Dredge is in a really good place right now. Against Phoenix, it can be a challenge, they can be faster than us a good portion of the time and there is the issue that some of the decks now run Surgical Extraction mainboard to deal with the other most competitive deck, us.
What do you board in against Izzet Phoenix? Is Leyline of the Void good against it?
More generally, when does Leyline come in besides the mirror? Against Hollow One, Storm???
I played Bradley Yoo's list with 2 Leyline of the Void in the side. I sided in both vs. Izzet Phoenix. I would put it in vs. all of those decks. At worst, it is a card to discard to Faithless Looting or Cathartic Reunion. With a deck like this, I'm not scared at all to have HATE that is terrible or average in the midgame. As long as the composition of the deck isn't hurt too much, these hate pieces can be discarded at worst. If we don't draw our engine cards (loot/Mom hug), we probably lose anyway.
It definitely comes in vs. Storm, 100%. I'd say it comes in vs. Hollow Bois. It shuts down Bloodghast and Flamewake Phoenix. Not sure how much we care about those, but probably at least a bit, especially on the draw.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I cannot find a good current sideboard guide for the creeping chill version and the Phoenix meta. Anyone got a good link to something? There's some matches where I want to bring in 3 lightning axe and 3-4 nature's claim and abrupt decay, but I don't see how it's possible to take out so many cards. I just end up trimming 1 of most of the 4-ofs and I end up stalling out a lot of times. Thanks!
I second this. I will admit that I'm new to Creeping Chill Dredge, but I sometimes take out 1 Bloodghast and 3-4 Shriekhorn. Then I take out some number of Golgari Thug/Life from the Loam. Lastly and this could certainly be wrong (in addition to other things I do), but I am not afraid to run a 61 card deck.
With GGT Dredge, I occasionally went up to 62 cards after board, but I got mana screwed a little bit lately, so I've been afraid to go over 61.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
So after some digging through Reddit, I found a link to the top MTGO guy's Dredge sideboard guide. Of course right after I found it I played against 4 decks in a row that aren't on it...
I have tried Burning Inquiry and found it to be ok at best.
The missing flashback is a huge deal when you dredge it (losing consistency) and the random discard does not always discard your dredgers. Basically once you start dredging Burning Inquiry is a dead card in your deck.
Got wrecked today. This was only my 2nd time starting a tournament 0-3. 72 person 1K tournament.
Round 1 vs. Infect. He mulligans to 5. I have a really good hand with Faithless Looting and Cathartic Reunion. I kill his stuff with Conflagrate and Darkblast. In the next game, I make a decision that could have cost me. When he had Noble Hierarch X 2 and Pendelhaven out, I chose to Life from the Loam instead of discarding my hand to kill his 2 Noble Hierarch. Next turn, he dropped Wild Defiance and a Verdant Catacombs. Now many of the cards I draw can be dead. I find nothing much on dredges and he does Blighted Agent next turn. He protects it with a pump spell after I discard most of my hand to try to kill it. Then he puts me at 8 poison next turn. I still don't find much the next turn and he gets there. I side out the Ancient Grudges that I had put in for Spellskites and Inkmoth Nexii and put in Nature's Claims. I keep a hand with 2 Lightning Axe, some lands, a dredger, Bloodghast, and Prized Amalgam. I figure I Axe his turn 1 creature, then dredge Stinkweed Imp, but his first play is a turn 3 Wild Defiance. I never knew how good that was vs. Dredge. He protects against double Lightning Axe and then kills me. In between, he Surgical Extractions something and then casts a Grafdigger's Cage. Nope, I'm not winning this one. I am not sure if I should assume that Infect will not play an early creature. In my experience with Infect, they usually play Noble Hierarch into turn 2 Blighted Agent with protection. It is the play I feel I've seen a good 50% of the time, so I did not expect him to go 3 turns without playing a creature. I also didn't expect to dredge crap. 1-2.
