Here's the list I played at SCG Cincinnati for my team. We dropped at 4-3 after a 4-1 start. I personally went 4-2. I'll post a round by round summary below as I can remember it.
Game 1 I kept a medium hand, he bolted the T1 Bird and we drew a couple too many lands while he played spells every turn. Game 2, he Push'd the T1 Bird but Coiling Oracle put a land in play on T2 and allowed us to play another Bird. He got Mystic Snake'd 3 times thanks to Restoration Angel's. Game 3 he mulligan'd to 5 and I kept a good 7. My team mates had both won their matches on T3, we played it out anyways and he got crushed under a Reveillark and a Scavenging Ooze.
Round 2 - Krak Clan Ironworks
Game 1 he went off on T3 on the play and killed me with Spellbomb. Game 2 he didn't SB because he had no idea what I was playing, and he got buried under a T2 Stony Silence, T3 Kambal, T4 Qasali. Game 3 I stuck a T2 Stony Silence and T3 Ooze, I ate his spellbomb from the yard immediately, but he had brought in an Aethergrid as an alternate win-con and he was able to go off on T3 in turns.
Round 3 - Jund
Kept a weak 6, got T1 IoK'd and went downhill from there. Game 2 we Path'd his T2 Confidant and he tried to catch up with a Lilly on T3 against double Voice on the field, it didn't work out for him. He tried to lean on an Ooze but we had the 2nd Path. He kept a hand with no play on T1 or T2 in game 3, which let me play a Jace on T3 behind a Coiling Oracle that blocked his T4 BBE. A wall and Voice on T4 allowed Jace to bury him in card advantage. My team mates again won before we finished but I had him dead in a couple turns by then regardless of what he could draw.
Round 4 - Jund
Game 1 we Path'd the T2 Confidant on the draw and followed up with an Oracle that put a land in play. He played a T3 Goyf and I followed up with double Voice. He played a BBE which hit a lightning Bolt that he sent upstairs, and he held his guys back. I got a Wall and another Oracle into play over the next couple turns. After adding a 2nd Goyf, he got aggressive with his 2 Goyf's, BBE, and a Ravine. I blocked with the Voices and followed up with a Reveillark the next turn, his team mates talked him into scooping after he drew and I assume he had no Ooze. Game 2 I kept a 6 with 3 lands and 3 Voice's. Scry'd a land down. Proceeded to draw lands for the first 5 turns and my opponent eventually grinded through the Voice's. Game 3 my opponent just got buried in value. T2 Coiling Oracle set up an Ooze and Voice on T3 and a Reveillark on T4 and an active Colonnade after that.
Round 5 - Eldrazi Tron
He ran me over Game 1 with natural Tron, T3 Thought-Knot, T4 Thought-Knot and Smasher. Game 2 he mulligan'd to 5, had natural Tron, but with a Bird on the play, we Snake'd his T3 Smasher and he didn't have another threat before the beats got him. My team mates won their matches before we started game 3 so we didn't play. I feel like I'm a huge dog in this matchup and probably would have lost Game 3 on the draw.
Round 6 - RW Burn
We played an abnormally long G1 for this matchup but Kambal put him in an awkward spot. He unfortunately found a Grim Lavamancer to counter it, and I feel like I badly misplayed this game because I forgot to keep eating his GY a couple turns with Ooze which probably could have cut off at least 1 activation. I needed 1 turn to try and turn the corner with Courser but he was able to deal exact lethal. My team mates both lost their matches before we started Game 2.
Round 7 - Jund
I don't remember much about this match other then it was the only round I finished before my team mates lol. I won, but unfortunately my team mates did not.
I'm not sure the KCI matchup is winnable on average for us. Eldrazi Tron definitely feels bad on the draw, felt winnable on the play with access to Mystic Snake.
Since the event, I have cut an Ooze from the MB and replaced it with a Magus of the Moon. I'm probably going to cut the Blood Moon's from the SB with Magus in the main. Not sure what will replace them yet. Playing Kiki-Chord will be on hold for me this week as I think I'm going to play Battle of Wits this Saturday.
