At the time, Pyro tokens and Poded creatures could over take the board. So, in the case of Pod, if i *** or SV they still die. But, it wasnt worth losing the game to a mana leak when playing Delver. I can T4 SV, and make delver climb the ladder while I can come back on T5 and have a few one or two drops. Made it easier.
I put in Detention Sphere for the same reason i put in Verdict, to a certain extent. Token removal is great, useful, and annoying for only 3CMC. Multiple Pyro Ascensions, small creatures, effectively is a strictly better O-Ring with a kick. Worth a one of IMO.
The bottom line is, I didn't lose anything by adding blue, I only gained. It turned the deck into a control-esc play through, and my opponents over the weeks in my area (i play modern 3 times a week) knew that surprises would slow them down. Sometimes its not about having them not attack, but just remove the board. Moving forward post-ban-list, I'm going Orzhov and playing that route. Seems stronger for the stabilizing meta, and i still believe this deck will carry on for years to come.
i cant win the game vs tron with my MartyrProc deck
does anyone have some advice?
Leyline of Sanctity Stops Karns +4 ability (toward you) Suppression Field makes abilities cost, but you have to drop it early to slow down their maps and such. Play around it if need be.
Run Ghost Quarter and use mistveil plains to throw it on the bottom, and shuffle your deck first chance you get ( Squadron Hawk for example, even if there isn't anything to find)
Long time modern player, this deck caught my eye and I decided to try it out. During some testing I've been finding the Abzhan/Junk match up to be rather difficult. How are you all doing against this deck? Between Scooze, hand disruption, Liliana, and tons of removal, I can't seem to do well against this deck, which is worrisome because it is a big part of the meta right now. I've lost games with turn 0 Leylines to Liliana and Scavenging Ooze, and the games without Leylines are really uphill battles against Thoughtseize/Inquisition, not to mention Tectonic edge hurts our lategame plans.
Any advice and input on this particular matchup would be appreciated. I'm currently testing with the Orzhov list.
@Philo I am generally 60-70% vs Junk. If you could post what list you are running specifically that would help. As a general rule, I don't like leyline vs junk because if you draw it outside your opening hand it does nothing, if you draw more than 1 the 2nd one does nothing, and if you draw 1, they basically got a discard spell off on you anyway since it doesn't do anything besides prevent them from causing you to discard.
If you are playing my list on SCG that list is over 2 months old. A better one to try might be this one from 5 days ago http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/582574-martyrproc-a-modern-control-deck-updated?comment=114
@Spawn, Yes I'll post that video, I actually rerecorded it last night and then when I went to watch it there was no sound. No idea why. I'll have to fix that first.
Athreos is for BGx specifically, Necrotic sliver gets online often enough to where I think it is worth the 1 slot it takes up. Purge is in the sideboard and kills the three most common non-karn/ugin planeswalkers (Lili/Ajani/Chandra). Also utter end and sliver can kill walkers too.
Guildmage is an alternate win condition that can deal lethal for as little as 4 mana. It is untargetted lifeloss. I bring it in vs anything where I want to have an additional win con, or I'm worried about my ability to actually win the game without it (8rack's bridges). Guildmage is more important on paper because it takes way longer off the round timer to deck a person IRL. On mtgo most of the time if I stall out I just play quickly and deck my opponent. Basically, its a very different way to end the game. I know some people prefer it and play 2 main deck. I personally subscribe to the "as few main deck win conditions as possible" school of thought, and leave 1 sideboard.
I was wondering why you moved up to 3 Emeria, the Sky Ruin?
On the Junk Match Up - I have found that 3 Mirran Crusaders in sideboard works for me (I have a lot of those decks floating around locally). They have nothing that can stop it aside from Liliana or a random singleton Resto Angel, if they play lingering souls it's tough, but most people don't.
