So after some testing, Evolution is the real deal. I've been running at least 2 copies mainboard and it's significantly improved the deck's consistency, especially with finding that last piece. It's great to EoT Chord and then Untap Evolution into the combo.
I don't think it would be correct to run a full playset, but I shaved coco from 4x to 3x and cut a single skite and replaced them with 2x Evolution and it's been working amazingly well. Also, sacing a Reveillark and grabbing a finks from library + Seer + Melira is pretty great. Admittedly, not often going to have those 2 pieces in the gy and reveillark in play, but still.
So I'm back on this deck after a few months of Ad Nauseam and needing a break. I dusted it off as almost a verbatim copy of Logan Mize's last couple entries, slightly updated and adjusted to my dislike for abrupt decay. It's been going pretty well, not seeing a lot of reason to be playing eldritch evolution with our low curve, and collected company is still the best card in the deck.
Most likely change is cutting the second sideboard scooze for a second maelstrom pulse or a second reclamation sage. May also toss that second overgrown tomb for another razorverge thicket, but not sure bout that. Can't recall why I did it like that
I took this to a 2nd place finish yesterday in a PPTQ, going 4-1-1 in swiss (ID'd in round 6 for top 8), and losing in the finals to Through the Breach (Same deck I lost to in the Finals)
Round 1: UW Control 2-0
Round 2: Ad Nauseam 2-0
Round 3: Jund 2-0
Round 4: Through the Breach 0-2
Round 5: Infect 2-0
Round 6: ID (Was playing Scapeshift)
Finished 4th after Swiss
Quaters: Grixis Goodstuff 2-1
Semis: Affinity 2-0
Finals: Through the Breach 1-2
I feel that Evo is super strong in this deck and I think it pushes the deck further. Being able to Evo down CMC is insane, and being able to Evo into your 2/3 drop bullet cards off a T1 dork is pretty nuts as well, I misplayed the finals quite horribly and believe that I could have won if I didn't mess up.
Hey guys, I finished at 3rd-4th on a PPTQ yesterday, wich had 40 players competing.
I would like to thank everyone in this thread. It was really useful and enlightening.
Here is a quick report:
Round 1 - Lantern Control
2-0
This match was really pretty easy. He couldn't find the bridge in both games and Eternal Witness was the real MVP.
Qasali Pridemage helped a lot too pressuring.
Round 2 - Mono Green Stompy
2-1
My opponent was a newbie who was starting to play the game actually. The game was really close until the Ooze started to block his gameplan and regained my life back until the combo happened.
On game 2 he was aggresive and I had no chance.
Game 3 went to turns and I only won because he made a bad block allowing the Ooze to cause damage, I sacrificed all my creatures with the Viscera Seer and pumped the Ooze to kill.
This matchup was actually harder than I expected.
Round 3 - Jund
1-1
First game I was not able to combo because of kalitas and his Ooze. Lot of removals cleared the way for the beatdown.
On game 2 he had a Dark Confidant to deal himself a lot of damage, he casted a Kalitas expecting to regain life, but I got a Spike Feeder from a Company to block his attack and before damage removed the counters to gain life myself. At this point he had about 2 life points and in his next turn died for his Dark Confidant.
Game 3 went to turns but with 2 more minutes i totally would have it.
Round 4 - UR Delver
1-2
I understimated the power of a Thing in the Ice. It actually won both games for him after clearing the board.
After this round I was in a dark place and had to win.
Round 5 - Affinity
2-1
I could not deal with my opponenting dropping all his cards on the battlefield on turn 1.
On game 2 I casted 2 Qasali Pride Mage in sequence and that was enough to hold his game while I beated him.
Game 3 was piece of cake after Kataki entered the battlefield.
Round 6 - Elves
2-1
This is a very good match up since they can't interact with our combo. He was able to win game 2 with ezuri and 7 other elves.
After this game I was in for the Top 8 finishing the swiss with 4-1-1.
Top 8
Round 1 - Elves
2-0
Infinite life both games.
