I also want to look into experimenting with Simic, but I'm definitely nowhere near ready to take a Simic list to a big tournament.
Yeah.. don't think enough testing has been done with green for it to be effective. I imagine you would have to change a lot of things to make it feel right.
One of my big questions for you was your gameplan when you play against spirits/burn in particular. I have been going to FNMs on and off and with repeated play testing against both, it seems awful. Do you have any tips?
Oh and quick side note - I just went to my LGS and my friend was saying that he came up and met you at the GP and played a few matches? Said he learned a lot from watching you!
Wish they would add coverage back, miss seeing you try to shuffle your deck haha
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UU"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key"UU
simic has new interesting cards,right like istant land drop and we can run pulse of murasa if we have 4 snapcaster mage again; i think again UR shell is best version
@JPoJohnson there are a few things that made me switch back to the Dictate builds a while back
]As Foretold itself is a turn 3 sorcery speed enchantment and leaves you vulnerable to modern's fast format. Dictate at least has flash so you can leave up interaction if necessary and if not cast it on the opponent's EOT.
Another reason is because Ancestral Vision draws three cards for free off of As Foretold (which is really good); however it cannot compete with the continued value of a Mine effect that is drawing you extra cards every turn without needing to do anything - and - you need to have the ability to search for or find multiple Ancestral Visions to prevent yourself from bricking
And my last issue with it's consistency is that there is only one As Foretold style card available so you can't run 5-6 of that effect like 4x Dictate, 2x Howling Mine; and As Foretold requires you to then have 4x As Foretold/4x Ancestral Vision/some number of Tolaria West which takes a ton of spots away from the core of the deck
~Hope this helps some!
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UU"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key"UU
I play a mono blue version of the deck (not frequently enough because of work :frown::frown: ) and took it to a side event at the MagicFest Strasbourg last weekend.
I played 2-1 in 3 rounds of Swiss and went against Merfolk (0-2), UW Midrange (2-1) and Burn (2-1). Thanks to 2 maindeck Radiant Fountain and 4 SB Dragon's claw I didn't fear the Burn matchup too much. As it turned out the event was overrun by Burn
Here's my decklist and along with a small report (here).
How is the Phoenix Matchup for you guys? I haven't played against them so far with Turns.
How is the Phoenix Matchup for you guys? I haven't played against them so far with Turns.
The Phoenix matchup is actually really strong from what I've played. I play a UR version currently and I think my win percentage is around 80%. They usually are all in on one strategy whether it be bringing back multiple phoenix and flipping thing in the ice or landing a crackling drake, so our gigadrowse/exhaustion/cryptics are really good!
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UU"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key"UU
Hi all. I’m on a mono U build. I don’t like letting my opponent get the first extra draw from howling mine, so I replaced them with Search for Azcanta. Feels much better. Love the deck, and all my friends hate playing against it. Haven’t tested it much competitive though. Is there a way to post a decklist from saved decks in my profile? Or do I have to type it all out?
I also want to look into experimenting with Simic, but I'm definitely nowhere near ready to take a Simic list to a big tournament.
Yeah.. don't think enough testing has been done with green for it to be effective. I imagine you would have to change a lot of things to make it feel right.
One of my big questions for you was your gameplan when you play against spirits/burn in particular. I have been going to FNMs on and off and with repeated play testing against both, it seems awful. Do you have any tips?
Oh and quick side note - I just went to my LGS and my friend was saying that he came up and met you at the GP and played a few matches? Said he learned a lot from watching you!
Wish they would add coverage back, miss seeing you try to shuffle your deck haha
For Spirits, you need to interact. Mausoleum Wanderer is pretty much a kill-on-sight card, and after that, just try to manage their board by slowing their clock just enough for you to go off. You can often afford to not cast a spell into Spell Queller, and can even play around it when you're on the play by casting Dictate at their draw step before they play their third land. Be aware that Gigadrowse kills every Phantasmal Image it targets! Burn is an even more difficult matchup. Spend your Snapcaster Mages as Ambush Vipers and block whenever possible (though blocking Monastery Swiftspear sucks) because you're just trying to keep your life total high, not trying to grind value out of every card. If you're splashing red for Lightning Bolt, you can sometimes take advantage of your opponent's Eidolon hurting themself by turning the corner with a few Bolts and Snapcaster beats. I also generally avoid casting my Mine effects until the turn I'm about to go off in that matchup, because just jamming Howling Mine on turn 2 or Dictate on 3 is usually a recipe for disaster. Both of those matchups are tough, but they're both winnable!