Going forward I like our deck against the field, obviously combo decks are still tough to beat, but Jund seems to be the most played deck and I love that matchup. I would say it's a 60/40 matchup in our favor. I had a great time playing in Cinci, didn't end up playing any side events because 9am was way too early for the Modern classic lol.
Well as a friend and me have been talking about this deck a lot it got me curious as to how much i own of the deck. I seem to be missing a few lands and the restoration angels which im picking up at my LGS in the next few days. Not sure about the lands though as i think he just as restos on hand.
Running 2 Ravine's, a Ghost Quarter, and a Gavony Township is gonna lead to some ugly opening hands. IMO there's really no reason to run Ghost Quarter in the deck. You don't have Knight to tutor it up and it's not a land you really ever want to see in your opener, especially if you don't know what the opponent's playing G1. Leaning on Fulminator Mage is a much better plan with Eternal Witness.
Running 2 Ravine's, a Ghost Quarter, and a Gavony Township is gonna lead to some ugly opening hands. IMO there's really no reason to run Ghost Quarter in the deck. You don't have Knight to tutor it up and it's not a land you really ever want to see in your opener, especially if you don't know what the opponent's playing G1. Leaning on Fulminator Mage is a much better plan with Eternal Witness.
what would you suggest changing the manabase into then? I currently don't have Razorverge Thicket, Horizon Canopy, and Fire-Lit Thicket as i don't play these colors though i was slowly building Bant Knightfall, but the deck looked super fun and i had everything else except Restoration Angel and Courser of Kruphix and the lands mentioned. I'm usually a UR or BR player.
Private Mod Note
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Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Maybe you could try a Selfless spirit instead of the spellskite MD. It's just super effective as it can often transform a desperate blocking into a winning "swing with everything" the next turn. I don't know about your meta but the spirit seems much more flexible.
Generally Kiki-Chord lists run 1 manland because having T1 Birds/Hierarch is fairly important. I could see an argument for 2 Ravine's though. Gavony's good to keep as the only colorless land. As for the 23rd, any shock or fastland in the colors will work. A 9th fetch is also not a bad choice, probably a green fetch. To keep playing the archetype I would strongly suggest a Horizon Canopy, drawing a card with it when you're flooding is huge.
I took Kiki-Jace to a local event last night and went 3-1. Lost round 1 to RW Burn and followed up by beating Jund, Colorless Eldrazi, and Bant Eldrazi.
I lost game 1 to Colorless Eldrazi after he went T1 Mimic, T2 TKS, T3 Smasher. Game 2 He had the same play but I was able to stablize with a couple Voice's and a couple removal spells. Game 3 he never made it to 5 mana and he was never able to get through my board of creatures. The Bant Eldrazi player was a less experienced player which showed when she tried getting aggressive with just a Smasher and Drowner of Hope on the board against my 6 creatures, I was able to deal lethal on the swing back.
Deck still feels great. I always used to think Eldrazi was a bad matchup but I think it's closer to 50/50 if not in our favor after the last few matchups. We still rarely beat their best draws on the play, but we can stay ahead of them otherwise.
I agree, xaerus18 -- with the combination of Shalai and the return of Jund now could be a fun time to revisit Naya Kiki.
Because Shalai is also a sink for infinite mana I think it could be good to work in the Devoted Druid combo. With this setup we can use infinite mana to pump our whole team to "arbitrarily large" sizes via Shalai, go through the Chord-Witness-Resto-Kiki chain in one turn, or buff up a trampler with Kessig. This could give the deck more velocity vs unfair linear decks and Tron, although it does displace a lot of the utility creatures to the board. Perhaps that's an ok tradeoff?
I wouldn't say Kiki-Chord ever left. Shalai is likely a staple for Kiki-Chord decks though.
Agreed. The metagame was really rough for it, where tron was everywhere last year, but i think many people still played, including myself. I can't really shake off the "toolbox" need & feel, and i always come back to this deck.
