That matchup is already pretty in our favor regardless. I never feel like im losing, and I have 2 in the sideboad. 2 in the 75 seems correct if you wanna up the dark blast number, split it as you like. I perfer 1/1 or 0/2.
Dark blast is better in the mana dorks machups though. For affinity its basically a deal sealer.
Hey guys. I'm wondering how traditional Dredge's match up against Affinity is. I'm running an offshoot graveyard strategy (Feel free to swing by the Dredgevine thread in Developing Competitive :D) and I've just been getting annihilated by Affinity every time I play against it. Like the match ups aren't even close.
Does traditional Dredge have an easier time with Affinity because of cards like Narcomoeba or Conflagrate? Or have your experiences been equally as misterable?
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Depends on how often you see it. Mirror is 50/50, storm is a race, so it matters, against decks you need grave hate, yeah you need it. I have one bog in my board, but some people run 4 leylines. Thats up to you and meta gaming
Hey guys. I'm wondering how traditional Dredge's match up against Affinity is. I'm running an offshoot graveyard strategy (Feel free to swing by the Dredgevine thread in Developing Competitive :D) and I've just been getting annihilated by Affinity every time I play against it. Like the match ups aren't even close.
Does traditional Dredge have an easier time with Affinity because of cards like Narcomoeba or Conflagrate? Or have your experiences been equally as misterable?
Is easily in our favor, 75 to 25, pre and post board. The only time we lose is their god hand. But we win with our god hands and average hands.
Sometimes you just end of turn, neonate away conflag and turn 2 kill their board.
Total Dredge noob here. I've gone through the last 10 pages or so plus a few offsite articles. So feel free to tell me this is insane but I was wondering why Pack Rat seems to not be considered even as a sideboard card? I know it doesn't go the reanimation bit but it seems like it's an okay card cycler for the Dredge engine. And if people are boarding out removal for graveyard hate, might that give it an opportunity?
The majority of cards in the sideboard for dredge are their to beat other hate cards. Pack rat really doesn't do that. Also as a one of and being a card you can't recur from the yard it is functionally useless unless it is in your opening hand and I don't think it's worth running multiples. It does fill the role of a discard outlet but at 2 mana to play and 3 to activate it makes it difficult. It also is a black card and while dredge is a jund colored deck (sometimes even with a blue splash) you have fewer black sources that can cast and activate pack rat. I also can't really see what matchups are made better by bringing it in.
I´ve got a modern pptq tomorrow that i´ll be playing, and it´s 2 am right now, but i´m certainly going to NOT go to sleep, until i´m done with responding this the best i can.
Round 1
Game 1 i mull aggresively to a very strong 5. I´m able to loot into dredger and another looting, and basically run him over fairly quickly. Game 2 my opponent went to 5, he thoughtsiezed my looting which wrecked me, but i draw another looting. Set up my turn 2, until my opponent plays grafdiggers cage. At this poing i started drawing and casting my imps, drawing and casting my thugs just to get them killed so that i could put amalgams on top of the deck, so to cast them (thanks to mana confluence). My opponent drew no creatures, lands maelstrom pulse, abrupt decay werent enough
Round 2
Game 1 my opponet mulls to 4. I almost lost. Ended up milling 4 amalgams and noticed i could block the 7/7 trampling, first striking lifelinker with totem armor on the other side of the table, with all of my creautres (almost forgot i could block with everything, my opponent certainly didn´t expect it, since he didn´t attack anymore). Attacked for about 60 with a rally the pesants which my opponent didn´t see. Game 2 my opponent t1 dude, i turn 1 thoughtsieze to see, 5 lands, rest in peace, that was basically it.
Round 3
My opponent receives a game loss for an incorrect list. I´m feeling pretty good at this point. My opponent is really unhappy throughout the whole game 1. I end up at 4 with him at 8. He then passes the turn to me, i have a narcomoeba and a prized amalgam with a rally the peasants in the yard.
I think for a while and noticed i probably would be dead if he could kill me. So i attack with everything and cast the rally. Only then he notices that i´m at 4 (because he´s not writing the life totals) and that he has a boros charm in hand, which makes me slam the table. Burn players... jeez. G2 i mull to 5 with a mana confluence which is ok. I missed 2 land drops but my opponent didn´t do much. Eventually i drew the land and my collective brutality, discard and drain, see 2 lands and 2 searing blaze. I´m able to play around it, flash back a gnaw to the bone for 10 lives and that seals the deal.