On the Tron matchup I had an idea... It would require us going GW though, which I do kinda like. Anyway Gaddock Teeg is the card that I want to try vs Tron, I don't own any though. But I think it stops all there threats except Oblivion Stone and a Giant Eldrazi creature.
@Demannic: Alright, tried out Celestial Purge from the side, card is really good against Rhino, Lili, Bob.
@KENAJOSE: Divinity is just an over costed Serra Ascendant to us, and untutorable at that. Feldivar costs 6, which at which point we are probably winning due to Proclamation shenanigans, or we have already lost the game.
Linvala, Keeper of Silence is a card I'm on the fence about. With the banning of Birthing Pod, it has certainly gotten worse. However, I'm still really afraid of Scavenging Ooze primarily. Graveyard removal makes this deck really bad. I'm not as worried about Scapeshift since Ghostly Prison does a pretty good job of dealing with that combo. It would be replaced with another Wrath of God.
Weathered Wayfarer is not in this deck. Please correct me if I'm wrong, but this deck has some tricks to sneak more lands into play. I feel like you may be able to get 1 land every couple of games from Wayfarer before you start out classing your opponent. Valakut decks are the only exception, but at that point we probably other things to worry about. What do you guys think? It may be worth one slot so it can be tutored with Ranger of Eos.
Sword of Light and Shadow is an admittedly weird choice that I'm just considering at the moment. The color protection seems very relevant in modern while the lifegain and graveyard recursion is exactly what this deck wants. If Martyr of Sands gets named on pithing needle or gets discarded and hit with surgical extraction for example, this can act as an alternative wincon with Serra Avenger giving you a 3/3 flying lifelink creature with a cool ability until you're able to get up to 30 life. It'll also survive the Wrath of God's and will be really hard to remove.
Children of Korlis is another option. I'm running this over the much more common Kami of False Hope for a couple of reasons. The first is that Children of Korlis counts as a human so it works really well with Cavern of Souls and may even make it easier to run more caverns. The second reason is that it does work with alternative forms of damage. The cost of playing this card over Kami is that you have to sacrifice after the damage is dealt which makes it much worse in the case of removal. I'm curious what people more familiar with the format would think about this.
What do you guys think? Is it a big mistake to cut the Linvala with the potential of Scavenging Ooze and Affinity becoming more prevalent? Would it be best to go to 1 Children of Korlis or Kami of False Hope for a Weathered Wayfarer? Do you think Sword of Light and Shadow is a terrible choice?
I was talking with Demannic yesterday about cutting Weathered Wayfarer. While I usually side it out in every match up, it's worth keeping it in the board (or even in the main deck) because it's one of your main ways of dealing with Tron. By using Mistveil Plains, Wayfarer, and Ghost Quarter, (Ghost Quarter, activate the Mistveil on Ghost Quarter, Wayfarer for Ghost Quarter and then replay it, etc) you can sometimes lock Tron out of the game; Demannic said to me that he felt that cutting the Wayfarer would change the matchup from 45% in our favour to 20% in our favour. So keep that in mind.
I tend to agree with Demannic when it comes to Sword of Light and Shadow; as a deck, we don't really need 'reach'. We pretty much have the best lategame of any deck in the format (except against Amulet Bloom, but you can't win them all)- once you've gotten to that lategame, you can win in a variety of ways, such as decking the opponent with Mistveil Plains. I'm a bit of a control purist, so I'd not run the Swords, especially since they don't gain any life with Martyr, and the extra 3 life can definitely make a difference.
Linvala, Keeper of Silence is a card I'm on the fence about. With the banning of Birthing Pod, it has certainly gotten worse. However, I'm still really afraid of Scavenging Ooze primarily. Graveyard removal makes this deck really bad. I'm not as worried about Scapeshift since Ghostly Prison does a pretty good job of dealing with that combo. It would be replaced with another Wrath of God.
Even with pod banned, Linvala is still is not a bad card. 3/4 Flyer for 4 and can turn off opponents creatures. As we gain a clear picture of the meta, we can further determine whether to cut this card. In my experience, at this time, its good as a one of.
