Have you tweaked your build at all since taking down the IQ?
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DCI Level 2 Judge
Modern: GRB Jund BRG RBU Grixis Delver UBR Legacy: W Death & Taxes W GRB Punishing Jund BRG GUR Canadian Threshold RUG Commander: RUG Maelstrom Wanderer GUR
More testing needed- too many eldrazi archetypes.
But the tools are there for sure. Might need bridges in the board/main, but Ghostly, Magus and t2 landkill is pretty strong on the play vs decks like that. We have the ability to go t2 landkill, t3 prison, t4/5 landkill. On the play that sounds strong....
Given the current meta, I would not play less than 3 bridges in the main. I play 3 Bridge 2 Ghostly Prison atm for that role. I also play 4 Leylines in the MB since there is so much Eldrazi, Burn/Zoo, and random combo running around (Ad Naus, Scapeshift, Grishoal, etc.).
4 Ghostly Prison
4 Leyline of Sanctity
3 Plains
4 Magus of the Tabernacle
2 Ajani Vengeant
1 Bottled Cloister
1 Crucible of Worlds
1 Ensnaring Bridge
4 Molten Rain
1 Eidolon of Rhetoric
4 Flagstones of Trokair
3 Lightning Helix
4 Arid Mesa
3 Ghost Quarter
1 Keldon Megaliths
4 Sacred Foundry
4 Temple of Triumph
1 Mountain
1 Fulminator Mage
4 Boom/Bust
2 Avalanche Riders
4 Stone Rain
1 Anger of the Gods
2 Pyroclasm
1 Relic of Progenitus
1 Fulminator Mage
1 Nevermore
2 Defense Grid
3 Stony Silence
2 Timely Reinforcements
2 Kor Firewalker
Went 2-3... report as follows
G1
Slippery Boggles.
G1, Trokair, boom bust, stone rain, stone rain, stone rain. Got this! I die turn 10 to a boggle swinging 5 times with no answer while he had no land in play... Yeah.
OUT
4 leyline
1 lightning helix
IN
2 pyro clasm
1 anger of the gods
2 timely reinforcements
G2 An early prison is hit by a seal. Bridge follows. Turn 27 he concedes.
G3 T3 sees me on 4 life with a 10/8 trampler and him having 3 land in play laughing at my bridge and prison option.
Round 2 Free wins red.
G1 Eidolon of rhetoric seals the deal for an easy win.
OUT
4 magus
1 bridge
IN
2 kor firewalker
1 fulinator mage
2 timely reinforcements
G2 Kor firewalker does good work. He concedes turn 4 with no land in play.
Round 3 Jeskai Acendency
G1 Bridge and bottled cloister seals the deal
OUT
3 lightning helix
IN
1 defense grid
2 pyroclasm
G2 Wear/Tear hits my prison and cloister exiling the 6 cards I had in hand...things go downhill from there. Was wishing I didnt drop wildfire from the deck. A snapcaster swings into me for 20.
OUT
Cloister
IN
Lighting Helix
G3 land destruction and tabarnacle seal the deal.
Round 4
Zombie Loam
Quick G1 loss as I flood.
OUT
4 leyline
IN
1 pyroclasm
1 anger of the gods
2 timely
G2 he is on 1 life and has 30 seconds on clock to my 10 min... hits my bridge, discards 4 squee, swings for 4 which is lethal. Sigh.
Round 5
4 colour zoo. Just constantly on the back foot... both games.
After the games I definately feel Anger of the Gods and maybe a wrath needs to be main. Avalanche riders probably wants to be another fulminator. Another bridge or two would go far.
Will drop timely reinforcements from sideboard for more graveyard hate as well. Would like to bring in Boil. Wondering if I prefer boseiju over defense grid.
Have you tweaked your build at all since taking down the IQ?
I have about 6 flex slots that I change around depending on how I feel on a given day. Chalices, mana tithes, burn spells, pyroclasms. The core of the deck, prisons + magi + LD, is always solid. Unfortunate;y I wasn't able to make it to regionals last weekend, thanks to my car blowing up the day before. Not sure what the next significant modern event I'll be at is.
The only reason I wouldn't run magus is because it turns on the opponent's removal. Part of me feels that this deck wins fine with just token generators from elspeth and legion.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
4 Ghostly Prison
4 Leyline of Sanctity
3 Plains
4 Magus of the Tabernacle
2 Ajani Vengeant
1 Bottled Cloister
1 Crucible of Worlds
1 Ensnaring Bridge
4 Molten Rain
1 Eidolon of Rhetoric
4 Flagstones of Trokair
3 Lightning Helix
4 Arid Mesa
3 Ghost Quarter
1 Keldon Megaliths
4 Sacred Foundry
4 Temple of Triumph
1 Mountain
1 Fulminator Mage
4 Boom/Bust
2 Avalanche Riders
4 Stone Rain
1 Anger of the Gods
2 Pyroclasm
1 Relic of Progenitus
1 Fulminator Mage
1 Nevermore
2 Defense Grid
3 Stony Silence
2 Timely Reinforcements
2 Kor Firewalker
Went 2-3... report as follows
G1
Slippery Boggles.
