All of that is okay, but against jund you will end up topdecking cards and its better to topdeck anything than dork, belive me. It would be better to topdeck removal/or other creature/company then dork while opponent topdeck goyf/lili, etc..
What do you think about Eternal Scourge in the SB against Jund, Jeskai and other grindy controlling decks ?
You can hit it with CoCo and it must be an absolute pain for them to remove since it always come back.
I believe its main value is to act as a replacement to Misthollow Griffin in Legacy Food Chain combo in Legacy. Otherwise, while it is indeed difficult to remove, it doesn't provide anything other than that: we already have a better 3/x creature in Finks.
Anyhow, quick question regarding the mirror: would running Kalitas 2.0 in the side over Linvala 1.0 be acceptable? Seems like he would hit our deck harder than her.
I'm not yet 100% familiar with Abzan Company, so take my comment with a grain of salt:
I think Kalitas 2.0 is way better in the mirror. I had to deal with it when i played against Jund in Game 1 and it was just nuts. Even Game 2 it really is backbreaking when you don't find a Path to deal with it.
But i feel like Linvala provides a "wider" field of use. It's good in the mirror, against ooze decks, Kiki Chord and several janky rogue decks (atleast in my meta). So when i walk into an unknown meta i would rather have Linvala than Kalitas.
I'm not yet 100% familiar with Abzan Company, so take my comment with a grain of salt:
I think Kalitas 2.0 is way better in the mirror. I had to deal with it when i played against Jund in Game 1 and it was just nuts. Even Game 2 it really is backbreaking when you don't find a Path to deal with it.
But i feel like Linvala provides a "wider" field of use. It's good in the mirror, against ooze decks, Kiki Chord and several janky rogue decks (atleast in my meta). So when i walk into an unknown meta i would rather have Linvala than Kalitas.
Kiki Chord may actually be in our favor once Thalia 2.0 and Evolution is released, since she alone shuts off their infinite combo even when they have all the pieces.
Having said that, Kalitas may not be useful enough outside of the mirror to take a slot over Linvala, particularly against Elves.
1. Manadorks help us to get ahead on board, to face Liliana. If opp boards out Liliana, it is ok to board out manadorks so that our deck packs more value. In the dark, I would just cut around 3 manadorks (I play 9 total). Liliana is one of the few ways to break our Eternal Witness loop.
2. Redcap is good against Jund
3. Their best cards are Scavenging Ooze, Kalitas and sweepers (and of course Grafdigger's Cage). Most games depends how many of those card our opp can draw, so sideboard for them. I like playing 7 removals total (3 Paths, 3 Abrupt Decay and 1 Maelstrom Pulse).
4. As for specific sideboard cards, Anafenza, Courser of Kruphix, and Linvala are all good. They are all good against their best cards. Pharika is less so, it still loses to Scavenging Ooze.
People once used to have Sigarda in their sideboards against Jund. Wouldn't she be better than Linvala?
She is very good yes, but Linvala shuts down Olivia Voldaren who can beocme bigger than 5/5 easily and start attacking you. Kalitas, Traitor of Ghet's ability to make sure he doesn't become too big. Grim Lavamancer and Scavenging Ooze to ensure you can still combo off. Essentially a lot of the little things that really build up over time and stop you from flat out losing.
R1: 2x0 - Infect
G1: My opponent was on the play and probed me on turn 1, seeing no Melira. After the game he said he had the turn 3 kill through Spellskite. My first draw of the game? Melira. Combo kill at turn 6.
G2: Once again, he started the game with g. probe. My hand was: Land, land, v. seer, finks, chord, melira, melira. You can imagine his face. If that wasn't enough, he had no colored mana (2 inkmoths for his first and second land drops). Finks beatdown for the easy win.
Melira in hand both games makes things real easy.
R2: 2x1 - UW Control
G1: Really fast combo with finks. Turn 3 or 4 I believe. I couldn't even see if he was playing Jeskai Nahiri or straight UW.