Round 2 - Abzan Midrange
1-2
Game 1 I cast 6 Collected Company thanks to Eternal Witnesses. Ooze stopped his Goyfs. Gavony Township was strenghtening my army. He gave up.
Game 2 I mulliganed to 6 and kept a hand with 2 lands, 1 Kitchen Finks, 1 Company and 1 Chord. I thought I could have a chance if I did draw at least one more land. But it never came.
Game 3 was really grinding and we both was top decking and with empty boards. I had a sequence of about 4 draws of lands. He eventually beated me with man lands and that was that.
I actually was very happy because this was the first time I got into a Top 8 in a PPTQ and this was the first time I played this deck in this kind of event.
I believe this deck is very strong and competitive.
Hey guys, I finished at 3rd-4th on a PPTQ yesterday, wich had 40 players competing.
I would like to thank everyone in this thread. It was really useful and enlightening.
Here is a quick report:
Round 1 - Lantern Control
2-0
This match was really pretty easy. He couldn't find the bridge in both games and Eternal Witness was the real MVP.
Qasali Pridemage helped a lot too pressuring.
Round 2 - Mono Green Stompy
2-1
My opponent was a newbie who was starting to play the game actually. The game was really close until the Ooze started to block his gameplan and regained my life back until the combo happened.
On game 2 he was aggresive and I had no chance.
Game 3 went to turns and I only won because he made a bad block allowing the Ooze to cause damage, I sacrificed all my creatures with the Viscera Seer and pumped the Ooze to kill.
This matchup was actually harder than I expected.
Round 3 - Jund
1-1
First game I was not able to combo because of kalitas and his Ooze. Lot of removals cleared the way for the beatdown.
On game 2 he had a Dark Confidant to deal himself a lot of damage, he casted a Kalitas expecting to regain life, but I got a Spike Feeder from a Company to block his attack and before damage removed the counters to gain life myself. At this point he had about 2 life points and in his next turn died for his Dark Confidant.
Game 3 went to turns but with 2 more minutes i totally would have it.
Round 4 - UR Delver
1-2
I understimated the power of a Thing in the Ice. It actually won both games for him after clearing the board.
After this round I was in a dark place and had to win.
Round 5 - Affinity
2-1
I could not deal with my opponenting dropping all his cards on the battlefield on turn 1.
On game 2 I casted 2 Qasali Pride Mage in sequence and that was enough to hold his game while I beated him.
Game 3 was piece of cake after Kataki entered the battlefield.
Round 6 - Elves
2-1
This is a very good match up since they can't interact with our combo. He was able to win game 2 with ezuri and 7 other elves.
After this game I was in for the Top 8 finishing the swiss with 4-1-1.
Top 8
Round 1 - Elves
2-0
Infinite life both games.
Round 2 - Abzan Midrange
1-2
Game 1 I cast 6 Collected Company thanks to Eternal Witnesses. Ooze stopped his Goyfs. Gavony Township was strenghtening my army. He gave up.
Game 2 I mulliganed to 6 and kept a hand with 2 lands, 1 Kitchen Finks, 1 Company and 1 Chord. I thought I could have a chance if I did draw at least one more land. But it never came.
Game 3 was really grinding and we both was top decking and with empty boards. I had a sequence of about 4 draws of lands. He eventually beated me with man lands and that was that.
I actually was very happy because this was the first time I got into a Top 8 in a PPTQ and this was the first time I played this deck in this kind of event.
I believe this deck is very strong and competitive.
I still don't think that replacing Chord is ever correct. Instant speed and cheating on the cost with Convoke is a big deal and returning it to your hand with Ewit is no joke.
I could imagine cutting a Company or two (4 mana is a lot and the randomness can be punishing), but never Chord.
I still don't think that replacing Chord is ever correct. Instant speed and cheating on the cost with Convoke is a big deal and returning it to your hand with Ewit is no joke.
I could imagine cutting a Company or two (4 mana is a lot and the randomness can be punishing), but never Chord.
