Swan Song has won me matches against Ad Naus but its not a great option and often is just a delaying tactic, burning inquiry can help if your opponent randomly discards something. Bogles is a terrible match up which is fine. I played a enchantment deck the other day that wrecked me as well with sphere of protection and RIP. I could beat him on the play but he pumped that sphere out t4 the two games I lost which I was on the draw for with lethal on board. I guess the question is are Ad Naus, enchantment based decks enough of the meta to care? IMO its a no I run 3 nature claim's and that's about as far as my sideboard will go for enchantments. Also if we performed well against everything something may get banned and that's never fun for a deck owner.
To the fella saying test cards before I talk about them I have about 20 rounds in testing Stitchwing skaab I played it once in all those rounds where it mattered the rest of the time it sat in my yard staring at me and asking me "why am I in your main?" The new haunted dead has potential but not sure how your testing it since it hasn't been released yet, unless ya proxied it out for some rounds which is cool, it certainly has more promise then stitchwing just because its 2 creatures for 1 cast.
How much life do you need to gnaw to the bone to get out of Ad Naus leathal range?
I'd estimate 40 after Gnaw as a safe number. It can be lower if they play more lands, or Spoils of the Vault exiles some of their lands, or if you Loam and have spare lands to pitch.
Personally I don't think it's worth playing Gnaw against AN. Against Scapeshift it's still OK because the first benchmark you have to clear is 18 life.
Yeh so that's like 11 or 12 creatures in the yard before we gnaw to make it worthwhile we would still have to dredge well for a few rounds, I do like gnaw against scapeshift and storm/pyromancers ascension. Against scapeshift clearing 36 life is pretty critical as well which isn't terribly hard if you dredge well for a couple rounds and then gnaw, the only issue is we are going to want to not use triggers to keep creatures in the yard for that big gnaw so it slows our game play considerably as well, however who cares if we get to enough life they cant do squat. I play 23 creatures in my deck which I think is more then likely light on creatures compared to some decks.
Interesting I posted this then joined a game and it was vs Ad Naus. I lost game 1 to a t3 ad naus. Games 2 and 3 I brought it gnaw to the bone and he scooped after I reached 40 life in both games game 2 got over 40 at t4 and game 3 it took till t5 on the draw. I chose not to bring any creatures out so my yard got filled up pretty quick both games I gnawed to the bone twice and seemed to have time to.
Was your opponent playing Laboratory Maniac? I expect he wasn't, or he would have brought it in G3 after losing to Gnaw in G2. If you go all in on Gnawing to the point of declining Narcomoeba or Bloodghast triggers, they can go for the Lab Man kill at their leisure.
It actually didn't set me back that much I got to 41 life on T4 played a land and had 12 power on board. Lab maniac may still have won it if he was playing it I haven't a clue. Can always conflag the maniac I don't think its a great win con against dredge myself.
Went 4-1 in the competitive league again. I think we definitely need more help vs the deathshadow deck - perhaps E explosives out of the board? As for general changes, 19 land + 2 goblin lore seems to have made the deck "more calm"
You can't conflag a maniac, when they cast him, that's usually the turn they win -- conflag is sorcery speed. They also play pact of negation. It's probably ad nauseum's best gameplan versus us unless you happen to board abrupt decay.
Ad nauseum is just a bad match up for us and comes down to if we can damage them quickly enough, or I suppose gain life like a user above said he did. I just don't think that will work for long because ad naus players with be privy to the fact that's all we have versus them and start boarding in maniac for sure. Thoughtseize is the best card we can have for that match up that serves multiple purposes.
Thanks for the tip on maniac I didn't know that they win with it the turn they play him. Slaughter Games has potential but its a t4 play if we are hitting all land drops/life from the loam. If Ad Naus is our worst match up I am fine with that. I lately have been losing a couple games to midrangey sort of decks. I have lost two games to kiki chord combo deck and 1 to bant eldrazi ( mind you he played a reality smasher both games he won on t3 which I don't think is the "norm") I am considering putting 3 bridge from below in my sideboard to shore up some of those creature trading match ups. The issue is I am already siding in lightning axes for that match up I am not sure I want to pollute my deck to much for more SB.
Problem is that you are dead by the time you get hit by zoo. I also like how Engineered explosives crushes all of the anti-dredge hate cards sans lotv.
Play engineered explosives with 1 charge counter on it? Doesn't seem a terrible plan to me for zoo/burn match ups.
After reading library maniac how do they win the turn they play the maniac? I am not that familiar with Ad Naus but you need to have a draw with no cards to win, how does Ad nausea accomplish this in one turn?
Hi, can someone help me? I dont know why dredge players are running 1-3 memoriñs journey on the sb
I have noticed that also, I suppose it helps against combo decks like storm (to prevent pyromancer's ascension shenanigans) and it looks pretty good versus the mirror, basically keeping their threats or dredgers out of the yard to set them back a turn or 2 (hopefully more).
In my mind it is just a 'good' option to stop graveyard interactions. We don't need it in our hand (or if you play a jund mana base, you don't WANT it in your hand at all) and can use it straight from the graveyard for a mana, so in my mind, better than tormod's crypt. It's also on par with bojuka bog -- both essentially costing you 1 mana for the turn (and you don't need to ever get it back to your hand from loam) so I think it's a bit better.
EDIT: It can also recharge our narcomoeba count if for some reason you're out of options. It doesn't do absolutely nothing versus mill... But it definitely won't win us that matchup lol.