G2: T1 relic, T2 another relic and path. I played a Tidehollow Sculler on turn 3 or 4 just to see 2 Snapcasters, Supreme Verdict and Jace, AoT. I managed to resist as hard as I could, but eventually after 6-7 paths, 2 verdicts, e. explosives, 3 finks and Jace, he ended up killing me with Colonnades.
G3: Turn 3 or 4 Company finding missing pieces of combo when he had no answers in hand.
R3: 2x0 - Bant Eldrazi
G1: Hierarch into Thought-Knot Seer removing my company. I drew another company and comboed for infinite life on Turn 3.
G2: Displacer into TKS into TKS, and I had only Viscera Seer and Anafenza in play. On my last turn of life, Finks on top to save the day. After the game my opponent said he should have blinked his TKS with displacer, because he knew I had only a land in hand, and that would have made me draw the Finks and he would remove it. We flipped the next card on top of my library to check if his play would have saved him: another Finks. I guess the deck really liked me that day =D
R4: 2x1 - Bogles
G1: He did not have the nut draws, neither did I, but I have company and chord to help me on that. Finks combo.
G2: I was overrun by a 10/9 flying trample Spiritdancer.
G3: Complicated game. He started a little slow, with G. Scout on T1, Rancor + D. Arbor on T2. I started the beats early with an exalted Witness. He managed to play a Grafdigger's Cage, but I had Reclamation Sage and Anguished Unmaking in hand. Played Sage on Cage, and A. Unmaking on Rancor with Coronet on the stack was a blow (unmaking proving its value over m. pulse hahaha). When he was at 6 life with a Scout and a Spiritdancer with no auras attached, I played company on his end step revealing finks + witness, got company back and played it again. Before I could see the 6 cards he conceded. I believe the witness I played on turn 2 was the only creature that attacked the whole game.
R5: 2x0 - Eggs?
It was some weird controlish brew of Eggs. I don't recall exactly the actual sequence of games, but I believe it was the following:
G1: I kept a hand with Hierarch, Spellskite, Chord and 4 lands (including Gavony Township), as I did not know what I was paired against. He played Terrarion, Krark-Clan Ironworks, Mox Opal and a Thopter Foundry the whole game. I played Hierarch into Kite into Finks and chained Witnesses, and Township did its job.
G2: Hierarch into Finks with 2 Chords on hand. He did not play a spell until his 4th turn, so I tried to chord for seer, and he answered with a path for my finks. Chord for Rec. Sage to destroy his KCI on turn 5, and beatdowns to end the game.
R6: 0x2 - Tron:
G1: He was on the play. Turn 3 Oblivion Stone. Blew it on T4. T5 Ugin into T6 Ulamog exiling my Redcap on T7.
G2: T2 Pyroclasm. Turn 4 I played Tidehollow Sculler and saw Karn and Ugin. Karn->Ugin->World Breaker->Ulamog->Concede and conceal homicidal feelings.
R7: 0x2 - Jund:
G1: Early Bob gave him crazy advantage. He had everything: tons of kill spells, discards and kalitas.
G2: Once again, really tough game. When I managed to stabilize cycling Reveillark, Witness and Spellskite, he bolted me in the face to end the game =)
R8: 2x0 - Naya Company:
G1: I was on the draw. He played Nacatl into Goyf, and I had tapped land into Wall of Roots. He PtE'ed my Wall, attacked and put another Goyf into play. I played finks and chump blocked his Nacatl. He played Knight of Reliquary and had no cards in hand. I untapped, drew CoCo. Persisted Finks + 5 lands on table, Melira + CoCo + Chord in hand, and probably dead on next turn. Played Company on main phase to avoid removal and got Anafenza + Birds =DDD Chord for seer and game (once again, my deck seems to love me, specially on that day).
G2: I kept a hand with Fetch, Hierarch, Hierarch, Witness, Path, Finks and another card. My opponent mulliganed to 6 and did not seem happy with his six. Then a friend of his that was watching the game and was already locked for top8 told him to ask me to concede. He said I wouldn't get into top8 even with the win because I had 15 points, and my opponent had 16. One of the other spectators of the game called the judge and my opponent got DQed.