Personally, I might cut 1 chord or two, because I believe CoCo is the best card on the deck, or it can be. But I agree that Chord is a huge draw, and Evolution can be very punishing vs attrition decks like Jund etc. After all this testing, I still believe this is the best version of the deck(Logan Mize fixed for your meta and a little bit of brewing with card plus Selfless Spirit)
My version is basically mize's deck updated with selfless spirit and an aristocrat (because my meta is pithing needle heavy). About 10 posts back.
I also remembered why I had a second overgrown tomb; my meta is somewhat LD heavy in sideboards, and I wanted a second GB source to keep from getting driven off B+GG as easy
I still don't think that replacing Chord is ever correct. Instant speed and cheating on the cost with Convoke is a big deal and returning it to your hand with Ewit is no joke.
I could imagine cutting a Company or two (4 mana is a lot and the randomness can be punishing), but never Chord.
Personally, I might cut 1 chord or two, because I believe CoCo is the best card on the deck, or it can be. But I agree that Chord is a huge draw, and Evolution can be very punishing vs attrition decks like Jund etc. After all this testing, I still believe this is the best version of the deck(Logan Mize fixed for your meta and a little bit of brewing with card plus Selfless Spirit)
It's tough. My argument is that if you're playing Eldritch Evolution you've got 8 cards that can fetch up almost any creature, which lends itself more to a toolbox build than anything else. It also encourages you to play more cards that cost 4+ to take advantage of the mana cost boost, which makes Company less powerful.
Though in the end I'm still not positive that I like Evolution in a traditional Company shell. Chord and Company are both much better cards. Evolution requires too much warping of the deck for me to like it.
I took this to a 2nd place finish yesterday in a PPTQ, going 4-1-1 in swiss (ID'd in round 6 for top 8), and losing in the finals to Through the Breach (Same deck I lost to in the Finals)
Round 1: UW Control 2-0
Round 2: Ad Nauseam 2-0
Round 3: Jund 2-0
Round 4: Through the Breach 0-2
Round 5: Infect 2-0
Round 6: ID (Was playing Scapeshift)
Finished 4th after Swiss
Quaters: Grixis Goodstuff 2-1
Semis: Affinity 2-0
Finals: Through the Breach 1-2
I feel that Evo is super strong in this deck and I think it pushes the deck further. Being able to Evo down CMC is insane, and being able to Evo into your 2/3 drop bullet cards off a T1 dork is pretty nuts as well, I misplayed the finals quite horribly and believe that I could have won if I didn't mess up.
I still don't think that replacing Chord is ever correct. Instant speed and cheating on the cost with Convoke is a big deal and returning it to your hand with Ewit is no joke.
I could imagine cutting a Company or two (4 mana is a lot and the randomness can be punishing), but never Chord.
The thing is, Collected Company imposes such a huge deckbuilding restriction (1-2 four drops at most, as few spells as possible, etc), it's hard to justify running less than 4 Company if the deck is already built around it.
Anyway, I've been testing a bit with Evolution. I don't think it replaces either Chord or Company at all; instead, I've been trying a 4/3/2 Company/Chord/Evo split and I've been happy with it so far. This is what I've been trying out:
My impression is that Evolution makes the deck faster and more consistent, while only being a real liability against blue based decks. It also lets you get to silver bullets faster (as early as turn 2), and running it alongside Chord helps avoid those awkward double-Chord hands. Yesterday I even got to live the dream against Jund by evolving a Finks into Sigarda. I'm not sure yet if this list is actually better, though, but it's definitely not bad.
I agree with this. I'm on the 4/3/2 split myself. I always felt 4 chord too much, and Linvala, Sigarda, and Redcap are easier to get out with a couple Evo. Your list is close to mine main, I just do a 2/1 Seer/Cartel split. Some differences in the board, but that's probably just meta.
Round 1: Possibility Storm
Lost G1 due to thinking it was Ad Naus until Kozilek came out of nowhere. In G2, i went for an aggressive clock for the win. G3 had me winning due to a combination of a fast clock and a timely Tidehollow Sculler. Casting Pulse with Possibility Storm in play revealing a Pulse in the very first card was funny.