Weathered Wayfarer is not in this deck. Please correct me if I'm wrong, but this deck has some tricks to sneak more lands into play. I feel like you may be able to get 1 land every couple of games from Wayfarer before you start out classing your opponent. Valakut decks are the only exception, but at that point we probably other things to worry about. What do you guys think? It may be worth one slot so it can be tutored with Ranger of Eos.
I always feel like I'm "safer" when I have a cavern of souls in play. To maximize efficiency, play when you are on the draw, after path resolves, things of that nature. You can also be clever and crack a fetch or ghost quarter, and then hold priority and use Weathered's ability in response.
Sword of Light and Shadow is an admittedly weird choice that I'm just considering at the moment. The color protection seems very relevant in modern while the lifegain and graveyard recursion is exactly what this deck wants. If Martyr of Sands gets named on pithing needle or gets discarded and hit with surgical extraction for example, this can act as an alternative wincon with Serra Avenger giving you a 3/3 flying lifelink creature with a cool ability until you're able to get up to 30 life.
Too situational and not worth the space. As mentioned above, doesn't count toward martyr.
Children of Korlis is another option. I'm running this over the much more common Kami of False Hope for a couple of reasons. The first is that Children of Korlis counts as a human so it works really well with Cavern of Souls and may even make it easier to run more caverns. The second reason is that it does work with alternative forms of damage. The cost of playing this card over Kami is that you have to sacrifice after the damage is dealt which makes it much worse in the case of removal. I'm curious what people more familiar with the format would think about this.
You should take your own advice. If you know its bad, don't play it.
What do you guys think? Is it a big mistake to cut the Linvala with the potential of Scavenging Ooze and Affinity becoming more prevalent? Would it be best to go to 1 Children of Korlis or Kami of False Hope for a Weathered Wayfarer? Do you think Sword of Light and Shadow is a terrible choice?
You should run removal in your deck, if an ooze gets one martyr, its not the end of the world. If you happen to run into players who are running extirpate and cranial extraction, you can either orzhov charm or have mistveil plains on standby. No deck worth its salt main-boards that card, its so situational that it shouldn't be an issue in the grand scheme of winning. Weathered Wayfarer works for me, main-board artifacts are bad (m'kay), Kami of False hope > Children of Korlis.
What do you think of Icatian Javelineers? It gets rid of manadorks, Bobs, Pyromancers, and even scares Liliana of the Veil from using her -2 on the turn she comes to board.
If you play wrath, creatures arent that big of a deal. i mean, manadorks are annoying in some sense, but not really a threat, given you know how to keep a good starting hand. Shooting a planeswalker makes it seem to lose value. its either effectively a target for removal (more frequently) or its literally a one hit wonder. For that white i can: Path, wayfarer, prevent damage, i mean use your imagination. I think that if your goal is to gain a bunch of life, and win the game while using your life as a booster, such as with Serra or Guildmage, then go that route and focus on your win condition. The Javelineer doesn't move you closer to that goal.
When I said that Sword of Light and Shadow survives a Wrath of God, I meant the equipment and not the creature attached to the equipment. Also, I never said Children of Korlis is bad. I just gave two reasons why it's better and one (perhaps slightly more important) reason why it's worse. I'm not familiar with the modern meta. Perhaps someone could explain whether I should be more concerned about alternative forms of damage and counterspells, or whether or not someone could potentially use removal to play around Children of Korlis by forcing me to sacrifice before they do damage. I don't think that's me saying that Children of Korlis is bad.