Round 2 vs. Tron. My buddy. In the first game, I keep a 5 with Faithless Looting and Cathartic Reunion. I find some Bloodghasts and Prized Amalgams after Cathartic Reunion and some draws What do I not find? A land. He does Maperino into Karnerino into Wurmcoil Engine and I kind of tuned out after that. When he ticked Karn up, I scooped; as if scooping is going to hide information, lol. In the next game, I start slow, but get to a board state where I attack 3 Prized Amalgams and 2 Bloodghasts into Wurmcoil Engine and Thragtusk with 4 Creeping Chill already exiled. I dredged 5 of the last 11 cards in my library to get my 2nd Ancient Grudge to hit Wurmcoil with it after blocks and before damage. I have him at 7 life, so I Loam and Conflagrate for exactly 7. If this game goes any longer, there is literally no way for me to win. In the final game, he does turn 1 and 2 Relic of Progenitus, then Tron on 4, Surgical Extraction X 2 for Bloodghast and Prized Amalgams. I was slowed down by having to save Ancient Grudge for Relics. Maybe I should have tried to ignore them? Not sure if that could have beaten double Surgical Extraction and double Relic of Progenitus with turn 4 Tron with the Bros (WCE, Karn, Ugin, and finally Emrakul, the Promised End). 1-2.
Round 3 vs. Tron. At this point, I am out of top 8, but probably top 16 as well. I'm just playing to see if I can play the UR Phoenix matchup. I doubt it - it's not a common deck. He does the Map into Relic of Progenitus, taking out my graveyard on turn 2. I draw 4 more turns and then scoop when he exiles 2 of his Chromatic Stars to play Ulamog, the Ceaseless Hunger. In the 2nd game, he plays Relic of Progenitus X 1 and Surgical Extraction X 2. Not sure if I should have mulliganed deeper than 5, but I assumed I couldn't beat double Relic and double Surgical with that. He attacks me with a Wurmcoil Engine and I've seen enough. I scoop. 0-2.
Round 4 vs. ?. I left, so I'm not sure what it was. It probably was Phoenix since I wasn't there to play it. 0-2.
Round 5 vs. ?. I was gone, so it probably was the same deck as Round 4. 0-2.
I go 0-5. My worst tournament ever. I think I was 0-3 to start a tournament once ever and finished 2-3 in that one. I broke that record with an 0-4, then with 0-5. I'm pretty sure at this point, someone with 2 Relic of Progenitus, 2 Surgical Extraction, and a single 2/3 creature could beat me. I went 3-1 with Shamans at FNM, only to go 0-5 with Dredge.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Hi, i just finished my modern dredge a month a go, and this post has been helping me, so I decided to give some feedback.
Iv played 3 champs in a roll and been scoring 3-1, cant win this last mother****er, ( at the first championship it was against 3 burn and 1 merfolk, won against 2 burns and 1 merfolk, the last game there was no mana, mulligan to 4 and the burn got me out. This sunday it was a BG, and i got the first game like at 4th turn, second game he got so much side and ooze, and then at the last game i mulligan to 3!!!! so yeah i lost it and was really mad at the land of the deck,,. So iv been making some changes, first thing im using a forest and took out a cooperline, thats cause iv been seeing so many land destruction on UW and BG that I really needed it to keep the side going on and to LOAM. Second thing, at the side im using 1 abrupt, 1 trophy, 2 axe, 4 nature claim, 2 surgical extraction (to counter the surgical extraction of my enemy and to use against dredge/phoenix and combos) 2 thoghtseize, 1 bojuka, 1 ancient grudge, 1 ghost quarter. Sometimes use the vengeful pharao but havent seen it working, have the leylane but with the dredges going on I believe that the bojuka is a better answer with the loam. The treat is that im not getting the 4th win to get the 1ºplace, I believe that the problem is im using the mulligan to 4.. or sometimes 3... cause the land isnt comming in a satisfatory way. So im thinking about to use 20 lands main deck. anyone else? Any idea what to put out for the slot?