I play a mono blue version of the deck (not frequently enough because of work :frown::frown: ) and took it to a side event at the MagicFest Strasbourg last weekend.
I played 2-1 in 3 rounds of Swiss and went against Merfolk (0-2), UW Midrange (2-1) and Burn (2-1). Thanks to 2 maindeck Radiant Fountain and 4 SB Dragon's claw I didn't fear the Burn matchup too much. As it turned out the event was overrun by Burn
Here's my decklist and along with a small report (here).
How is the Phoenix Matchup for you guys? I haven't played against them so far with Turns.
Thanks for posting your decklist and report. Looks sweet! How have the Spreading Seas been? I can see them being strong in the right meta, but I'm not sure if many places have that meta right now. The Phonex matchup has been pretty close to even for me, but a lot of my losses have been due to my own misplays. They don't have a lot of countermagic game 1 (usually 0 - 2 Izzet Charm as the only counters), so you can do things like hold up Cryptic Command with relatively little fear of it being countered. In my experience, if the opponent has a very fast start (like turn 3 flipped Thing in the Ice, or turn 2 two Phoenixes), then the game is incredibly difficult. When their starts are much slower (turn 3 single Phoenix, or you kill their Thing in the Ice), it can be hard for them to kill you before you go off.
Thanks for posting! Your mono-U list looks solid. I don't fully understand what the Spellskites out of the board are for though. Protecting Dictate? If protecting your Mine effect is the goal, it's probably better to just add Howling Mine or Font of Mythos. That way, if you draw your sideboard card but not your Dictate, you still get a benefit out of it.
Congrats to pignorton! The list seems a little rough around the edges at first glance to me. 4 Breeding Pool looks like too many to me, as does 4 Search for Azcanta. Having your green sources be Forests is pretty important for Utopia Sprawl, though, so maybe that manabase is necessary? The lack of Mikokoro (which doubles as a wincon when infinite looping with Nexus) is strange. It also seems weird to use Thought Scour over Opt as a cantrip when the main upside is deck thinning for Nexus, in contrast to other decks that use Thought Scour for things like binning Arclight Phoenix or feeding Gurmag Anglers. But still, this deck is full of cool ideas, like lots of mana ramp, and Haze of Pollen! Congrats to pignorton for doing so well with the deck!
Congrats on the recent 5-0! I like that you tested out the Chalice in the SB. How was it for you and when siding them in how many of your own 1 drops did you cut when doing so?
Good luck at the GP next weekend (I think I recall you saying you will be there). I will be taking turns in Calgary next month.
@timewalkin haven’t played the deck much competitively yet, so It’s coming together. Spellskites are theoretically for infect and burn matchups. My problem seems to be I never want to sideboard anything out. Or not a problem, the deck usually runs well when playing against my friends.
Played at Friday modern last night and ended up going 2-1.
Matchups:
0-2 UR Phoenix
Deck just didn't deliver. That and my opponent having 3 flipped delvers to begin his third turn in the second match and this one hurt. I mulliganed poorly.
2-0 Affinity
Exhaustion into cryptic into snap exhaustion stalled him out in both games.
2-0 Storm
G1 a Disrupting Shoal on Past in Flames when I was tapped out won. G2 a Disrupting Shoal on a mana reducer won the game. a Gemstone cavern in this game also ramped me to 5 at a critical moment to win after he attempted to combo out for value to set up for the win the following turn. Came in clutch both games
I'll try the deck with an almost identical build again in two weeks when they have modern again. It was a blast to play.