Your argument for Sword of Light and Shadow is interesting. I'm not so convinced that it should be played simply because it's non-white for martyr. I'm only running 23 lands as opposed to the normal 24 so it's only adding a single non-white card compared to most lists. The point I think is interesting is that it's too situational. Why do you think that? It's almost always going to be good because it compliments the decks mechanics really well. The only issue I see is there are certainly times where the card is very win-more and not necessary. But those are the times that you're probably already ahead. But for those times that you don't have Emeria or Proclamation of Rebirth up, it can keep the deck doing what it wants. Of course I'd rather have a Proclamation of Rebirth in hand, but that's not always going to happen or because forecast is an activated ability, it's possible for that whole avenue to be shut down.
I'm not saying you're wrong about these cards not being worth spots in this deck, that's ultimately why I asked. But I disagree that it's as obvious as you think it is.
Has anyone tried out hide//seek with this deck?
Ive played alot of UBx mill, and its an absolute boss against tron. netting a nice 15 life and stopping their reshuffling works decent with mill.
figured it could be alright doing serra t1 seek t2, alternative to martyr t2.
i guess its a bit narrow against most other matchups. i think maybe taking a valakut from scapshift is the nextbest thing you can do with it, of other tier1 decks.
@bonfire1337 I used to run Hide//Seek. Its only useful if you can cast both sides because seek doesn't actually do anything on its own (we are not a mill deck). Hide//Seek was at its best when every person has treasure cruise and may or may not have an artifact/enchantment you want to get rid of. This lets you kill their thing if they have it, and just gain 8 life if they don't. Cards that basically only gain life aren't good unless they are as efficient and abuse-able as martyr is (2 mana for up to 21 life plus whatever damage is prevented by chumping).
@FelipeLundgreen What decks do you feel having 3 maindeck avens are necessary for?
@TrevorPhysics I think that 23 lands is too low. The deck is based around getting to 6/7/8 mana. Technically I think 25 would be correct if martyr wasn't dependent on having white cards in your hand, but because you need to have spells in your hand 24 does the job.
While I do try to keep every card in the deck white, I can see why some cards would be worth it (I've ran ensnaring bridge, extra discard spells, etc). There are two problems with sword in your list. The first is that you only have 35 white cards and 23 lands. This means you have the worse martyrs that a 25 land version would have, without the better mana. Its 5:30am so rather than do all the math myself I found a calculator on the internet which if you click 17 cards drawn (turn 10) you have a 40% chance of having proc+sac mana if you only run 23 lands. If you run 24 lands the % jumps to 56% (25 lands is 63% for those wondering). You also have a 4% higher chance to miss your 4th land drop as compared to a 24 land version, which is usually crucial for rangering, or casing wrath.
The other issue with sword is that it is the most difficult recursion engine to get online. You need to equip it to a creature, have that creature deal combat damage to an opponent, and then on top of that resolve whatever you get back. Proc for the same amount of mana (3(cast sword)+2(equip sword)+1(cast martyr)=6 mana total) just puts it into play in a manner that can't be countered by counterspells, doesn't get stopped by blockers, and cannot be interrupted by removal spells(creature or artifact removal). Emeria is clearly the slowest of the options, but it doesn't cost you any mana to do and doesn't use up a spell slot in your decklist.
I think that children was an interesting find. Probably not as good as Kami of False hope, but they are still interesting and next time I update the primer I'll add them into the card pool.
Would never have it MB. And im not sure which deck that ran TC where i would want it in? Was just thinking vs tron it would help being the martyr 5-6(in case you dont get one of the 4 on your start hand) since martyr barely ever gives more than 15 life in T2-4, and seeks nets you 15 life prettymuch every game you play it T2-4. in general its a decent vs scapeshift and maybe gifts decks.
Not that it matters anymore but burn would sometimes have leylines, and when they didn't you could gain 8 life. Also it was good vs pod because you could disenchant, or remove the infinite combo. Because both those cards got banned, and gaining 15 life vs tron really doesn't do anything, I would keep the mana at 2 colors and leave it at home. I would never play it unless I could cast both sides because disenchant is better than hide, and seek basically does nothing except vs combo decks that run their combo pieces as 1-ofs. The strength of the card is that it has 2 sides to it. Scapeshift is a stellar match-up already so I don't play anything specifically for it.