Modern has also much of the "sheep" effect, people always go the tier one deck to play because in events it just gets free wins. But the ability of this deck to be built in extremely adverse metagames should not be understated, and talking from experience i won many tron infested FNM with the naya version with 4 blood moons main, 2 avalanche riders and 2 acidic slime.
Talking about shalai, i'm extremely impressed with the card. If it isnt answered immediately it will take over the game, while affecting the linear combo matchups, like burn, ad nauseam, and so on....
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Modern: RBW Mardu Pyro X Eldrazi
Pauper: X Affinity G Stompy
Here's my current Kiki-Chord list. I'm not sure about Saheeli, I've only played her in 1 weekly event so far and was less then impressed.
If your gonna use Saheeli why not add a sington felidar guardian? That way you can combo out 2 ways in case of something like a pithing needle? Man your BoP makes me depressed that they never reprinted that art.
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Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Damping Sphere probably has a home in the Naya Kiki-Chord list, but Blue Kiki lists with access to Unified Will, Glen Elandra, and Mystic Snake don't need it as much. IDK if you've tried a Blue Kiki list yet, but I am currently 5-0 against Tron since making the switch.
Coming back into building kiki chord. I've been trying other decks for fun the past few months but want to rebuild now.
Slow, I'm intrigued by the blue list or anything that helps with tron. Is your list the same as the one posted last month? If not, are you able to post a new list including sideboard? Thanks
Shalai seems like a very nice addition to the deck, I'll definitely be making room for her.
Here is a decklist I have been working on in the past two months. I am planning on bringing it to SCGMINN here in two weeks. I have been fiddling with all three color varients, (Naya, Abzan, and Bant) and have settled on Bant as it seemed to have the best game against what I seemed to have the most trouble with, which was BR Hollow One and 5C Humans. This list is pretty heavy on the one of's, I know. However, I really like the feel of having a sort of maindeck sideboard so that I can handle some of the decks looking to steal a game one (Affinity, Storm) even though it most likely isn't correct to have such a high count of do nothing one of's.
I decided to go bant because I felt like it did a good job of shoring up my B/R Hollow One and humans matchups. This is because I feel that Reflector Mage and Stoic Angel do good work in these matchups. bouncing a Hollow One after they blow a bunch of discard, or a Gurmag Angler after they delve away a bunch of cards feels pretty great. Also, while Stoic seems to be a nombo with our chord, it does a great job of slowing the game down a bunch and dodging bolts for a few turns. Which I feel like in these matchups we just want to grind out to the late game as we will just get bigger than them with elementals, Thragtusk and recursion. For humans these to cards fill similar roles by bouncing creatures with excessive +1/+1 counters and preventing them from swinging all out. I also feel like coiling oracle is a better card for a lategame plan rather than 1 or two more mana dorks.
for the 1-of choices: Thalia, Guardian of Thraben
This a good card in many matchups, and while it affects us too, it rarely hurts us more than it hurts our opponent
Gaddock Teeg
This is a card that I have been kinda stuck inbetween on. I want to have a maindeck answer against tron decks, and storm to a lesser extent. However, this does hurt us somewhat, and I have been thinking about moving it to the side in favor of another copy of Kitchen Finks or Voice of Resurgence. I would like some advice here.
Kataki, War's Wage
This card has been a house in testing. Against one of the staples of the format, you often can get turn 2 or 3 concessions in game one as they don't always have an answer in the main. Even if they do, when fired off at the right time, you can usually at least get it to trigger for a single upkeep before they can kill it. catching 2-4 artifacts with it even once is often backbreaking for them. Beyond Affinity, it seems to sometimes just win random games out of nowhere against other decks. While it is decent in other artifact-based match-ups, I have also pulled games off of aether vial decks by slamming it early and negate the tempo gain of the card. Easily my best bullet card.
Scavenging Ooze
Maindeck graveyard hate that holds its own in other matchups. Not much to say here.
