After extensive testing I decided to play with Ethereal Haze over Darkness with Togores list as he has seemed to have the most cumulative success. Same card costs 15 less and is better against other scenarios while achieving the same purpose fundamentally. That said, I would swamp 1 of the temples to the UW one to compensate a bit by adding one more white source. Is this a viable change?
Not only is Ethereal Haze cheaper, it's just plain better than Darkness. It stops Eidolon of the Great Revel and also Borboygmos Enraged. I've had the same thought of swapping a deceit for another enlightenment but haven't tested it yet. Going to an IQ tonight so I'll report back.
I've been running a 2 darkness, 1 haze split to solid results. The problem with the superior haze is that the deck's black requirements necessitate more sources of it than white--so its easier to cast darkness when you need to. Not that I'm counting, but its been more relevant that darkness is black than its been relevant that haze stops additional eidelon triggers or creature damage (lavamancer and borb and redcap).
I'm also constantly messing around with my landbase--the most success I had was six fastlands, six temples (4 deceit, 1 enlightenment, 1 silence)--but season to taste on this, especially as you pick your fogs.
Anyone ever have an Amulet Bloom guy try to Hive Mind + Summoner's Pact you for an attempted win, only to find it utterly reversed by Angel's Grace?
Bonus points if they furtively try to stop the Grace with a Pact of Negation.
Screw those Amulet Bloom guys and their fast combo bull*****. Ad Nauseam is a fair, interactive deck.
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D) Silver Bullets Sigarda, Host of Herons : My personal favorite. BGx folds when she hits the board, but she is surprisingly effective against any fair deck that tries to beat you down with reasonable creatures. Note that I hate Jund with a passion, enough in fact to had me try Sigarda main deck yesterday. Randomly dropped her against D&T on a board of Thalia, Kitchen Finks & Flickerwisp, opponent went deep in the tank and realized there was no profitable attack, and no way to win this game anymore. Same applies to a bunch decks actually. She should definitely be somewhere in your 75 if your play BTL, she's actually the first incentive.
Sigarda is at an all-time high (on mtgo anyway). All the Abzan folks decided to start putting 1-2 in the SB. Is there anything else out there that fits the plan for this slot?
Played a mid-sized GPT today and took 4th place. Beat Jund, lost to UR twin, Beat jund, UWR geist, and drew in against Merfolk for 6th seed in the top 8. Beat Merfolk (that I drew in with), and lost to my round 1 Jund opponent in a sad game 3. Had I won, I'd be against bloom in the finals which I still haven't played against (who took the whole thing).
I'll post my list later, but quite pleased to have beat jund almost three times in a row--I'll post a list later if anyone's interested.
Played a mid-sized GPT today and took 4th place. Beat Jund, lost to UR twin, Beat jund, UWR geist, and drew in against Merfolk for 6th seed in the top 8. Beat Merfolk (that I drew in with), and lost to my round 1 Jund opponent in a sad game 3. Had I won, I'd be against bloom in the finals which I still haven't played against (who took the whole thing).
I'll post my list later, but quite pleased to have beat jund almost three times in a row--I'll post a list later if anyone's interested.
I would love to see your list and if you're running something interesting in your 75! You beat jund three times and it's soooo hard to me to just beat that 1 time... Waiting for your list! ^^
A few notes about what I'm thinking about as I put this list together:
1. I dont like lands that aren't temples that can't put a pentad into play turn 2. The tolaria might go, either re-become a boseiju or be a basic island. It also might re-become a temple of silence. I did like six temples. I find if we're going to go off via land only (can't keep the rocks/eggs in play), the cantrips do a good enough job finding lands when you want them. I'm never really trying to have more than 3 or 4 lands in play otherwise.
2. Lab man encourages risky and clunky plays for minimal payoff--not worth a card. I find I can race infinite mana and conflagrate can do everything else. Between bluffing you have a kill at all, using conflagrate to make your opponents think the deck uses the graveyard, ect.. its earned its place.
3. Mystical teachings is boss--may go up to 2 main, or add a second to the sideboard for BGx matchups. Its good, but I don't like using mana you have to expend to use it unless I have surplus. I nearly never flash it back.
4. In my side--the only critical pieces are 4 leyline, 1 patricians scorn, 1 slaughter pact, and 2 of the darknesses. Porphyry nodes was fun and does a lot in the BGx matchup (if you get it earlyish enough)--it wipes out confidants first which is better than getting the goyfs, makes them use abrupts not on your rocks and cuts them out of drawing too many extra cards. I don't know if it will stay long term, but I'm happy with it so far. I really like 1 extra disenchant or wear//tear effect. Its good to be able to catch early hate, deal with blood moons, eidelons, ect. Echoing truth I use as a nut-draw stopper (double goyfs, ravagers, nacatyl's, ect), I like that its versatile but it might be able to go. I've cut some control hosers and think I need to re-make some room--gigadrowze was good, that'll probably make it back in. Swan song is on my mind. Supreme verdict is a nod to the fish in my meta. I feel good about the matchup, but you do need to respect it.
Just wondering during Game 3, you had a Prism out with 2 counters, he remanded your second Prism and you had one land up. Why not take a counter off the one prism and tap the land to play the prism that got remanded?