G1, Trokair, boom bust, stone rain, stone rain, stone rain. Got this! I die turn 10 to a boggle swinging 5 times with no answer while he had no land in play... Yeah.
OUT
4 leyline
1 lightning helix
IN
2 pyro clasm
1 anger of the gods
2 timely reinforcements
G2 An early prison is hit by a seal. Bridge follows. Turn 27 he concedes.
G3 T3 sees me on 4 life with a 10/8 trampler and him having 3 land in play laughing at my bridge and prison option.
Round 2 Free wins red.
G1 Eidolon of rhetoric seals the deal for an easy win.
OUT
4 magus
1 bridge
IN
2 kor firewalker
1 fulinator mage
2 timely reinforcements
G2 Kor firewalker does good work. He concedes turn 4 with no land in play.
Round 3 Jeskai Acendency
G1 Bridge and bottled cloister seals the deal
OUT
3 lightning helix
IN
1 defense grid
2 pyroclasm
G2 Wear/Tear hits my prison and cloister exiling the 6 cards I had in hand...things go downhill from there. Was wishing I didnt drop wildfire from the deck. A snapcaster swings into me for 20.
OUT
Cloister
IN
Lighting Helix
G3 land destruction and tabarnacle seal the deal.
Round 4
Zombie Loam
Quick G1 loss as I flood.
OUT
4 leyline
IN
1 pyroclasm
1 anger of the gods
2 timely
G2 he is on 1 life and has 30 seconds on clock to my 10 min... hits my bridge, discards 4 squee, swings for 4 which is lethal. Sigh.
Round 5
4 colour zoo. Just constantly on the back foot... both games.
After the games I definately feel Anger of the Gods and maybe a wrath needs to be main. Avalanche riders probably wants to be another fulminator. Another bridge or two would go far.
Will drop timely reinforcements from sideboard for more graveyard hate as well. Would like to bring in Boil. Wondering if I prefer boseiju over defense grid.
For me Landkill Stax is not a 4 of Leyline deck. Enduring ideal and Pillow Fort can use that Leyline to do double duty- as a win con with SFN or as Nykthos Ramp.
I think that whatever shell we have it should look like
2-4 burn,2-3 sweeper spells
4 Boom Bust
6 2cc spells, excluding burn and sweepers.
4 Ghostly
2 Aven Mindcensor (I used to doubt this but experience says that it often acts as a Landkill spell as well as acting against Chord, which we are vulnerable to)
4 Molten
4 Stone
4 Magus
flex slots to fill.
Your list looks a tad slower than that, which makes the zoo type matches harder. I use S field and Chalice a 2, and they slow zoo down considerably.
I like cloister/outpost siege but neither are Ideal for Stax as it plays like a tempo deck in many ways. I think that that type of card is just better in the Bridge/Prison/Moon type lists that run Spirit Guide but not Landkill.
So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
Nothing wrong with manlands in our sort of deck. I prefer Keldon Megaliths, but have used manlands successfully before, both the 2/1 first striker and 1/5 white equivalent. Needle Spire is a good card, and as two colour is thus a great card for inclusion. I think you have a solid looking list. I would consider a Linvala in the boar x2, if only because they stop Elves doing its mega mana stuff, plus helps as an out vs Melira and switches off all those BOPs.
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More testing needed- too many eldrazi archetypes.
But the tools are there for sure. Might need bridges in the board/main, but Ghostly, Magus and t2 landkill is pretty strong on the play vs decks like that. We have the ability to go t2 landkill, t3 prison, t4/5 landkill. On the play that sounds strong....
Given the current meta, I would not play less than 3 bridges in the main. I play 3 Bridge 2 Ghostly Prison atm for that role. I also play 4 Leylines in the MB since there is so much Eldrazi, Burn/Zoo, and random combo running around (Ad Naus, Scapeshift, Grishoal, etc.).
How is Magus in general? I haven't tried him yet.
Magus is great- in the Landkill-Stax archetype.
It sounds like you are more in the Boros bridge archetype, where Magus is often bad, tying you up acting against Bridge, not really hurting them as you won't be so focussed on landkill. The main win cons in Landkill Stax are the 6-8-10 creatures (including Avalanche rider or in some builds Fulminator typer cards) and normally them having no mana. Sure the odd burn spell hits them, molten rain hits them. But normally its a crucible lock or them playing fetches and getting to zero mana with a Suppression field down and being unable to fetch post a Bust type spell and just conceding as they can't get back into it and don't want to waste time.
Leyline is not needed in Landkill stax very often 9maybe in slower landkill builds with less two drops), the burn matchup is good- the boom bust t2 or Suppresion fields/chalice t2 drops hit them hard and they run 10-11 fetches which is awful against ghostly/field/Magus). Leyline is, however, very important in the bridge based permanent control type matches running ajani etc.
As a general rule if you are playing Leylines and Bridges and perhaps just a couple of landklill spells you won't work well with Magus, and should be looking at permanent-based control running spirit guides, sweepers and probably 4 bridges and 2/3 ghostly....
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More testing needed- too many eldrazi archetypes.