Round 4 id
Round 5
Won the die roll and ran him over, not that much he could do. For game 2, i thought of removing all the conflagrates (more on this later), but left one. He cast relic on turn 1, but fortunately i could get some creatures before it was too late. He later cast another relic and on my turn i decided to gain 6 life with a gnaw to the bone from the hand. He cracked 1 relic on his follwing turn, and so i was out of gas. Had to start casting my imps and amalgams again. Put him down to 2 and forced him to crack the last relic by plaing a land with a fetchland already in play (which would return my bloodghast to trigger an amalgam): i play land, he taps relic, i crack fetch he exiles everything. I then hardcast a 5 mana conflartae to win.
Round 6
Can´t remember that much about this game, except that he strip mined my 2nd land, and that i played with 1 land the rest of the game (until i decided to dredge back a dakmor salvage). Darkblast was super important here, becase it helped kill restoration angel and 3/2 thalia,
as well as blade splicers and flickerwisps. Game 2 i don´t remember what happened, except that i forgot a vengeful pharaoh trigger that i should have,
and that later on i remembered, and it was amazing, killed a 2/1 thalia and i think 2 more creatures. Won by conflagrating to sweep the board.
TOP 8
I´m 1st seed. On the play, all the way.
Same opponent. Game 1 was intense. I mulled to 5 and got to a slow start, wasn´t able to keep up with the blade splicer golems.
I think i played well, not attacking with my narcomeba into 4 open mana (he flashed restoration angel EOT), fetching in my turn before exposing myself to leonin arbiter...details. Still i fot into a position where i needed to block 2 fliers and couldn´t, maybe i took too much damage from the tokens. I valued my fliers a lot .Game 2 i thoughtsize t1 to remove a relic, and basically took it from there. Game 3 i´m on the draw, and i decide to NOT play thoughtsieze. My thinking is that if he´s got the relic or cage, he´s going to play it t1, un-thoughtseizable, and that´s almost all i care about, since conflagrate helps me with the board, and i already have natures claim for the vials and the hate anyways. He mulls to 5 i think, and starts slow. I made a missplay when i milled a narcomoeba and my opponent didn´t crack the relic he had found. I expected him to crack it and he didn´t, and i totally forgot about the amoeba! The game ended in a complicated turn in which i milled a lethal conflagrate but didn´t cast it, i was looking for more bloodgasts, was thinking a bit too much maybe. There is no excuse for giving my opponent another turn, i just didn´t notice i could win right there. I had him on the following turn anyways.
Game 1. I knew my opponent was playing shadow. My hand was "great" (against t1 thoughtsieze), 1 narcomobas 1 bloodghast 1 shriekhorn 1 thug + lands. Being on the play ment my enabler got down before he could strip it. He thoughtsized and had to take the amoeba, i mill another amobea and on my upkeep i mill and hit a haunted dead. The rest of the game was me chumping tasigur with haunted dead and hitting with 2+ flyers per turn. He had to attack with the tasigur, becasue otherwise he couldn´t do anything, which was fine for me. Game 2, he doens´t thoughtseize me but i do, i take his surgical extraction and see a deaths shadow and a kozileks return, amongst others. I get to the point where i have 2 shriekhorns in play 2 amoebas, 1 amalgam 1 ghast and 1 thug in play and one in hand, and my opponent has death shadow in play. I noticed i can mill my amoebas AFTER putting them on top of my library when the thug dies (i knew i could do that, but i noticed i could do it to block a death shadow). I play the 2nd thug and attack, my opponent kozileks return, i put the amoebas on top. He then attacks, i mill, and my opponent has the option of snapcaster + surgical on the amoeba or on the ghast. He chooses the amoeba and hits me down to 7 or something. on my turn i dredge like crazy and flashback looting trying to hit more bloodghasts, which i do, and then proceed to attack for leathal the turn after. He needed to have double removal not to die, and he didn´t.
Game 1 was gross. I had 3 amoebas and 3 amalgams by turn 3 after going looting + rehunion. He blocks well, but eats a rally the peasants for a billion.
Game 2 was a lot more complicated. He goest t1 bird, and i t1 darkblast (best feeling ever). Eventually i flip 2 amoebas and he plays pia and kiran nalaar. I noticed he witnessed a fetchland to his hand, which ended up meaning he didn´t have many lands. The plan here was to kill as many creatures as possible becasue i wanted to choke him so as to not allow him to chord me (eventually he would be 1 mana away from chording a kiki for the win, later on), soooo i attacked into the 2 thopters and traded. At some point he cast loaming shaman, which put everything but my amoebas back in the library. Had me casting my imps and had me natural drawing. He was still choked on mana but managed to restoration angel the loaming shaman again.