At the time, Pyro tokens and Poded creatures could over take the board. So, in the case of Pod, if i *** or SV they still die. But, it wasnt worth losing the game to a mana leak when playing Delver. I can T4 SV, and make delver climb the ladder while I can come back on T5 and have a few one or two drops. Made it easier.
I put in Detention Sphere for the same reason i put in Verdict, to a certain extent. Token removal is great, useful, and annoying for only 3CMC. Multiple Pyro Ascensions, small creatures, effectively is a strictly better O-Ring with a kick. Worth a one of IMO.
The bottom line is, I didn't lose anything by adding blue, I only gained. It turned the deck into a control-esc play through, and my opponents over the weeks in my area (i play modern 3 times a week) knew that surprises would slow them down. Sometimes its not about having them not attack, but just remove the board. Moving forward post-ban-list, I'm going Orzhov and playing that route. Seems stronger for the stabilizing meta, and i still believe this deck will carry on for years to come.
Leyline of Sanctity Stops Karns +4 ability (toward you)
Suppression Field makes abilities cost, but you have to drop it early to slow down their maps and such. Play around it if need be.
Run Ghost Quarter and use mistveil plains to throw it on the bottom, and shuffle your deck first chance you get ( Squadron Hawk for example, even if there isn't anything to find)
Edit: Ghost Quarter a tron land then, after resolution, cast Surgical Extraction and the game is yours. You're Welcome.
Surgical Extraction is a good idea but it is side board
still thx
When you have issues with a specific matchup, you sideboard. That's kind of the point.
Any advice and input on this particular matchup would be appreciated. I'm currently testing with the Orzhov list.
If you are playing my list on SCG that list is over 2 months old. A better one to try might be this one from 5 days ago http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/582574-martyrproc-a-modern-control-deck-updated?comment=114
@Spawn, Yes I'll post that video, I actually rerecorded it last night and then when I went to watch it there was no sound. No idea why. I'll have to fix that first.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Reasons to mainboard necrotic sliver, and how often does it actually work?
How often do you use Athreos, God of Passage, and Vizkopa Guildmage? How more or less successful are you with them?
How do you deal with opponents plainswalkers?
Guildmage is an alternate win condition that can deal lethal for as little as 4 mana. It is untargetted lifeloss. I bring it in vs anything where I want to have an additional win con, or I'm worried about my ability to actually win the game without it (8rack's bridges). Guildmage is more important on paper because it takes way longer off the round timer to deck a person IRL. On mtgo most of the time if I stall out I just play quickly and deck my opponent. Basically, its a very different way to end the game. I know some people prefer it and play 2 main deck. I personally subscribe to the "as few main deck win conditions as possible" school of thought, and leave 1 sideboard.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
I was wondering why you moved up to 3 Emeria, the Sky Ruin?
On the Junk Match Up - I have found that 3 Mirran Crusaders in sideboard works for me (I have a lot of those decks floating around locally). They have nothing that can stop it aside from Liliana or a random singleton Resto Angel, if they play lingering souls it's tough, but most people don't.
On the Tron matchup I had an idea... It would require us going GW though, which I do kinda like. Anyway Gaddock Teeg is the card that I want to try vs Tron, I don't own any though. But I think it stops all there threats except Oblivion Stone and a Giant Eldrazi creature.
@KENAJOSE: Divinity is just an over costed Serra Ascendant to us, and untutorable at that. Feldivar costs 6, which at which point we are probably winning due to Proclamation shenanigans, or we have already lost the game.