But the tools are there for sure. Might need bridges in the board/main, but Ghostly, Magus and t2 landkill is pretty strong on the play vs decks like that. We have the ability to go t2 landkill, t3 prison, t4/5 landkill. On the play that sounds strong....
Given the current meta, I would not play less than 3 bridges in the main. I play 3 Bridge 2 Ghostly Prison atm for that role. I also play 4 Leylines in the MB since there is so much Eldrazi, Burn/Zoo, and random combo running around (Ad Naus, Scapeshift, Grishoal, etc.).
How is Magus in general? I haven't tried him yet.
Magus is great- in the Landkill-Stax archetype.
It sounds like you are more in the Boros bridge archetype, where Magus is often bad, tying you up acting against Bridge, not really hurting them as you won't be so focussed on landkill. The main win cons in Landkill Stax are the 6-8-10 creatures (including Avalanche rider or in some builds Fulminator typer cards) and normally them having no mana. Sure the odd burn spell hits them, molten rain hits them. But normally its a crucible lock or them playing fetches and getting to zero mana with a Suppression field down and being unable to fetch post a Bust type spell and just conceding as they can't get back into it and don't want to waste time.
Leyline is not needed in Landkill stax very often 9maybe in slower landkill builds with less two drops), the burn matchup is good- the boom bust t2 or Suppresion fields/chalice t2 drops hit them hard and they run 10-11 fetches which is awful against ghostly/field/Magus). Leyline is, however, very important in the bridge based permanent control type matches running ajani etc.
As a general rule if you are playing Leylines and Bridges and perhaps just a couple of landklill spells you won't work well with Magus, and should be looking at permanent-based control running spirit guides, sweepers and probably 4 bridges and 2/3 ghostly....
I feel like the two decks are pretty fluid, sort of similar to DnT and Hatebears. Personally, I play 4 GQ, 4 Fulminators, 4 Boom/Bust, and 1 Crucible as my landkill interaction...I also find it a bit odd how you can play Suppression Field and Boom/Bust together considering that one of its best interactions is with your own fetchlands (I find 4 Flagstones, just not enough imho).
I suppose my list is a bit different as well since I run 4 Bolt and 4 Helix + 1 Path in MB (+1 Path in SB and +2 *** in SB). 3 Bridges and 2 Prisons. I might go up to 4/2 or 3/3, not sure yet. Ajani works well with both plans - taxing their mana, or dealing with the board. I find the Leylines help one of the worst MU's in BGx as well though. I can see it being worse in the more dedicated LD version though.
Yeah, that is basically spot on- the decks are part of a spectrum, with Landkill stax on one end and Boros Bridge on the other. From your description yours is in the middle of the spectrum.
By running 2 chalice and 4 SF, even if I don't get lucky enough to Boom t2 (which with the temple scry is still not that common), I still get 6 other pretty strong plays. I have had to forsake Ajani V due to SF- whilst I can live with the GQ nonbo, I can't live with the ability to drop Ajani and not activate it there and then. The Leyline does indeed get progressively worse in the LD match, as so much of the deck has to be focussed on taxing. I sometimes hit Boom/Bust on Gq's too, but normally thats t3 or later. With so much landkill you can often afford to keep a Boom back for a bigger one.
BG-x is one of the grindier matches- in the fullon Bridge versions cards like Outpost Siege, Leyline, Rest in Peace (if the deck has no recurring GQs) and manlands are winners. Leyline blanks a lot, including Lilly's ultimate. Siege just out draws them- you can bolt their bobs, they have a harder time vs Siege. In the full on Landkill versions it is Suppression Field, Chalice, Crucible and Wildfire (my one of) that are the all stars. SF because once you munch on a land or two their volume of fetches starts to hurt them and because ravine is often their last critter standing and Lilly upwards is a pain.. Chalice blanks Bolt and Thoughtseize for a small while, and draws out abrupt decay away from Field/Ghostly. The more landkill you pack the easier the match, as long as you nail Bobs.
In both versions Keldon Megaliths is awesome. It pings Lilly and Bob.
Karma is a great board card for beating Jund too- 3/4 damage a turn, redirectable to Lilly, needing a Golgari charm to kill it.
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Yes, it is both sides of the Atlantic.
Hurrah!
Or not, depending.
A bit of spike action actually helps the deck to be taken more seriously- Magus, Boom//Bust were both underpriced, really.
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So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
Nothing wrong with manlands in our sort of deck. I prefer Keldon Megaliths, but have used manlands successfully before, both the 2/1 first striker and 1/5 white equivalent. Needle Spire is a good card, and as two colour is thus a great card for inclusion. I think you have a solid looking list. I would consider a Linvala in the boar x2, if only because they stop Elves doing its mega mana stuff, plus helps as an out vs Melira and switches off all those BOPs.
I really like the look if this deck, and especially like the inclusion of Linvala, but what would you take out, 2 Kor Firewalkers for the Linvala? The second crucible? What matchup would suffer?