Shalai, Voice of Plenty
This card has been pretty good for me. Can protect our combo, and provides a second Gavony effect to go big in the lategame. Can't be bounced by Restoration Angel unfortunately.
Thragtusk
Just a big value creature. Get it down against burn and they cringe a bit. Repeat its effect via Restoration Angel or Eternal witness and often they can't come back.
I am hoping for some suggestions, comments or questions on this list. I would especially love some suggestions to shore up the Storm matchup as well as some of the other combo matchups (Ad Naseum, Grishoalbrand, Scapeshift) I would also like some advice on the tron matchup and Death's shadow matchup as I have not encountered Tron once in my testing and have only played against Death's shadow one time. I wound up losing to it to what seemed like bad draws, but could have been a product of the deck construction itself.
4 Birds of Paradise
4 Coiling Oracle
4 Voice of Resurgence
3 Wall of Omens
2 Restoration Angel
2 Eternal Witness
2 Scavenging Ooze
1 Courser of Kruphix
1 Kiki-Jiki, Mirror Breaker
1 Mystic Snake
1 Selfless Spirit
1 Kambal, Consul of Allocation
1 Vendilion Clique
1 Qasali Pridemage
Spells
4 Chord of Calling
4 Path to Exile
2 Jace, the Mind Sculptor
4 Misty Rainforest
3 Windswept Heath
2 Flooded Strand
2 Temple Garden
2 Breeding Pool
1 Hallowed Fountain
1 Overgrown Tomb
1 Stomping Ground
2 Forest
2 Island
1 Plains
1 Celestial Colonnade
1 Horizon Canopy
2 Blessed Alliance
2 Blood Moon
2 Negate
2 Stony Silence
1 Orzhov Pontiff
1 Kataki, War's Wage
1 Thragtusk
1 Scavenging Ooze
1 Burrenton Forge-Tender
1 Engineered Explosives
1 Reclamation Sage
Round 1 - 4c Pyromancer
Game 1 I kept a medium hand, he bolted the T1 Bird and we drew a couple too many lands while he played spells every turn. Game 2, he Push'd the T1 Bird but Coiling Oracle put a land in play on T2 and allowed us to play another Bird. He got Mystic Snake'd 3 times thanks to Restoration Angel's. Game 3 he mulligan'd to 5 and I kept a good 7. My team mates had both won their matches on T3, we played it out anyways and he got crushed under a Reveillark and a Scavenging Ooze.
Round 2 - Krak Clan Ironworks
Game 1 he went off on T3 on the play and killed me with Spellbomb. Game 2 he didn't SB because he had no idea what I was playing, and he got buried under a T2 Stony Silence, T3 Kambal, T4 Qasali. Game 3 I stuck a T2 Stony Silence and T3 Ooze, I ate his spellbomb from the yard immediately, but he had brought in an Aethergrid as an alternate win-con and he was able to go off on T3 in turns.
Round 3 - Jund
Kept a weak 6, got T1 IoK'd and went downhill from there. Game 2 we Path'd his T2 Confidant and he tried to catch up with a Lilly on T3 against double Voice on the field, it didn't work out for him. He tried to lean on an Ooze but we had the 2nd Path. He kept a hand with no play on T1 or T2 in game 3, which let me play a Jace on T3 behind a Coiling Oracle that blocked his T4 BBE. A wall and Voice on T4 allowed Jace to bury him in card advantage. My team mates again won before we finished but I had him dead in a couple turns by then regardless of what he could draw.
Round 4 - Jund
Game 1 we Path'd the T2 Confidant on the draw and followed up with an Oracle that put a land in play. He played a T3 Goyf and I followed up with double Voice. He played a BBE which hit a lightning Bolt that he sent upstairs, and he held his guys back. I got a Wall and another Oracle into play over the next couple turns. After adding a 2nd Goyf, he got aggressive with his 2 Goyf's, BBE, and a Ravine. I blocked with the Voices and followed up with a Reveillark the next turn, his team mates talked him into scooping after he drew and I assume he had no Ooze. Game 2 I kept a 6 with 3 lands and 3 Voice's. Scry'd a land down. Proceeded to draw lands for the first 5 turns and my opponent eventually grinded through the Voice's. Game 3 my opponent just got buried in value. T2 Coiling Oracle set up an Ooze and Voice on T3 and a Reveillark on T4 and an active Colonnade after that.
