Quote from megaman125 »I ask this because my meta is all sorts of wacky right now. Tron decks are running rampant at my FNM, and there's at least 3-5 people playing it with attendance of about 12-16.
Quote from GoodPastor »We are anti-gamers If you crush their spirit game 1, just like this, you will often win game 2 out of their hopelessness. The true essence of control, make it painful!
Quote from ABH1 »
Manlands have been a problem for me in the past, mostly due to having to Path to Exile early. Would Crumble be a good one-of to sideboard in against decks that run manlands?
Quote from megaman125 »Been a long time since I've been in this thread...
Would it be feasible to run 4 Ghost Quarters in the main deck? I ask this because my meta is all sorts of wacky right now. Tron decks are running rampant at my FNM, and there's at least 3-5 people playing it with attendance of about 12-16. And it's not just all G/R tron either, there's U Tron, and a G/W tron. The main G/R player has to be worst. Crumble to Dust doesn't even work against him half the time since he has 3 sideboard Warping Wails and his main plan against red decks is to use Karn, 3 Worldbreakers, and 3 Ulamogs to keep people from getting 4 lands. The best way I've found to beat tron is to take them off of tron permanently and completely. I've starting running 4 Ghost Quarters and 3 maindeck Surgical Extractions. Then the G/W tron deck has 4 Pithing Needles in his sideboard for my ghost quarters <_<. It's insanity.
Right now I'm running a U/B control deck with Inquisition of Kozilek, Tasigur, and such. There's a fair bit of control, but I usually do ok with control mirrors (heck, I don't remember the last time I lost a control mirror), living end, ad nauseum, other random combo decks, affinity, merfolk, abzan coco, Kiki Chord, and a bit of burn.
The more I keep tuning my deck, the more I keep wishing I had white for Paths, Verdicts, lifegain (like Kitchen Finks), and Sphinx's Rev. Right now I'm running Disfigures and 2 Plumeveil and a Vedalken Shackles to deal with creatures. Would some sort of Esper deck be good for my situation, and would it even be feasible to run 25-26 land with 4 Ghost Quarters and 3 Surgicals?
On an unrelated note, a buddy of mine gave me a pretty sweet sideboarding strategy, not sure if it would work out in any of your sideboards, but I've been trying it and loving it, so I thought I'd share. Basically you put Relic of Progenitus, Pithing Needle, Hangarback Walker, and Engineered Explosives in the side, and a 1-of Trinket Mage to fetch them. So basically you have 2 copies of each of these artifacts while only using 5 sideboard slots instead of using 8 to put 2 each in.
Quote from amalek0 »I've been testing blessed alliance, and I'm actually starting to consider the potential merits of a 3 path/3 blessed alliance split. Path to Exile is NOT free--there is a downside to it, and although we generally don't care about it, it's still there. I'd definitely still have path #4 in the board, but BA literally is the nuts against most of our hard matchups.
The other route I'm considering right now is to re-build the sideboard entirely around having blessed alliance in the 75, which is a bit more invasive (and probably looks more like the original wafo-tapa sideboard), but might be the best route to go.
I didn't get on staff at the Baltimore in a few weeks, so I'll be there playing in one of the classics. I'm unsure of whether I'll play the legacy classic or the modern classic, but on Saturday I will 100% be on site to jam modern games and possibly enter modern side events. If anyone in the thread is going to be there and wants to throw down for the mirror, I'll be happy to oblige
Quote from GoodPastor »Annihilator, I dont understand... I have a 60-70% win rate against Tron and I find the match up very good since they no longer play Emrakul. Actually, game 1 I have 4 CC, 2 logic knots and 3 remand (spell snare not good here), game 2, I side out the spell snare and get 1-2 negates. That usually does it. But I run 3 ghost quarters and never had problems with them.
Quote from kotg91 »I see a lot of lists play 2 Sphinx Rev. What do you guys think about playing 1 Sphinx and 1 Teaching ? It usually is not necessairy to play 2 sphinx in one game. Normally the first puts us out of reach. Lategame we just need to find wsz which teaching would provide. Teaching would help us as well to deal with a turn 3 lili in finding our Anguished Unmaking. It is as well Discard proved in a way. I imagine something like this :
4 Esper Charm
4 Think Twice
Quote from cmr117 »So, what do you guys think about the implications of Selfless Spirit in chord/company decks, or do you not think that is an issue?
Quote from amurphcs »Quote from cmr117 »So, what do you guys think about the implications of Selfless Spirit in chord/company decks, or do you not think that is an issue?
It can be, but it's also a 2/1, and we can run night of souls' betrayal if we REALLY think that it's going to be a problem.
They have to draw it, get through our counters, and manage to sac it before we path it/condemn it. It's also 2 CMC, so it's easy to snare it
I don't see it being a huge issue, as they probably wouldn't have it in there just to be a sac engine to save their guys.
If it really becomes a problem, can always side in languish