So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
Nothing wrong with manlands in our sort of deck. I prefer Keldon Megaliths, but have used manlands successfully before, both the 2/1 first striker and 1/5 white equivalent. Needle Spire is a good card, and as two colour is thus a great card for inclusion. I think you have a solid looking list. I would consider a Linvala in the boar x2, if only because they stop Elves doing its mega mana stuff, plus helps as an out vs Melira and switches off all those BOPs.
I have not used Condemns before. Interesting way to possibly shut down creatures while waiting for the lock (?)
So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
Nothing wrong with manlands in our sort of deck. I prefer Keldon Megaliths, but have used manlands successfully before, both the 2/1 first striker and 1/5 white equivalent. Needle Spire is a good card, and as two colour is thus a great card for inclusion. I think you have a solid looking list. I would consider a Linvala in the boar x2, if only because they stop Elves doing its mega mana stuff, plus helps as an out vs Melira and switches off all those BOPs.
I really like the look if this deck, and especially like the inclusion of Linvala, but what would you take out, 2 Kor Firewalkers for the Linvala? The second crucible? What matchup would suffer?
Our sort of deck normally beats burn. 2/6 is a big body to blast past.
The second crucible seems odd to me though. Decks you really need it against are Tron( RG or U esp) and greedy control/grindy decks with 2-4 basics. RG tron has a habit of running loam or their own crucible, perhaps making Crumble a better one of. U tron Boil is probably the best. I think the 2nd crucible a likely slot.
That said you can twiddle with the flex slots main at the same time to account for your board changes. Eg I run chalice x2 an 4 x suppression field, so burn is an easier matchup than most versions as burn runs 11 fetches and is full of one drops; this list does not, making the matchup harder, hence Firewalkers are a good call in the side. But if you remove the Firewalkers you open yourself up a bit more, but can alleviate that by using more helicies main, for example. One thing to look at for the burn match is Sanctimony, its much harder to get around than firewalker because in order to do anything they have to give you life (preventing damage prevention/lifegain effects can nerf the FW), athough its not as offensive and can't block.
Linvala is an excellent card for our deck, especially if your local meta has elf or melira/kiki decks.
Remember everyone's lists are different, and if I have learnt anything it is that you can't take someone's main and add a few cards for your local meta in the side, as often small changes in the 2/3 slot have big effects on certain matchups (eg affinity and burn vs chalice/s field, a few slots hat change those matches, or Runed Halo in some people's list vs Boggles is another example).
To be honest in the list above the dark-dwellers are a card I would use as a one of at most.
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So here's a list I played last night at my LGS. Went 3-1 and felt like the deck did exactly what it was born to do, which is crush the opponent's hopes and dreams and either secure a win through grindy beats or by the opponent scooping up their cards. A big difference between my list and a lot of the lists I see on here is my inclusion of Needle Spires. When this card was first previewed I'm pretty sure I laughed it off as unplayable, but now that lightning bolts are at a low, it really can put in some work. A lot of people on this forum talk about how slow their wincons are, but I didn't have that issue. With a spires on the field I was able to end games in 4 swings assuming I had only my manland. Usually I had a Needle Spires and Archangel of Tithes out at the same time, which is a pretty fast clock. I would recommend running some sweepers main too. Having access to 5 sweepers post board felt awesome against Fish and Company. The game I lost was against BG infect. Go figure...Phyrexian Crusader is pretty good against a RW deck. He opened on 2 iok both games which meant i lost my bolt every game and then he really killed me with a t2 Pithing Needle naming Ajani Vengeant, which I had two of in hand.
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
Nothing wrong with manlands in our sort of deck. I prefer Keldon Megaliths, but have used manlands successfully before, both the 2/1 first striker and 1/5 white equivalent. Needle Spire is a good card, and as two colour is thus a great card for inclusion. I think you have a solid looking list. I would consider a Linvala in the boar x2, if only because they stop Elves doing its mega mana stuff, plus helps as an out vs Melira and switches off all those BOPs.
I have not used Condemns before. Interesting way to possibly shut down creatures while waiting for the lock (?)
Oust does the same too, sort of. 1cc but deals with anything. Different cards and speeds but are worth a look.
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Longtime reader and player of W and RW LD/Stax decks but never really contributed but its been a bit quiet here and I have had a lot more success of late with this deck.
Creatures
4 Goblin Dark-Dwellers
4 Magus of the Tabernacle
2 Aven Mindcensor
Land Destruction
4 Stone Rain
4 Molten Rain
4 Boom // Bust
Control
2 Lightning Helix
4 Lightning Bolt
2 Journey to nowhere
Sideboard
3 Anger of the Gods
3 Rest in Peace
3 Stony Silence
3 Kor Firewalker
3 Leyline of Sanctity
Played it on Saturday at a LGS modern tourney. Kept notes as I went.
Round 1 - collected company
Game 1 Lots of Land destruction early then dark dwellers follow it up for easy win.
Game 2 Couldn't hit a land for a long time. He thoughseizes 1st anger I cast the second which he saw in my hand which wipes board. Proceeds to beat me down to 5 with Voice, Dark dwellers my anger wiping again and he finds nothing on collected company and concedes.
1-0(2-0)
Round 2 - Storm
Game 1 Land Destruction and Dark dwellers make it fast, I have no idea what he is playing but thought he was on blue moon.
