The list in this primer is better. On monday things got banned and the meta is shifting so I made this list which I think will work for the first few weeks of post cruise modern:
Some changes from the list on the primer and this:
Sliver main board: I expect a lot of BGx and sliver is really grindy.
No more Linvala: No more pod!
Athreos is sideboarded again: You saw this in some earlier lists, Junk is back and so is the god of grinding people down
Utter end?: instant and cannot be decayed!
Rule of Law: Good vs combo decks, even twin. With rule of law out they can't counter your removal spell.
Celestial Purge: I had extra sideboard slots that I wasn't sure about so I figured why not more removal.
I've actually been playing a list very similar to Demannic for the last several weeks, except running mainboard Guildmages and 4 Lingering Souls instead of Ghostly Prison. I actually just ordered a playset of Prisons because Lingering Souls has been the card I've been least satisfied with in the deck. 95%+ percent of the time, the tokens end up just being used as chump blockers to slow down aggressive decks and allow me to dig for removal or gas, something Ghostly Prison would do better, along with being a mainboarded answer to Twin decks. I've had the occasional game where my opponent had done something like stick a Graffdigger's Cage + Pithing Needle naming Martyr, and the Spirit tokens helped me aggro my way to victory, but games where both your life gain and reanimation engines get shut off are extremely rare. I really think Prisons are the better choice here.
Ive got a few friends and regulars at my LGS that run Junk and Jund, so I've gotten a fair bit of games in, and Lingering Souls has never really done much (except give me chump blockers for Goyfs). Charming back a Serra Ascendant on my opponents end step has been a much better way to deal with Liliana. I'm also going to start running Leyline of Sanctity in my board with the ban changes, since that makes Liliana terrible and shuts down targeted discard, greatly improving your BGx matchups.
As for Orzhov Charm, that's sort of the glue that holds the deck together. It's your swiss army knife. I would never run less than 4.
*EDIT*
Updated decklist for anyone who's interested:
There are 24, the prisons were on the wrong side of the lands label lol my bad.
I need to second the notion that mermaids made about charm being the glue that holds the deck together. It is 2 mana, it is a spot removal spell, it is a 6/6 with flash, it is 15 life in response to a skullcrack, it is a creature saver and value generator. I used to run 8 recursion spells (4 proc 4 charm) and I cut to 3 proc because charm is never dead. (this is actually a lie, if you and your opponent have nothing in play, and you have nothing in the graveyard it is dead, but that board state favors you most of the time anyway)
For lingering souls: IMO they take up the squadron hawk slot (because lingering souls and squadron hawk are different takes on the same thing). I don't think 8 of that effect is super necessary and personally prefer how hawks work.
Necrotic sliver started out as a "I have 1 empty slot in my sideboard what should I try out" card and ended up over performing. I added it in with the more emeria heavy list, not good in a proc heavy list. The deck can get to 1 ofs reasonably due to the nature of how it plays. Utter end is effectively the 2nd copy of it anyway.
just want to add a VERY specific case of sliver overperforming. Had a game vs a gifts deck. and the only way for me (or this deck entirely) to get rid of a resolved iona, is by discarding the sliver due to 8 cards in hand and reanimating it through emeria and kill it. after i did that, it has been mainboard since. in general its a decent 1-of answer to prettymuch everything, and lategame turns into kill a permanent a turn.
Demannic, thank you so much for the Feedback. I think all you said totally made sense to me. And now...What do you think about Angelic Overseer in this deck? I know you said this deck doesn´t need more win conditions than Serras, but i think A.O is a good card against control and have synergy here since we have many recursable humans and survive Wrath of God/Day of judgement. What do you think, guys?
I just beat a guy in a game where he cast 4 slaughter games and a surgical extraction. Mistveil plains putting in work.
@FelipeLundgreen I'm not convinced the deck needs 5 drops, especially when the 5 drops are worse versions of the 1 drops (serra is bigger and has lifelink). If you really want a 5 drop in the deck try reveilark maybe? I think it would probably be clunky but it has a lot of synergy with the deck.
@@picelli89 I found pod was a good matchup, and the loss of 20% of the metagame being a bye makes me worry, however as you mentioned it is flexible enough to beat whatever you gear it towards within reason.
