but not sure what to cut at this point. I may move to a version that has more 4 of's, and test that for consistency.
https://youtu.be/KxFyscRZ1ko?t=23m17s
In game 2, Kevin Jones, who is a good player but shifted to Jeskai control recently, landed a turn 2 Search for Azcanta, on the play, against Ben Nikolich, who only plays Jeskai Control. At that moment, Ben knew his role and made a game plan that deprived his opponent of the ability to utilize Azcanta, until he could even the tables.
Sure sometimes your opponent might have advantage based on going first/drawing hot. But outside the outliers, assuming you have close in power hands, the games should be fairly skill intensive.
* Grixis Control A!
* Grixis Control B!
* Grixis Control A!
* Grixis Control B!
I've always wanted to make Claim // Fame work, and I'd thought Rakdos burn would be the place for it. Turns out Grixis Control actually offers the best space for pyro and Claim, since they also main 4 snaps.
4 Young Pyromancer
4 Snapcaster Mage
2 Tasigur, the Golden Fang
1 Jace, the Mind Sculptor
Spells (27)
4 Lightning Bolt
2 Fatal Push
3 Terminate
2 Countersquall
2 Kolaghan's Command
2 Claim // Fame
2 Cryptic Command
4 Opt
4 Thought Scour
2 Serum Visions
4 Polluted Delta
4 Bloodstained Mire
2 Steam Vents
1 Watery Grave
1 Sunken Hollow
1 Blood Crypt
3 Island
1 Mountain
2 Swamp
3 Wandering Fumarole
I've been playing BR Hollow One at the FNMs so this deck hasn't been put thru serious action, but I've been liking what it does in the playgroup sessions. The biggest issue with sorcery speed young pyro on turn 2 is how it folds to removal without value, but Claim Fame brings a whole new angle to him. My favorite play has been T2 Young pyro, Oppo T3 Liliana, Last Hope, uptick to kill Young P, my T3: Claim young pyro, Fame young pyro, getting a token, attacking Lily for 4 and making a clean 3 for 1 and reversing all that value.
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I've been learning from Tiemu's lists and recently had some success with it in my local store, winning a tournament 3-1 beating Blue Moon, humans and CoCo/hatebear, losing to GDS
My list looks like this:
4 Snapcaster Mage
1 Young Pyromancer
2 Tasigur, the Golden Fang
Planeswalkers(2):
2 Jace, the Mindsculptor
Spells (27)
3 Lightning Bolt
2 Fatal Push
3 Terminate
1 Countersquall
1 Logic Knot
3 Kolaghan's Command
4 Cryptic Command
4 Opt
4 Thought Scour
2 Mana Leak
2 Search for Azcanta
Lands (22)
1 Blood Crypt
2 Creeping Tar Pit
3 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
3 Stean Vents
1 Sulfur Falls
1 Swamp
2 Watery Grave
So far I like how the deck plays because of all the redundancy and consistency, full 8 cantrips means that I can survive with a fairly low land count, and I'd be able to see half of my library most of the time.
I think this list needs improvements in a few ways:
- despite adding 2 JTMS to Tiemu's original list, it still feels threat light, a lot of times I can answer or counter every threat from my opponent but I often can't topdeck or cantrip into a threat in time to finish, especially against decks like Mardu pyromancer, GDS, and G Tron, simply can't clock them fast enough when I grind through all their plays, and get crushed by a topdecked reveler, angler, or Karn.
- with a full 8 cantrip suite I think I'm sacrificing a lot of top deck quality for consistency, on top of that, thought scour is weak when I'm desparately digging for lands early in the game.
- in my current configuration, I figured that low cost spells and 8 cantrips + 2 Azcantas help me go through my deck fairly quickly, my GY could potentially grow deeper than my library as early as turn 7 or 8, which appears to be an overkill.
- I like Search for Azcanta a lot in theory, but in practice they do not provide value against fast decks like burn/goblins, and in control mirrors they are just not providing enough value. I find that im siding them out more than I leave them in
here are some of the changes I'm considering, will test them out this week, please feel free to advise:
- dropSearch for Azcanta
- add 1-2 copies of Young Pyromancer
- fitting 1-3 copies of Ancestral Vision in the deck somewhere
- look for additional wincons
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
inb4 but you can afford JTMS - I cracked that JTMS. Have wondered if I should sell it for cash to buy Tarns, but its a JTMS i personally pulled...
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Great advice, glad to see similar lists perform well in the right hands.
running opt is really just my personal preference for instants. I guess I still need to explore a bit on how to play with/around Azcanta, I could be wrong here but my original choice to include Azcanta was to have it loot cards in the early stages and transform to dig for answers later. But what i'm finding currently is that the looting seems unnecessary with 8 cantrips already, and that I almost never want to drop Azcanta on curve. Azcanta is basically an investment that pays off over a few turns, the reason i find it underwhelming may well be caused by my playstyle.
In Jace's case, I'm happy with him because he essentially helps me close games pretty fast, especially against midrange. I do also find him lacking against aggro decks, but I really like him v.s. midrange/control. even the unsummon option has saved my butt numerous times, especially against GDS, unsummoning a Gurmag Angler just feels awesome. JTMS definitely doesn't provide as much value in Grixis shells compared to UW shells because of all their miracle options, but I find JTMS hard to cut. Will try different options and come back for discussion.
I see your point, yeah budget is totally a big issue in MTG, hate that, can't fix it. Despite possessing a pile of cards that worth thousands of dollars, i still wish the overall secondary market price of these "assets" to crash, I don't care if my collection shrinks in value, as long as the overall game becomes more budget friendly, especially modern.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
Between Snapcaster and Tasigur, why do you feel like Grixis is lacking in leveraging the GY? I'd like to think we are right up there with all the GY-leveraging decks. We're one of the few decks that thrive on Thought Scour.
Those 2 cards above are actually precisely the reason we're not on bedlam - snapcaster and tasigur makes it hard for Bedlam to be cast on the cheap, and snapcaster is far more reliable in terms of getting you what you want vs Reveler which is your top 3. Being a Control deck with an above average land count, that certainty is more important than pure card count. In any case, we're a reactive rather than proactive deck, meaning you will end up discarding counterspells to reveler, or choose to keep your counterspells and be stuck with said reveler. This is why Mardu can exploit the devil, because their spells are all proactive (burn and token makers), or don't matter lategame (such as discard spells).
If you really want to enjoy (more) GY action, give Claim // Fame a roll, and max out on young pyromancer.
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