Game 2 No LD and he goes off pretty fast showing he's on storm.
Game 3 Counters turn 2 boom which opens up turn 3 RIP, turns into me and him trading attacks between dark dwellers and goblin Electromancer after i Recur Bust. He recalls the Dark Dwellers and I drop Kor, He attempts to go off but can't get there.
2-0 (4-1)
Round 3 - Affinity
Game 1 - He kills me pretty much instantly with a nuts hand.
Game 2 - Slower start for him but drops ravager on turn 2 which I attempt to bolt but he has counter. I then bolt it on turn 3. He drops plating Etherium and memnite. I Anger and wipe, he swings with blinkmoth equiped with plating but I GQ it and follow up with molten rain on other blinkmoth. He gets a few more artifacts but I keep recurring bolts with Goblin dark dwellers, drew a third dark dweller for the anger of the gods recursion
and win.
Game 3 - Slower start for him again and I drop turn 2 Stony silence after he plays overseer. turns out he had 3 in hand :). turn 3 GQ turn 4 molten turn 5 magus he concedes.
3-0 (6-2)
Round 4 Affinity
Game 1 - Not a fast start for him and I get turn 3 and 4 Ghostly prisons down, he decides to drop everything and springleaf drum, I drop Magus on turn 5 and he concedes.
Game 2 - Slowish start for affinity again. Turn 2 tries to drop hand once he casts ravager off of drum I bolt his pest. I then try Journey to nowhere on the ravage and he decides to eat everything and drop it on his other pest. I get prison down and magus + Stony Silence then LD him into concession.
4-0 (8-2)
Round 5 Ad Nauseum
Game 1 - I get stuck on 2 lands and he goes off on turn 4.
Game 2 - I have an amazing hand with exception of no leyline. I end up drawing 8 lands straight and cant keep his resources restricted.
4-1 (8-4)
A good day overall. I never hit leylines when I boarded them in and I regret not doing it my last game but boom molten x3 with the lands to support I had a rough time sending back.
Deck feels great in current meta. Goblin Dark Dwellers have really made this deck so much better and I feel its a solid 4 of in this deck. The Amount of ramp decks like eldrazi and Tron help but I didn't even face the players running them. The Dwellers tend to take over games and sometimes you can set nice plays up with them abusing Bust in your graveyard. I've had several games where It was stalled or I was flat out losing but draw into him and pull the game out due to a flagstones in play and land in hand with a magus on the ground. Complete wipes of thier board and you have 6 damage on the ground. It also allow the deck to keep up its tempo effectively as he is a decent sized body with evasion. It's nice to have an additional 4 LD spells or bolt/Helix as needed when he comes in plus the bust abuse is a lot of turn 5 wins which catch people off guard.
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Modern:
GRB Jund BRG
RBU Grixis Delver UBR
Legacy:
W Death & Taxes W
GRB Punishing Jund BRG
GUR Canadian Threshold RUG
Commander:
RUG Maelstrom Wanderer GUR
Given the current meta, I would not play less than 3 bridges in the main. I play 3 Bridge 2 Ghostly Prison atm for that role. I also play 4 Leylines in the MB since there is so much Eldrazi, Burn/Zoo, and random combo running around (Ad Naus, Scapeshift, Grishoal, etc.).
How is Magus in general? I haven't tried him yet.
4 Ghostly Prison
4 Leyline of Sanctity
3 Plains
4 Magus of the Tabernacle
2 Ajani Vengeant
1 Bottled Cloister
1 Crucible of Worlds
1 Ensnaring Bridge
4 Molten Rain
1 Eidolon of Rhetoric
4 Flagstones of Trokair
3 Lightning Helix
4 Arid Mesa
3 Ghost Quarter
1 Keldon Megaliths
4 Sacred Foundry
4 Temple of Triumph
1 Mountain
1 Fulminator Mage
4 Boom/Bust
2 Avalanche Riders
4 Stone Rain
1 Anger of the Gods
2 Pyroclasm
1 Relic of Progenitus
1 Fulminator Mage
1 Nevermore
2 Defense Grid
3 Stony Silence
2 Timely Reinforcements
2 Kor Firewalker
Went 2-3... report as follows
G1
Slippery Boggles.
G1, Trokair, boom bust, stone rain, stone rain, stone rain. Got this! I die turn 10 to a boggle swinging 5 times with no answer while he had no land in play... Yeah.
OUT
4 leyline
1 lightning helix
IN
2 pyro clasm
1 anger of the gods
2 timely reinforcements
G2 An early prison is hit by a seal. Bridge follows. Turn 27 he concedes.
G3 T3 sees me on 4 life with a 10/8 trampler and him having 3 land in play laughing at my bridge and prison option.
Round 2 Free wins red.
G1 Eidolon of rhetoric seals the deal for an easy win.
OUT
4 magus
1 bridge
IN
2 kor firewalker
1 fulinator mage
2 timely reinforcements
G2 Kor firewalker does good work. He concedes turn 4 with no land in play.