Round 2: B/W Tokens
G1, kept a somewhat *****ty hand with lots of land expecting DnT, 2 discards later, i top decked a Melira and then evolved her into a Pontiff won the game. G2, Sigarda vs 6 Tokens, Bitter Blossom and Intangible Virtue while Zealous Persecution blew my board out. G3, Collected Company into Eternal Witness getting back Collected then evolving a Kitchen Finks with Anafenza finished the game.
Round 3: Dredge
G1, I already have Finks and Seer in my opening hand, Collected into Anafenza and combo off'd. G2, Seer and Melira in hand with Evolution. T3 Evolve'd a dork for Finks.
My thoughts on Evolution:
It feels very powerful against combo decks because if you have it, they can't win. Or at least they won't win until they deal with your hate card. The idea was use Collected Company to fill the board with Evolution targets because having no creatures on board felt awful than normal compared to previous builds with 4 Chords. I think the 4/3/2 split is the way to go with me leaning on the 3 Eldritch Evolution side. Im probably going to remove the Thune-Feeder combo and replace it with more Voice of Resurgence.
With the dredge deck running rampant online and in paper what are peoples thoughts to running Loaming Shaman with Anafenza, the Foremost in the board?
Another thing I was wondering has anybody had tried new thalia in the main. Absolutely a powerhouse in my experience. gives us that full extra turn against tron which seems to be the decks weakest matchup. against heavy fetch decks if you can get it turn 2 you just shut those decks down to help assemble the combo.
Bant doesn't work exactly because it lacks a sac outlet (and Redcap, which is sometimes relevant). With a manabase including 8 fetches, 4 BoP, 3 Noble Hierarch, this deck could splash blue for free if it wanted by adding a single Breeding Pool, you don't need to drop black for that. The problem is that a blue splash is just not worth it: there aren't any blue creatures that contribute to either the combo or beatdown plan, and you can't run counterspells or Glen Elendra because it messes with Company.
Went 3-0 at FNM with a 4/3/2 Company/Chord/Evo split against Bogles, Zoo, and Infect so I didn't really get to see how eldritch evolution played out against removal heavy decks. I'm not sure if playing evolution is trying to be too flashy or cute but there were some scenarios where I loved it: Evo a Finks with a Melira/Ana in play for a Seer to combo or Evo your T1 Dork on T3 to fetch the missing piece. Yea you can do the same with chord but this is easier on mana with only needing GG vs GGG and for the company play, it removes the "i hope this company hits" aspect.
I still think Chord is better. Being able to play at instant speed, cheat on mana, add to the board, and fetch a witness and return Chord to your hand is huge.
Yeah the card looked insane in those games. I will say that I've tested with Distended Mindbender as a 2-of in the SB but unless you have them in hand and a creature to sac, it just made my CoCo's worse. Maybe I was unlucky in the games I've tested him but if you check the streamed game, if John (Tron Player) had the insight of playing around distended mindbender game 3, he would have just cast his O-Stone and used it on his turn, making it impossible for the Abzan CoCo player to cast the Mindbender, and John could have followed up with the other haymakers next turn. It still is a card with an insanely high ceiling though, there's no doubt about that, I especially love the fact that it's a cast trigger, it was mainly the reason why I started testing around with him.
2 Forest
2 Gavony Township
1 Godless Shrine
1 Marsh Flats
2 Overgrown Tomb
1 Plains
3 Razorverge Thicket
1 Swamp
1 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
32 CREATURES:
1 Anafenza, Kin-Tree Spirit
1 Archangel of Thune
4 Birds of Paradise
1 Cartel Aristocrat
2 Eternal Witness
4 Kitchen Finks
1 Melira, Sylvok Outcast
1 Murderous Redcap
2 Noble Hierarch
1 Reclamation Sage
1 Reveillark
2 Viscera Seer
3 Voice of Resurgence
1 Scavenging Ooze
1 Shriekmaw
2 Siege Rhino
1 Sin Collector
1 Spike Feeder
2 Wall of Roots
2 Chord of Calling
4 Eldritch Evolution
1 Abrupt Decay
1 Choke
1 Eidolon of Rhetoric
4 Fulminator Mage
1 Kor Firewalker
2 Reclamation Sage
1 Linvala, Keeper of Silence
1 Orzhov Pontiff
1 Scavenging Ooze
2 Sin Collector
Plan A aggro, grind you out with value, plan B combo.