On the final turns i had attacked enough times with the imps, and had found a life from the loam (which i had to cast with 0 targets, which if fine)
and had re started the engine. He EOT chords for a witness and returns the chord to his hand. He now has 7 "chord" mana. Draws and whiffs on a land.
I then dredge until i have only 6 or 7 cards in hand, in search of hasty bloodghasts. I attack with everything and have enough conflagrate to win.
He tutos up a scavengin ooze, exiles a creature and paths another and i still deal exactly enough to him.
On the sideboard. It´s a bit all over the place. I go by the general rule: enabler for enabler, dredger for dredger, flashback for flashback. If i´m cutting cards outside of that, i´m generally cutting rally the peasants (will probably take it out all together, i also don´t love it on the draw against agressive decks) 1 loam (playing 3 loam is absolutely fine) or 1 bloodghast (against creature decks taking 1 out is ok i think).
Don´t play 1 collective brutality. It´s really really good. I had 3 and sold 2 when i "almost gave up on the deck". It´s a must have aginst burn and things like scapeshift and ad nauseam. I think 2 is the minimum.
The gnaw to the bone is just super good against burn. The fact that it´s instant speed means you NEVER have to tap out unless they do. If you´ve got more power than them, in play, eventually they have to play a spell (usually 1 per turn, it´s a bit more complicated if they have 4 mana becasue they can always skullckrak or ataraks command to prevent you from gaining life) and that´s when you just slam it down. They´re usually swoppable with the conflagrates. Basic dredge= enablers for enablers, dredgers for dredgers, flashbackers for flashbackers.
Lightning axe. Not excessive at all. You want to kill death shadows, tasigur, scavengin ooze, goblin electromancer or baral. I´ve always played 3, always loved them. They´re for problematic creatures, big creatres and super fast creatures. It´s to have some interaction, i´d think most list are playing 3 anyways.
Pharaoh was really really good. It was sort of a "free surprise removal spell". The last few times i played it, i had been "locked" into drawing it by my opponent, which made me rethink playing it again, but after what it did in the death and taxes game... i think not. I might even bring it in against burn. You´ve always got to have the dredge option, otherwise it´s not good at all, but i think it´s a great sideboard card. Plus, i´m playing the horn, so i can suprise mill it. I usually brought it in against death shadow... but getting hit for 5-9 by 1 creature, is sketchy. It´s best against things like maybe midrange craetures and probably eldrazi. Because the our creatures rearly block well, i think having it as a free kill spell is nice.
Anyways, that´s basically what the tournament looked like. I over simplified of course. There where plenty of turn in which i had to think wether to dredge of draw, what i could mill, when to activate the shriekhorn, when to stop dredging...etc etc. There were a lot of complicated turns, but everything went out pretty smoothly.
I loved playing it. I also LOVED dredging a loam late game, casting it and then flash backing a looting to keep 2 cards in hand (one of which was a loam) which i cast again. From a 0 card hand to a potential x=9 conflagrate in 2 turns, felt great.
I´m not sure the report was of much use. I was lucky, i was able to stip hate on some crucial turns, i´m familiar with the deck, i played farily well and i know when to mull and what to keep. If you have any more questions, i´m glad to help out in anyway i can. Cheers
Went 4-0 at my local store last night. Thats 2 times again, so they pack grave hate after this so I gotta back off it for a bit.
I don't think I need to do a touriment report in detail because none of the matches were all that overly complicated, nor did I play very much hate. It was one of those times I was unfair all tournament.
Played Grixis death's shadow, Storm, Bant Eldrazi, and Grixis Control. I almost lost game 1 vs deaths shadow, but his fetch missed a shock that would have gave him leathal, so I killed him at 2 life. Game 2 was quick. Storm was battle of the sideboards and I managed to win in turns with a single card left in my library for leathal conflag. Bant Eldrazi I was able to win game 1 by going really really wide, then game 2 I won by deciding on waiting on the dredge and discarded conflag turn 1 when he did Noble, sky spawner to wipe the board. He rebuilt with more, and I wiped again for the win. Grixis control was just in my favor the whole round.