Round 3 Jeskai Acendency
G1 Bridge and bottled cloister seals the deal
OUT
3 lightning helix
IN
1 defense grid
2 pyroclasm
G2 Wear/Tear hits my prison and cloister exiling the 6 cards I had in hand...things go downhill from there. Was wishing I didnt drop wildfire from the deck. A snapcaster swings into me for 20.
OUT
Cloister
IN
Lighting Helix
G3 land destruction and tabarnacle seal the deal.
Round 4
Zombie Loam
Quick G1 loss as I flood.
OUT
4 leyline
IN
1 pyroclasm
1 anger of the gods
2 timely
G2 he is on 1 life and has 30 seconds on clock to my 10 min... hits my bridge, discards 4 squee, swings for 4 which is lethal. Sigh.
Round 5
4 colour zoo. Just constantly on the back foot... both games.
After the games I definately feel Anger of the Gods and maybe a wrath needs to be main. Avalanche riders probably wants to be another fulminator. Another bridge or two would go far.
Will drop timely reinforcements from sideboard for more graveyard hate as well. Would like to bring in Boil. Wondering if I prefer boseiju over defense grid.
4 Ghostly Prison
3 Plains
4 Magus of the Tabernacle
2 Ajani Vengeant
1 Ensnaring Bridge
4 Molten Rain
1 Eidolon of Rhetoric
4 Flagstones of Trokair
3 Lightning Helix
4 Arid Mesa
3 Ghost Quarter
1 Keldon Megaliths
4 Sacred Foundry
4 Temple of Triumph
1 Mountain
4 Blood Moon
4 Boom/Bust
4 Stone Rain
2 Anger of the Gods
3 Simian Spirit Guide
4 Leyline of Sanctity
2 Pyroclasm
3 Relic of Progenitus
1 Nevermore
3 Stony Silence
2 Kor Firewalker
I have about 6 flex slots that I change around depending on how I feel on a given day. Chalices, mana tithes, burn spells, pyroclasms. The core of the deck, prisons + magi + LD, is always solid. Unfortunate;y I wasn't able to make it to regionals last weekend, thanks to my car blowing up the day before. Not sure what the next significant modern event I'll be at is.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
I'm toying with the idea of going to the upcoming SCG Open and will probaly play this deck. I plan to change up a few of the cards and will re-post once I come to final decision.
2 Goblin Dark-Dwellers
2 Archangel of Tithes
4 Magus of the Tabernacle
Land Destruction
4 Stone Rain
4 Molten Rain
4 Boom // Bust
1 Crucible of Worlds
Control
2 Anger of the Gods
4 Lightning Bolt
1 Lightning Helix
1 Condemn
4 Ghostly Prison
2 Ajani Vengeant
2 Needle Spires
2 Temple of Triumph
4 Arid Mesa
1 Rugged Prairie
4 Flagstones of Trokair
4 Ghost Quarter
4 Sacred Foundry
2 Mountain
2 Plains
1 Anger of the Gods
1 Crucible of Worlds
2 Rest in Peace
3 Stony Silence
4 Kor Firewalker
1 Porphyry Nodes
1 Nevermore
2 Wrath of God
4 Ghostly Prison
3 Plains
4 Magus of the Tabernacle
2 Ajani Vengeant
1 Ensnaring Bridge
4 Molten Rain
1 Eidolon of Rhetoric
4 Flagstones of Trokair
4 Arid Mesa
3 Ghost Quarter
1 Crucible of Worlds
4 Sacred Foundry
4 Temple of Triumph
1 Mountain
2 Fulminator Mage
4 Boom/Bust
2 Avalanche Riders
4 Stone Rain
1 Keldon Megaliths
2 Anger of the Gods
4 Simian Spirit Guide
1 Chandra, Pyromaster
4 Leyline of Sanctity
2 Pyroclasm
1 Spellskite
3 Wear/Tear
2 Stony Silence
3 Rest in Peace
Lost horribly to blue moon, all other games walk in the park.
Since changed to:
4 Ghostly Prison
3 Plains
4 Magus of the Tabernacle
2 Ajani Vengeant
1 Ensnaring Bridge
4 Molten Rain
1 Eidolon of Rhetoric
4 Flagstones of Trokair
4 Arid Mesa
3 Ghost Quarter
1 Crucible of Worlds
4 Sacred Foundry
4 Temple of Triumph
1 Mountain
2 Fulminator Mage
4 Boom/Bust
2 Avalanche Riders
4 Stone Rain
1 Keldon Megaliths
2 Anger of the Gods
4 Simian Spirit Guide
1 Chandra, Pyromaster
4 Leyline of Sanctity
1 Pyroclasm
1 Spellskite
3 Wear/Tear
2 Stony Silence
2 Rest in Peace
1 Defense Grid
1 Boil
For me Landkill Stax is not a 4 of Leyline deck. Enduring ideal and Pillow Fort can use that Leyline to do double duty- as a win con with SFN or as Nykthos Ramp.
I think that whatever shell we have it should look like
2-4 burn,2-3 sweeper spells
4 Boom Bust
6 2cc spells, excluding burn and sweepers.