1x Cavern of Souls
2x Emeria, The Sky Ruin
4x Flagstones of Trokair
4x Ghost Quarter
2x Mistveil Plains
10x Plains
Enchantment (6)
4x Ghostly Prison
2x Oblivion Ring
Creature (18)
2x Children of Korlis
4x Martyr of Sands
4x Ranger of Eos
4x Serra Ascendant
4x Squadron Hawk
1x Linvala, Keeper of Silence
3x Proclamation of Rebirth
3x Wrath of God
Artifact (2)
2x Sword of Light and Shadow
Instant (4)
4x Path to Exile
3x Aura of Silence
2x Aven Mindcensor
4x Leyline of Sanctity
1x Oblivion Ring
3x Relic of Progenitus
2x Stony Silence
Some notable card choices:
Linvala, Keeper of Silence is a card I'm on the fence about. With the banning of Birthing Pod, it has certainly gotten worse. However, I'm still really afraid of Scavenging Ooze primarily. Graveyard removal makes this deck really bad. I'm not as worried about Scapeshift since Ghostly Prison does a pretty good job of dealing with that combo. It would be replaced with another Wrath of God.
Weathered Wayfarer is not in this deck. Please correct me if I'm wrong, but this deck has some tricks to sneak more lands into play. I feel like you may be able to get 1 land every couple of games from Wayfarer before you start out classing your opponent. Valakut decks are the only exception, but at that point we probably other things to worry about. What do you guys think? It may be worth one slot so it can be tutored with Ranger of Eos.
Sword of Light and Shadow is an admittedly weird choice that I'm just considering at the moment. The color protection seems very relevant in modern while the lifegain and graveyard recursion is exactly what this deck wants. If Martyr of Sands gets named on pithing needle or gets discarded and hit with surgical extraction for example, this can act as an alternative wincon with Serra Avenger giving you a 3/3 flying lifelink creature with a cool ability until you're able to get up to 30 life. It'll also survive the Wrath of God's and will be really hard to remove.
Children of Korlis is another option. I'm running this over the much more common Kami of False Hope for a couple of reasons. The first is that Children of Korlis counts as a human so it works really well with Cavern of Souls and may even make it easier to run more caverns. The second reason is that it does work with alternative forms of damage. The cost of playing this card over Kami is that you have to sacrifice after the damage is dealt which makes it much worse in the case of removal. I'm curious what people more familiar with the format would think about this.
What do you guys think? Is it a big mistake to cut the Linvala with the potential of Scavenging Ooze and Affinity becoming more prevalent? Would it be best to go to 1 Children of Korlis or Kami of False Hope for a Weathered Wayfarer? Do you think Sword of Light and Shadow is a terrible choice?
I tend to agree with Demannic when it comes to Sword of Light and Shadow; as a deck, we don't really need 'reach'. We pretty much have the best lategame of any deck in the format (except against Amulet Bloom, but you can't win them all)- once you've gotten to that lategame, you can win in a variety of ways, such as decking the opponent with Mistveil Plains. I'm a bit of a control purist, so I'd not run the Swords, especially since they don't gain any life with Martyr, and the extra 3 life can definitely make a difference.
Even with pod banned, Linvala is still is not a bad card. 3/4 Flyer for 4 and can turn off opponents creatures. As we gain a clear picture of the meta, we can further determine whether to cut this card. In my experience, at this time, its good as a one of.
I always feel like I'm "safer" when I have a cavern of souls in play. To maximize efficiency, play when you are on the draw, after path resolves, things of that nature. You can also be clever and crack a fetch or ghost quarter, and then hold priority and use Weathered's ability in response.
Too situational and not worth the space. As mentioned above, doesn't count toward martyr.
No it wont.
You should take your own advice. If you know its bad, don't play it.
You should run removal in your deck, if an ooze gets one martyr, its not the end of the world. If you happen to run into players who are running extirpate and cranial extraction, you can either orzhov charm or have mistveil plains on standby. No deck worth its salt main-boards that card, its so situational that it shouldn't be an issue in the grand scheme of winning. Weathered Wayfarer works for me, main-board artifacts are bad (m'kay), Kami of False hope > Children of Korlis.