I'm looking to put 1-2 spellskite in the 75, and possibly Gaddock Teeg in the sideboard.
Just what I'm testing right now.
I don't think it would be correct to run a full playset, but I shaved coco from 4x to 3x and cut a single skite and replaced them with 2x Evolution and it's been working amazingly well. Also, sacing a Reveillark and grabbing a finks from library + Seer + Melira is pretty great. Admittedly, not often going to have those 2 pieces in the gy and reveillark in play, but still.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
My list:
2 Forest
3 Gavony Township
1 Godless Shrine
3 Horizon Canopy
2 Overgrown Tomb
1 Plains
1 Swamp
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
Spells
4 Chord of Calling
4 Collected Company
Dorks
4 Birds of Paradise
3 Noble Hierarch
2 Wall of Roots
2 Viscera Seer
1 Cartel Aristocrat
4 Kitchen Finks
2 Melira, Sylvok Outcast
2 Anafenza, Kin-Tree Spirit
1 Murderous Redcap
Combo Protection
4 Eternal Witness
1 Fiend Hunter
1 Qasali Pridemage
1 Spellskite
Utility
1 Scavenging Ooze
1 Burrenton Forge-Tender
1 Eidolon of Rhetoric
1 Kataki, War's Wage
1 Maelstrom Pulse
1 Orzhov Pontiff
4 Path to Exile
2 Pharika, God of Affliction
1 Reclamation Sage
1 Scavenging Ooze
1 Selfless Spirit
1 Sin Collector
Most likely change is cutting the second sideboard scooze for a second maelstrom pulse or a second reclamation sage. May also toss that second overgrown tomb for another razorverge thicket, but not sure bout that. Can't recall why I did it like that
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Round 1: UW Control 2-0
Round 2: Ad Nauseam 2-0
Round 3: Jund 2-0
Round 4: Through the Breach 0-2
Round 5: Infect 2-0
Round 6: ID (Was playing Scapeshift)
Finished 4th after Swiss
Quaters: Grixis Goodstuff 2-1
Semis: Affinity 2-0
Finals: Through the Breach 1-2
I feel that Evo is super strong in this deck and I think it pushes the deck further. Being able to Evo down CMC is insane, and being able to Evo into your 2/3 drop bullet cards off a T1 dork is pretty nuts as well, I misplayed the finals quite horribly and believe that I could have won if I didn't mess up.
2 Forest
2 Gavony Township
1 Godless Shrine
2 Overgrown Tomb
1 Plains
3 Razorverge Thicket
1 Swamp
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
28 CREATURES:
2 Anafenza, Kin-Tree Spirit
1 Archangel of Thune
4 Birds of Paradise
2 Eternal Witness
4 Kitchen Finks
2 Melira, Sylvok Outcast
1 Murderous Redcap
2 Noble Hierarch
2 Viscera Seer
2 Voice of Resurgence
1 Scavenging Ooze
1 Spike Feeder
1 Qasali Pridemage
1 Spellskite
1 Fiend Hunter
1 Orzhov Pontiff
2 Chord of Calling
4 Eldritch Evolution
4 Collected Company
2 Abrupt Decay
2 Path to Exile
1 Maelstrom Pulse
3 Tidehollow Sculler
1 Ethersworn Canonist
1 Selfless Spirit
1 Sigarda, Host of Herons
1 Sin Collector
1 Anafenza, the Foremost
1 Reclamation Sage
1 Kataki, War's Wage
I would like to thank everyone in this thread. It was really useful and enlightening.
Here is a quick report:
Round 1 - Lantern Control
2-0
This match was really pretty easy. He couldn't find the bridge in both games and Eternal Witness was the real MVP.
Qasali Pridemage helped a lot too pressuring.
Round 2 - Mono Green Stompy
2-1
My opponent was a newbie who was starting to play the game actually. The game was really close until the Ooze started to block his gameplan and regained my life back until the combo happened.