Round 5 - Eldrazi Tron
He ran me over Game 1 with natural Tron, T3 Thought-Knot, T4 Thought-Knot and Smasher. Game 2 he mulligan'd to 5, had natural Tron, but with a Bird on the play, we Snake'd his T3 Smasher and he didn't have another threat before the beats got him. My team mates won their matches before we started game 3 so we didn't play. I feel like I'm a huge dog in this matchup and probably would have lost Game 3 on the draw.
Round 6 - RW Burn
We played an abnormally long G1 for this matchup but Kambal put him in an awkward spot. He unfortunately found a Grim Lavamancer to counter it, and I feel like I badly misplayed this game because I forgot to keep eating his GY a couple turns with Ooze which probably could have cut off at least 1 activation. I needed 1 turn to try and turn the corner with Courser but he was able to deal exact lethal. My team mates both lost their matches before we started Game 2.
Round 7 - Jund
I don't remember much about this match other then it was the only round I finished before my team mates lol. I won, but unfortunately my team mates did not.
I'm not sure the KCI matchup is winnable on average for us. Eldrazi Tron definitely feels bad on the draw, felt winnable on the play with access to Mystic Snake.
Since the event, I have cut an Ooze from the MB and replaced it with a Magus of the Moon. I'm probably going to cut the Blood Moon's from the SB with Magus in the main. Not sure what will replace them yet. Playing Kiki-Chord will be on hold for me this week as I think I'm going to play Battle of Wits this Saturday.
Going forward I like our deck against the field, obviously combo decks are still tough to beat, but Jund seems to be the most played deck and I love that matchup. I would say it's a 60/40 matchup in our favor. I had a great time playing in Cinci, didn't end up playing any side events because 9am was way too early for the Modern classic lol.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
4 Birds of Paradise
1 Lone Missionary
3 Wall of Omens
2 Scavenging Ooze
1 Wall of Roots
1 Qasali Pridemage
4 Voice of Resurgence
1 Spellskite
2 Courser of Kruphix
2 Eternal Witness
1 Fulminator Mage
2 Pia and Kiran Nalaar
3 Restoration Angel
1 Reveillark
1 Kiki-Jiki, Mirror Breaker
4 Chord of Calling
4 Path to Exile
Lands(23)
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
2 Temple Garden
1 Sacred Foundry
3 Forest
2 Plains
1 Mountain
2 Raging Ravine
1 Ghost Quarter
1 Gavony Township
1 Burrenton Forge-Tender
1 Kataki, War's Wage
1 Spellskite
1 Scavanging Ooze
1 Eidolon of Rhetoric
1 Reclamation Sage
2 Tireless Tracker
2 Abrade
1 Lightning Helix
2 Stony Silence
1 Worship
1 Engineered Explosives
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
what would you suggest changing the manabase into then? I currently don't have Razorverge Thicket, Horizon Canopy, and Fire-Lit Thicket as i don't play these colors though i was slowly building Bant Knightfall, but the deck looked super fun and i had everything else except Restoration Angel and Courser of Kruphix and the lands mentioned. I'm usually a UR or BR player.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
I took Kiki-Jace to a local event last night and went 3-1. Lost round 1 to RW Burn and followed up by beating Jund, Colorless Eldrazi, and Bant Eldrazi.
I lost game 1 to Colorless Eldrazi after he went T1 Mimic, T2 TKS, T3 Smasher. Game 2 He had the same play but I was able to stablize with a couple Voice's and a couple removal spells. Game 3 he never made it to 5 mana and he was never able to get through my board of creatures. The Bant Eldrazi player was a less experienced player which showed when she tried getting aggressive with just a Smasher and Drowner of Hope on the board against my 6 creatures, I was able to deal lethal on the swing back.