4 Ghostly
2 Aven Mindcensor (I used to doubt this but experience says that it often acts as a Landkill spell as well as acting against Chord, which we are vulnerable to)
4 Molten
4 Stone
4 Magus
flex slots to fill.
Your list looks a tad slower than that, which makes the zoo type matches harder. I use S field and Chalice a 2, and they slow zoo down considerably.
I like cloister/outpost siege but neither are Ideal for Stax as it plays like a tempo deck in many ways. I think that that type of card is just better in the Bridge/Prison/Moon type lists that run Spirit Guide but not Landkill.
Nothing wrong with manlands in our sort of deck. I prefer Keldon Megaliths, but have used manlands successfully before, both the 2/1 first striker and 1/5 white equivalent. Needle Spire is a good card, and as two colour is thus a great card for inclusion. I think you have a solid looking list. I would consider a Linvala in the boar x2, if only because they stop Elves doing its mega mana stuff, plus helps as an out vs Melira and switches off all those BOPs.
Magus is great- in the Landkill-Stax archetype.
It sounds like you are more in the Boros bridge archetype, where Magus is often bad, tying you up acting against Bridge, not really hurting them as you won't be so focussed on landkill. The main win cons in Landkill Stax are the 6-8-10 creatures (including Avalanche rider or in some builds Fulminator typer cards) and normally them having no mana. Sure the odd burn spell hits them, molten rain hits them. But normally its a crucible lock or them playing fetches and getting to zero mana with a Suppression field down and being unable to fetch post a Bust type spell and just conceding as they can't get back into it and don't want to waste time.
Leyline is not needed in Landkill stax very often 9maybe in slower landkill builds with less two drops), the burn matchup is good- the boom bust t2 or Suppresion fields/chalice t2 drops hit them hard and they run 10-11 fetches which is awful against ghostly/field/Magus). Leyline is, however, very important in the bridge based permanent control type matches running ajani etc.
As a general rule if you are playing Leylines and Bridges and perhaps just a couple of landklill spells you won't work well with Magus, and should be looking at permanent-based control running spirit guides, sweepers and probably 4 bridges and 2/3 ghostly....
I feel like the two decks are pretty fluid, sort of similar to DnT and Hatebears. Personally, I play 4 GQ, 4 Fulminators, 4 Boom/Bust, and 1 Crucible as my landkill interaction...I also find it a bit odd how you can play Suppression Field and Boom/Bust together considering that one of its best interactions is with your own fetchlands (I find 4 Flagstones, just not enough imho).
I suppose my list is a bit different as well since I run 4 Bolt and 4 Helix + 1 Path in MB (+1 Path in SB and +2 *** in SB). 3 Bridges and 2 Prisons. I might go up to 4/2 or 3/3, not sure yet. Ajani works well with both plans - taxing their mana, or dealing with the board. I find the Leylines help one of the worst MU's in BGx as well though. I can see it being worse in the more dedicated LD version though.
By running 2 chalice and 4 SF, even if I don't get lucky enough to Boom t2 (which with the temple scry is still not that common), I still get 6 other pretty strong plays. I have had to forsake Ajani V due to SF- whilst I can live with the GQ nonbo, I can't live with the ability to drop Ajani and not activate it there and then. The Leyline does indeed get progressively worse in the LD match, as so much of the deck has to be focussed on taxing. I sometimes hit Boom/Bust on Gq's too, but normally thats t3 or later. With so much landkill you can often afford to keep a Boom back for a bigger one.
BG-x is one of the grindier matches- in the fullon Bridge versions cards like Outpost Siege, Leyline, Rest in Peace (if the deck has no recurring GQs) and manlands are winners. Leyline blanks a lot, including Lilly's ultimate. Siege just out draws them- you can bolt their bobs, they have a harder time vs Siege. In the full on Landkill versions it is Suppression Field, Chalice, Crucible and Wildfire (my one of) that are the all stars. SF because once you munch on a land or two their volume of fetches starts to hurt them and because ravine is often their last critter standing and Lilly upwards is a pain.. Chalice blanks Bolt and Thoughtseize for a small while, and draws out abrupt decay away from Field/Ghostly. The more landkill you pack the easier the match, as long as you nail Bobs.
In both versions Keldon Megaliths is awesome. It pings Lilly and Bob.
Karma is a great board card for beating Jund too- 3/4 damage a turn, redirectable to Lilly, needing a Golgari charm to kill it.
Hurrah!
Or not, depending.
A bit of spike action actually helps the deck to be taken more seriously- Magus, Boom//Bust were both underpriced, really.
I really like the look if this deck, and especially like the inclusion of Linvala, but what would you take out, 2 Kor Firewalkers for the Linvala? The second crucible? What matchup would suffer?
I have not used Condemns before. Interesting way to possibly shut down creatures while waiting for the lock (?)
Our sort of deck normally beats burn. 2/6 is a big body to blast past.
The second crucible seems odd to me though. Decks you really need it against are Tron( RG or U esp) and greedy control/grindy decks with 2-4 basics. RG tron has a habit of running loam or their own crucible, perhaps making Crumble a better one of. U tron Boil is probably the best. I think the 2nd crucible a likely slot.