On game 2 he was aggresive and I had no chance.
Game 3 went to turns and I only won because he made a bad block allowing the Ooze to cause damage, I sacrificed all my creatures with the Viscera Seer and pumped the Ooze to kill.
This matchup was actually harder than I expected.
Round 3 - Jund
1-1
First game I was not able to combo because of kalitas and his Ooze. Lot of removals cleared the way for the beatdown.
On game 2 he had a Dark Confidant to deal himself a lot of damage, he casted a Kalitas expecting to regain life, but I got a Spike Feeder from a Company to block his attack and before damage removed the counters to gain life myself. At this point he had about 2 life points and in his next turn died for his Dark Confidant.
Game 3 went to turns but with 2 more minutes i totally would have it.
Round 4 - UR Delver
1-2
I understimated the power of a Thing in the Ice. It actually won both games for him after clearing the board.
After this round I was in a dark place and had to win.
Round 5 - Affinity
2-1
I could not deal with my opponenting dropping all his cards on the battlefield on turn 1.
On game 2 I casted 2 Qasali Pride Mage in sequence and that was enough to hold his game while I beated him.
Game 3 was piece of cake after Kataki entered the battlefield.
Round 6 - Elves
2-1
This is a very good match up since they can't interact with our combo. He was able to win game 2 with ezuri and 7 other elves.
After this game I was in for the Top 8 finishing the swiss with 4-1-1.
Top 8
Round 1 - Elves
2-0
Infinite life both games.
Round 2 - Abzan Midrange
1-2
Game 1 I cast 6 Collected Company thanks to Eternal Witnesses. Ooze stopped his Goyfs. Gavony Township was strenghtening my army. He gave up.
Game 2 I mulliganed to 6 and kept a hand with 2 lands, 1 Kitchen Finks, 1 Company and 1 Chord. I thought I could have a chance if I did draw at least one more land. But it never came.
Game 3 was really grinding and we both was top decking and with empty boards. I had a sequence of about 4 draws of lands. He eventually beated me with man lands and that was that.
I actually was very happy because this was the first time I got into a Top 8 in a PPTQ and this was the first time I played this deck in this kind of event.
I believe this deck is very strong and competitive.
The list I used was this one:
http://ligamagic.com.br/?view=decks/view&id=402055
Congradz! Btw, how did you feel about Archangel combo? Did you ever comboed with Archfeeder combo?
The Archangel per si is enough to change the whole status of the game. Or at least he works like a spellskite protecting your primary combo.
I didn't comboed with it at all but I'm not considering removing this combo from the deck.
I could imagine cutting a Company or two (4 mana is a lot and the randomness can be punishing), but never Chord.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Do you mind to share the updated version?
I also remembered why I had a second overgrown tomb; my meta is somewhat LD heavy in sideboards, and I wanted a second GB source to keep from getting driven off B+GG as easy
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
It's tough. My argument is that if you're playing Eldritch Evolution you've got 8 cards that can fetch up almost any creature, which lends itself more to a toolbox build than anything else. It also encourages you to play more cards that cost 4+ to take advantage of the mana cost boost, which makes Company less powerful.
Though in the end I'm still not positive that I like Evolution in a traditional Company shell. Chord and Company are both much better cards. Evolution requires too much warping of the deck for me to like it.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
What kind of Through the Breach deck? GR? UR?
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
The thing is, Collected Company imposes such a huge deckbuilding restriction (1-2 four drops at most, as few spells as possible, etc), it's hard to justify running less than 4 Company if the deck is already built around it.
