Quote from nookularboy »@OfurTheSalty Thank you, glad to hear you like the deck. Also, thanks for the /r/Scaepshift shoutout lol.
Like others said, if you're looking for the effect something like Expedite would be all around better. Easily giving haste to Titan is what would make it broken (see pre-ban Amulet Titan deck), so most of the effects that allow you to do that aren't easy to use. Someone suggested Samut, which seems reasonable but would require you to cast both Search for Tomorrow and a 2 mana ramp spell to hit this and your titan on curve. If you're already playing Amulet, you could just put a Boros Garrison and Slayer's Stronghold in your manabase (that's would strictly be for fun).
@afosz The deck has no way to win on turn 3. There are a few a ways to do it with Amulet, but are a little more convoluted. You can win with 4 lands, Scapeshift, KHE, and Omen, but that happens on turn 4 as well.
Quote from AxelStollScientist »Obviously the deck is still viable as Jund or Naya and with good practice and planning you can minimize most of the impact of the manabase.
But even at perfect play it is still there and can lead to mulligans or cost you games. (every magic player has won games on 1, 2 or 3 lifepoints, those sometimes would be losses with the 3 color version)
So yeah, i still think RG is the most consistant version.
One major reason to run 3 colors, besides the fun of course, is the rogue factor.
Your opponent will be even more scared than they already are of this deck and they often end up not playing in the best way.
That's also a good reason to run stuff like wood elves (which i did before everybody started doing it) or shefet monitor.
It's also a reason why i change up my lists at FNM.
One example for that would be from a few weeks ago when i player against U/W.
I cast summoner's pact and the guy didn't counter it.
So i just got a shefet monitor which ended up winning me the game. It also meant he had wasted his turn because he was holding crypitc and other counter spells.
Quote from AxelStollScientist »Quote from spike4972 »Baiting with a pact is a play that really relies on a hard read. You need them to have a counter in hand and counter the pact.
If you are already holding the winning spell, what bad thing can possibly come from playing the pact first?
All the pressure is on them.
Quote from spike4972 »Baiting with a pact is a play that really relies on a hard read. You need them to have a counter in hand and counter the pact.