Time to ignite a debate: how many "canopy lands" should Dredge run? The colour fixing isn't the best with these lands, but man does popping one for a Dredge feel so good. Legacy does the equivalent of play 4 (with Cephalid Coliseum), complete with the colour un-fixing.
Time to ignite a debate: how many "canopy lands" should Dredge run? The colour fixing isn't the best with these lands, but man does popping one for a Dredge feel so good. Legacy does the equivalent of play 4 (with Cephalid Coliseum), complete with the colour un-fixing.
I think Dredge will likely end up running at least 2. It's worth remembering it essentially costs 2 Mana to activate the lands ability, so activating one of these for a single Dredge is pretty inefficient compared to 2 Mana for reunion or conflag or loam. That said, I think it'll increase the overall win percentage by a solid margin.
What I'm interested in is how fast we could potentially play that new delve/convoke 8/8 trampler. Potentially turn 2 in my brief tests
What do you guys think about Hogaak, Arisen Necropolis? I’m thinking 1 or 2 max just to have that win-more statement esp. after a well-hit Surgical Extraction, or even an unexpected sideboard card against the mirror?
What do you guys think about Hogaak, Arisen Necropolis? I’m thinking 1 or 2 max just to have that win-more statement esp. after a well-hit Surgical Extraction, or even an unexpected sideboard card against the mirror?
Hmmm, diversifying threats against Surgical Extraction is sound, but in my initial goldfishing tests, getting the board state to cast Hogaak pretty much never occurred on Turn 2 (Prized Amalgam ETB tapped and Narcomoeba can't Convoke Hogaak's hybrid mana, so you get to lean on Bloodghast hard). Heck, I had significant trouble getting the board state to cast Hogaak on Turn 3. (The bottleneck is getting 2 or more untapped black creatures.) Once you hit Turn 4, Hogaak is really competing with Conflagrate, and Conflagrate wins because it domes heads sooner.
Unless we put Haunted Dead back in the deck en masse, I think Hogaak is such a subpar option that it won't see play.
I don’t see how it competes with conflagrate. They have 0 of their casting coat in common. If anything conflagerate fills the bin even more for hagaak.
I don’t see how it competes with conflagrate. They have 0 of their casting coat in common. If anything conflagerate fills the bin even more for hagaak.
Hogaak, Arisen Necropolis and Conflagrate compete because they are both payoff cards that you can cast from your graveyard and they both require you to tap stuff and therefore sink tempo in order to cast them. The latest Dredge lists run only 2 Conflagrate, so they often can't access them until Turn 4. In my testing in Dredge, it's substantially easier to hit the requirements to cast Conflagrate by the end of Turn 3 than hit the requirements to cast Hogaak by the end of Turn 3. And if it's Turn 4 and I need to cast a payoff card, I'd rather cast Conflagrate and dome heads directly or save my butt against aggro. (OK, yes, I can cast Conflagrate and Hogaak in the same turn, but doing this smacks of win-more.)
Dredge has very few flex slots left for business--hard to give up any more lands, consistency drops with each enabler or Dredge card taken out, Creeping Chill provides reach that works on Turn 1--and there's no way I'm taking out any of my Conflagrates for Hogaak.
About Hogaak's only pro in Dredge is that it can be cast profitably from your hand without needing 4 mana.
I've always considered Shriekhorn as a flex spot, so going down to less than 4 copies just for a much more resilient later-threat in the form of Hogaak should be a good payoff. I never envisioned Hogaak to be a 2nd or 3rd turn win-more anyway, it's more suited for situations when you're just not dredging chills, and Narcomoeba's to enable Amalgams, what else I can do in the meantime to apply pressure to the board.
I've always considered Shriekhorn as a flex spot, so going down to less than 4 copies just for a much more resilient later-threat in the form of Hogaak should be a good payoff. I never envisioned Hogaak to be a 2nd or 3rd turn win-more anyway, it's more suited for situations when you're just not dredging chills, and Narcomoeba's to enable Amalgams, what else I can do in the meantime to apply pressure to the board.