Anyway, I've been testing a bit with Evolution. I don't think it replaces either Chord or Company at all; instead, I've been trying a 4/3/2 Company/Chord/Evo split and I've been happy with it so far. This is what I've been trying out:
4x Birds of Paradise
3x Eternal Witness
1x Fiend Hunter
4x Kitchen Finks
2x Melira, Sylvok Outcast
1x Murderous Redcap
3x Noble Hierarch
1x Orzhov Pontiff
1x Scavenging Ooze
1x Spellskite
3x Viscera Seer
2x Wall of Roots
3x Gavony Township
1x Godless Shrine
2x Horizon Canopy
2x Overgrown Tomb
1x Plains
1x Razorverge Thicket
1x Swamp
2x Temple Garden
4x Verdant Catacombs
4x Windswept Heath
2x Eldritch Evolution
3x Chord of Calling
4x Collected Company
2x Abrupt Decay
1x Aven Mindcensor
1x Burrenton Forge-Tender
1x Courser of Kruphix
1x Maelstrom Pulse
3x Path to Exile
1x Reclamation Sage
1x Sigarda, Host of Herons
4x Tidehollow Sculler
My impression is that Evolution makes the deck faster and more consistent, while only being a real liability against blue based decks. It also lets you get to silver bullets faster (as early as turn 2), and running it alongside Chord helps avoid those awkward double-Chord hands. Yesterday I even got to live the dream against Jund by evolving a Finks into Sigarda. I'm not sure yet if this list is actually better, though, but it's definitely not bad.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
4 Verdant Catacombs
1 Temple Garden
3 Razorverge Thicket
2 Horizon Canopy
2 Overgrown Tomb
1 Godless Shrine
2 Gavony Township
2 Forest
1 Plains
1 Swamp
4 Kitchen Finks
2 Melira, Sylvok Outcast
2 Anafenza, Kin-Tree Spirit
2 Viscera Seer
1 Spike Feeder
1 Archangel of Thune
2 Voice of Resurgence
1 Scavenging Ooze
1 Ozrhov Pontiff
1 Spellskite
1 Quasali Pridemage
2 Eternal Witness
1 Sigarda, Host of Herons
4 Birds of Paradise
2 Noble Hierarch
1 Fiend Hunter
4 Eldritch Evolution
1 Chord of Calling
4 Tidehollow Sculler
3 Path to Exile
2 Maelstrom Pulse
1 Thrun, the Last Troll
1 Pharika, God of Affliction
1 Aven Mindcensor
1 Eidolon of Rhetoric
1 Burrenton Forge Tender
1 Kataki, War's Wage
Round 1: Possibility Storm
Lost G1 due to thinking it was Ad Naus until Kozilek came out of nowhere. In G2, i went for an aggressive clock for the win. G3 had me winning due to a combination of a fast clock and a timely Tidehollow Sculler. Casting Pulse with Possibility Storm in play revealing a Pulse in the very first card was funny.
Round 2: B/W Tokens
G1, kept a somewhat *****ty hand with lots of land expecting DnT, 2 discards later, i top decked a Melira and then evolved her into a Pontiff won the game. G2, Sigarda vs 6 Tokens, Bitter Blossom and Intangible Virtue while Zealous Persecution blew my board out. G3, Collected Company into Eternal Witness getting back Collected then evolving a Kitchen Finks with Anafenza finished the game.
Round 3: Dredge
G1, I already have Finks and Seer in my opening hand, Collected into Anafenza and combo off'd. G2, Seer and Melira in hand with Evolution. T3 Evolve'd a dork for Finks.
My thoughts on Evolution:
It feels very powerful against combo decks because if you have it, they can't win. Or at least they won't win until they deal with your hate card. The idea was use Collected Company to fill the board with Evolution targets because having no creatures on board felt awful than normal compared to previous builds with 4 Chords. I think the 4/3/2 split is the way to go with me leaning on the 3 Eldritch Evolution side. Im probably going to remove the Thune-Feeder combo and replace it with more Voice of Resurgence.
Another thing I was wondering has anybody had tried new thalia in the main. Absolutely a powerhouse in my experience. gives us that full extra turn against tron which seems to be the decks weakest matchup. against heavy fetch decks if you can get it turn 2 you just shut those decks down to help assemble the combo.
I still think Chord is better. Being able to play at instant speed, cheat on mana, add to the board, and fetch a witness and return Chord to your hand is huge.
Definitely need to fit in some more games.
Modern
GWBAbzan CompanyGWB
Pauper
UGU/G BeatsUG