Deck still feels great. I always used to think Eldrazi was a bad matchup but I think it's closer to 50/50 if not in our favor after the last few matchups. We still rarely beat their best draws on the play, but we can stay ahead of them otherwise.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
Any chance you could post your current list?
Was reading through your Cinci report and you mention a Reveillark that doesn't show up on your decklist?
Thanks for your reports! Just getting back into magic now and this is what I think I'm gonna roll with in modern
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
Because Shalai is also a sink for infinite mana I think it could be good to work in the Devoted Druid combo. With this setup we can use infinite mana to pump our whole team to "arbitrarily large" sizes via Shalai, go through the Chord-Witness-Resto-Kiki chain in one turn, or buff up a trampler with Kessig. This could give the deck more velocity vs unfair linear decks and Tron, although it does displace a lot of the utility creatures to the board. Perhaps that's an ok tradeoff?
4x Birds of Paradise
2x Noble Hierarch
4x Devoted Druid
2x Vizier of Remedies
4x Voice of Resurgence
2x Eternal Witness
1x Renegade Rallier
1x Magus of the Moon
1x Pia and Kiran Nalaar
3x Restoration Angel
1x Shalai, Voice of Plenty
1x Kiki-Jiki, Mirror Breaker
Instant (7)
4x Lightning Bolt
3x Chord of Calling
3x Eldritch Evolution
2x Fiery Justice
Land (22)
4x Windswept Heath
4x Wooded Foothills
2x Stomping Ground
1x Sacred Foundry
1x Temple Garden
3x Forest
2x Plains
1x Mountain
2x Horizon Canopy
1x Fire-Lit Thicket
1x Kessig Wolf Run
2x Stony Silence
2x Fiery Justice
1x Worship
1x Lone Missionary
1x Scavenging Ooze
1x Selfless Spirit
1x Aven Mindcensor
1x Eidolon of Rhetoric
1x Kitchen Finks
1x Magus of the Moon
1x Reclamation Sage
1x Reveillark
1x Thragtusk
(The meta I'm building for is 1/4 Bx Midrange, 1/4 Vial aggro, 1/4 Tron, and 1/4 misc linear aggro)
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
Agreed. The metagame was really rough for it, where tron was everywhere last year, but i think many people still played, including myself. I can't really shake off the "toolbox" need & feel, and i always come back to this deck.
Modern has also much of the "sheep" effect, people always go the tier one deck to play because in events it just gets free wins. But the ability of this deck to be built in extremely adverse metagames should not be understated, and talking from experience i won many tron infested FNM with the naya version with 4 blood moons main, 2 avalanche riders and 2 acidic slime.
Talking about shalai, i'm extremely impressed with the card. If it isnt answered immediately it will take over the game, while affecting the linear combo matchups, like burn, ad nauseam, and so on....
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
They can, but it takes more mana! Gives you more time to find answers.
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
If your gonna use Saheeli why not add a sington felidar guardian? That way you can combo out 2 ways in case of something like a pithing needle? Man your BoP makes me depressed that they never reprinted that art.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
Slow, I'm intrigued by the blue list or anything that helps with tron. Is your list the same as the one posted last month? If not, are you able to post a new list including sideboard? Thanks
Shalai seems like a very nice addition to the deck, I'll definitely be making room for her.
Has damping sphere been good or unplayable?
Thanks
Here is a decklist I have been working on in the past two months. I am planning on bringing it to SCGMINN here in two weeks. I have been fiddling with all three color varients, (Naya, Abzan, and Bant) and have settled on Bant as it seemed to have the best game against what I seemed to have the most trouble with, which was BR Hollow One and 5C Humans. This list is pretty heavy on the one of's, I know. However, I really like the feel of having a sort of maindeck sideboard so that I can handle some of the decks looking to steal a game one (Affinity, Storm) even though it most likely isn't correct to have such a high count of do nothing one of's.