At this time I was at 10th position, and I thought the first 8 players had all ID'ed. But two of them didn't, as they had 18 points, and they were afraid that my opponent (who had 16 points) could pass over one of them. My OMW was really high, and I ended up getting the 8th spot on the Top 8 =D
T8: 0x2 - Jund:
The same opponent from R7. He turned out to be the champion of the tournament.
G1: Kept a one-land hand with 2 hierarchs and a witness. He bolted one hierarch and discarded the other one. I never drew the second land.
G2: Mulled two one-land hands. Kept 4 lands and Spellskite, which got discarded. Drew another hundred lands and lost the match in ten minutes.
To all of you who managed to read it up to here:
How do you sideboard against Jund? I tried to follow Logan Mize's Guide, boarding out all dorks and bringing some value (2 Sculler, 2 Decays, 3 Path, Reveillark and Forge-Tender) and trying to play a midrange-ish game. That seems to just make us even slower and not helping much.
Any comments and sugestions are welcome =)
And sorry for the long post and for any grammar issues haha
Thank you for the report, and congratulations for the top8! How was Westvale Abbey for you?
1. No Redcap main because it seems as though a lot of lists just fold to a well timed Chord into utility creature in addition to infinite life. If not, then there is always the option of infinite combat damage.
2. 2x Thalia 2.0 main because . . . well . . . she's a better Spellskite against control and non-pump aggro that baits removal (albeit only once), has first strike and a relevant power against aggro, and actually does something relevant when alone. Plus she helps with one of the back up plans being nonbasic land denial.
3. Snow basics and double Mouth of Ronom because I will gladly pay 4+Snow to blow up Kalitas 2.0 game 1 (and to some extent, every other creature with toughness 4 or less like Linvala 1.0 and even combo pieces like Restoration Angel in Kiki-Chord).
4. Anguished Unmaking and Leonin Relic-Warder because Pharika. Maelstrom Pulse is probably better against Burn in place of Unmaking, but I'm not convinced that is the be all, end all when comparing the two. As for the Leonin, it comes down a turn earlier than Rec Sage and is easier to Chord. Also happens to mess with Academy Ruins recursion.
5. 3 Fulminator Mage and 2 Aven Mindcensor to help Thalia 2.0 with the nonbasic land denial.
6. And now I'm done talking out of my behind: and comments and criticisms would be greatly appreciated (I plan on piloting this list or something close to it at the first Modern tournament I go to post-Eldritch Moon).
R1: 2x0 - Infect
G1: My opponent was on the play and probed me on turn 1, seeing no Melira. After the game he said he had the turn 3 kill through Spellskite. My first draw of the game? Melira. Combo kill at turn 6.
G2: Once again, he started the game with g. probe. My hand was: Land, land, v. seer, finks, chord, melira, melira. You can imagine his face. If that wasn't enough, he had no colored mana (2 inkmoths for his first and second land drops). Finks beatdown for the easy win.
Melira in hand both games makes things real easy.
R2: 2x1 - UW Control
G1: Really fast combo with finks. Turn 3 or 4 I believe. I couldn't even see if he was playing Jeskai Nahiri or straight UW.
G2: T1 relic, T2 another relic and path. I played a Tidehollow Sculler on turn 3 or 4 just to see 2 Snapcasters, Supreme Verdict and Jace, AoT. I managed to resist as hard as I could, but eventually after 6-7 paths, 2 verdicts, e. explosives, 3 finks and Jace, he ended up killing me with Colonnades.
G3: Turn 3 or 4 Company finding missing pieces of combo when he had no answers in hand.
R3: 2x0 - Bant Eldrazi
G1: Hierarch into Thought-Knot Seer removing my company. I drew another company and comboed for infinite life on Turn 3.
G2: Displacer into TKS into TKS, and I had only Viscera Seer and Anafenza in play. On my last turn of life, Finks on top to save the day. After the game my opponent said he should have blinked his TKS with displacer, because he knew I had only a land in hand, and that would have made me draw the Finks and he would remove it. We flipped the next card on top of my library to check if his play would have saved him: another Finks. I guess the deck really liked me that day =D
R4: 2x1 - Bogles
G1: He did not have the nut draws, neither did I, but I have company and chord to help me on that. Finks combo.