IMO, Shriekhorn is not a flex slot unless you think Insolent Neonate replaces it--12 enablers is probably as low as we can go, IMO, and even the 2-mana Cathartic Reunion can be uncastable in unpleasantly many opening hands from a 20-land deck. Things might change given the London Mulligan, but I don't think anyone should go down to 10 enablers even given that mulligan rule.
I suppose Hogaak, Arisen Necropolis is OK given that all you can muster are Bloodghasts (which is what you seem to imply since you want something you can mill when Narco/CChill don't come), but the thing is that Hogaak NEEDS Bloodghasts unless you're willing to wait until Turn 4 (or, more rarely, Turn 3). Besides, don't Bloodghasts also animate Amalgams, thus making Hogaak's pressure less necessary?
In a less related tangent, I'm trying First-Sphere Gargantua as a 1-of as a Dredge Once dude we can Unearth for 2B, punch something for 5 damage, and reanimate Prized Amalgams with. It's kinda like a 5th binned Faithless Looting in that way, and it's quite self-sufficient. Of course, it could be very well better as Haunted Dead, another enabler, or another Dredge card.
I see bazaar trademage is another card that is dredge enabler but That would make the dredge into different path altogether. This guy is a little similar to whirlpool rider in manaless dredge, or maybe cephalid constable. This guy is what we always wanted: dredge and discard
What about to add one forgotten cave?
You can cycle it, for more dredge activations and can recicle with life from the loam
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I played Bradley Yoo's list with 2 Leyline of the Void in the side. I sided in both vs. Izzet Phoenix. I would put it in vs. all of those decks. At worst, it is a card to discard to Faithless Looting or Cathartic Reunion. With a deck like this, I'm not scared at all to have HATE that is terrible or average in the midgame. As long as the composition of the deck isn't hurt too much, these hate pieces can be discarded at worst. If we don't draw our engine cards (loot/Mom hug), we probably lose anyway.
It definitely comes in vs. Storm, 100%. I'd say it comes in vs. Hollow Bois. It shuts down Bloodghast and Flamewake Phoenix. Not sure how much we care about those, but probably at least a bit, especially on the draw.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Modern Dredge
Budget Dredge
Mardu Pyromancer
Belcher
I second this. I will admit that I'm new to Creeping Chill Dredge, but I sometimes take out 1 Bloodghast and 3-4 Shriekhorn. Then I take out some number of Golgari Thug/Life from the Loam. Lastly and this could certainly be wrong (in addition to other things I do), but I am not afraid to run a 61 card deck.
With GGT Dredge, I occasionally went up to 62 cards after board, but I got mana screwed a little bit lately, so I've been afraid to go over 61.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Sodeq Sideboard Guide
indeed faithless is kinda irreplacable
Round 1 vs. Infect. He mulligans to 5. I have a really good hand with Faithless Looting and Cathartic Reunion. I kill his stuff with Conflagrate and Darkblast. In the next game, I make a decision that could have cost me. When he had Noble Hierarch X 2 and Pendelhaven out, I chose to Life from the Loam instead of discarding my hand to kill his 2 Noble Hierarch. Next turn, he dropped Wild Defiance and a Verdant Catacombs. Now many of the cards I draw can be dead. I find nothing much on dredges and he does Blighted Agent next turn. He protects it with a pump spell after I discard most of my hand to try to kill it. Then he puts me at 8 poison next turn. I still don't find much the next turn and he gets there. I side out the Ancient Grudges that I had put in for Spellskites and Inkmoth Nexii and put in Nature's Claims. I keep a hand with 2 Lightning Axe, some lands, a dredger, Bloodghast, and Prized Amalgam. I figure I Axe his turn 1 creature, then dredge Stinkweed Imp, but his first play is a turn 3 Wild Defiance. I never knew how good that was vs. Dredge. He protects against double Lightning Axe and then kills me. In between, he Surgical Extractions something and then casts a Grafdigger's Cage. Nope, I'm not winning this one. I am not sure if I should assume that Infect will not play an early creature. In my experience with Infect, they usually play Noble Hierarch into turn 2 Blighted Agent with protection. It is the play I feel I've seen a good 50% of the time, so I did not expect him to go 3 turns without playing a creature. I also didn't expect to dredge crap. 1-2.