Over all, no changes to the deck. Felt solid and great the whole time. Gotta bring zoo in though for the next few days, to cull hate.
Played a small 26 player tournament friday. Faced first a EldraziTron, won 2-1 with Driven//Dispair key in both wins, stripping the hand is key. Second match was a 2-0 against a traditional jund list that didn't brought enough grave hate. Tirds match was hard but I outraced a Merfolk deck in games 1 and 3 to get a 2-1 victory. He kept 2 vial hand no grave hate on the 3rd game and was not enough. Final match was a 2-0 against Storm deck, I won the race both times thanks to Collective Brutality. So a 4-0 for 1st place wich felt good.
Where did we end up with Driven to Despair? Iirc the testing results were in favour of running it, but the latest lists I've been seeing have moved back to rally or scourge devil in the flex slot. Is it best used as a meta call for heavy combo metas?
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Modern
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)
I used to play the Scourge, but against some decks the evasion is key, against others the discard is key. Also, it forces the damage trough blockers thanks to menace so even without the pump sometimes it is just more valuable. I really see no reason to not play it right now, specially against control and combo strategies that are a lot, like tron or scapeshift or storm. Against burn even. But well, those are the feels I've had the last 2 weeks. 3 weeks ago at a 40 players local tournament the devil performed just fine too.
I can help
I played Modern on MKM Series in Prague with Dredge. There were 296 players, I ended in finals and lost to RG Titan.
My list:
Main Deck:
4 Prized Amalgam
4 Bloodghast
4 Narcomoeba
4 Insolent Neonate
4 Stinkweed Imp
3 Golgari Thug
4 Faithless Looting
4 Cathartic Reunion
4 Life from the Loam
1 Darkblast
3 Conflagrate
1 Driven // Despair
3 Copperline Gorge
1 Blackcleave Cliffs
2 Stomping Ground
2 Blood Crypt
2 Mountain
1 Gemstone Mine
2 Dakmor Salvage
4 Bloodstained Mire
3 Wooded Foothills
Sideboard:
4 Nature's Claim
2 Ancient Grudge
2 Driven // Despair
3 Lightning Axe
3 Collective Brutality
1 Vengeful Pharaoh
My friends told me day before that on big trial there were a lot of affinity and Company decks so I changed my Amulet Titan deck for Dredge. Couple thoughts about my 75:
1. I'm a big fan of Driven//Despair. I was 100% sure that it's much better than Thoughtseize in sideboard and I wanted 2 copies for game 2 and 3 against combo and ramp decks. Playing 1 main in Scourge Devil's place was last minute addition. Driven main was good, it won me 2 games by discarding opponent's whole hand.
2. Maindeck should still have Scourge Devil, I don't know where I should look for extra space for him.
3. I like having 4 claims side - it's the cheapest response to hard hate - Leyline, Rip and Cage, of course don't side them against for example Nihil Spellbombs or lone Relics. Other alternatives like Maelstorm Pulse are too slow - it will destroy hate but our opponent would be so far ahead that we usually won't return from this.
4. Driven//Despair solve so many problems that could shave cards dedicated to combo decks. I got extra slots and focused on having more removal to creatures. Lightning Axes overperformed, lone Pharaoh was too clunky, that should be something else.
5. Collective Brutality was like always very good, with 3 Axes they created nice side plan against creature decks like Coco.
To be honest I was lucky and dodged bad match ups like Storm or Ad Nauseam.
Match ups:
R1 Affinity 2-1
R2 Grixis Delver 2-0 - Despair won game 1, it let me dodge blocking Tasigur and discard 4 cards from opponents hand.
R3 Counters Company 2-0
R4 Affinity 2-1
R5 Eldrazi Tron 0-2 - he knew what I was playing and on a play kept 2 lander with 2 Relics Game 2 I mulligan to 5 and he had relic + fast Smasher.
R6 Grixis Shadow 2-1 - Game 3 I won through Grafdiggers Cage played on turn 1. He drew 3 Delve Creatures, I drew 3 Lightning Axes won with 2 Imps and Neonate beatdown.
R7 Eldrazi Tron 2-0 - luckily G1 without hate and game 2 he kept bad hand with Cage but I had Claim.
R8 Counters Company 2-0
R9 Counters Company 2-0 - game 1 Driven was my only out to my opponents plan - he had 4 cards in hand, 4 lands and Hierarch on play and pass. I realised that he wanted to play Chord in endstep and combo me next turn. I didn't have lethal in my turn but Dredged Driven//Despair. I forced him to discard Vizier, Eternal Witness and blank, on endstep he played Chord but without more gas he conceded.