G2: I was overrun by a 10/9 flying trample Spiritdancer.
G3: Complicated game. He started a little slow, with G. Scout on T1, Rancor + D. Arbor on T2. I started the beats early with an exalted Witness. He managed to play a Grafdigger's Cage, but I had Reclamation Sage and Anguished Unmaking in hand. Played Sage on Cage, and A. Unmaking on Rancor with Coronet on the stack was a blow (unmaking proving its value over m. pulse hahaha). When he was at 6 life with a Scout and a Spiritdancer with no auras attached, I played company on his end step revealing finks + witness, got company back and played it again. Before I could see the 6 cards he conceded. I believe the witness I played on turn 2 was the only creature that attacked the whole game.
R5: 2x0 - Eggs?
It was some weird controlish brew of Eggs. I don't recall exactly the actual sequence of games, but I believe it was the following:
G1: I kept a hand with Hierarch, Spellskite, Chord and 4 lands (including Gavony Township), as I did not know what I was paired against. He played Terrarion, Krark-Clan Ironworks, Mox Opal and a Thopter Foundry the whole game. I played Hierarch into Kite into Finks and chained Witnesses, and Township did its job.
G2: Hierarch into Finks with 2 Chords on hand. He did not play a spell until his 4th turn, so I tried to chord for seer, and he answered with a path for my finks. Chord for Rec. Sage to destroy his KCI on turn 5, and beatdowns to end the game.
R6: 0x2 - Tron:
G1: He was on the play. Turn 3 Oblivion Stone. Blew it on T4. T5 Ugin into T6 Ulamog exiling my Redcap on T7.
G2: T2 Pyroclasm. Turn 4 I played Tidehollow Sculler and saw Karn and Ugin. Karn->Ugin->World Breaker->Ulamog->Concede and conceal homicidal feelings.
R7: 0x2 - Jund:
G1: Early Bob gave him crazy advantage. He had everything: tons of kill spells, discards and kalitas.
G2: Once again, really tough game. When I managed to stabilize cycling Reveillark, Witness and Spellskite, he bolted me in the face to end the game =)
R8: 2x0 - Naya Company:
G1: I was on the draw. He played Nacatl into Goyf, and I had tapped land into Wall of Roots. He PtE'ed my Wall, attacked and put another Goyf into play. I played finks and chump blocked his Nacatl. He played Knight of Reliquary and had no cards in hand. I untapped, drew CoCo. Persisted Finks + 5 lands on table, Melira + CoCo + Chord in hand, and probably dead on next turn. Played Company on main phase to avoid removal and got Anafenza + Birds =DDD Chord for seer and game (once again, my deck seems to love me, specially on that day).
G2: I kept a hand with Fetch, Hierarch, Hierarch, Witness, Path, Finks and another card. My opponent mulliganed to 6 and did not seem happy with his six. Then a friend of his that was watching the game and was already locked for top8 told him to ask me to concede. He said I wouldn't get into top8 even with the win because I had 15 points, and my opponent had 16. One of the other spectators of the game called the judge and my opponent got DQed.
At this time I was at 10th position, and I thought the first 8 players had all ID'ed. But two of them didn't, as they had 18 points, and they were afraid that my opponent (who had 16 points) could pass over one of them. My OMW was really high, and I ended up getting the 8th spot on the Top 8 =D
T8: 0x2 - Jund:
The same opponent from R7. He turned out to be the champion of the tournament.
G1: Kept a one-land hand with 2 hierarchs and a witness. He bolted one hierarch and discarded the other one. I never drew the second land.
G2: Mulled two one-land hands. Kept 4 lands and Spellskite, which got discarded. Drew another hundred lands and lost the match in ten minutes.
To all of you who managed to read it up to here:
How do you sideboard against Jund? I tried to follow Logan Mize's Guide, boarding out all dorks and bringing some value (2 Sculler, 2 Decays, 3 Path, Reveillark and Forge-Tender) and trying to play a midrange-ish game. That seems to just make us even slower and not helping much.
Any comments and sugestions are welcome =)
And sorry for the long post and for any grammar issues haha
Thank you for the report, and congratulations for the top8! How was Westvale Abbey for you?
Activated it once. Opponent had Path to Exile. Probably going back to 3 Gavony Township.
1. No Redcap main because it seems as though a lot of lists just fold to a well timed Chord into utility creature in addition to infinite life. If not, then there is always the option of infinite combat damage.
2. 2x Thalia 2.0 main because . . . well . . . she's a better Spellskite against control and non-pump aggro that baits removal (albeit only once), has first strike and a relevant power against aggro, and actually does something relevant when alone. Plus she helps with one of the back up plans being nonbasic land denial.
3. Snow basics and double Mouth of Ronom because I will gladly pay 4+Snow to blow up Kalitas 2.0 game 1 (and to some extent, every other creature with toughness 4 or less like Linvala 1.0 and even combo pieces like Restoration Angel in Kiki-Chord).
4. Anguished Unmaking and Leonin Relic-Warder because Pharika. Maelstrom Pulse is probably better against Burn in place of Unmaking, but I'm not convinced that is the be all, end all when comparing the two. As for the Leonin, it comes down a turn earlier than Rec Sage and is easier to Chord. Also happens to mess with Academy Ruins recursion.
5. 3 Fulminator Mage and 2 Aven Mindcensor to help Thalia 2.0 with the nonbasic land denial.
6. And now I'm done talking out of my behind: and comments and criticisms would be greatly appreciated (I plan on piloting this list or something close to it at the first Modern tournament I go to post-Eldritch Moon).
I really like your creature/spell base in the main deck; I'm a bit reluctant to cut Redcap though, will probably have to find a spot for him myself (maybe move Pridemage to the side, or the 9th spell if EE doesn't pan out). I do think Thalia is very good and could do a lot of work against 3 color decks and decks with hasty creatures (or Kiki combo), just seems like a great card overall and I hope she is as good in practice.
Not sure about the snow plan though, 5 colorless lands in this deck is very greedy and I wouldn't give up Township just to get rid of Kalitas game 1.
I am currently making a decision on if I want to transition from KiKi Chord to Abzan Company. Please consider the following points while I ask for some critique on the following deck:
My local meta is 80% Jund and Infect so I have made a couple changes to the stock lists based on that, namely adding the voices and replacing the Anafenza's with Melira's.
For the moment, my budget doesn't allow me to buy 4 verdant catacombs so to help reduce the punishment from that I reinforced my decision to remove all double white cards from the maindeck and replace the catacombs with 4 Wooded Foothills. Please take the current land configuration as a work in progress.
Unfortunately Horizon Canopy will have to remain on my future buy list.
The sideboard is a work in progress and I would love suggestions there as well.
With less reliance on white I believe it allows me to replace a couple hierarchs with 2 more wall of roots which has more synergy with chord while providing a better body vs aggro which makes up the remaining 20% of my meta.
In a meta with lots of small zoo and bushwhacker zoo, and 3/3s but not 4/4s early, does Souls of the Faultless have a SB slot and become modern relevant? I realize wall of roots and spellskite are core cards, but Redcap is our only source of reach? Since Blood Artist and Zullaport were too weak. 0/4 passes bolt test.
This deck is primarily green based and plays colorless lands, the triple colored cost might be harder to achieve than it seems (also aggressively fetch-shocking against aggro decks doesn't seem like what you want to do).
Anyway, Company should already be favored against Zoo variants without dedicating additional sideboard slots to it, even in a Zoo heavy meta (maindeck Kitchen Finks is a beating). Also, you wouldn't really need any reach against those decks since, if you survive the initial onslaught, you will be so far ahead on board that you basically have the game on lockdown.
It seems like a lot of people have been moving away from the plan-B-Archangel/Feeder combo. Is there a reason for this? Especially with Eldritch Evolution coming out, I'd think post-EMN CoCo could gain a lot by being able to effectively cast cheaper Chords on our own turn, and if we draw into Spike Feeder we're just a sac'd Finks away from going infinite. That being said, I just went 4-0 (3-0 and last match the guy scooped to me) last night, so obviously the list is already doing pretty well. I just think the resilience to grave-hate is important.