The reason not to play the prism was that now with boseiju on table he will be forced to blood moon or boseiju. If he blood moon he taps out and I can play prism with 1 counter. Then grace and nauseam.
Yuhuuuu
if you played the prism after the remand then he blood moons, you still have 3 sources of non-red mana and can go off anyway. I mean you didn't have to play the 2nd prism as you had enough mana anyway with the SSG, but not sure the reason not too.
The reason not to play the prism was that now with boseiju on table he will be forced to blood moon or boseiju. If he blood moon he taps out and I can play prism with 1 counter. Then grace and nauseam.
Yuhuuuu
if you played the prism after the remand then he blood moons, you still have 3 sources of non-red mana and can go off anyway. I mean you didn't have to play the 2nd prism as you had enough mana anyway with the SSG, but not sure the reason not too.
I didn't see the match, but if it isn't necessary to play something against twin I don't. Getting a pentad snared feels bad, especially when you need it.
I've been running a 2 darkness, 1 haze split to solid results. The problem with the superior haze is that the deck's black requirements necessitate more sources of it than white--so its easier to cast darkness when you need to. Not that I'm counting, but its been more relevant that darkness is black than its been relevant that haze stops additional eidelon triggers or creature damage (lavamancer and borb and redcap).
I'm also constantly messing around with my landbase--the most success I had was six fastlands, six temples (4 deceit, 1 enlightenment, 1 silence)--but season to taste on this, especially as you pick your fogs.
I think he means Darkslick Shores, might have used Drowned Catacomb at one point.
Bonus points if they furtively try to stop the Grace with a Pact of Negation.
Screw those Amulet Bloom guys and their fast combo bull*****. Ad Nauseam is a fair, interactive deck.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
And what have you lost to with the BTL deck ?
Sigarda is at an all-time high (on mtgo anyway). All the Abzan folks decided to start putting 1-2 in the SB. Is there anything else out there that fits the plan for this slot?
I'll post my list later, but quite pleased to have beat jund almost three times in a row--I'll post a list later if anyone's interested.
You got it:
4 seachrome coast
4 darkslick shores
4 gemstone mine
4 temple of deceit
1 temple of enlightenment
2 plains
1 tolaria west
Creatures
4 simian spirit guide
Artifacts
4 pentad prism
4 lotus bloom
4 ad nauseam
4 angel's grace
3 phyrexian unlife
4 serum visions
4 sleight of hand
3 spoils of the vault
1 mystical teachings
1 lightning storm
1 conflagrate
3 pact of negation
4 leyline of sanctity
3 darkness
1 disenchant
1 wear//tear
1 pact of negation
1 slaughter pact
1 echoing truth
1 supreme verdict
1 patrician's scorn
1 porphyry nodes
A few notes about what I'm thinking about as I put this list together:
1. I dont like lands that aren't temples that can't put a pentad into play turn 2. The tolaria might go, either re-become a boseiju or be a basic island. It also might re-become a temple of silence. I did like six temples. I find if we're going to go off via land only (can't keep the rocks/eggs in play), the cantrips do a good enough job finding lands when you want them. I'm never really trying to have more than 3 or 4 lands in play otherwise.
2. Lab man encourages risky and clunky plays for minimal payoff--not worth a card. I find I can race infinite mana and conflagrate can do everything else. Between bluffing you have a kill at all, using conflagrate to make your opponents think the deck uses the graveyard, ect.. its earned its place.
3. Mystical teachings is boss--may go up to 2 main, or add a second to the sideboard for BGx matchups. Its good, but I don't like using mana you have to expend to use it unless I have surplus. I nearly never flash it back.
4. In my side--the only critical pieces are 4 leyline, 1 patricians scorn, 1 slaughter pact, and 2 of the darknesses. Porphyry nodes was fun and does a lot in the BGx matchup (if you get it earlyish enough)--it wipes out confidants first which is better than getting the goyfs, makes them use abrupts not on your rocks and cuts them out of drawing too many extra cards. I don't know if it will stay long term, but I'm happy with it so far. I really like 1 extra disenchant or wear//tear effect. Its good to be able to catch early hate, deal with blood moons, eidelons, ect. Echoing truth I use as a nut-draw stopper (double goyfs, ravagers, nacatyl's, ect), I like that its versatile but it might be able to go. I've cut some control hosers and think I need to re-make some room--gigadrowze was good, that'll probably make it back in. Swan song is on my mind. Supreme verdict is a nod to the fish in my meta. I feel good about the matchup, but you do need to respect it.
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That Bogles player is making me physically hurt.
EDIT : vs UR twin
EDIT : he wins!!!!!!!! Congratulations
Just wondering during Game 3, you had a Prism out with 2 counters, he remanded your second Prism and you had one land up. Why not take a counter off the one prism and tap the land to play the prism that got remanded?
I've seen you modified your sb. Why -1 boseiju -1 echoing truth and +2 dromoka?
if you played the prism after the remand then he blood moons, you still have 3 sources of non-red mana and can go off anyway. I mean you didn't have to play the 2nd prism as you had enough mana anyway with the SSG, but not sure the reason not too.
I didn't see the match, but if it isn't necessary to play something against twin I don't. Getting a pentad snared feels bad, especially when you need it.
Any thoughts?
EDIT: never mind found it:
https://www.youtube.com/watch?v=rHCnbIjqKaA