1/4 RG Tytan 2-1 - in game 3 my opponent lost his hand on turn 4 becouse of Despair
1/2 Grixis Shadow 2-0 - you can read about both semis and final on MKM Modern coverage.
Final RG Tytan 0-2 - in game 2 I was on mull to 5 but managed to have 3 Bloodghasts and Narcomoeba on turn 2 and turn 3 I casted Driven to draw 4 cards and was so exited that I did this that I forgot to write down that my opponent lost 7 life that's why I missplayed on Conflagrate 2 turns later and lost otherwise won game.
Overall deck was great, I saw very little grave hate. Maybe players on MTGO will shave their grave hate and will focus on other match ups? We will see
SIDEBOARD
2 ancient grugde
3 Thuougszeise
1 Collective Brutality
2 Abrupt Decay
1 Bojuka Bog
1 Enginnered Explosives
2 nature claim
1 pharaoh
2 gnaw to the bone
Well my points !
- I dont like dakmor... I think this land just suck ! Tap... just Swap... You cant bring with fetch.. I prefer Mine !! The dredge 2 thas he offer... well... its not so good to put a tap card in a field that you need be fast.
-I think a lot about enginnered... The field have humans deck... Death and taxes... Hate Bear...and others aggro decks. And its a good match for us... and we need won ! Sometimes... my dredge...dredgeds 5 lands... not so good dredges...and we need have some time more... in the game, so i thiink thats a good response.... and we can destroy some artifacts.... with 1 mana and the creatures of the player. I think its good.
-2 gnaw because with burn we need won. just it, and this card needs to come.
-i play 1 ghost quarter in the main... against tron. I dont like this match... its 50% but i lose the 2 and 3 game.... tips with this deck ?
-A have a hard times with sotrm too... Tips with this deck ? Whats in or out (witn storm i put 3 thoug, 1 collective, 1 decay.... its correct?... out 1 lftl, 1 faifthless 1 neonante 1 conflagrate)
-Ad nausean i have hard times too andd needs tips.
- DS, valakut(race play), death and taxes, UW, UWR, its goods match.
very nice ! congrats. Here in Brazil people are playing a LOT grave hate. So much driver/dispeair... i dont know. If the guy exile it... you probabily will have problems... thoug can do miracles... See the guys hand and eliminate a big problem. and just 1 mana.
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Basically do you want the slower conistant card? Loam, faster race card? Thug.
I'd imagine that's the best thing we can get away with playing mainboard that would give an edge against that matchup
Dark blast is better in the mana dorks machups though. For affinity its basically a deal sealer.
Does traditional Dredge have an easier time with Affinity because of cards like Narcomoeba or Conflagrate? Or have your experiences been equally as misterable?
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Besides what you already mentioned (Narcomoeba and Conflagrate), we have things like Darkblast and Ancient Grudge at our disposal.
Modern:
Dredge | Restore Balance | Titanshift
My [360][Unpowered][Modern-Frame] Cube
Is easily in our favor, 75 to 25, pre and post board. The only time we lose is their god hand. But we win with our god hands and average hands.
Sometimes you just end of turn, neonate away conflag and turn 2 kill their board.
Total Dredge noob here. I've gone through the last 10 pages or so plus a few offsite articles. So feel free to tell me this is insane but I was wondering why Pack Rat seems to not be considered even as a sideboard card? I know it doesn't go the reanimation bit but it seems like it's an okay card cycler for the Dredge engine. And if people are boarding out removal for graveyard hate, might that give it an opportunity?
Cheers!
Modern: Storm
Legacy: ANT
For reference
4 Bloodghast
1 Haunted dead
3 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp
Spells
4 Cathartic Reunion
4 Shriekhorn
2 Conflagrate
1 Darkblast
4 Faithless Looting
4 Life from the Loam
1 Lightning Axe
1 Rally the Peasants
2 Blood Crypt
1 Bloodstained Mire
4 Copperline Gorge
2 Mana Confluence
2 Mountain
2 Dakmor Salvage
2 Stomping Ground
4 Wooded Foothills
2 Ancient Grudge
1 Collective Brutality
2 Gnaw to the Bone
2 Lightning Axe
3 Nature's Claim
3 Thoughtseize
1 Vengeful Pharaoh
1 Darkblast
I´ve got a modern pptq tomorrow that i´ll be playing, and it´s 2 am right now, but i´m certainly going to NOT go to sleep, until i´m done with responding this the best i can.