It seems like a lot of people have been moving away from the plan-B-Archangel/Feeder combo. Is there a reason for this? Especially with Eldritch Evolution coming out, I'd think post-EMN CoCo could gain a lot by being able to effectively cast cheaper Chords on our own turn, and if we draw into Spike Feeder we're just a sac'd Finks away from going infinite. That being said, I just went 4-0 (3-0 and last match the guy scooped to me) last night, so obviously the list is already doing pretty well. I just think the resilience to grave-hate is important.
I could be wrong but plan B is creature beatdown, with plan C being Archangel/Feeder combo. The beatdown gameplan is even more resilient to graveyard hate and more importantly grafdiggers cage.
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Even when playing RG Tron i go by this principle.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
I believe its main value is to act as a replacement to Misthollow Griffin in Legacy Food Chain combo in Legacy. Otherwise, while it is indeed difficult to remove, it doesn't provide anything other than that: we already have a better 3/x creature in Finks.
Anyhow, quick question regarding the mirror: would running Kalitas 2.0 in the side over Linvala 1.0 be acceptable? Seems like he would hit our deck harder than her.
Avatar and Signature by XenoNinja via Heroes of the Plane Studios
I think Kalitas 2.0 is way better in the mirror. I had to deal with it when i played against Jund in Game 1 and it was just nuts. Even Game 2 it really is backbreaking when you don't find a Path to deal with it.
But i feel like Linvala provides a "wider" field of use. It's good in the mirror, against ooze decks, Kiki Chord and several janky rogue decks (atleast in my meta). So when i walk into an unknown meta i would rather have Linvala than Kalitas.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Kiki Chord may actually be in our favor once Thalia 2.0 and Evolution is released, since she alone shuts off their infinite combo even when they have all the pieces.
Having said that, Kalitas may not be useful enough outside of the mirror to take a slot over Linvala, particularly against Elves.
Avatar and Signature by XenoNinja via Heroes of the Plane Studios
1. Manadorks help us to get ahead on board, to face Liliana. If opp boards out Liliana, it is ok to board out manadorks so that our deck packs more value. In the dark, I would just cut around 3 manadorks (I play 9 total). Liliana is one of the few ways to break our Eternal Witness loop.
2. Redcap is good against Jund
3. Their best cards are Scavenging Ooze, Kalitas and sweepers (and of course Grafdigger's Cage). Most games depends how many of those card our opp can draw, so sideboard for them. I like playing 7 removals total (3 Paths, 3 Abrupt Decay and 1 Maelstrom Pulse).
4. As for specific sideboard cards, Anafenza, Courser of Kruphix, and Linvala are all good. They are all good against their best cards. Pharika is less so, it still loses to Scavenging Ooze.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Thank you for the report, and congratulations for the top8! How was Westvale Abbey for you?
4 Birds of Paradise
3 Noble Hierarch
2 Wall of Roots
3 Viscera Seer
2 Melira, Sylvok Outcast
2 Anafenza, Kin-Tree Spirit
4 Kitchen Finks
3 Eternal Witness
1 Scavenging Ooze
1 Qasali Pridemage
1 Fiend Hunter
1 Spellskite
1 Thalia, Heretic Cathar
4 Collected Company
3 Chord of Calling
2 Eldritch Evolution
Lands (23)
4 Windswept Heath
3 Verdant Catacombs
2 Marsh Flats
2 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
3 Snow-Covered Forest
1 Snow-Covered Plains
1 Snow-Covered Swamp
3 Gavony Township
2 Mouth of Ronom
3 Path to Exile
2 Abrupt Decay
1 Anguished Unmaking
3 Fulminator Mage
1 Leonin Relic-Warder
1 Pharika, God of Affliction
1 Murderous Redcap
2 Aven Mindcensor
1 Linvala, Keeper of Silence
A few things I'd like to note about this list:
1. No Redcap main because it seems as though a lot of lists just fold to a well timed Chord into utility creature in addition to infinite life. If not, then there is always the option of infinite combat damage.