Round 2 vs. Tron. My buddy. In the first game, I keep a 5 with Faithless Looting and Cathartic Reunion. I find some Bloodghasts and Prized Amalgams after Cathartic Reunion and some draws What do I not find? A land. He does Maperino into Karnerino into Wurmcoil Engine and I kind of tuned out after that. When he ticked Karn up, I scooped; as if scooping is going to hide information, lol. In the next game, I start slow, but get to a board state where I attack 3 Prized Amalgams and 2 Bloodghasts into Wurmcoil Engine and Thragtusk with 4 Creeping Chill already exiled. I dredged 5 of the last 11 cards in my library to get my 2nd Ancient Grudge to hit Wurmcoil with it after blocks and before damage. I have him at 7 life, so I Loam and Conflagrate for exactly 7. If this game goes any longer, there is literally no way for me to win. In the final game, he does turn 1 and 2 Relic of Progenitus, then Tron on 4, Surgical Extraction X 2 for Bloodghast and Prized Amalgams. I was slowed down by having to save Ancient Grudge for Relics. Maybe I should have tried to ignore them? Not sure if that could have beaten double Surgical Extraction and double Relic of Progenitus with turn 4 Tron with the Bros (WCE, Karn, Ugin, and finally Emrakul, the Promised End). 1-2.
Round 3 vs. Tron. At this point, I am out of top 8, but probably top 16 as well. I'm just playing to see if I can play the UR Phoenix matchup. I doubt it - it's not a common deck. He does the Map into Relic of Progenitus, taking out my graveyard on turn 2. I draw 4 more turns and then scoop when he exiles 2 of his Chromatic Stars to play Ulamog, the Ceaseless Hunger. In the 2nd game, he plays Relic of Progenitus X 1 and Surgical Extraction X 2. Not sure if I should have mulliganed deeper than 5, but I assumed I couldn't beat double Relic and double Surgical with that. He attacks me with a Wurmcoil Engine and I've seen enough. I scoop. 0-2.
Round 4 vs. ?. I left, so I'm not sure what it was. It probably was Phoenix since I wasn't there to play it. 0-2.
Round 5 vs. ?. I was gone, so it probably was the same deck as Round 4. 0-2.
I go 0-5. My worst tournament ever. I think I was 0-3 to start a tournament once ever and finished 2-3 in that one. I broke that record with an 0-4, then with 0-5. I'm pretty sure at this point, someone with 2 Relic of Progenitus, 2 Surgical Extraction, and a single 2/3 creature could beat me. I went 3-1 with Shamans at FNM, only to go 0-5 with Dredge.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Iv played 3 champs in a roll and been scoring 3-1, cant win this last mother****er, ( at the first championship it was against 3 burn and 1 merfolk, won against 2 burns and 1 merfolk, the last game there was no mana, mulligan to 4 and the burn got me out. This sunday it was a BG, and i got the first game like at 4th turn, second game he got so much side and ooze, and then at the last game i mulligan to 3!!!! so yeah i lost it and was really mad at the land of the deck,,. So iv been making some changes, first thing im using a forest and took out a cooperline, thats cause iv been seeing so many land destruction on UW and BG that I really needed it to keep the side going on and to LOAM. Second thing, at the side im using 1 abrupt, 1 trophy, 2 axe, 4 nature claim, 2 surgical extraction (to counter the surgical extraction of my enemy and to use against dredge/phoenix and combos) 2 thoghtseize, 1 bojuka, 1 ancient grudge, 1 ghost quarter. Sometimes use the vengeful pharao but havent seen it working, have the leylane but with the dredges going on I believe that the bojuka is a better answer with the loam. The treat is that im not getting the 4th win to get the 1ºplace, I believe that the problem is im using the mulligan to 4.. or sometimes 3... cause the land isnt comming in a satisfatory way. So im thinking about to use 20 lands main deck. anyone else? Any idea what to put out for the slot?