Round 1
Round 2
Round 3
I think for a while and noticed i probably would be dead if he could kill me. So i attack with everything and cast the rally. Only then he notices that i´m at 4 (because he´s not writing the life totals) and that he has a boros charm in hand, which makes me slam the table. Burn players... jeez. G2 i mull to 5 with a mana confluence which is ok. I missed 2 land drops but my opponent didn´t do much. Eventually i drew the land and my collective brutality, discard and drain, see 2 lands and 2 searing blaze. I´m able to play around it, flash back a gnaw to the bone for 10 lives and that seals the deal.
Round 4 id
Round 5
Round 6
as well as blade splicers and flickerwisps. Game 2 i don´t remember what happened, except that i forgot a vengeful pharaoh trigger that i should have,
and that later on i remembered, and it was amazing, killed a 2/1 thalia and i think 2 more creatures. Won by conflagrating to sweep the board.
TOP 8
I´m 1st seed. On the play, all the way.
I think i played well, not attacking with my narcomeba into 4 open mana (he flashed restoration angel EOT), fetching in my turn before exposing myself to leonin arbiter...details. Still i fot into a position where i needed to block 2 fliers and couldn´t, maybe i took too much damage from the tokens. I valued my fliers a lot .Game 2 i thoughtsize t1 to remove a relic, and basically took it from there. Game 3 i´m on the draw, and i decide to NOT play thoughtsieze. My thinking is that if he´s got the relic or cage, he´s going to play it t1, un-thoughtseizable, and that´s almost all i care about, since conflagrate helps me with the board, and i already have natures claim for the vials and the hate anyways. He mulls to 5 i think, and starts slow. I made a missplay when i milled a narcomoeba and my opponent didn´t crack the relic he had found. I expected him to crack it and he didn´t, and i totally forgot about the amoeba! The game ended in a complicated turn in which i milled a lethal conflagrate but didn´t cast it, i was looking for more bloodgasts, was thinking a bit too much maybe. There is no excuse for giving my opponent another turn, i just didn´t notice i could win right there. I had him on the following turn anyways.
Game 2 was a lot more complicated. He goest t1 bird, and i t1 darkblast (best feeling ever). Eventually i flip 2 amoebas and he plays pia and kiran nalaar. I noticed he witnessed a fetchland to his hand, which ended up meaning he didn´t have many lands. The plan here was to kill as many creatures as possible becasue i wanted to choke him so as to not allow him to chord me (eventually he would be 1 mana away from chording a kiki for the win, later on), soooo i attacked into the 2 thopters and traded. At some point he cast loaming shaman, which put everything but my amoebas back in the library. Had me casting my imps and had me natural drawing. He was still choked on mana but managed to restoration angel the loaming shaman again.
On the final turns i had attacked enough times with the imps, and had found a life from the loam (which i had to cast with 0 targets, which if fine)
and had re started the engine. He EOT chords for a witness and returns the chord to his hand. He now has 7 "chord" mana. Draws and whiffs on a land.
I then dredge until i have only 6 or 7 cards in hand, in search of hasty bloodghasts. I attack with everything and have enough conflagrate to win.
He tutos up a scavengin ooze, exiles a creature and paths another and i still deal exactly enough to him.
On the sideboard. It´s a bit all over the place. I go by the general rule: enabler for enabler, dredger for dredger, flashback for flashback. If i´m cutting cards outside of that, i´m generally cutting rally the peasants (will probably take it out all together, i also don´t love it on the draw against agressive decks) 1 loam (playing 3 loam is absolutely fine) or 1 bloodghast (against creature decks taking 1 out is ok i think).
Don´t play 1 collective brutality. It´s really really good. I had 3 and sold 2 when i "almost gave up on the deck". It´s a must have aginst burn and things like scapeshift and ad nauseam. I think 2 is the minimum.
The gnaw to the bone is just super good against burn. The fact that it´s instant speed means you NEVER have to tap out unless they do. If you´ve got more power than them, in play, eventually they have to play a spell (usually 1 per turn, it´s a bit more complicated if they have 4 mana becasue they can always skullckrak or ataraks command to prevent you from gaining life) and that´s when you just slam it down. They´re usually swoppable with the conflagrates. Basic dredge= enablers for enablers, dredgers for dredgers, flashbackers for flashbackers.