2. 2x Thalia 2.0 main because . . . well . . . she's a better Spellskite against control and non-pump aggro that baits removal (albeit only once), has first strike and a relevant power against aggro, and actually does something relevant when alone. Plus she helps with one of the back up plans being nonbasic land denial.
3. Snow basics and double Mouth of Ronom because I will gladly pay 4+Snow to blow up Kalitas 2.0 game 1 (and to some extent, every other creature with toughness 4 or less like Linvala 1.0 and even combo pieces like Restoration Angel in Kiki-Chord).
4. Anguished Unmaking and Leonin Relic-Warder because Pharika. Maelstrom Pulse is probably better against Burn in place of Unmaking, but I'm not convinced that is the be all, end all when comparing the two. As for the Leonin, it comes down a turn earlier than Rec Sage and is easier to Chord. Also happens to mess with Academy Ruins recursion.
5. 3 Fulminator Mage and 2 Aven Mindcensor to help Thalia 2.0 with the nonbasic land denial.
6. And now I'm done talking out of my behind: and comments and criticisms would be greatly appreciated (I plan on piloting this list or something close to it at the first Modern tournament I go to post-Eldritch Moon).
Avatar and Signature by XenoNinja via Heroes of the Plane Studios
Activated it once. Opponent had Path to Exile. Probably going back to 3 Gavony Township.
I really like your creature/spell base in the main deck; I'm a bit reluctant to cut Redcap though, will probably have to find a spot for him myself (maybe move Pridemage to the side, or the 9th spell if EE doesn't pan out). I do think Thalia is very good and could do a lot of work against 3 color decks and decks with hasty creatures (or Kiki combo), just seems like a great card overall and I hope she is as good in practice.
Not sure about the snow plan though, 5 colorless lands in this deck is very greedy and I wouldn't give up Township just to get rid of Kalitas game 1.
My local meta is 80% Jund and Infect so I have made a couple changes to the stock lists based on that, namely adding the voices and replacing the Anafenza's with Melira's.
For the moment, my budget doesn't allow me to buy 4 verdant catacombs so to help reduce the punishment from that I reinforced my decision to remove all double white cards from the maindeck and replace the catacombs with 4 Wooded Foothills. Please take the current land configuration as a work in progress.
Unfortunately Horizon Canopy will have to remain on my future buy list.
The sideboard is a work in progress and I would love suggestions there as well.
With less reliance on white I believe it allows me to replace a couple hierarchs with 2 more wall of roots which has more synergy with chord while providing a better body vs aggro which makes up the remaining 20% of my meta.
4 Birds of Paradise
1 Noble Hierarch
3 Viscera Seer
4 Melira, Sylvok Outcast
1 Scavenging Ooze
1 Spellskite
3 Voice of Resurgence
4 Wall of Roots
3 Eternal Witness
1 Orzhov Pontiff
4 Kitchen Finks
1 Murderous Redcap
4 Chord of Calling
4 Collected Company
2 Forest
2 Gavony Township
1 Godless Shrine
2 Temple Garden
2 Overgrown Tomb
1 Plains
1 Swamp
2 Razorverge Thicket
4 Windswept Heath
4 Wooded Foothills
1 Polluted Delta
1 Burrenton Forge-Tender
3 Path to Exile
2 Abrupt Decay
1 Qasali Pridemage
1 Sigarda, Host of Herons
1 Kataki, War's Wage
1 Eidolon of Rhetoric
1 Fulminator Mage
2 Tidehollow Sculler
1 Sin Collector
1 Aven Mindcensor
For budget fetchlands choices, you can work with no swamp. Just go with all green fetches.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Anyway, Company should already be favored against Zoo variants without dedicating additional sideboard slots to it, even in a Zoo heavy meta (maindeck Kitchen Finks is a beating). Also, you wouldn't really need any reach against those decks since, if you survive the initial onslaught, you will be so far ahead on board that you basically have the game on lockdown.
I could be wrong but plan B is creature beatdown, with plan C being Archangel/Feeder combo. The beatdown gameplan is even more resilient to graveyard hate and more importantly grafdiggers cage.