I'll post a replay of a game which should illustrate why sliver is pretty good. Sure its anecdotal, but hopefully it will illustrate how much better the best case scenario is.
I think I've found the opposite of you for BO. I don't like it vs RG tron or TTB. Yes I do bring it in vs TTB, but its with the thought of "aaaaauuuuughhghg". I do like it vs mindslaver tron, because it breaks up the lock. Really the best way to beat TTB would be more discard. Sin collector could help since it disrupts and puts some pressure on.
@Mermaids: Aren't four maindeck Wraths just too much?
It's a recent change, because it seemed like I was always trying to find one. My local meta is super aggro heavy though. If it turns out to be too much, I'll go back to 3. Same with Souls/Prison.
I stopped playing BO months ago, I'm assuming you are referencing the list from the SCG article which is 2 months old. While I don't currently play it, I do think the card is good and can be useful in certain metagames.
As far as the tron matchup goes I'm 60% versus it right now. Every game feels like there's nothing I can do and I'm going to lose, but then it ends and I won. The only thing I've noticed is that hardcasting procs is much better than forecasting them (in this matchup), and prioritize serra ascendants coming down asap.
Sorry that isn't more helpful, but its how I feel about the matchup.
Oh to throw my 2 cents in about wraths, I often want more than 3. 4 is a completely reasonable number, especially if midrange gets huge. I keep to 3 though because I like the other cards in my list more than I think the deck needs a 4th main deck wrath.
If you have wraths and prisons vs RG tron you need cards to come in as you have a fair few dead or at least not very good cards.. BO may not be a killer punch, and nothing short of gq turn two plus surgical extraction will be, but it still hurts them. Tron does not care about the prisons or wraths, and is not exactly worried about hawks.. .....a t2 bo is a lot better than GP or wrath vs tron.
Stony silence vs tron hurts them a chunk, bo a bit and Aura of S a bit. The best approach is a six six lifelinker asap, which is obvious but can happen.
When you play tron you think they hit natural tron all the time on turn 3, when you pick up the deck yourself you realise it is not the case. In every match nearly tron will get its package together more than once as many decks disrupt it with Edges and Quarters.
If you have enough Avens, Stony etc. you buy yourself more time each GQ than you otherwise would.
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People with belligerent signatures are trying to compensate for something....
Hey people, i was thinking about (4x) Judge´s Familiar, what do you think about? Its a great first turn and have synergy with ghostly prison, and at least is a 1/1 flier for w, what is not that bad and is recursable in this deck. And there´s a card i love so much called Eight-and-a-Half-Tails, what do you think about? It´s nice to protect our permanents and gives evasion to our Ascendants. At last, is Bitterblosson relevant to this deck? (the Orzhov one, of course) And Kitchen Finks??? Sorry if my posts/ideas are silly, i´m just starting in Magic and love so much Martyr-Proc.
There's a group of people that asked me to help them tune a list for the pro tour. I've been asked to not talk about any of the ideas we are throwing around until after the PT so I'm going to be taking a short break from posting a lot here until the PT is over.
They might not end up playing proc, but I'm hoping that the deck makes a serious impact!
Ok Demannic ^^ Good luck to your friends. Hey guys, i´m posting my current list after some playtests at my local store. I think i added some polemic cards in my deck (4x Inkmoth Nexus and 2x Batterskul), but the result was better than expected, at least for me. Here we go:
What do you think about this list? Batterskul is hard to remove (resists even our own wraths) and can tranform our Serras into a 10/10 with Fly, Lifelink and Vigilance, or our Little Hawk into a mini Baneslayer. And what about a Batterskul (or Elspeth´s second hability) boosting one Inkmoth, to a alternate wincon that doesn´t care about life total?
i cant win the game vs tron with my MartyrProc deck
does anyone have some advice?
It's not a good matchup because they don't really attack you. They spend their time assembling their tron, then get either a devastating planeswalker, or an eldrazi. Then it's really hard for us to win. Key is to stall them and beat them before they assemble their tron. They use a lot of artifacts to get them extra draws and search for lands. Game 1 is going to be rough. You need your Martyr-Ascendant combo online ASAP and win. Game 2 pack a lot of artifact hate and hope their initial draw of 7 doesn't contain all their tron pieces. Pack in Ghost Quarters to kill their tron lands. I think that's all we got.