Lightning axe. Not excessive at all. You want to kill death shadows, tasigur, scavengin ooze, goblin electromancer or baral. I´ve always played 3, always loved them. They´re for problematic creatures, big creatres and super fast creatures. It´s to have some interaction, i´d think most list are playing 3 anyways.
Pharaoh was really really good. It was sort of a "free surprise removal spell". The last few times i played it, i had been "locked" into drawing it by my opponent, which made me rethink playing it again, but after what it did in the death and taxes game... i think not. I might even bring it in against burn. You´ve always got to have the dredge option, otherwise it´s not good at all, but i think it´s a great sideboard card. Plus, i´m playing the horn, so i can suprise mill it. I usually brought it in against death shadow... but getting hit for 5-9 by 1 creature, is sketchy. It´s best against things like maybe midrange craetures and probably eldrazi. Because the our creatures rearly block well, i think having it as a free kill spell is nice.
Anyways, that´s basically what the tournament looked like. I over simplified of course. There where plenty of turn in which i had to think wether to dredge of draw, what i could mill, when to activate the shriekhorn, when to stop dredging...etc etc. There were a lot of complicated turns, but everything went out pretty smoothly.
I loved playing it. I also LOVED dredging a loam late game, casting it and then flash backing a looting to keep 2 cards in hand (one of which was a loam) which i cast again. From a 0 card hand to a potential x=9 conflagrate in 2 turns, felt great.
I´m not sure the report was of much use. I was lucky, i was able to stip hate on some crucial turns, i´m familiar with the deck, i played farily well and i know when to mull and what to keep. If you have any more questions, i´m glad to help out in anyway i can. Cheers
A huge thanks to Argetlam and the guys at Hakai studios for this awesome banner
I don't think I need to do a touriment report in detail because none of the matches were all that overly complicated, nor did I play very much hate. It was one of those times I was unfair all tournament.
Played Grixis death's shadow, Storm, Bant Eldrazi, and Grixis Control. I almost lost game 1 vs deaths shadow, but his fetch missed a shock that would have gave him leathal, so I killed him at 2 life. Game 2 was quick. Storm was battle of the sideboards and I managed to win in turns with a single card left in my library for leathal conflag. Bant Eldrazi I was able to win game 1 by going really really wide, then game 2 I won by deciding on waiting on the dredge and discarded conflag turn 1 when he did Noble, sky spawner to wipe the board. He rebuilt with more, and I wiped again for the win. Grixis control was just in my favor the whole round.
Over all, no changes to the deck. Felt solid and great the whole time. Gotta bring zoo in though for the next few days, to cull hate.
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)
I played Modern on MKM Series in Prague with Dredge. There were 296 players, I ended in finals and lost to RG Titan.
My list:
Main Deck:
4 Prized Amalgam
4 Bloodghast
4 Narcomoeba
4 Insolent Neonate
4 Stinkweed Imp
3 Golgari Thug
4 Faithless Looting
4 Cathartic Reunion
4 Life from the Loam
1 Darkblast
3 Conflagrate
1 Driven // Despair
3 Copperline Gorge
1 Blackcleave Cliffs
2 Stomping Ground
2 Blood Crypt
2 Mountain
1 Gemstone Mine
2 Dakmor Salvage
4 Bloodstained Mire
3 Wooded Foothills
Sideboard:
4 Nature's Claim
2 Ancient Grudge
2 Driven // Despair
3 Lightning Axe
3 Collective Brutality
1 Vengeful Pharaoh
My friends told me day before that on big trial there were a lot of affinity and Company decks so I changed my Amulet Titan deck for Dredge. Couple thoughts about my 75:
1. I'm a big fan of Driven//Despair. I was 100% sure that it's much better than Thoughtseize in sideboard and I wanted 2 copies for game 2 and 3 against combo and ramp decks. Playing 1 main in Scourge Devil's place was last minute addition. Driven main was good, it won me 2 games by discarding opponent's whole hand.
2. Maindeck should still have Scourge Devil, I don't know where I should look for extra space for him.
3. I like having 4 claims side - it's the cheapest response to hard hate - Leyline, Rip and Cage, of course don't side them against for example Nihil Spellbombs or lone Relics. Other alternatives like Maelstorm Pulse are too slow - it will destroy hate but our opponent would be so far ahead that we usually won't return from this.
4. Driven//Despair solve so many problems that could shave cards dedicated to combo decks. I got extra slots and focused on having more removal to creatures. Lightning Axes overperformed, lone Pharaoh was too clunky, that should be something else.