If you play wrath, creatures arent that big of a deal. i mean, manadorks are annoying in some sense, but not really a threat, given you know how to keep a good starting hand. Shooting a planeswalker makes it seem to lose value. its either effectively a target for removal (more frequently) or its literally a one hit wonder. For that white i can: Path, wayfarer, prevent damage, i mean use your imagination. I think that if your goal is to gain a bunch of life, and win the game while using your life as a booster, such as with Serra or Guildmage, then go that route and focus on your win condition. The Javelineer doesn't move you closer to that goal.
Your argument for Sword of Light and Shadow is interesting. I'm not so convinced that it should be played simply because it's non-white for martyr. I'm only running 23 lands as opposed to the normal 24 so it's only adding a single non-white card compared to most lists. The point I think is interesting is that it's too situational. Why do you think that? It's almost always going to be good because it compliments the decks mechanics really well. The only issue I see is there are certainly times where the card is very win-more and not necessary. But those are the times that you're probably already ahead. But for those times that you don't have Emeria or Proclamation of Rebirth up, it can keep the deck doing what it wants. Of course I'd rather have a Proclamation of Rebirth in hand, but that's not always going to happen or because forecast is an activated ability, it's possible for that whole avenue to be shut down.
I'm not saying you're wrong about these cards not being worth spots in this deck, that's ultimately why I asked. But I disagree that it's as obvious as you think it is.
1x Elspeth, Knight-Errant
1x Emeria, The Sky Ruin
4x Ghost Quarter
4x Ghostly Prison
1x Kami of False Hope
4x Martyr of Sands
1x Mistveil Plains
3x Path to Exile
18x Plains
4x Proclamation of Rebirth
4x Ranger of Eos
4x Serra Ascendant
4x Squadron Hawk
1x Weathered Wayfarer
3x Wrath of God
Ive played alot of UBx mill, and its an absolute boss against tron. netting a nice 15 life and stopping their reshuffling works decent with mill.
figured it could be alright doing serra t1 seek t2, alternative to martyr t2.
i guess its a bit narrow against most other matchups. i think maybe taking a valakut from scapshift is the nextbest thing you can do with it, of other tier1 decks.
@FelipeLundgreen What decks do you feel having 3 maindeck avens are necessary for?
@TrevorPhysics I think that 23 lands is too low. The deck is based around getting to 6/7/8 mana. Technically I think 25 would be correct if martyr wasn't dependent on having white cards in your hand, but because you need to have spells in your hand 24 does the job.
While I do try to keep every card in the deck white, I can see why some cards would be worth it (I've ran ensnaring bridge, extra discard spells, etc). There are two problems with sword in your list. The first is that you only have 35 white cards and 23 lands. This means you have the worse martyrs that a 25 land version would have, without the better mana. Its 5:30am so rather than do all the math myself I found a calculator on the internet which if you click 17 cards drawn (turn 10) you have a 40% chance of having proc+sac mana if you only run 23 lands. If you run 24 lands the % jumps to 56% (25 lands is 63% for those wondering). You also have a 4% higher chance to miss your 4th land drop as compared to a 24 land version, which is usually crucial for rangering, or casing wrath.
The other issue with sword is that it is the most difficult recursion engine to get online. You need to equip it to a creature, have that creature deal combat damage to an opponent, and then on top of that resolve whatever you get back. Proc for the same amount of mana (3(cast sword)+2(equip sword)+1(cast martyr)=6 mana total) just puts it into play in a manner that can't be countered by counterspells, doesn't get stopped by blockers, and cannot be interrupted by removal spells(creature or artifact removal). Emeria is clearly the slowest of the options, but it doesn't cost you any mana to do and doesn't use up a spell slot in your decklist.
I think that children was an interesting find. Probably not as good as Kami of False hope, but they are still interesting and next time I update the primer I'll add them into the card pool.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid