Quote from BloodyRabbit_01 »Cards that makes us lose life are to avoid, imho. Engineered Explosives also isn’t the best, but it’s very versatile and it deals with most walkers in the current Modern.
Quote from alexkal91 »Hey all, hope you can give me some insights on my list below. Although I do have good results, when I go to 3rd game, usually its a draw coz time's up and i'm wondering if i play it slow, or my list need to be slightly more aggressive. For the record, a few things that you might wonder:
- No snapcasters yet coz im budget friendly but definitely on my next buys. Big Teferi too when it rotates out.
- Not a fan of celestial colonnade although maybe I should have a copy
- Currently playtesting Ob Nixilis (won me a game vs prison!) and Kaya's guile (seems relevant in the meta and cute card in general)
- To increase a bit the aggression, I think of adding either +1 Secure the wastes, 2 V. Cliques, 1 Elspeth Sun's Champion.
Any tips/ideas appreciated
TheAnnihilator0798's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands4 Island3 Plains2 Swamp3 Polluted Delta2 Flooded Strand2 Hallowed Fountain1 Watery Grave1 Godless Shrine2 Creeping Tar Pit1 Blast Zone1 Oboro, palace in the clouds2 Field of Ruin1 Underground River2 Tasigur, the golden Fang1 Gurmag angler2 Teferi, time raveler2 Narset, parter of veils1 Ob Nixilis, Reignited1 Sphinx's revelation1 Secure the wastes2 Negate2 Cryptic Command1 Logit knot2 Spell snare3 Path to exile3 Fatal push4 Think Twice3 Esper Charm1 Wrath of God1 Supreme Verdict1 Surgical Extraction1 Detention Sphere1 Kaya's GuileSideBoard2 Celestial Purge2 Ceremonius rejection2 Damping Sphere1 Dovin's veto1 Extirpate1 Yixlid Jailer1 Ashiok, dream render1 Force of despair1 Damnation1 pithing needle1 Porphyry nodes1 timely reinforcements