After reading library maniac how do they win the turn they play the maniac? I am not that familiar with Ad Naus but you need to have a draw with no cards to win, how does Ad nausea accomplish this in one turn?
You need 1 mana floating after you use Ad Nauseam to put your entire library into your hand (so it's slightly slower than Lightning Storm). Let's say it's a blue mana. Exile 3 SSGs for RRR, use UR to cast Pentad Prism. Use one charge counter on Prism and RR to cast Lab Man. Use the last charge counter to cast Serum Visions and win.
After some playtesting I have come around to the idea that Scourge Devils isn't that bad of a card. I haven't tested it as much as Rally, but it's pretty good. I haven't played Memory's Journey (mostly becauce I don't see a lot of mirror matches or targeted graveyard hate on Xmage).I am currently sitting at 46 total wins, 36 losses and 2 draws from mostly testing on Xmage (majority of these matches are fringe decks or something you would probably only see on a kitchen table or at FNM, probably not top 8-ing a PPTQ anytime soon). I think that 3x Conflagrate is what I am going to try next, I had a few matches where I just needed an inch of burn and I would have ended the game, but had already pitched both conflagrates. I also still run Vengeful Pharaoh mainboard, and will probably remain to do so but wouldn't mind another dredger (perhaps Thug). I am currently running (I think) 17 lands, and need to start counting my mulligans between my 16 land variant and my 17 variant. I do seem to mulligan less with 17 lands, and still keeping a favorable win/loss ratio.
Gotcha Izzet thank you for the explanation. My win ratio atm is actually ridiculous I post on xmage that im looking for competitive play and serious. 23 rounds won 6 lost with the current version of the deck im running. Conflag/LFTL seems to be much more consistent then any other version I have tested. Currently running 19 lands (2 dakmors) normal 12 creature dredge base, 4 gogari graves, 3 stinkweeds, 2 darkblasts, 2 LFTL for dredgers, 3 conflags, 1 rally the peons, 4 insolent neonates, 4 faithless loots, 3 burning inq, 3 tormenting voice. I rarely mull much past 6 and pretty consistently always am doing what I want to be doing.
SB is 3 leyline of the void, 3 natures claim, 2 ancient grudge, 2 gnaw to the bone, 3 lightning axe, 1 vengeful pharaoh, testing out a 1 of ravens crime ( haven't actually found a use for it yet, the one time I wanted to use it my opponent played leyline of sanctity on t0)
Taking this list to GPT today will post results.
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To the fella saying test cards before I talk about them I have about 20 rounds in testing Stitchwing skaab I played it once in all those rounds where it mattered the rest of the time it sat in my yard staring at me and asking me "why am I in your main?" The new haunted dead has potential but not sure how your testing it since it hasn't been released yet, unless ya proxied it out for some rounds which is cool, it certainly has more promise then stitchwing just because its 2 creatures for 1 cast.
Personally I don't think it's worth playing Gnaw against AN. Against Scapeshift it's still OK because the first benchmark you have to clear is 18 life.
| Ad Nauseam
| Infect
Big Johnny.
Interesting I posted this then joined a game and it was vs Ad Naus. I lost game 1 to a t3 ad naus. Games 2 and 3 I brought it gnaw to the bone and he scooped after I reached 40 life in both games game 2 got over 40 at t4 and game 3 it took till t5 on the draw. I chose not to bring any creatures out so my yard got filled up pretty quick both games I gnawed to the bone twice and seemed to have time to.
| Ad Nauseam
| Infect
Big Johnny.
Ad nauseum is just a bad match up for us and comes down to if we can damage them quickly enough, or I suppose gain life like a user above said he did. I just don't think that will work for long because ad naus players with be privy to the fact that's all we have versus them and start boarding in maniac for sure. Thoughtseize is the best card we can have for that match up that serves multiple purposes.
Also, you could try and get lucky siding in ghost quarters to keep them off a color or two.
1 Ghost Quarter
4 Lightning Axe
2 Engineered Explosives
1 Raven's Crime
1 Gnaw to the bone
1 Bojuka Bog
1 Darkblast
2 Back to Nature
2 Ancient Grudge
After reading library maniac how do they win the turn they play the maniac? I am not that familiar with Ad Naus but you need to have a draw with no cards to win, how does Ad nausea accomplish this in one turn?
I have noticed that also, I suppose it helps against combo decks like storm (to prevent pyromancer's ascension shenanigans) and it looks pretty good versus the mirror, basically keeping their threats or dredgers out of the yard to set them back a turn or 2 (hopefully more).
In my mind it is just a 'good' option to stop graveyard interactions. We don't need it in our hand (or if you play a jund mana base, you don't WANT it in your hand at all) and can use it straight from the graveyard for a mana, so in my mind, better than tormod's crypt. It's also on par with bojuka bog -- both essentially costing you 1 mana for the turn (and you don't need to ever get it back to your hand from loam) so I think it's a bit better.
EDIT: It can also recharge our narcomoeba count if for some reason you're out of options. It doesn't do absolutely nothing versus mill... But it definitely won't win us that matchup lol.
| Ad Nauseam
| Infect
Big Johnny.
UR Storm
RBG Dredge
EDH:
UR Mizzix
GB Gitrog
WB Daxos
SB is 3 leyline of the void, 3 natures claim, 2 ancient grudge, 2 gnaw to the bone, 3 lightning axe, 1 vengeful pharaoh, testing out a 1 of ravens crime ( haven't actually found a use for it yet, the one time I wanted to use it my opponent played leyline of sanctity on t0)
Taking this list to GPT today will post results.