Part 1 (Deck and SB choices): https://www.channelfireball.com/articles/the-dredgers-almanac-part-1/
Part 2 (SB and match guide): https://www.channelfireball.com/articles/the-dredgers-almanac-part-2/
Modern Dredge
Budget Dredge
Mardu Pyromancer
Belcher
I think these would work better than the cycling dual lands because they still allow a first turn Faithless Looting and provide an extra dredge later.
Modern Dredge
Budget Dredge
Mardu Pyromancer
Belcher
I think Dredge will likely end up running at least 2. It's worth remembering it essentially costs 2 Mana to activate the lands ability, so activating one of these for a single Dredge is pretty inefficient compared to 2 Mana for reunion or conflag or loam. That said, I think it'll increase the overall win percentage by a solid margin.
What I'm interested in is how fast we could potentially play that new delve/convoke 8/8 trampler. Potentially turn 2 in my brief tests
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Hmmm, diversifying threats against Surgical Extraction is sound, but in my initial goldfishing tests, getting the board state to cast Hogaak pretty much never occurred on Turn 2 (Prized Amalgam ETB tapped and Narcomoeba can't Convoke Hogaak's hybrid mana, so you get to lean on Bloodghast hard). Heck, I had significant trouble getting the board state to cast Hogaak on Turn 3. (The bottleneck is getting 2 or more untapped black creatures.) Once you hit Turn 4, Hogaak is really competing with Conflagrate, and Conflagrate wins because it domes heads sooner.
Unless we put Haunted Dead back in the deck en masse, I think Hogaak is such a subpar option that it won't see play.
Hogaak, Arisen Necropolis and Conflagrate compete because they are both payoff cards that you can cast from your graveyard and they both require you to tap stuff and therefore sink tempo in order to cast them. The latest Dredge lists run only 2 Conflagrate, so they often can't access them until Turn 4. In my testing in Dredge, it's substantially easier to hit the requirements to cast Conflagrate by the end of Turn 3 than hit the requirements to cast Hogaak by the end of Turn 3. And if it's Turn 4 and I need to cast a payoff card, I'd rather cast Conflagrate and dome heads directly or save my butt against aggro. (OK, yes, I can cast Conflagrate and Hogaak in the same turn, but doing this smacks of win-more.)
Dredge has very few flex slots left for business--hard to give up any more lands, consistency drops with each enabler or Dredge card taken out, Creeping Chill provides reach that works on Turn 1--and there's no way I'm taking out any of my Conflagrates for Hogaak.
About Hogaak's only pro in Dredge is that it can be cast profitably from your hand without needing 4 mana.
IMO, Shriekhorn is not a flex slot unless you think Insolent Neonate replaces it--12 enablers is probably as low as we can go, IMO, and even the 2-mana Cathartic Reunion can be uncastable in unpleasantly many opening hands from a 20-land deck. Things might change given the London Mulligan, but I don't think anyone should go down to 10 enablers even given that mulligan rule.
I suppose Hogaak, Arisen Necropolis is OK given that all you can muster are Bloodghasts (which is what you seem to imply since you want something you can mill when Narco/CChill don't come), but the thing is that Hogaak NEEDS Bloodghasts unless you're willing to wait until Turn 4 (or, more rarely, Turn 3). Besides, don't Bloodghasts also animate Amalgams, thus making Hogaak's pressure less necessary?
In a less related tangent, I'm trying First-Sphere Gargantua as a 1-of as a Dredge Once dude we can Unearth for 2B, punch something for 5 damage, and reanimate Prized Amalgams with. It's kinda like a 5th binned Faithless Looting in that way, and it's quite self-sufficient. Of course, it could be very well better as Haunted Dead, another enabler, or another Dredge card.
You can cycle it, for more dredge activations and can recicle with life from the loam
Perfection its about details