Hello everyone! Just wanted to touch base on a few different things..
In my free time this past week I have been experimenting a lot with the idea of Simic Turns and how to best go about building it.
I've watched a ton of videos and Twitch streams of Sultai Reclamation
The current list I've been toying with for reference:
Now obviously this is super rough around the edges, and needs more work..
So game one would be more control based (winning with Snapcaster beatdowns similar to the Sultan decks) - and then post sideboard you side in the value creatures like Tireless Tracker and Hydroid Krasis.
I'm interested to see what comes of Taking Turns now that Wilderness Reclamation has proven it's strength in Modern
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My mono U build went 2-0-1 at the LGS Sunday modern event. Only 8 players, but I had fun, my opponents, not so much. 3 rounds, only me and 1 other guy were 2-0, so we drew and split. I took out 1 spreading seas, 1 Spellskite, and 2 negate from the sb for 2 boomerang, and 2 devastation tide. Still don’t ever sideboard much
Congrats on the recent 5-0! I like that you tested out the Chalice in the SB. How was it for you and when siding them in how many of your own 1 drops did you cut when doing so?
Good luck at the GP next weekend (I think I recall you saying you will be there). I will be taking turns in Calgary next month.
Thanks! So far Chalice has been underwhelming for me, but I'm not sure if that's just a MODO meta thing. I usually side out 2-3 cantrips when boarding it in if I expected to put Chalice on 1. Thanks for the support, hope to see you at Calgary!
@timewalkin haven’t played the deck much competitively yet, so It’s coming together. Spellskites are theoretically for infect and burn matchups. My problem seems to be I never want to sideboard anything out. Or not a problem, the deck usually runs well when playing against my friends.
That makes a lot more sense. Spellskite seems like a good option in those matchups. Based on your deck, I think Remand is a good candidate to board out, especially against decks like Burn or Infect that have a lot of very cheap spells they can just replay after the Remand.
Played at Friday modern last night and ended up going 2-1.
Matchups:
0-2 UR Phoenix
Deck just didn't deliver. That and my opponent having 3 flipped delvers to begin his third turn in the second match and this one hurt. I mulliganed poorly.
2-0 Affinity
Exhaustion into cryptic into snap exhaustion stalled him out in both games.
2-0 Storm
G1 a Disrupting Shoal on Past in Flames when I was tapped out won. G2 a Disrupting Shoal on a mana reducer won the game. a Gemstone cavern in this game also ramped me to 5 at a critical moment to win after he attempted to combo out for value to set up for the win the following turn. Came in clutch both games
I'll try the deck with an almost identical build again in two weeks when they have modern again. It was a blast to play.
Thanks for the report! I'm kind of curious about As Foretold builds, since I don't see those very often anymore. As Foretold solves the problem of mana, but not of cards like Dictate of Kruphix. Do you often find yourself running out of cards in hand? Or do Azcanta and Jace solve that problem? Also, I like the Disrupting Shoal with 7 cantrips! Seems like they work nicely together.
Hello everyone! Just wanted to touch base on a few different things..
In my free time this past week I have been experimenting a lot with the idea of Simic Turns and how to best go about building it.
I've watched a ton of videos and Twitch streams of Sultai Reclamation
The current list I've been toying with for reference:
Now obviously this is super rough around the edges, and needs more work..
So game one would be more control based (winning with Snapcaster beatdowns similar to the Sultan decks) - and then post sideboard you side in the value creatures like Tireless Tracker and Hydroid Krasis.
I'm interested to see what comes of Taking Turns now that Wilderness Reclamation has proven it's strength in Modern
This seems like a great starting point, but I agree it's rough around the edges. Does Wilderness Reclamation deserve to be a 4-of? It's not intuitive to me exactly how important it is to the deck. Also, I think 4x Field of Ruin is way too many if you're running cards like Growth Spiral that can't be cast off it. You should also get a Mikokoro in there, since it doubles as a wincon when you're untapping with it repeatedly and casting Nexus of Fate. I also don't know how I feel about Peer Through Depths not getting Wilderness Reclamation. Again, I just don't know how crucial Wilderness Reclamation is to the deck, but if it's as important as Dictate is to stock Turns builds, then you should probably run a different cantrip. Thanks for posting, I'm really curious to see how your list evolves!
My mono U build went 2-0-1 at the LGS Sunday modern event. Only 8 players, but I had fun, my opponents, not so much. 3 rounds, only me and 1 other guy were 2-0, so we drew and split. I took out 1 spreading seas, 1 Spellskite, and 2 negate from the sb for 2 boomerang, and 2 devastation tide. Still don’t ever sideboard much
Congrats and thanks for the quick report! What did you play against and what decks did you see at the event?
Never had issues with running out of cards, always have plenty of draw. I am considering shifting the 3x Snapcaster Mage to 3x Mission Briefing for the dig as well as being able to use the Ancestral Visions a second time. The win condition of Snappies has been great though and being able to block in addition to the flashback has been extremely beneficial.
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I play a mono blue version of the deck (not frequently enough because of work :frown::frown: ) and took it to a side event at the MagicFest Strasbourg last weekend.
I played 2-1 in 3 rounds of Swiss and went against Merfolk (0-2), UW Midrange (2-1) and Burn (2-1). Thanks to 2 maindeck Radiant Fountain and 4 SB Dragon's claw I didn't fear the Burn matchup too much. As it turned out the event was overrun by Burn
Here's my decklist and along with a small report (here).
How is the Phoenix Matchup for you guys? I haven't played against them so far with Turns.
Thanks for posting your decklist and report. Looks sweet! How have the Spreading Seas been? I can see them being strong in the right meta, but I'm not sure if many places have that meta right now. The Phonex matchup has been pretty close to even for me, but a lot of my losses have been due to my own misplays. They don't have a lot of countermagic game 1 (usually 0 - 2 Izzet Charm as the only counters), so you can do things like hold up Cryptic Command with relatively little fear of it being countered. In my experience, if the opponent has a very fast start (like turn 3 flipped Thing in the Ice, or turn 2 two Phoenixes), then the game is incredibly difficult. When their starts are much slower (turn 3 single Phoenix, or you kill their Thing in the Ice), it can be hard for them to kill you before you go off.
Thanks for reply!
I agree with you, Spreading Seas didn't feel very good this time around. It excels if there's a lot of Big Mana decks and 3-color decks. I plan to replace it with Remand, bounce spells or maybe I splash a color for removal like (bolt, push or path). All cards I consider to replace Spreading Seas with are instants (or sorceries), which is also nice for the post board Thing in the Ices.
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Yeah.. don't think enough testing has been done with green for it to be effective. I imagine you would have to change a lot of things to make it feel right.
One of my big questions for you was your gameplan when you play against spirits/burn in particular. I have been going to FNMs on and off and with repeated play testing against both, it seems awful. Do you have any tips?
Oh and quick side note - I just went to my LGS and my friend was saying that he came up and met you at the GP and played a few matches? Said he learned a lot from watching you!
Wish they would add coverage back, miss seeing you try to shuffle your deck haha
What makes the As Foretold version of this deck so much weaker that it’s more rarely explored?
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
~Hope this helps some!
Do we have a discoed channel for this deck at all?
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I play a mono blue version of the deck (not frequently enough because of work :frown::frown: ) and took it to a side event at the MagicFest Strasbourg last weekend.
I played 2-1 in 3 rounds of Swiss and went against Merfolk (0-2), UW Midrange (2-1) and Burn (2-1). Thanks to 2 maindeck Radiant Fountain and 4 SB Dragon's claw I didn't fear the Burn matchup too much. As it turned out the event was overrun by Burn
Here's my decklist and along with a small report (here).
How is the Phoenix Matchup for you guys? I haven't played against them so far with Turns.
Yes we do! The link for it is at the beginning of the primer a page back
The Phoenix matchup is actually really strong from what I've played. I play a UR version currently and I think my win percentage is around 80%. They usually are all in on one strategy whether it be bringing back multiple phoenix and flipping thing in the ice or landing a crackling drake, so our gigadrowse/exhaustion/cryptics are really good!
2 Snapcaster Mage
Enchantment(6)
2 Search for Azcanta
4 Dictate of Kruphix
Land(23)
1 Inkmoth Nexus
19 Island
1 Mikokoro, Center of the Sea
2 Radiant Fountain
Instant(9)
3 Gigadrowse
4 Remand
2 Cryptic Command
Sorcery (18)
4 Serum Visions
3 Exhaustion
4 Time Warp
3 Part the Waterveil
4 Temporal Mastery
2 Jace, the Mind Sculptor
Enchantment(3)
3 Spreading Seas
Artifact(4)
1 Ratchet Bomb
3 Spellskite
Instant(7)
2 Dispel
1 Gigadrowse
2 Disdainful Stroke
2 Negate
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
2 Snapcaster Mage
Enchantment
2 Search for Azcanta
4 Dictate of Kruphix
Basic Land
1 Inkmoth Nexus
19 Island
1 Mikokoro, Center of the Sea
2 Radiant Fountain
Instant
3 Gigadrowse
4 Remand
2 Cryptic Command
Sorcery
4 Serum Visions
3 Exhaustion
4 Time Warp
3 Part the Waterveil
4 Temporal Mastery
2 Jace, the Mind Sculptor
3 Spreading Seas
Artifact (4)
1 Ratchet Bomb
3 Spellskite
2 Dispel
1 Gigadrowse
2 Disdainful Stroke
2 Negate Sorcery (1)
Thanks for posting your decklist and report. Looks sweet! How have the Spreading Seas been? I can see them being strong in the right meta, but I'm not sure if many places have that meta right now. The Phonex matchup has been pretty close to even for me, but a lot of my losses have been due to my own misplays. They don't have a lot of countermagic game 1 (usually 0 - 2 Izzet Charm as the only counters), so you can do things like hold up Cryptic Command with relatively little fear of it being countered. In my experience, if the opponent has a very fast start (like turn 3 flipped Thing in the Ice, or turn 2 two Phoenixes), then the game is incredibly difficult. When their starts are much slower (turn 3 single Phoenix, or you kill their Thing in the Ice), it can be hard for them to kill you before you go off.
Thanks for posting! Your mono-U list looks solid. I don't fully understand what the Spellskites out of the board are for though. Protecting Dictate? If protecting your Mine effect is the goal, it's probably better to just add Howling Mine or Font of Mythos. That way, if you draw your sideboard card but not your Dictate, you still get a benefit out of it.
The other thing that I wanted to talk about is Simic lists! pignorton recently 5-0'd a league with a Simic Wilderness Reclamation Nexus of Fate list:
3 Jace Beleren
2 Jace, the Mind Sculptor
Instant (19)
4 Cryptic Command
4 Haze of Pollen
3 Hieroglyphic Illumination
4 Nexus of Fate
4 Thought Scour
Enchantment (16)
4 Fertile Ground
4 Search for Azcanta
4 Utopia Sprawl
4 Wilderness Reclamation
4 Breeding Pool
4 Forest
4 Island
4 Misty Rainforest
4 Wooded Foothills
3 Dispel
3 Nature's Claim
3 Negate
4 Obstinate Baloth
2 Relic of Progenitus
Good luck at the GP next weekend (I think I recall you saying you will be there). I will be taking turns in Calgary next month.
Matchups:
0-2 UR Phoenix
Deck just didn't deliver. That and my opponent having 3 flipped delvers to begin his third turn in the second match and this one hurt. I mulliganed poorly.
2-0 Affinity
Exhaustion into cryptic into snap exhaustion stalled him out in both games.
2-0 Storm
G1 a Disrupting Shoal on Past in Flames when I was tapped out won. G2 a Disrupting Shoal on a mana reducer won the game. a Gemstone cavern in this game also ramped me to 5 at a critical moment to win after he attempted to combo out for value to set up for the win the following turn. Came in clutch both games
I'll try the deck with an almost identical build again in two weeks when they have modern again. It was a blast to play.
2 Field of Ruin
4 Flooded Strand
1 Gemstone Caverns
2 Glacial Fortress
1 Hallowed Fountain
5 Island
1 Mikokoro, Center of the Sea
1 Plains
1 Polluted Delta
1 Scalding Tarn
3 Tolaria West
Creature(3)
3 Snapcaster Mage
Enchantment(5)
1 Search for Azcanta
4 As Foretold
3 Opt
2 Disrupting Shoal
2 Cryptic Command
1 Nexus of Fate
Sorcery(20)
4 Ancestral Vision
1 Living End
4 Serum Visions
3 Exhaustion
4 Time Warp
1 Part the Waterveil
3 Temporal Mastery
Planeswalker(2)
2 Jace, the Mind Sculptor
2 Stony Silence
2 Ceremonious Rejection
2 Spell Pierce
1 Snapback
1 Commandeer
3 Timely Reinforcements
4 Terminus
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
In my free time this past week I have been experimenting a lot with the idea of Simic Turns and how to best go about building it.
I've watched a ton of videos and Twitch streams of Sultai Reclamation
The current list I've been toying with for reference:
3 Snapcaster Mage
Enchantments (7)
3 Dictate of Kruphix
3 Wilderness Reclamation
1 Search for Azcanta
Spells (25)
4 Remand
4 Cryptic Command
2 Logic Knot
3 Gigadrowse
1 Boomerang
4 Peer through the depths
3 Growth Spiral
4 Nexus of Fate
2 Breeding Pool
4 Hinterland Harbor
3 Misty Rainforest
1 Polluted Delta
1 Floodied Strand
1 Temple of Mystery
8 Island
1 Forest
4 Field of Ruin
3 Tireless Tracker
2 Scavenging Ooze
1 Hydroid Krasis
2 Dispel
1 Disdainful Stroke
2 Ceremonious Rejection
4 Chalice of the Void
Now obviously this is super rough around the edges, and needs more work..
So game one would be more control based (winning with Snapcaster beatdowns similar to the Sultan decks) - and then post sideboard you side in the value creatures like Tireless Tracker and Hydroid Krasis.
I'm interested to see what comes of Taking Turns now that Wilderness Reclamation has proven it's strength in Modern
That makes a lot more sense. Spellskite seems like a good option in those matchups. Based on your deck, I think Remand is a good candidate to board out, especially against decks like Burn or Infect that have a lot of very cheap spells they can just replay after the Remand. Thanks for the report! I'm kind of curious about As Foretold builds, since I don't see those very often anymore. As Foretold solves the problem of mana, but not of cards like Dictate of Kruphix. Do you often find yourself running out of cards in hand? Or do Azcanta and Jace solve that problem? Also, I like the Disrupting Shoal with 7 cantrips! Seems like they work nicely together.
This seems like a great starting point, but I agree it's rough around the edges. Does Wilderness Reclamation deserve to be a 4-of? It's not intuitive to me exactly how important it is to the deck. Also, I think 4x Field of Ruin is way too many if you're running cards like Growth Spiral that can't be cast off it. You should also get a Mikokoro in there, since it doubles as a wincon when you're untapping with it repeatedly and casting Nexus of Fate. I also don't know how I feel about Peer Through Depths not getting Wilderness Reclamation. Again, I just don't know how crucial Wilderness Reclamation is to the deck, but if it's as important as Dictate is to stock Turns builds, then you should probably run a different cantrip. Thanks for posting, I'm really curious to see how your list evolves!
Congrats and thanks for the quick report! What did you play against and what decks did you see at the event?
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Thanks for reply!
I agree with you, Spreading Seas didn't feel very good this time around. It excels if there's a lot of Big Mana decks and 3-color decks. I plan to replace it with Remand, bounce spells or maybe I splash a color for removal like (bolt, push or path). All cards I consider to replace Spreading Seas with are instants (or sorceries), which is also nice for the post board Thing in the Ices.