Quote from jayprev »The other spoiler I'm interested in is Renegade Railer -- I think Eternal Witness is significantly better for obvious reasons, so I don't really know where this card would find a spot, but a 3/2 Witness that brings back a combo piece directly to the battlefield definitely seems like the sort of thing that's worth looking at. There are a lot of corner cases where it's easy to imagine this being good.
Quote from jayprev »Another spoiler of interest -- Hope of Ghirapur. I'm not really convinced by it, but I can think of worse things to be boarding in against Scapeshift / Tron, and it's noteworthy that we can recur it with Witness (or Renegade Railer).
Quote from EpicLevelCommoner »Ok ... just a thought, but wouldn't Renegade Rallier be better as a replacement to Wall of Roots if it can effectively do the same job with Chord (provided a revolt trigger and a fetchland in the yard) while also providing additional utility in terms of recurring combo pieces? Like right now Im tempted to run a full set of Witness and duo Ralliers, but I'm aware that three mana is greater than two.
Quote from VidarThor »I have no experience with the deck. But feeder is very bad on his own, spending 3 mana on him is a huge investement for a 2/2 chump blocker with lifegain. The angel does not seem all that impressive. Expensive and slow, you need to have some lifegain on the table the turn you play her. Or get some payoff 2 turns later. That sounds very slow for a format like modern.
Quote from Swindley »Quote from VidarThor »I have no experience with the deck. But feeder is very bad on his own, spending 3 mana on him is a huge investement for a 2/2 chump blocker with lifegain. The angel does not seem all that impressive. Expensive and slow, you need to have some lifegain on the table the turn you play her. Or get some payoff 2 turns later. That sounds very slow for a format like modern.
Saying you have no experience with the deck and then proceding to tell that spike feeder is bad without having tried it.
Spike feeder is a much better creature than you think. You can move counters around, reset finks, make your finks big enough to trade with colonades in combat, small uses that messes with your opponent, as well as being a combo creature, and good against aggressive decks.
There is value in having a combo that doesn't use the graveyard, only uses 2 cards and attacks on a different axis than the normal combo. Archangel is also a replacement for melira/anafenza in the normal combo. She is also a must answer asap threat.
I mean, there is an argument for dropping the combo, and if graveyard hate gets played less it might be ok, but for now imo it's great.
Quote from MiddleAgedMan »Spoilery questions for all you smart people:
Fatal Push may be a reasonable SB alternative to Path, but on the whole I can't see how it is anything but a net negative to have more cheap instant removal around.