5. Collective Brutality was like always very good, with 3 Axes they created nice side plan against creature decks like Coco.
To be honest I was lucky and dodged bad match ups like Storm or Ad Nauseam.
Match ups:
R1 Affinity 2-1
R2 Grixis Delver 2-0 - Despair won game 1, it let me dodge blocking Tasigur and discard 4 cards from opponents hand.
R3 Counters Company 2-0
R4 Affinity 2-1
R5 Eldrazi Tron 0-2 - he knew what I was playing and on a play kept 2 lander with 2 Relics Game 2 I mulligan to 5 and he had relic + fast Smasher.
R6 Grixis Shadow 2-1 - Game 3 I won through Grafdiggers Cage played on turn 1. He drew 3 Delve Creatures, I drew 3 Lightning Axes won with 2 Imps and Neonate beatdown.
R7 Eldrazi Tron 2-0 - luckily G1 without hate and game 2 he kept bad hand with Cage but I had Claim.
R8 Counters Company 2-0
R9 Counters Company 2-0 - game 1 Driven was my only out to my opponents plan - he had 4 cards in hand, 4 lands and Hierarch on play and pass. I realised that he wanted to play Chord in endstep and combo me next turn. I didn't have lethal in my turn but Dredged Driven//Despair. I forced him to discard Vizier, Eternal Witness and blank, on endstep he played Chord but without more gas he conceded.
1/4 RG Tytan 2-1 - in game 3 my opponent lost his hand on turn 4 becouse of Despair
1/2 Grixis Shadow 2-0 - you can read about both semis and final on MKM Modern coverage.
Final RG Tytan 0-2 - in game 2 I was on mull to 5 but managed to have 3 Bloodghasts and Narcomoeba on turn 2 and turn 3 I casted Driven to draw 4 cards and was so exited that I did this that I forgot to write down that my opponent lost 7 life that's why I missplayed on Conflagrate 2 turns later and lost otherwise won game.
Overall deck was great, I saw very little grave hate. Maybe players on MTGO will shave their grave hate and will focus on other match ups? We will see
creatures
4 Bloodghast
2 Insolent Neonante
3 Golgari Thug
4 Stinkweed Imp
4 Narcomoeba
$ Prized Amalgam
spells
1 rally the peasants
2 driven/dispair
3 Conflagrate
4 Reunion Catartic
4 Faithless Looting
1 Collective Brutallity (testing 1 in the main now.. -1 insolate...meta needs)
4 Lftl
1 darkblast
Lands
3 Gemstone Mine
2 wooded foothills
3 bloodstained mire
1 blood crypt
1 steam vennts
3 copperline gorge
2 blackcleave cliffs
1 swap
1 mountain
1 ghost quarter
2 stompy ground
SIDEBOARD
2 ancient grugde
3 Thuougszeise
1 Collective Brutality
2 Abrupt Decay
1 Bojuka Bog
1 Enginnered Explosives
2 nature claim
1 pharaoh
2 gnaw to the bone
Well my points !
- I dont like dakmor... I think this land just suck ! Tap... just Swap... You cant bring with fetch.. I prefer Mine !! The dredge 2 thas he offer... well... its not so good to put a tap card in a field that you need be fast.
-I think a lot about enginnered... The field have humans deck... Death and taxes... Hate Bear...and others aggro decks. And its a good match for us... and we need won ! Sometimes... my dredge...dredgeds 5 lands... not so good dredges...and we need have some time more... in the game, so i thiink thats a good response.... and we can destroy some artifacts.... with 1 mana and the creatures of the player. I think its good.
-2 gnaw because with burn we need won. just it, and this card needs to come.
-i play 1 ghost quarter in the main... against tron. I dont like this match... its 50% but i lose the 2 and 3 game.... tips with this deck ?
-A have a hard times with sotrm too... Tips with this deck ? Whats in or out (witn storm i put 3 thoug, 1 collective, 1 decay.... its correct?... out 1 lftl, 1 faifthless 1 neonante 1 conflagrate)
-Ad nausean i have hard times too andd needs tips.
- DS, valakut(race play), death and taxes, UW, UWR, its goods match.
Well... aswer me people, hahaha.
my faccebook
https://www.facebook.com/tomas.gonzaga.1
im litlle sad because i lose in the fnm against storm and Valakut...
i dont now exactle how to... do with this ones....