Quote from micarc »I have a "theorical" question for you guys. Imagine that our opponent suspends an ancestral vision. The number of cards in our hand is equal to our opponent's, but we have no clue about what he holds in his hand. Our hand dosen't give us the opportunity to respond to AV on the stack, but we do have one esper charm. Should we mind rot them or just draw 2?
Now apply this scenario in the cases:
a) we have more cards in hand then our opponent,
b) we have less cards in hand then our opponent,
c) we have a remand to fire off on his AV,
d) we have other sources of CA other then the esper charm (say TT).
What is the correct play in pure terms of Card Advantage?
Quote from taylorswiftspear »Esper Gifts w/ Thopter Foundry won the Face to Face Games tournament today. Decklists will be up on manadeprived soon.
Quote from KDPfenthing"He plays in a walk in humidor so keep his foils from bending. He once kept an all land hand just to know what it felt like to be mana flooded. He uses power nine for ante. He is the most interesting magic playing in the world." Old man, "I don't always tap basic lands for mana, but when i do, I tap Gurus."
Quote from stokpile »One other weakness to extirpate is that it's extremely narrow so it's almost exclusively in your SB for that combo and nothing else. There are so few decks where you should bring in that sort of effect.
Quote from zemanjaskiThey want to expand reds slice of the pie. They never said they want red to be competitive.
Quote from The Black Guy »Quote from stokpile »One other weakness to extirpate is that it's extremely narrow so it's almost exclusively in your SB for that combo and nothing else. There are so few decks where you should bring in that sort of effect.
Eh, Extirpate still can randomly hose stuff like a Ghost Quarter'ed Tron piece or Past in Flames. It's still good in all the cases where Surgical Extraction was good.
Quote from stokpile »
Meanwhile RiP/Stony are vulnerable to ratchet bomb and disenchant effects later on in the game making them only partially reliable, but they put a stop sign for the entire time they're in play.
Exactly my point, it's extremely narrow whereas RiP/Stony do a lot more against a lot more decks and have a lot more impact on them. We have many better options and don't need something that's that limited in its application.