I have 4 aven mindcenors in my 75 and 4 ghost quarter main to combat against tron, A card im experimenting with is geth's verdict against tron, infect, boggles and through the breach... I like it better than celestial flare because they dont have to swing for you to use it...
Congratulations Demannic! Taking the Martyr Proc deck at higher level.
Once I noticed some differences between that list (nov-11-2014) with the actual.
Do you think the actual list is better positioned?
Cheers!
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
9 Plains
1 Swamp
2 Mistveil Plains
3 Emeria, the Sky Ruin
4 Marsh Flats
1 Ghost Quarter
4 Godless Shrine
Spells and creatures
4 Ghostly Prison
3 Proclamation of Rebirth
4 Martyr of Sands
4 Ranger of Eos
3 Path to Exile
4 Serra Ascendant
4 Orzhov Charm
1 Kami of False Hope
1 Weathered Wayfarer
4 Squadron Hawk
3 Wrath of God
1 Necrotic Sliver
1 Austere Command
4 Castigate
1 Vizkopa Guildmage
1 Disenchant
1 Wrath of God
1 Rule of Law
1 Utter End
3 Celestial Purge
1 Athreos, God of Passage
1 Path to Exile
Some changes from the list on the primer and this:
Sliver main board: I expect a lot of BGx and sliver is really grindy.
No more Linvala: No more pod!
Athreos is sideboarded again: You saw this in some earlier lists, Junk is back and so is the god of grinding people down
Utter end?: instant and cannot be decayed!
Rule of Law: Good vs combo decks, even twin. With rule of law out they can't counter your removal spell.
Celestial Purge: I had extra sideboard slots that I wasn't sure about so I figured why not more removal.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Ive got a few friends and regulars at my LGS that run Junk and Jund, so I've gotten a fair bit of games in, and Lingering Souls has never really done much (except give me chump blockers for Goyfs). Charming back a Serra Ascendant on my opponents end step has been a much better way to deal with Liliana. I'm also going to start running Leyline of Sanctity in my board with the ban changes, since that makes Liliana terrible and shuts down targeted discard, greatly improving your BGx matchups.
As for Orzhov Charm, that's sort of the glue that holds the deck together. It's your swiss army knife. I would never run less than 4.
*EDIT*
Updated decklist for anyone who's interested:
3x Emeria, The Sky Ruin
2x flooded strand
4x Godless Shrine
4x marsh flats
1x mistveil plains
9x snow-covered Plains
1x snow-covered swamp
CREATURES
4x Serra Ascendant
4x Squadron hawk
1x Vizkopa Guildmage
4x martyr of sands
4x Ranger of eos
1x kami of false hope
4x Ghostly prison
INSTANTS & SORCERIES
3x Proclamation of Rebirth
4x Orzhov Charm
3x Path to exile
4x wrath of god
1x path to exile
4x leyline of Sanctity
2x oblivion ring
4x castigate
1x athreos, god of passage
3x disenchant
I need to second the notion that mermaids made about charm being the glue that holds the deck together. It is 2 mana, it is a spot removal spell, it is a 6/6 with flash, it is 15 life in response to a skullcrack, it is a creature saver and value generator. I used to run 8 recursion spells (4 proc 4 charm) and I cut to 3 proc because charm is never dead. (this is actually a lie, if you and your opponent have nothing in play, and you have nothing in the graveyard it is dead, but that board state favors you most of the time anyway)
For lingering souls: IMO they take up the squadron hawk slot (because lingering souls and squadron hawk are different takes on the same thing). I don't think 8 of that effect is super necessary and personally prefer how hawks work.
Necrotic sliver started out as a "I have 1 empty slot in my sideboard what should I try out" card and ended up over performing. I added it in with the more emeria heavy list, not good in a proc heavy list. The deck can get to 1 ofs reasonably due to the nature of how it plays. Utter end is effectively the 2nd copy of it anyway.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
@FelipeLundgreen I'm not convinced the deck needs 5 drops, especially when the 5 drops are worse versions of the 1 drops (serra is bigger and has lifelink). If you really want a 5 drop in the deck try reveilark maybe? I think it would probably be clunky but it has a lot of synergy with the deck.
@@picelli89 I found pod was a good matchup, and the loss of 20% of the metagame being a bye makes me worry, however as you mentioned it is flexible enough to beat whatever you gear it towards within reason.
I'll post a replay of a game which should illustrate why sliver is pretty good. Sure its anecdotal, but hopefully it will illustrate how much better the best case scenario is.
I think I've found the opposite of you for BO. I don't like it vs RG tron or TTB. Yes I do bring it in vs TTB, but its with the thought of "aaaaauuuuughhghg". I do like it vs mindslaver tron, because it breaks up the lock. Really the best way to beat TTB would be more discard. Sin collector could help since it disrupts and puts some pressure on.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
It's a recent change, because it seemed like I was always trying to find one. My local meta is super aggro heavy though. If it turns out to be too much, I'll go back to 3. Same with Souls/Prison.
As far as the tron matchup goes I'm 60% versus it right now. Every game feels like there's nothing I can do and I'm going to lose, but then it ends and I won. The only thing I've noticed is that hardcasting procs is much better than forecasting them (in this matchup), and prioritize serra ascendants coming down asap.
Sorry that isn't more helpful, but its how I feel about the matchup.
Oh to throw my 2 cents in about wraths, I often want more than 3. 4 is a completely reasonable number, especially if midrange gets huge. I keep to 3 though because I like the other cards in my list more than I think the deck needs a 4th main deck wrath.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Stony silence vs tron hurts them a chunk, bo a bit and Aura of S a bit. The best approach is a six six lifelinker asap, which is obvious but can happen.
When you play tron you think they hit natural tron all the time on turn 3, when you pick up the deck yourself you realise it is not the case. In every match nearly tron will get its package together more than once as many decks disrupt it with Edges and Quarters.
If you have enough Avens, Stony etc. you buy yourself more time each GQ than you otherwise would.
They might not end up playing proc, but I'm hoping that the deck makes a serious impact!
Sorry about this and I hope you all understand
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
4x Inkmoth Nexus
1x Ghost Quarter
1x Emeria, The Sky Ruin
1x Mistveil Plains
2x Batterskull
1x Elspeth, Knight-Errant
3x Path to Exile
4x Ghostly Prison
4x Proclamation of Rebirth
4x Wrath of God
1x Weathered Wayfarer
1x Kami of False Hope
4x Ranger of Eos
4x Squadron Hawk
4x Martyr of Sands
4x Serra Ascendant
What do you think about this list? Batterskul is hard to remove (resists even our own wraths) and can tranform our Serras into a 10/10 with Fly, Lifelink and Vigilance, or our Little Hawk into a mini Baneslayer. And what about a Batterskul (or Elspeth´s second hability) boosting one Inkmoth, to a alternate wincon that doesn´t care about life total?
1 Detention Sphere
2 Cavern of Souls
4 Serra Ascendant
4 Squadron Hawk
1 Linvala, Keeper of Silence
2 Emeria, the Sky Ruin
4 Path to Exile
4 Ranger of Eos
2 Mistveil Plains
1 Oblivion Ring
4 Flagstones of Trokair
4 Martyr of Sands
4 Ghost Quarter
4 Hallowed Fountain
3 Proclamation of Rebirth
4 Ghostly Prison
2 Weathered Wayfarer
6 Plains
4 Leyline of Sanctity
1 Linvala, Keeper of Silence
3 Celestial Purge
3 Relic of Progenitus
2 Aven Mindcensor
2 Aura of Silence
does anyone have some advice?
It's not a good matchup because they don't really attack you. They spend their time assembling their tron, then get either a devastating planeswalker, or an eldrazi. Then it's really hard for us to win. Key is to stall them and beat them before they assemble their tron. They use a lot of artifacts to get them extra draws and search for lands. Game 1 is going to be rough. You need your Martyr-Ascendant combo online ASAP and win. Game 2 pack a lot of artifact hate and hope their initial draw of 7 doesn't contain all their tron pieces. Pack in Ghost Quarters to kill their tron lands. I think that's all we got.
so i cant stop karn,oblivon ring is easy to destory and put the karn back...