That said you can twiddle with the flex slots main at the same time to account for your board changes. Eg I run chalice x2 an 4 x suppression field, so burn is an easier matchup than most versions as burn runs 11 fetches and is full of one drops; this list does not, making the matchup harder, hence Firewalkers are a good call in the side. But if you remove the Firewalkers you open yourself up a bit more, but can alleviate that by using more helicies main, for example. One thing to look at for the burn match is Sanctimony, its much harder to get around than firewalker because in order to do anything they have to give you life (preventing damage prevention/lifegain effects can nerf the FW), athough its not as offensive and can't block.
Linvala is an excellent card for our deck, especially if your local meta has elf or melira/kiki decks.
Remember everyone's lists are different, and if I have learnt anything it is that you can't take someone's main and add a few cards for your local meta in the side, as often small changes in the 2/3 slot have big effects on certain matchups (eg affinity and burn vs chalice/s field, a few slots hat change those matches, or Runed Halo in some people's list vs Boggles is another example).
To be honest in the list above the dark-dwellers are a card I would use as a one of at most.
Oust does the same too, sort of. 1cc but deals with anything. Different cards and speeds but are worth a look.
Creatures
4 Goblin Dark-Dwellers
4 Magus of the Tabernacle
2 Aven Mindcensor
Land Destruction
4 Stone Rain
4 Molten Rain
4 Boom // Bust
Control
2 Lightning Helix
4 Lightning Bolt
2 Journey to nowhere
Lock
4 Ghostly Prison
2 Ajani Vengeant
4 Arid Mesa
4 Flagstones of Trokair
4 Ghost Quarter
4 Sacred Foundry
4 Clifftop retreat
2 Mountain
2 Plains
Sideboard
3 Anger of the Gods
3 Rest in Peace
3 Stony Silence
3 Kor Firewalker
3 Leyline of Sanctity
Played it on Saturday at a LGS modern tourney. Kept notes as I went.
Round 1 - collected company
Game 1 Lots of Land destruction early then dark dwellers follow it up for easy win.
Game 2 Couldn't hit a land for a long time. He thoughseizes 1st anger I cast the second which he saw in my hand which wipes board. Proceeds to beat me down to 5 with Voice, Dark dwellers my anger wiping again and he finds nothing on collected company and concedes.
1-0(2-0)
Round 2 - Storm
Game 1 Land Destruction and Dark dwellers make it fast, I have no idea what he is playing but thought he was on blue moon.
Game 2 No LD and he goes off pretty fast showing he's on storm.
Game 3 Counters turn 2 boom which opens up turn 3 RIP, turns into me and him trading attacks between dark dwellers and goblin Electromancer after i Recur Bust. He recalls the Dark Dwellers and I drop Kor, He attempts to go off but can't get there.
2-0 (4-1)
Round 3 - Affinity
Game 1 - He kills me pretty much instantly with a nuts hand.
Game 2 - Slower start for him but drops ravager on turn 2 which I attempt to bolt but he has counter. I then bolt it on turn 3. He drops plating Etherium and memnite. I Anger and wipe, he swings with blinkmoth equiped with plating but I GQ it and follow up with molten rain on other blinkmoth. He gets a few more artifacts but I keep recurring bolts with Goblin dark dwellers, drew a third dark dweller for the anger of the gods recursion
and win.
Game 3 - Slower start for him again and I drop turn 2 Stony silence after he plays overseer. turns out he had 3 in hand :). turn 3 GQ turn 4 molten turn 5 magus he concedes.
3-0 (6-2)
Round 4 Affinity
Game 1 - Not a fast start for him and I get turn 3 and 4 Ghostly prisons down, he decides to drop everything and springleaf drum, I drop Magus on turn 5 and he concedes.
Game 2 - Slowish start for affinity again. Turn 2 tries to drop hand once he casts ravager off of drum I bolt his pest. I then try Journey to nowhere on the ravage and he decides to eat everything and drop it on his other pest. I get prison down and magus + Stony Silence then LD him into concession.
4-0 (8-2)
Round 5 Ad Nauseum
Game 1 - I get stuck on 2 lands and he goes off on turn 4.
Game 2 - I have an amazing hand with exception of no leyline. I end up drawing 8 lands straight and cant keep his resources restricted.
4-1 (8-4)
A good day overall. I never hit leylines when I boarded them in and I regret not doing it my last game but boom molten x3 with the lands to support I had a rough time sending back.
Deck feels great in current meta. Goblin Dark Dwellers have really made this deck so much better and I feel its a solid 4 of in this deck. The Amount of ramp decks like eldrazi and Tron help but I didn't even face the players running them. The Dwellers tend to take over games and sometimes you can set nice plays up with them abusing Bust in your graveyard. I've had several games where It was stalled or I was flat out losing but draw into him and pull the game out due to a flagstones in play and land in hand with a magus on the ground. Complete wipes of thier board and you have 6 damage on the ground. It also allow the deck to keep up its tempo effectively as he is a decent sized body with evasion. It's nice to have an additional 4 LD spells or bolt/Helix as needed when he comes in plus the bust abuse is a lot of turn 5 wins which catch people off guard.