4 Birds of Paradise
3 Voice of Resurgence
2 Coiling Oracle
2 Wall of Roots
1 Scavenging Ooze
1 Wall of Omens
1 Thalia, Guardian of Thraben
1 Gaddock Teeg
1 Qasali Pridemage
1 Kataki, War's Wage
2 Courser of Kruphix
2 Eternal Witness
2 Reflector Mage
1 Kitchen Finks
2 Restoration Angel
1 Shalai, Voice of Plenty
1 Stoic Angel
1 Thragtusk
1 Kiki-Jiki, Mirror Breaker
3 Chord of Calling
2 Eldritch Evolution
2 Path to Exile
Lands- 23
4 Windswept Heath
3 Temple Garden
3 Flooded Strand
2 Hallowed Fountain
2 Breeding Pool
1 Misty Rainforest
1 Sunpetal Grove
1 Hinterland Harbor
1 Gavony Township
2 Forest
2 Plains
1 Island
1 Path to Exile
1 Spellskite
1 Scavenging Ooze
1 Selfless Spirit
1 Reclamation Sage
1 Kitchen Finks
1 Reflector Mage
1 Fiend Hunter
1 Eidolon of Rhetoric
1 Aven Mindcensor
1 Glen Elendra Archmage
1 Linvala, Keeper of Silence
1 Obstinate Baloth
1 Wilt-Leaf Liege
1 Chord of Calling
I decided to go bant because I felt like it did a good job of shoring up my B/R Hollow One and humans matchups. This is because I feel that Reflector Mage and Stoic Angel do good work in these matchups. bouncing a Hollow One after they blow a bunch of discard, or a Gurmag Angler after they delve away a bunch of cards feels pretty great. Also, while Stoic seems to be a nombo with our chord, it does a great job of slowing the game down a bunch and dodging bolts for a few turns. Which I feel like in these matchups we just want to grind out to the late game as we will just get bigger than them with elementals, Thragtusk and recursion. For humans these to cards fill similar roles by bouncing creatures with excessive +1/+1 counters and preventing them from swinging all out. I also feel like coiling oracle is a better card for a lategame plan rather than 1 or two more mana dorks.
for the 1-of choices:
Thalia, Guardian of Thraben
This a good card in many matchups, and while it affects us too, it rarely hurts us more than it hurts our opponent
Gaddock Teeg
This is a card that I have been kinda stuck inbetween on. I want to have a maindeck answer against tron decks, and storm to a lesser extent. However, this does hurt us somewhat, and I have been thinking about moving it to the side in favor of another copy of Kitchen Finks or Voice of Resurgence. I would like some advice here.
Kataki, War's Wage
This card has been a house in testing. Against one of the staples of the format, you often can get turn 2 or 3 concessions in game one as they don't always have an answer in the main. Even if they do, when fired off at the right time, you can usually at least get it to trigger for a single upkeep before they can kill it. catching 2-4 artifacts with it even once is often backbreaking for them. Beyond Affinity, it seems to sometimes just win random games out of nowhere against other decks. While it is decent in other artifact-based match-ups, I have also pulled games off of aether vial decks by slamming it early and negate the tempo gain of the card. Easily my best bullet card.
Scavenging Ooze
Maindeck graveyard hate that holds its own in other matchups. Not much to say here.
Shalai, Voice of Plenty
This card has been pretty good for me. Can protect our combo, and provides a second Gavony effect to go big in the lategame. Can't be bounced by Restoration Angel unfortunately.
Thragtusk
Just a big value creature. Get it down against burn and they cringe a bit. Repeat its effect via Restoration Angel or Eternal witness and often they can't come back.
I am hoping for some suggestions, comments or questions on this list. I would especially love some suggestions to shore up the Storm matchup as well as some of the other combo matchups (Ad Naseum, Grishoalbrand, Scapeshift) I would also like some advice on the tron matchup and Death's shadow matchup as I have not encountered Tron once in my testing and have only played against Death's shadow one time. I wound up losing to it to what seemed like bad draws, but could have been a product of the deck construction itself.